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Udon

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  1. Oof, where to start. I really like the concepts here, a new method of combat in a tRPG is sorely needed, and the positional mechanics keep things interesting even with the cannon fodder enemies the demo throws at you. I enjoy the character designs, but I'll get to the dialogue in a sec. That's.... all I have to say on the positive side, unfortunately. The dialogue is so bad. Like.... so bad. "I am 14 and this is deep" bad. The world is interesting and there are plenty of neat stories that I'm sure you can tell here, but the writing is really killing the joy I could have taken from this world. The characters are SO edgy it's unbearable. All of the bad guys have had the VERY compelling character trait of "I'm sexist/racist/a rapist," and nothing else to make them stand out/be interesting. We know sexism/racism/rape are bad, but they cannot be the only character trait of every villain. The whole Star/sexist guy (I can't remember his name because that was LITERALLY his whole character) dynamic was awful and felt super forced. You don't need to tell me a girl can beat up a guy in 2021, we're all aware. Demons and Angels being racist towards each other can be MUCH more interesting, and even that felt poorly written. Every other line of dialogue has vibrating text, which just adds to the bad fanfiction vibes the writing is giving me. If you're going to use vibrating text, that's fine, but save it for really important moments or really dark lines of dialogue. You can tell a dark story without having all the characters be edgelords. If the only change was the writing, I'd be happy. My main other gripe is with the rhythm game combat, and I think it's mostly because of how weak the enemies the demo sends at you are. Doing a 10-20 second minigame every time an enemy attacks me for 1 damage is SUPER dull. If the game had tighter maps, with a smaller amount of more difficult enemies, I think the combat could really shine. The demo definitely felt repetitive by the end. There are some great ideas in this game, they're just being held back by the "ow the edge" writing and map design (this one could have just been a demo problem.) I honestly think you're going to lose a lot of potential players with this tone, which is a major bummer, because I REALLY enjoyed the positional aspect of combat and more hands-on approach to battles.
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