Guzam Posted April 6, 2015 Share Posted April 6, 2015 (edited) So bear with me please. Anyway Boom! So this is the squad. If you couldn't tell it's a hyper offensive team with some of my own tricks thrown in... although most of these aren't really my tricks, this is just a pretty standard team to me :x @ Choice Specs Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Hydro Pump - Scald - Secret Sword - Icy Wind Keldeo is the hard hitter of the group when it comes to special attacks. He can get off burns while racking up damage and can take care of Ferrothorn rather easily. Icy Wind is there for predicting lati twin switch in's so that I can hit them hard and hit them again if they aren't scarfed. Although why would I stay in unless I 2HKO? @ Lum Berry Ability: Rough Skin EVs: 252 Atk / 4 SpA / 252 Spe Naive Nature - Stealth Rock - Fire Blast - Dragon Claw - Earthquake This is also a pretty standard Garchomp. He leads, sets up rocks, eats physical hits and can hit the other teams lead just as hard. Fire Blast is a must for dealing with annoying Ferrothorn's. There honestly isn't anything too special about this guy, not much to say... @ Life Orb Ability: Prankster EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Nasty Plot - Thunderbolt - Focus Blast - Dark Pulse Well this is one of the only ones where I got semi-original. This Thundurus is built to outspeed Lati twins without T-wave and switching in to ground moves to get free nasty plots, then hit hard with Tbolt and Dark Pulse for Lati's. Focus Blast Takes out TTar and other steel types that may annoy Thundurus. Sharp Beak Ability: Gale Wings EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Swords Dance - Brave Bird - Flare Blitz - Roost Berd spam. Can't go wrong here. He sets up, he sweeps, GG. Aside from that this thing isn't special at all. Basic Talonflame is best Talonflame imo. @ Lopunnite Ability: Limber EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - High Jump Kick - Fake Out - Ice Punch - Return The hard hitting Pokemon of the group. It hits ghost types pretty hard seeing as I only have one dark type move on this team and only one mold breaker for Gengar's. Ice Punch is to hit Dragons, Lando, Gliscor, etc. on the switch-in. Fake Out is simple enough. Return is self explanatory being one of Lopunny's great STABs and finally HJK being Lopunny's best STAB. Against foes like Ferrothorn I find it safe to just either switch or scout for protect with ice punch. That's the one thing mega lopunny really has to look out for. It? (530) @ ChoiceAbility: Mold Breaker EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Iron Head - Earthquake - Rapid Spin - Rock Slide Last but not least, Excadrill is just here to outspeed things with levitate/sturdy and the Kill them with an EQ. He also helps get rid of rocks to help Talonflame get in safely and also hits other birds hard on predicted switch ins. Iron Head is a great STAB move just for fairies seeing as I don't have much for those on this team. Yikes. Here's the importable for those interested 4th Horseman (Keldeo-Resolute) @ Choice Specs Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Hydro Pump - Scald - Secret Sword - Icy Wind Land Drake (Garchomp) @ Lum Berry Ability: Rough Skin EVs: 252 Atk / 4 SpA / 252 Spe Naive Nature - Stealth Rock - Fire Blast - Dragon Claw - Earthquake Zeus (Thundurus) (M) @ Life Orb Ability: Prankster EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Nasty Plot - Thunderbolt - Focus Blast - Dark Pulse SmogonBerd (Talonflame) @ Sharp Beak Ability: Gale Wings EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Swords Dance - Brave Bird - Flare Blitz - Roost Punny Bunny (Lopunny) @ Lopunnite Ability: Limber EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - High Jump Kick - Fake Out - Ice Punch - Return Can ya Dig It? (Excadrill) @ Choice Scarf Ability: Mold Breaker EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Iron Head - Earthquake - Rapid Spin - Rock Slide Edited April 6, 2015 by Pyrrhon Quote Link to comment Share on other sites More sharing options...
Vlado Vladimir Posted April 6, 2015 Share Posted April 6, 2015 (edited) Your team looks really solid, pretty standard, but it's cool. As an Hyper Offenive player, I really like this kind of teams. The only thing I'll suggest is to get rid of Thundurus Dark Pulse and use either Knock Off with a Naive Nature or Hp Ice, and you can change Focus Blast for Taunt if you want(? Helps a lot vs stall and fucks Chansey very hard. And if you want to be a little bit more "original" you should try Facade Lopunny, the extra damage is honestly really needed sometimes, but with this moveset, once you get rid of the steel and rock types, you can just stay in vs Rotoms, Vaporeons, etc. and if you see in the team preview a Sableye and a team without resist to your STAB Normal Type, you can just lead out with Lopu and just OHKO that lil piece of shit that I hate so much ;_; Edited April 6, 2015 by Vlado Vladimir Quote Link to comment Share on other sites More sharing options...
Reignited'Light Posted April 6, 2015 Share Posted April 6, 2015 Mega Gyarados can be a problem if Thundurus isn't on the field. I would suggest having Thunder wave over nasty plot or dark pulse. Hidden Power Ice is also a good option instead of Thunder Wave if landorus-therian is touble. Just some minor changes, but a overall nice team! I'll list better changes when I get on a computer. Quote Link to comment Share on other sites More sharing options...
Guzam Posted April 6, 2015 Author Share Posted April 6, 2015 Thanks for the feedback guys. I actually have a second team that I will be posting later today, and it has a strong offensive core that I like. It should be up when I get home from school. Quote Link to comment Share on other sites More sharing options...
Reignited'Light Posted April 6, 2015 Share Posted April 6, 2015 Ok so I believe a Garchomp with Swords Dance would be better off instead of Fire Blast, mainly because it does have access to a Lum Berry anyway. You have Talonflame to get rid of Scizor and Ferrothorn. Swords Dance+Stealth Rock is kind of unexpected as well, so you can potentially grab some OHKOs if you're unpredictable. I added Thunder Wave and Hidden Power [ice] for Thundurus mainly because pseudo BoltBeam coverage is really good. Thunder Wave helps Garchomp and Keldeo sweep if they need too. I don't think you would find Focus Blast and Dark Pulse amazing unless you really want to hit Latias/Latios or Tyranitar harder, but you should have enough power regardless. Feel free to replace Thunder Wave if you do not think you'll need to outspeed anything relevant. You can potentially lose to Dragon Dance users though, so be careful if you do not run Thunder Wave. I recommend a slightly more bulkier Talonflame set while still being fast and a heavy hitter. You outspeed Thunderus-I before it can hit you back which is really nice. Here's the import of the changes I made for it. Good luck with the team. 4th Horseman (Keldeo-Resolute) @ Choice Specs Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Hydro Pump - Scald - Secret Sword - Icy Wind Land Drake (Garchomp) @ Lum Berry Ability: Rough Skin EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Stealth Rock - Swords Dance - Outrage - Earthquake Zeus (Thundurus) (M) @ Leftovers Ability: Prankster EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk / 30 Def - Nasty Plot - Thunderbolt - Hidden Power [ice] - Thunder Wave SmogonBerd (Talonflame) @ Sharp Beak Ability: Gale Wings EVs: 120 HP / 252 Atk / 136 Spe Jolly Nature - Swords Dance - Brave Bird - Flare Blitz - Roost Punny Bunny (Lopunny) (F) @ Lopunnite Ability: Limber Happiness: 0 EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - High Jump Kick - Fake Out - Ice Punch - Frustration Can ya Dig It? (Excadrill) @ Choice Scarf Ability: Mold Breaker EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Iron Head - Earthquake - Rapid Spin - Rock Slide Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.