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Posted

You know, the battle systems of Final Fantasies IV-IX?

 

I know, it's kind of a dead system. But I still enjoy it.

 

How would it even work? Would a Metagame be able to develop around it?

 

How would you handle it?

 

Posted

Yes to SPEE. But for a metagame that is an awful idea. It's like expecting a random person to be able to perform and script something with Smash given you would need a server to make that even logically work and to handle lag and such. Time and flow is much more critical than turn based.

 

I'm not as much of a fan of ATB so I haven't dug around for games that use that system. There are some but you'd have to dig for them yourself since I'm more geared towards turn based combat.

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