ISNorden 1 Posted September 2, 2017 Share Posted September 2, 2017 Three questions about TMs/HMs in Essentials 17, since I would like my fan-game project to revive some older rules: Is there a list of TMs from Gen 4/Gen 5 that lost that status in the newer games? I'd love to have them return as TMs in my project (yes, the Thule region attracts lots of history-buff trainers). Are HMs still doable in Essentials 17? I miss being able to train my own team to travel around instead of paging a ride service. Is there a way to re-allow inherited TMs and HMs in breeding? Those super-eggs make great gifts! Link to post Share on other sites
Wolfox 2093 Posted September 2, 2017 Share Posted September 2, 2017 there's one gen4 TM that instantly jumps to my mind, Drain Punch Link to post Share on other sites
ISNorden 1 Posted September 13, 2017 Author Share Posted September 13, 2017 On 9/2/2017 at 11:00 AM, Wolfox said: there's one gen4 TM that instantly jumps to my mind, Drain Punch Cool -- do any of the fan sites/wikis out there have a list of former TM moves and when they lost that status? I'm using Generation IV as my cutoff point because (a) that's when I began playing. and (b) I don't want to go crazy scattering 255+ TMs all over the Thule Region. (The casino in one city, the main shopping street in another city, and maybe 2-3 "antique shops" in smaller towns will divide older TMs between them.) Link to post Share on other sites
Wolfox 2093 Posted September 13, 2017 Share Posted September 13, 2017 I don't, I simply know this move got cut by heart for no reason, and that Infernape doesn't get it by tm for even less reason Link to post Share on other sites
FairFamily 197 Posted September 13, 2017 Share Posted September 13, 2017 https://bulbapedia.bulbagarden.net/wiki/TM Contain all tm per gen. After that it is a question of comparing. Link to post Share on other sites
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