Hello again.
I did some proper testing today and I can provide the following feedback:
The only way for us to properly navigate as things are now is to make a list of all the teleport points and explore each of them one by one identifying them by their coordinates. Identifying them by any other means such as their place on the list is pointless as the list and list order constantly changes.
This method has a lot of drawbacks though. Everyone says they are stuck after the rival battle. Using the 100% episode 17 guide in addition to simply going to each teleport point in Eastern part of the ward I identified the different spots as follows:
Lower Peridot Ward (32; 11) Inkay info house
Lower Peridot Ward (12; 15) (Seacrest's house (Garden
Lower Peridot Ward (33; 46) No route
Lower Peridot Ward (52; 11) Eviction house, nothing here.
opal Ward (75; 11)
South Peridot Alley (54; 7) Easy to find from eviction house
Lower Peridot Ward (38; 54) Battle and lake/pool access.
Peridot Ward (29; 6) route to North part of ward
Lower Peridot Ward (20; 31) Name rater
Lower Peridot Ward (33; 50) Pokesnacks house
Lower Peridot Ward (33; 44) No route
Lower Peridot Ward (19; 44) Old Rod house
Peridot Pokemon Center (35; 33)
Lower Peridot Ward (42; 24) TV and Ally Switch Info house, nothing here.
Lower Peridot Ward (68; 9) Kricketot house
Lower Peridot Ward (57; 52) No route
Lower Peridot Ward (66; 78) Entrance to (Seacrest's (Garden only accessible via Seacrest's house
I might have missed one or two places due to the options constantly changing due to the limited scanner. As you may have noticed, the gym is not on the list of places even though its the next story objective. The reason being, I suspect, is because there is no route to the gym's teleport tile as it is currently locked until you read the notice on the door and then do the necessary stuff in the northern part of the ward.
I have no idea how to locate the gym, by using the guide I can make an educated guess of where it should be located, but I have no reliable way of getting there. I would have just done the same thing with clickable events until I found the sign but the range on that is much smaller and I would have to be close to the gym before the scanner will pick up the clickable sign.
I have the following suggestions:
1) Add a "current coordinates" hotkey we can press to immediately show us where we are, that way we can still get close to places that has no route to see if there are clickable events nearby.
2) Extend the range of the clickable event scanner. Perhaps just double it in size. I don't know if there is a reason for the limited range besides the time used to scan, if so matter will have to stay as is.
3) There is also currently no way of knowing when you are in an area where you can encounter wild pokemon, being able to locate those would be helpful, same goes for fishing spots. If I was not using a walkthrough I would never have been able to find the fishing spot. Could not manage to catch any pokemon anyway though, I always just got "not even a nibble," not sure if I was doing something wrong, it has been a while since I have played a pokemon game.
A "re-select previous destination" hotkey is what I want most though. Alternatively an auto walk function or something would be nice. I kept having to re-opoen the menu and count exactly how many times down I go to re-select the same place, however, because the list constantly changes it made for a very frustrating experience where I kept accidentally navigating back to places I have already been before noticing I misclicked and had to start over.
4) Since we essentially have to use coordinates to identify events and places it would also be helpful if they arranged themselves in a logical order determined by the coordinates such as ascending order based on Y-axis for example. That would make keeping track of different options popping in and out a lot easier. I kept pasting the options in a notepad, but I am still not sure I found all the teleport tiles in the area.
I am experiencing some difficulty with other things that are a bit beyond the scope of this navigation mod, just in case anyone has any suggestions or perhaps know which options I have to change to make the experience a bit more pleasant.
1) I have no means of checking the enemy's HP as they only have a bar and not a number OCR can read... THis may make catching pokemon difficult later on.
2) In battle the moves pokemon use moves so quickly I can't see what was actually done. Is there a way to make battle slower so that the messages don't auto scroll?
3) My OCR does not work well with pokemon moves, I suspect that there is too much colour or something on the GUI, if I catch new pokemon it takes a while before I know which option is which and if I don't play for a while I have to relearn the order again. Any way to make OCR more accurate for that? I already deleted the fonts in the fonts folder to raise accuracy.
4) My OCR does not work with GameZ at all, it only works when I run the game.exe. I would like it to work with gameZ as it is much smoother and clearly runs better and faster. With my limited vision I have left I can tell the game's visuals do appear, but for some reason OCR does not see it at all. Anyone else experiencing the same?
Thanks again for taking the time to make this mod.