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Movedex Correction


Amethyst

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[quote]
[b]If you find an error in the dex, and report it, you will be paid $R50[/b]
Start hunting. I'm sure there is no shortage of problems.
Some guidelines:
-You'll notice that the information (stats, level learned, etc) of the Pokemon who learn the is missing. That will all come later; it is not an error (yet)
-This award does not apply for moves that are not yet listed as being entered. You can currently view that list in the movedex topic, but I will place it somewhere more convenient shortly.
Examples of things that might be errors:
-Capitalization/spelling issues or inconsistencies
-A Pokemon is said to learn a move where it does not
-A Pokemon is not said to learn a move where it does
-Type, description, etc is simply mis-entered/incorrect
So on.
[/quote]

Have at it, ladies and gentlemen.

[u]Fixed so far:[/u]
-The first Pokemon of each category now displays
-Mienfoo capitalised
-Removal of extraneous 0's

[u]In Progress:[/u]
-Shortcut creation
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Fuck all the images this time, I'm just gonna say things that are wrong >_>

1. Cause of events after this was done, V-Create is learned by Rayquaza now too

2. Forgot Pidgeot on Hurricane (JUST LIKE ASH)

3. ..While looking up if cotton guard really increased it by 3 stages (holy fuck) I learned that apparently Bannette gets it from the dream world.

4. Lol Dual Chop is spelled Duel Chop (I love it)

5. Misdreavous gets Inferno from the dream world (<3)

6. Also in Inferno, there's a % in the "Effect chance" number. (Which I'm not even sure if should be there or not because I saw a move with -- next to it with a 100% effect chance so blerg blerg you can handle that)

7. Is Final Gambit's base power supposed to be 1?

8 Reflect Type's effect is just worded really poorly :c "Makes opponent's type match user" implies that they change the opponent's type, not the other way around.

9. Acrobatics base power is 55. (Lol I thought it was 65 >_>)

10. ... wow Incinerate is so fucked up. It's spelled wrong and isn't a normal move :c

11. On circle throw, inconsistency rears its ugly head QQ - On some moves the breeding section has only the first form of it, but on this it has evolutions included. Which should it beeee

12. Sky Drop's descriptor got.. cut off

13. Heal Pulse works more than 100% of the time! Bringing the number of inconsistant and yet technically kinda correct versions of move chance rate up to 3!

14. Shell Smash was given power and accuracy ratings (Of 0 but still)

15. Scald has the percent on its chance thingy

16. Ally Switch has the same problem as Shell Smash

17. As does Quick Guard

18. Clear smog will never ever hit the target!

19. ..That's cool, now I know what round does. Sadly, the description describes Echoed Voice lolol

20. After You has Shell Smash Syndrome

21. So does Toxic. (Suddenly out of order! But Yeah.. I was looking to see if that even WAS a mistake seeing as so many of the moves have it .-.)

22. Entrainment too.

23. And Simple Beam

24. And Coil.

25. ..And Soak.

26. (This isn't a mistake, I'm just loling that Umbreon can have Synchronoise)

28. Heavy Slam's descriptor is cut off (Just take it off imo, cause things like Electro Ball don't have one, and it's too long to try and fit in it while accurately explaining)

29. lol Quiver Dance took it in the other direction and has -- PP too

30. Magic Room does NOT have +1 Priority .-. (It totally should though)

31. Telekinesis Descriptor is cut off and lol 101 effect chance.

32. Rage Powder having 20% accuracy, I lol'd

33. Wonder Room has Magic Room Syndrome

34. Power Split Descriptor is cut off

35. Wide Guard has no PP QQ

36. 12th Movie gave Arceus Shadow Force

37. Induces needs capitalization on Shadow Force

38. It also has no category

39. Crush Grip's descriptor is boom

40. Causes needs capitalized in Lunar Dance.

41. Spacial Rend has a southern drawl and needs Has capitalized.

42. Attacks on Double Hit needs to be Capitalized.

43. Head Smash effects needs a period. (A few others do too, but I mentioned them in the capitalization ones)

44. Aqua Jet is 4 times faster than extremespeed (lol 8 priority)

45. Bug Bite - Hold should be Held? Dunno about that, Grammar vs. Ingame terms are tricky QQ

46. No effect chance percent on Iron Head

47. Gunk Shot has a percent sign in the effect chance

48. Power Whip is a grass-type move, silly!

49. Discharge hits errythanggg

50. Draco Meteor isn't normal!

51. And Arceus learns it by tutor, not leveling it up (Who tutors god, anyway? >_>)

52. Trick Room SHOULD have +1 Priority, but alas.

53. Turns is unnecessarily capitalized too

54. Defog's effect thingy isn't really complete. It also gets rid of every field status on the opponent's side (Rocks, Screens, Haze, etc)

55. (Again, not a mistake but.. No way in hell I'm riding up a rocky hill on a fucking Ferrothrorn.)

56. Zen Headbutt has no chance number :c

57. Same with Mud Bomb

58. Shadow Sneak only has +1 Priority (Something must be wrong with putting the priority in on the site side or something..)

59. Ice Shard has 8 priority as welll qq

60. Avalanche lol 4 priority. (It's like all the priorities that are entered have +7 added onto them)

61. Burret Punch, you get it.

62. Earth Power has no effect chanceee QQ

63. Neither does Energy Ball

64. ..Neither does Focus Blast

65. Vacuum Wave priortyyy

66. X-Scissor es Bug Atk

67. Air Slash doesn't have effect chance :c

68. Sucker Punch

69. Punishment is wrong.

70. Me First has no category

71. Feint's priority is scary lolol

72. Brine isn't Hi Jump Kick!

73. Healing Wish's Effect - "[color=#FFFFFF][font=Verdana, Tahoma, Arial,]Recovers Pokémon switched in if user is Knocked Out." .."If"? lol[/font][/color]

74. Lugia got Psycho Boost from XD but.. dunno if that counts towards this dex

75. Water Pulse has the % sign in the effect (I.. honestly think it looks better like that though.)

76. Dragon Dance has PP :c

77. Poison Tail has the %

78. Sand Tomb has Unneeded 100% effect rate

79. Extrasensory has no effect rate

80. Spinda gets Superpower.

81. Signal Beam has the % sign

82. Silver Wind's effect chance is nonexistanttt QQ

I'm.. tired now, so 80 work for now.
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Continuing:

83. Odor Sleuth's descriptor should either be uncaps locked or switched to "EVASION"

84. Astonish needs effect percentage qq

85. So does Meteor Mash

86. ..And Crush Claw.

87. Poison Fang.. exists? Also has a % in the effect percentage thing (It really looks better like that though QQQQQ)

88. Ice Ball is Ice!

89. Blaze Kick has the % in it

90. Mist Ball needs the chance

91. Same with Purge

92. Tail Glow only affects the user :c

93. Camouflage's effect's lack of spacing hurts my brain

94. Secret Power's too

95. Snatch has 11 priority oh shitttt

96. Eruption hits ALL the foes

97. Yawn's effect is kinda wrong

98. ..Revenge has 11 Priority lol (That makes it useless!)

99. Magic Coat too

100. Role Play has no category

101. Helping hand has 12 priority >_>

102. Nature Power's effect's lack of spacing hurts my brain
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103. Focus punch priorityyy

104. Facade doesn't increase your "ATTACK", just the base damage :c

105. Anyone who faces league knows tht Heat Wave hits errythang. Also a % on the chance.

106. Fake out only has +1 Priorityyyy

107. Whirlpool has an extraneous effect chance rate

108. Future Sight has no category

109. Shadow Ball has no effect chance QQ

110. Nor does Ancientpower

111. OH SURE, EXTREMESPEED WAS GIVEN 0 PRIORITY WHAT

112. Mirror Coat priority

113. Crunch has no effect chance rateeee

114. Vital throw prioooo

115. Metal Claw, no effect chance >_>

116. Same with Iron Tail

117. Rapid spin doesn't hit everyone, has 100% accuracy, and typo in the description.

118. % in Dragonbreath's thingy

119. Megahorn has no Category :c

120. Safeguard's Descriptor is broke'd

121. I wish Frustration's descriptor fit but it doesn't :c

122. Return's too

123. Steel wing has no effect chance :c

124. I lol'd at Swagger
>Effects
Induces CONFUSE. Raises opponent's ATTACK two stages.

125. Endure: priority

126. Ehhh, me being picky on Lock-on: "Ensures that user's next move will not fail." If you use Helping Hand by yourself, it's still gonna fail, so.. "Miss" pl0x

127. Detect Prio >_>

128. Icy wind, there's no "may," you're [i]going[/i] to lower their speed.

129. Zap Cannon: Get rid of the "May" and the "100"

130. Octazooka: AT WHAT CHANCE BLARGGGG

..I'm bored again << >>
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131. Sweet Kiss has no in-game and targets are wrong

132. Mach punch Prio

133. Protect.. may as well have 11 priority, but it doesn't.

134. spite - lol moves losing HP (Description)

135. Mind Reader same as Odor Sleuth

136. Lombre and Poochyena also learn thief by levelling

137. Splash is a normal type attack xD

138. Transform has 0's where --'s should be

138.5. Dunno about this one, but.. Lots of things got Softboiled from a tutor in Gen 3 and can therefore have it in Gen 5 but.. yeah. Your clause on what things are actually included and what aren't always confused me lol >_>

139. Kinesis has no category

140. Amnesia's wrong.

141. Constrict should say "may" instead of "Has a 10% chance to"

142. No need for a chance effect on skull bash o.o

143. Isn't the accuracy on swift just supposed to be "--%"?

144. Clamp has Skull Bash Syndrome

145. Waterfall has constrict syndrome

146. Fire Blast has constrict syndrome

147. Bone Club has constrict syndrome

148. Sludge has constrict syndrome

149. Smog has died of Dysentery

150. Lick is making me wonder if the rules changed half-way through but it's still kinda redundant with the effect chance bar thingy so I'm gonna keep listing them.

150.5. Fucking Egg Bomb.

151. Metronome cannot copy: ..way too many to list, nevermind. (But it still shouldn't say "ANY" move, cause that's an outright lie in any generation)

152. Didn't know Bide couldn't miss, so it should be --%, and priority glitch thingy again >_>

153. Quick Attack's In-Game is put twice, nice to have something to put for a priority move other than the prio glitch

154. Hypnosis has no category

155. Confusion has Constrict syndrome

156. Toxic should have -- base power

157. Fissure's may should be capitalized

158. Thunder Wave's slightly redundant though technically correct >_>

159. Thunderbolt has constrict syndrome

160. ThunderShock has died of Dysentery

161. Fire Spin doesn't need the effect chance.

162. Dragon Rage.. I think should either have 1 base power or --, cause 40 base power is a lie.

163. String shot has no category

164. Sleep Powder should atleast say "Induces Sleep"

165. PoisonPowder too (Even the sleep part << >> << >>)

166. Solarbeam has no category :c

167. Razor Leaf is a physical attack (..for some reason >_>)

168. Mega Drain's in-game got pasted twice

169. Counter has Priority glitch

170. Low Kick should have 1 base power cause it changes.

171. Submission should elaborate on the recoil taken. (1/3rd, 1/4th?)

172. Hyper Beam is TOO POWERFUL TO HAVE A CATEGORY BLARGGGGGGGGG

173. Aurora Beam has Constrict Syndrome

174. BubbleBeam has no ingame text and constrict syndrome

175. Psybeam has redundancy syndrome

176. Blizzard has Constrict Syndrome

177. Ice Beam has died of Dysentery

178. Ember has Constrict Syndrome

179. Acid has died of Drug overdose

180. Disable has Redundancy Syndrome

181. Supersonic doesn't need "May." It's used by Zubat. It will ALWAYS hit and you will ALWAYS hit yourself.

182. Roar priority glitchhh

181. Bite, this isn't Gen 1 bro.

182. Pin Missile is spelled incorrectly.

183. Twineedle died of allergy to bees

184. Wrap doesn't need the 100 Chance thingy

185. Body Slam's chance of effect has the %

186. Horn Drill's Descriptor is cut off

187. Headbutt's "May" needs to be capitalized, and it needs an effect chance

188. Rolling Kick needs effect chance :c

189. Double Kick [i]doesn't [/i]need an effect chance >_>

190. Stomp has no PP and has a % in the effect chance

191. BIND STOP IT WE GET IT

192. Bind also doesn't hit everyone

192.5 - You might've noticed some inconsistency from my corrections when sometimes I say 2 things wrong in one and sometimes I use two. This isn't to get more corrections in, but rather me noticing something after I've already put the number in, and being too lazy to go back up two spaces.

193. (Fly isn't a TM) -> Nor are the rest of the HM's but that's the first I've noticed. Dunno how you'd fix that though.

194. Whirlwind priority and it doesn't hit everyone. (But wouldn't that be cool?!)

195. Wing Attack doesn't either, but it can attack anyone. The wording there implies that It hits them all at once but.. fuck iDunno how it's supposed to be interpreted. lol

195.5 - Kay gust confirms the above error to be just that

196. Ice Punch has died of Pneumonia

197. Fire Punch has died of Heat Stroke

198. Karate Chop shouldn't.. really have an effect chance, though it accurately describes the crit rate you'd have with the move.
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[quote]6. Also in Inferno, there's a % in the "Effect chance" number. (Which I'm not even sure if should be there or not because I saw a move with -- next to it with a 100% effect chance so blerg blerg you can handle that)[/quote]

% sign is incorrect for database purposes, but will be restored in code editing. In other words, continue reporting these.
[quote]
7. Is Final Gambit's base power supposed to be 1?[/quote]
Yes, for now.
[quote]
11. On circle throw, inconsistency rears its ugly head QQ - On some moves the breeding section has only the first form of it, but on this it has evolutions included. Which should it beeee[/quote]

Ask, "Can the evolved form learn this move?" If the answer is that "It can, through breeding," it should appear on the breeding section of the movedex.

[quote]
26. (This isn't a mistake, I'm just loling that Umbreon can have Synchronoise)[/quote]

Huh? It always has... what?
[quote]
28. Heavy Slam's descriptor is cut off (Just take it off imo, cause things like Electro Ball don't have one, and it's too long to try and fit in it while accurately explaining)[/quote]
That wasn't a description, that was an advertisement. @_@ Fixed, naturally.

[quote]29. lol Quiver Dance took it in the other direction[/quote] wat?



left at 34
^ for my future reference
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[quote]60. Avalanche lol 4 priority. (It's like all the priorities that are entered have +7 added onto them)[/quote]
Ding. It's because I didn't think a tinyint field would take negative intergers, and apparently it does, so when I set up the input form I had everything shifted and then the display would correct it. No need for that though, so... fix ALL the priority moves.
[quote]
72. Brine isn't Hi Jump Kick![/quote]
wat?

[quote]
74. Lugia got Psycho Boost from XD but.. dunno if that counts towards this dex[/quote]
Can it get on to the BW games? I think so...

72
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[quote][color=#FFFFFF][font=Verdana][size=3]Can it get on to the BW games? I think so...[/size][/font][/color][/quote]

Yes, by trading from XD to a 3rd gen game of your choice, then Pal Park to 4th gen, then PokeTransfer to 5th gen
The only things you wouldn't be able to keep through trades like these are items and HM moves
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Figured out Brine's issue. Yeah, it is Hi Jump Kick's effect, but oddly? Serebii has it the same way. Herp derp.

...Oddly Serebii is also wrong about the Extrasensory issue.
...And Silver Wind.
...And all of those.

Fail, Serebii.

[quote]

106. Fake out only has +1 Priorityyyy
[/quote]
+3, but it's still an error. >>

[quote]144. Clamp has Skull Bash Syndrome
145. Waterfall has constrict syndrome
146. Fire Blast has constrict syndrome
147. Bone Club has constrict syndrome
148. Sludge has constrict syndrome
149. Smog has died of Dysentery[/quote]
Lol'd, harder than I should have, and multiple times. ><

[quote]
160. ThunderShock has died of Dysentery[/quote]
DOUBLE KILL

[quote]

198. Karate Chop shouldn't.. really have an effect chance, though it accurately describes the crit rate you'd have with the move.
[/quote]
I wanted to do that, originally, but I guess that would get in the way of things like Blaze Kick, which have both high crit chance and an effect. Ah well.


kaydone.
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