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JDMM

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Posts posted by JDMM

  1. 3 hours ago, Dark Champion said:

    I have a new typing:

    Grass/Fire

    That would be awesome... Only weak to Flying and Rock, I think, and pretty good offensively.. Almost unresisted.. Only Dragon would resist it iirc 

  2. On 7/13/2021 at 3:25 AM, lqsx said:

    With the previous blogpost on reducing Reborn’s late-game grind (THANK YOU), it seems like we’re approaching a game where a competitive-grade team is available without the time wasting hurdles of the past. I’ve got some suggestions that can bring the game closer to the goal of reducing tedium:

     

    After meeting with the move relearner, move deleter, pokemon psychologist, egg move nursery, day care, and name rater for the first time, they give you their contact information so you can use their services at any time from the pokegear, saving us from potential tedious walks across the city (or from Charlotte’s gym all the way back to the circus >:[ ).

     

    Get the contact information of the salon’s friendship checker, an EV checker, and shiny researcher that you can call to get a heart scale from when you show them the appropriate maxed out/shiny pokemon. This lets you get heart scales naturally from playing the game as intended, switching out team members rather than having to stop what you’re doing and going to the lake house to fish up luvdisc. The player gets rewarded for using the new quality of life features to build up more team members instead of forcing them to choose which of their 10+ pokemon to use their last heart scale on (or more likely just not using them for fear of encountering a better opportunity later on).

     

    Make the pokemon psychologist and move relearner free if they’re used enough. You guys have shown your willingness to eliminate the late-game money treadmill by making the EV reset discs more expensive but permanent in one of the comments on the dev blog post for reducing grind, so this seems like a natural next step.

     

    To prevent abusing EXP candies to immediately boost entire teams to the level cap the moment it gets raised, consider making EXP candies flatly increase to a level (EXP candy 50, EXP candy 55, etc.) and new upgrade them (to a “recommended level” for the upcoming gym leader) after plot progresses. With the much easier EV training and my proposed ease of access to the move relearner, egg moves, and pokemon psychologist, boss fights will probably be comparatively much easier, but I don’t think this is a huge problem. The edge in stats gives extra leeway for bad RNG or blind play before the player screws themselves to the point of being forced to reset. (With a poorly statted team and/or imperfect knowledge of the opponent, I think reborn is a bit too trial and error-y for my liking, even after my third playthrough)

     

    Rebattlable trainers aren't always easily accessible after the point where a gym leader/boss becomes fightable. Charlotte is the biggest offender with Routes 2-4 + caves, but battles like Bennet + Luna, Aya, steelix, Devon, and Titania+dragon have their mini-dungeons (I'm not sure if you can even escape Titania's, Steelix's, or Devon). This makes stocking up on EXP candies before their fights a chore unless you stocked up beforehand. Warps like the Route 1 angry Tauros would be much appreciated.

     

    There are also a few quality of life items that would be nice to have, many of which are from existing mods, but would be nice to have an official implementation for the majority of players that don’t use them:

    • Pickup bell: To be held by a pokemon with pickup to be notified that their pickup item has been auto-added to the bag like in the SWM modular modpack (early game)
    • Infinite use repel (would be most useful before the long mountain section after Route 2)
    • Infinite use encounter bait (preferably gives priority to available pokemon that having been caught, would be nice to get when/before the pokedex completion quest is available)
    • Analysis lens (key item, lets you see stat boosts during battle)
    • Infinite use pokedoll
    • Substitute doll (for activating HMs from the bag)
    • Passive flame body item (similar to the shiny charm) or insta-hatcher
    • Upgraded EV training items or EV Max discs (nightclub rewards)

     

    New bag sections (the current layout gets real crowded, even with the sort function):

    • 'Training items' (EV reset discs, EXP candies, rare/common candies, vitamins, ability capsules, nature mints, bottlecaps)
    • '(consumable) Quest items' (job applications, ill-fated doll, floral charm, etc.)
    • 'Evolution items'
    • 'Held items' (EV boosters, plates, choice items, gems, weakness policy, etc.)
    • 'Field items' (repels, fishing rods, wailimer pail, itemfinder, escape rope, activate HMs from bag)
    • 'Sellable items'
    • Multiple registered items on different hotkeys

     

    (also was the crit rate changed to gen 7+'s 1/24 (from 1/16)? I know Pokemon Showdown had this wrong for a while.)
     

    EV trainers, like the Ninjas in Uranium, and level trainers (Audino/Blissey trainers) would be a great addition as well, as would be a way to max IVs on your Pokemon like Bottle Capping in official games (Through Heart Scales or some other sorta easy to obtain renewable thing, Late game Heart Scales are obtained easily from Pickup) since late game every boss has perfect IVs and EVs 

    Nature mints are useless in Reborn because you have the Psychologist (and with your Pokegear function even better) and by the time you get access to the Psychologist is the time that Nature changing starts to be useful, unless the mints are dirt cheap the Psychologist is fine (Heart Scales fishing isn't too bad

     

    Automatic Pickup should be a thing present in the game from the beginning because it is very annoying having to go to the Pokemon menu after every battle to check for items (I use Pickup mons a lot while I grind levels and EVs)

     

    The flame body /insta hatch is a good one as well for breeding egg moves (or just use the SWM mod for egg moves in the Move Reminder) 

     

    Removing field HMs for good, and when you get a HM get a susbtitute item, especially for stuff like Rock Smash, Cut, etc.. 

  3. So i  just reached Grand Dream City, and i wanted to get some stuff from the Dep Store  (The items sold there are alike the Department Store in Reborn right?) and i want to know where to get them

    I wanted EV reducing berries and the Power Items

    BTW, is there a Nature changer in Rejuvenation?

  4. Only need to specify a typing, abilities(if you can't find a name for it just say it's effect, can make up a new one) , signature moves(same thing as the ability "rules" , BST and a general stat spread 

     

    I'll start 

    Ground/Fairy 

    Abilities : Pure Power/(Special variant of Pure Power) HA:Filter

    BST:600

    Stat spread :Equal HP, Defense and SPDef, and equal SpA and Attack(its lowest stats) , and Speed in the midway between 

     

    Signature Moves/other moves

    Ground type move(one like Photon Geyser, that does damage in the category that the Pokemon has more stats) that ignores any immunity (Flying type, Levitate and Air Balloon), 95BP,100 Accuracy 

     

    A Fairy move like the Ground one, except for the immunity ignorance 

     

    A status move like Clangorous Soul (Omniboost for a %of its HP

     

    Acess to Giga Drain and Drain Punch 

     

    So, I think you can see how this thing would be pretty broken :Fairy/Ground coverage with the immunity ignore on the Ground move means it has pretty much at least neutral coverage on anything iirc and the combo of the Status move with Giga Drain/Drain Punch means it has a way to recover HP and get Omniboosts (Seen Kommo-o doing this and that thing is insane) 

     

    The regular abilities offset the fact that this things worst base stats are its Attacking stats, meaning you could choose wich one you want to use, if you want to use it offensively, while the HA makes it more defensive, in the case you want to use it defensively 

     

  5. Does the Pickup QOL work? Or can i transfer the one from Reborn as well? I use Pickup a lot in Reborn to get items while grinding, so.. And Rejuv even has an achievement for ir .. Also is there an EXP All mod with the EXP Share like in Reborn or i need to purchase the perk from the Hotel or is it obtained elsewhere?

  6. So I just started a Rejuvenation playthrough and I just done the whole Rift Gyarados thing

    I caught a few Shadow Pokemon and one of them is a Alolan Grimer that I could use on my team(its typing is amazing and it's a very good Pokemon) How I do to purify it? I just send it into battle to open its heart meter and that's it? 

  7. Bronzor, especially if it's Levitate, because of Stomping Tantrum on Venusaur, Numel(Hope for Solid Rock and delay evo for Earth Power and Flamethrower) and Sandygast.. Swampert is okay, just switch out on her Venusaur, Jynx is also OK, it is a bit on the frail side tho.. Maybe Raticate if it's Guts with Speed investment, If it gets poisoned or you can poison/burn it on a wild mon it can do some good damage, buy Facade in the Game Corner for it as well since she has no Normal resist(Maybe combined with Wide Guard Throh?) 

    Also maybe even Trubbish since she has very few Ground moves, no Psychic moves AND it is a Poison resist(idk about its moveset but it is a resist after all

    Diglett is unfortunately useless since it's a Physical Ground type and EQ is garbage for her battle, it is also pretty frail 

  8. 3 hours ago, Dylo said:

    probably 

    but can someone help me get past the 4th gym 

    like what types are a need 

    what pokemon did you use 

    I need help :(

    Ah.. Shelly.. She's probably the most difficult one to face, because you don't really get much against her team.. Rain makes Fire useless, coverage against Rock and Flying types, etc... I'd say a Flying type (Careful with Anorith and Yanmega because they pack Rock moves(Rock Slide and AP respectively ) would be your best bet alongside something like a Skuntank (she has zero Ground moves and you can go Acid Spray support for your other Pokemon), a Fighting type with something non Fighting (Knock Off on Haryiama can be pretty clutch, get one with Guts and try to Poison it on Malchous Forest or something(Off beedrill or Poison Pointers) (Careful with Flying moves on her team) and the Granbull from the Peridot Ward..... Other than that I really don't know 😂

  9. On 6/10/2021 at 9:05 PM, Seel The Deal said:

     

    Don't really think it would make sense as anything but Dragon's Den, I think the only other fields which give serious boosts to dragons are Crystal Cave, Rainbow and New World? One of which we can pretty obviously rule out, and it's definitely not Rainbow either

     

    Primarina, Azumarill, Carbink and Mega Altaria all resist Fire but 3 of them are particularly slow (and Carbink is super weak) and the other doesn't have answers anyway, pretty sure any joe schmoe will be able to lead Mega Altaria and click Dragon Dance and there isn't a damn thing Saphira can do about it, +2 Pixilate Return/Dragon Claw is going to melt everything in sight

    You could even teach it Facade, status it before the battle and obliterate Saphira's team with a 273 BP Fairy moveat +2 :v

  10. 1 hour ago, Fiasom said:

    Meowstic-M > Prankster, Light Clay, Screens

    Vileplume (or Venusaur) > Chlorophyll, Amplified/Heat Rock, Grassy Terrain, Sunny Day, Giga Drain

    Charizard > Solar Power, Miracle Seed, Solar Beam. (And Air Slash for the Ludicolo. - Oh, and Dragon Pulse for the Kingdra.)

     

    Didn't need anything else. Amy becomes a sitting duck in sunny grassy terrain. No attack, no speed. Surf does less than 50% on Charizard despite it having no spedef investment (and it got hit only because I misclicked).

    I chose Mudkip and don't have either Zard or Venusaur(and I don't wanna find them and grind them up) 

    For her Starmie I'm thinking of SPDef- HP Prankster Klefki with Choice Band (Trick turn one then Screens, then either set up Sun or chip it with Dark Pulse(or both)), then send A-Raichu, Nasty Plot and sweep (Or Swift Swim Modest Miracle Seed Ludicolo if Swampert comes in)

     for Kingdra I'm bringing either Granbull or Clefable (bait the Zmove then kill it with either a Max Attack Adamant Play Rough or a Modest Moonblast respectively) 

    Tho I admit that Grassy Terrain+Sun also bodies her

  11. 14 hours ago, Lil' Sunny said:

    as far as i know, its not available yet. other choice items can be obtained but not scarf yet...technically

     

    There is a bug/glitch/feature where you can use thief, fling and recycle to keep the item you stole after the battle. Clown Indra in Agate circus (guy that gives you infinite battles and shards for winning) has different teams with varied hold items, some teams (look it up) will have a scarfed mon. Something like the elemental monkeys (simisear/sage/pour) can learn all 3 required moves.

    I see.. BTW.. For Amaria I was trying to get a Taunter on my team so she won't be able to set up Light Screen with Starmie.. But none of my Pranksters can learn it so I was thinking of doing Trick - Choice Band with my Klefki (Steal her Light Clay for myself and use it for my advantage) but would that make it so I lose it? 

  12. So I was looking at Hardy's team and I was thinking of dropping him with a Choice Scarf Water Spouting Water Absorb Jellicent (Timid Max Speed max SpA) coupled with a Surf Ludicolo in Rain (set up turn one by a suicide lead Prankster Klefki)+Fake Out on Ludicolo for the Aerodactyl (since it is Gen7 mechanics and Swift Swim only activates turn 2, not in middle of the turn like in Gen8) but I don't know where I obtain it from.. Would it work? 

    Other than that maybe Muddy Water Swift Swim Kingdra(where i get the Dragon Scale to evolve it) and Scald Ludi 

    Nvm, I can get the Scale from Dep Store 😂

  13. 24 minutes ago, Lil' Sunny said:

     

    I did it with rotom-frost and mamoswine. Anything with discharge and good speed/spa (or bulk in the case of ampharos) does the job

    I have a few good Ground types, namely Moxie Krookodile and Swampert(my Starter, and idk where is the megastone, tho id need a Rain Dancer if i wanted to Mega it up), also a Excadrill id need to train up and a Camerupt i could Mega up if i got the Mega Ring before doing the fight since i already got the Cameruptite. Rotom has both bulk, SpA and decent enough speed

    Also have a Golem, a Donphan and Nidorina(could evolve into Nidoqueen if i wanted) but those are underleveled as crap xD..

    Maybe couple Rotom with Krook and try a Moxie sweep with EQ (Krooks moveset is EQ, Power Trip, Bulk Up and Brick Break i think)? Since it wouldnt affect Rotom because of Levitate,...

  14. On 6/14/2021 at 10:10 AM, Lil' Sunny said:

    why do you have 3 water types? good god. I mean water is a great type, arguably the best. but 3 is overkill. I'd swap sharpedo for something. maybe a screen setter like meowstic or klefki.

     

    if i were you, i'd hinge on Ampharos. if you teach it Discharge, coupled with the mega evo and factory field it can decimate the enemy teams as long as you pair it with a ground type (or otherwise electric immune mon). Try trick room if it's a bit slow.

    Can Discharge Rotom-wash (Painsplit, charge, max SPA max defense) coupled with a VA Lanturn (Tbolt/Shockwave - Charge beam-Scald-idk) do the trick? That or a Lighting Rod fast mon or something? 

  15. On 6/1/2021 at 4:47 AM, Raghav said:

    You can only give vitamins to your pokemon until they reach 100 evs in their respective stats after that u only have to ev train with wild pokemons. This guide may help you to ev train your pokemons in certain stats- 

    Edit: And you can only ev train a stat of a pokemon to 252 evs after that you'll have to train another stat, means  you can't ev train a pokemon's any stat to 512

    So, i wanted a place to train a Rotom-W in SpA and Defense for the Amaria battle

    (chose this EV spread because i will keep Charge for SpDef boost and i got Pain Split as well) and all the spots are a pain for it (Lots of Ground types) and i only have Hydro Pump for them).. Even for SpA those spots arent that good... Could change it to Heat form and spam Overheat in the Obsidia Ward on the Oddishes...

  16. 11 hours ago, Seel The Deal said:

    Excadrill isn't the ace of either of those trainers, though. It's just a mon they have, nothing special

     

    Garchomp could show up, I'm just saying I don't think it's very likely at all

    Yeah, especially with DD being much likely the main gimmick of the Gym Battle 

  17. 13 minutes ago, RocketOSullivan said:

    Dragonite, M-Zard X, 100%. I see two others pseudos at least, Kommo-o and Goodra (Hydreigon being held by Lin, Mence by Heather and Chomp by Terra and Solaris). For the rest I see a majority of physical attackers, as Dragon Claw is the last remaining TM we are sure that she will gift us with it when we beat her, which means a bunch of Dragon Claw users in her team. Goodra as a special mon seems enough, so I'd say Haxorus and Tyrantrum, maybe a possibility of a Druddigon.

    Even with a Dragalge+Goodra makes it 4physical ones.. I was against Kommo-o and Hydreigon because of the 4x to Fairy but I'd rather see her with a Kommo-o(for the Rock resist like Seel said) Give it Roseli Berry and GG

  18. 28 minutes ago, Seel The Deal said:

     

    Don't really think it would make sense as anything but Dragon's Den, I think the only other fields which give serious boosts to dragons are Crystal Cave, Rainbow and New World? One of which we can pretty obviously rule out, and it's definitely not Rainbow either

     

    Primarina, Azumarill, Carbink and Mega Altaria all resist Fire but 3 of them are particularly slow (and Carbink is super weak) and the other doesn't have answers anyway, pretty sure any joe schmoe will be able to lead Mega Altaria and click Dragon Dance and there isn't a damn thing Saphira can do about it, +2 Pixilate Return/Dragon Claw is going to melt everything in sight

    Yeah, seems like Mega Altaria would be the best answer to her (Provided you can get it) with the boost for Dragon from the field DClaw is good enough but I think Pixelate Return would be stronger? (102*1.3*1.5) since it's pretty easy to get max friendship (Just use Pokesnax or a Blue Moon Ice cream) 

    Garchomp being used by Terra and Solaris doesn't mean that Saphira cannot use it (Excadrill is used by both Terra and Titania) 

     

    Make it a bulky one(Max HP then split between Attack and Speed?)  so you can set up 2DDs for good measure 

    That or Screens/Memento support 

  19. 40 minutes ago, Seel The Deal said:

    Hmm... let's see here:

    - Garchomp is probably a no, and Mega Garchomp is certainly a no, given it's the ace of two major trainers (Terra and Solaris) and one of those is another leader

    - Noivern seems very likely as the only mon that stops her getting 6-0'd by, well, opposing Noivern lol (but also Weavile, Naganadel, hail teams etc), though I suppose a Choice Scarf user works too

    - I don't think Dragalge is all that much of a certainty, given just how hard Fire coverage hits in the Dragon's Den field and how few Fairy types resist it, as well as its strong Water coverage being weaker in the field

    - Because of said deficit to Water moves, Kingdra is rather unlikely

    - Between the remaining megas of Sceptile, Charizard, Altaria and Salamence, the most likely is Charizard as it has a unique typing which notably isn't weak to either Ice or Fairy, gets to take extra advantage of the field's Fire-type boost, and isn't as "out of place" as Altaria or Sceptile

    - Honestly Flygon and Haxorus both seem equally feasible as picks

     

    I'd be betting on something along the lines of this myself, give or take the moveslots and items. Kommo-o is notable as a Rock resist (which unlike Flygon actually has some bulk) which helps with the partial Fire- and Flying- typings on some dragons, especially since Dragon's Den is one Z-move away from becoming a Cave field. I'm not entirely certain if its Z-move is implemented - but I would assume so given we're up to date with USUM.

     

    Buuuuuut of course that's just my take on what the team could be and we'll never really know until E19 is out~

    It's confirmed that the battle will be in the Dragon's Den field? 

    I'd put Dragalge in so she had a Fairy neutrality besides Dragonite (because of the Multiscale buff) and even with MegazardX Fairy neutralities aren't ever enough for a Dragon type specialist (and the SE hits are always good to have, since only like Mawile can resist (actually being immune) a 494 BP Sludge Wave (Counting a Life Orb, 2x Se and Adaptability)(You could use a Expert Belt instead for a bit less power but no Recoil) especially when Ice types are not a thing that matters.. Flygon over Chomp makes sense for the access to DD.. Also having a Special attacker is a matter of balancing the team 

    Over your "Fire power buff and lack of resistances to Fire by Fairy types I think the only one that does is Primarina (wich is so slow that would be overwhelmed by pretty much everything) 

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