JokingHydra Posted August 26, 2018 Share Posted August 26, 2018 (edited) Ok so this gym leader is absolutely decimating my team. I am stuck and don't know what to do. Any tips on the gym leader is appreciated! Terrain Details: Double battle format. "The water is tainted..." * Grounded non-water types' Speed is halved, except for Swift Swimmers * Grounded non-Poison or Steel types take type-scaling Poison damage at the end of each turn * Pokemon with the following abilities are immune to the field damage: Immunity Toxic Boost Poison Heal Magic Guard Wonder Guard * Pokemon using Dive take x4 field damage * Pokemon with the following abilities take x2 field damage: Dry Skin Water Absorb Magma Armor Flame Body * Grounded Poison-type Pokemon with Dry Skin or Water Absorb gradually recover HP * The abilities Poison Heal and Toxic Boost are activated for grounded Pokemon * Activates Mercliess * Ground attacks always fail * Spikes and Toxic Spikes sink into the water, vanishing * Activates Swift Swim * Water attacks deal additional Poison type damage and increase in base power x1.5 * Poison type attacks increase in base power x1.5 * Electric attacks increase in base power x1.3 * These moves deal additional Water type damage Sludge Wave * These moves deal Water/Poison type damage and increase in base power x1.5: Mud Bomb Mud shot Mud Slap Thousand Waves * These moves deal additional Poison type damage and increase in base power x1.5: Smack Down * These moves increase in base power x1.5: Acid Acid Spray Brine * The effect of Gooey is doubled * Stench's activation chance is doubled * The stat changing effect of these moves is amplified: Acid Armor * Activates Venom Drench and Venoshock * Liquid Ooze deals double damage * These moves transform this field into the Water Surface: Whirlpool Purify Seed Flare * These moves transform this field into an Icy Field: Blizzard Glaciate Subzero Slammer * Nature Power becomes Sludge Wave * Camouflage changes the user's type to Poison * Secret Power may inflict poison * Shore Up activates Water Compaction * Activates Water Compaction each turn * Schooling is active at all times * Activates Surge Surfer * Elemental Seed applies Soak and Aqua Ring, and poisons the user. My team: Leafeon (m) Ability: Leaf Guard, LV60: Leaf Blade, Swords Dance, Double-Edge, Sunny Day. Swampert (m) Ability: Damp, LV60: Rock Climb. Protect, Earthquake, Mud Sport. Blastoise (m) Ability: Rain Dish, LV60: Rain Dance, Protect, Surf, Iron Defense. (Probably should remove Blastoise) Jolteon (m) Ability: Volt Absorb, LV53: Shadow Ball, Discharge, Double Kick, Thunder Fang Greninja (m) Ability: Protean, LV60: Extrasensory, Night Slash, Surf, Substitute Arcanine (m) Ability: Justified, LV60: Flare Blitz, Extreme Speed, Heat Wave, Rock Climb Why is my whole team male ask RNG If i should swap any pokemon out or get anything just tell me, I'll get em. Except for shadow chinchou. missed it at valor shore. His first two pokemon are Alolan Raichu and Magnezone. Edited August 26, 2018 by JokingHydra Link to comment Share on other sites More sharing options...
Autumn Zephyr Posted August 26, 2018 Share Posted August 26, 2018 ...I had no idea his field changed in transition to V10 (it was Electric Terrain when I fought him), but my word if that isn't a unexpectedly effective change! I never would've seen that coming... My recommendation would be to train up the Shadow Alolan muk- it is of the Type the Field is intended to benefit most (Poison), without having the tradeoff of being weak to Alolan Raichu's Psychic. Combined with its generally high Special Defense, it should be able to hold its own quite well for this fight. If it has the Alchemy Ability, be sure to be careful not have it pick up Protean off your greninja while his raichu's around- you don't want to lose your Psychic immunity early, after all! Keep arcanine around, of course- it should be able to mess up his magnezone pretty badly, which solves the biggest problem with your team for this battle (since all Water moves become Poison here, which magnezone is immune to). Think about reteaching it Outrage, at least temporarily- he's got a Dragon on his team, and quite a nasty one at that, so being able to savage it is a handy skill indeed. In a similar vein, it might be worthwhile to visit the Move Realearner to get teach your swampert Hammer Arm, since this is one of the few fights where Earthquake doesn't help you. Swap out Mud Sport for it, and you should be good to go. I'm sure others can offer more advice, but that's what I can offer with what I know. Good luck, young challenger! Link to comment Share on other sites More sharing options...
JokingHydra Posted August 27, 2018 Author Share Posted August 27, 2018 6 hours ago, Autumn Zephyr said: If it has the Alchemy Ability, be sure to be careful not have it pick up Protean off your greninja while his raichu's around- you don't want to lose your Psychic immunity early, after all! Should i let Joltean faint for the volt absorb? It kind of dies in one shot. Link to comment Share on other sites More sharing options...
Autumn Zephyr Posted August 27, 2018 Share Posted August 27, 2018 ...I didn't think of that (odd, coming from the someone who transferred Surge Surfer this way when they did it), but it is a marvelous idea. Shutting down the one Type they're guaranteed to get bonuses on will really slow Rick's progress down a bit! Link to comment Share on other sites More sharing options...
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