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YouAreOutOfMy5

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  1. Thank you for the quick response! I defined the class in Pokebattle_MoveEffects and added the adjusted code into Pokebattle_Battle. I tested it on the starting area NPC that has a Bunnelby and it worked! ^^ Dazzling and Queenly Majesty are the only anti-priority effects in the game that would affect Grassy Glide in Grassy Terrain, right? The only other anti-priority mechanic I can think of is Psychic Terrain but it doesn't stop Grassy Glide entirely.
  2. Hello BlueTowel, I am brand new in learning how to write code for RPG Maker XP and I was simply trying to understand how to make Grassy Glide work in Reborn. Since you are working on implementing Isle of Armor content in your next version update, you might know how to code Grassy Glide. I found this post on pokecommunity from user silverlime: Do I just replace all '[PBEffects::GrassyTerrain]>0' with '[PBEffects::Terrain]=2' to make it work in reborn? Edit: I see '$fefieldeffect' being used a lot. Do I replace all '[PBEffects::GrassyTerrain]>0' with that instead?
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