Jump to content

DaPika2

Veterans
  • Posts

    105
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Posts posted by DaPika2

  1. Ok quick update to the situation (I know i am posting immediately after reporting the problem) but I attempted to allow the game to generate a new save file folder and then I pasted my game data from my previous file into it, the result wats the still basic black screen but if I press c twice it will pull up the generic download font folder found when normally starting the game immediately after it reads an error saying this:

    "script pokemon load line 310: no method error occured

    undefined method 'width' for nil:NilClass"

    Is this a bug in the most recent version of the game, or is my save file to blame. I'm going to try and keep trying to fix the problem nonetheless

  2. I was trying to load pokemon rejuvenation the other day when I ran into an error, What had happened was my PC crashed on me deleting my files a day prior. I reinstalled and re-extracted rejuvenation and redownloaded my save data for rejuvenation which I keep a backup of in a USB stick in the case of problems. I open the game and it recognizes my screen size preference, which is odd since I don't use the default screen size, then leaves the screen blank and the title and the game refuse to process it, is there any simple solution to this? 

     

  3. Wouldn't be surprised if mods could fix that by making a exception in the code: IE) 

    1. Check for Mon's Dex #
    2. Is Dex # 773?
    3. Checks for Shiny or not
    4. If Dex # is #773 check typing
    5. If #773 Become Silvally w/ typing based off type
    6. If not, Becomes the Mon
    7. Changes moveset 

    This would allow the game to properly select the correct silvally sprite, and typing. As well as keep silvallys moves working as intended

    Only way I could see this algorithm failing in any sort of way is with moves like soak.

    Of course a workaround for soak could have it check silvallys item and see if its a memory but that could cause a multitude of glitches as well.

    But I wouldn't know I'm not a dev

  4. Impostor seems to have a couple bugs/errors around it... I happened to run into one while shiny hunting an  impostor ditto with my shiny silvally. Don't worry about it it seems impostor just has some bugs that need to be worked out.

  5. With pokemon rejuvenation having high shiny odds you might want to look into shiny pokemon, prep an ultimate shiny team before the next version comes! My main suggestion is doing the type: null sidequest located south of route 3... by the entrance to Goldenleaf town, taking the time to shiny hunt the type null in the quest will be satisfying and overall worth your time.

    As a side note I am a veteran when it comes to pokemon insurgence, while it is old you may want to take a look into it for the lore, it takes a unique look at everything. Plus I gotta agree with Arlonen as well, pokemon reborn should definately be something you check out as well. Im sure when the next version of rejuvenation comes out you will have even more stuff to do as well

  6. I have finished the main Pokemon Rejuvenation story and with its custom shinies and higher odds I wanted to do some shiny hunting, I just want to ask the community here what shiny I should try and find. Of course I already found a shiny type null and ditto, but I would like to know if there are any other good shinies I should hunt.

  7. I was shiny hunting ditto with my shiny silvally, the ditto had impostor, so I tried running. The ditto used parting shot causing an error causing parting shot to cancel out as well as my running away. I had to reset ot continue the hunt. If your curious this is what the notification that came up said:---------------------------
    Pokemon Rejuvenation
    ---------------------------
    [Pokemon Rejuvenation V12.1]
    Exception: NoMethodError
    Message: undefined method `include?' for nil:NilClass
    PokeBattle_Battle:1619:in `SilvallyCheck'
    PokeBattle_Move:1189:in `pbAccuracyCheck'
    PokeBattle_Battler:4591:in `pbSuccessCheck'
    PokeBattle_Battler:4855:in `pbProcessMoveAgainstTarget'
    PokeBattle_Battler:4839:in `each'
    PokeBattle_Battler:4839:in `pbProcessMoveAgainstTarget'
    PokeBattle_Battler:5909:in `pbUseMove'
    PokeBattle_Battler:5838:in `loop'
    PokeBattle_Battler:5915:in `pbUseMove'
    PokeBattle_Battler:7136:in `pbProcessTurn'


    This exception was logged in
    C:\Users\UnimportantIdiot\Saved Games\Pokemon Rejuvenation\errorlog.txt.
    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK   
    ---------------------------

  8. Another slight glitch I found was during a double battle I had one Pokémon left, so I revived another Pokémon, immediately after though the Pokémon I had sent out died and when the second Pokémon attacked, instead of missing due to no one being my side, they attacked the Pokémon I just revived. The battle then went on with my Pokémon invisible, without a UI and the Pokémon switching screen didn't show up to send in my Pokémon. It wouldn't let me see my invisible Pokémon's health only the 4 command options. I don't know if this is a highly prominent glitch but its happened to me 3 or 4 times during my playthrough. Yet again though I have no visual evidence for this glitch but I'm positive someone else had to have ran into this glitch who has.

  9. The tiles I found shouldn't be walkable on but they are... Can't show pictures but you can probably find them yourself. The first is quite obvious. The 1st is the tile right above the manaphy statues out front of the Church of Theolia, they are water tiles as part of the Manaphy fountain. Along with that at the church two wall tiles there, specifically 2 tiles to the right or left of the door. One last glitched tile set of sorts is in the pyramid puzzle which forces the player to switch between the 3 characters, for some reason and endless gap can be crossed over on the far right tile. I remember doing this in my playthrough, I'm pretty sure it was in the first section, I would love to see if anyone can validate my findings or see if there's anyone who can find more of these collisionless tiles. I guess its all to make this great fangame even better

×
×
  • Create New...