So I'm playing through Pokemon Rejuvenation for the first time on Normal Difficulty, and while it is pretty difficult so far, it's nothing that I can't go through with only 6 pokemon(I remember hearing that people may need to cycle through more than 6 depending on the situation, but that really isn't something I like doing). Just so I can do this, I thought I'd try and post my team here and see if it looks good.
Blaziken @ Blazikenite(are Mega Rings/Stones even a thing yet? I'm honestly not sure)
Ability: Speed Boost
EVs: 252 Atk / 176 SpA / 80 Spe
Naughty Nature
- Protect
- Flare Blitz
- Superpower/Sky Uppercut
- Hidden Power [Ice]
Main role: Fast physical sweeper. Use protect turn 1 to get the first speed boost, and sweep almost every other 'mon.
Greninja @ Expert Belt
Ability: Protean
EVs: 252 SpA / 252 Spe / 6 Hp
Modest Nature
- Scald
- Dark Pulse
- Ice Beam
- Hidden Power [Electric]
Main role: Fast special sweeper. Offers a lot of STAB coverage due to Protean, and combined with how fast it is, Greninja has super-effective STAB coverage on 654/1034 pokemon in gens 1-8. Obviously the gen 8 mons aren't in the game, but that does paint a good picture on how much coverage Greninja gives.
Mamoswine @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 252 Hp / 6 SpDef
Brave Nature
- Earthquake
- Icicle Crash
- Rock Slide
- Knock Off
Main role: Somewhat of a wall that can also retaliate just as hard as it's hit. It's pretty much never going first(except in the case of Trick Room, of course), but it's very likely it will live whatever attack is sent out at it. Additionally, Mamoswine is going to be the main item taker for enemy mons, so they don't get the benefit of their items.
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 Hp / 252 Def / 4 SpDef
Impish Nature
-Stealth Rock
-Whirlwind(egg move w/ pidgey line)
-Steel Wing
-Drill Peck
Main role: First mon out on the field, and the team's stealth rock user. Sports whirlwind as well to abuse Stealth Rock, should it be needed. Also has Steel Wing and Drill peck for type coverage with those moves
Exeggutor @ Sitrus Berry
Ability: Harvest
EVs: 244 HP / 252 SpA / 12 Def
Quiet Nature
- Trick Room
- Giga Drain
- Psycho Shock
- Hidden Power [Rock]
Main role: Not really sure, if I say so myself. Trick Room is going to help a lot with the slower mons on the team, so they can get to move first(cough cough Mamoswine cough cough), so coupled with it's attacking moves, it would be somewhat of a supporting attacker?
Dragalge @ Black Sludge
Ability: Adaptability
Evs: 252 HP, 252 SpDef, 6 Def
Calm Nature
- Venoshock
- Dragon Pulse
- Toxic
- Protect
Main role: Stall, stall, stall, and stall. The strat here is simple: Do toxic turn 1, protect turn 2, then switch off between Venoshock/Dragon Pulse and Protect until the enemy mon is dead. If it can't be poisoned, then either switch out or go for STAB moves. With this strat, neither me nor my opponent gets to play the game!
I do already know that this team does have some weaknesses(for example, not a lot of coverage for electric types + isn't able to effectively revenge kill), but I'm not sure how to combat this, since I'm not exactly a competitive team builder, but I do know from the team builder that no type is effective against more than 2 of my mons, and every single type has a super effective move against it(excluding dual types. Didn't exactly calculate that).
Right now, the only 2 I'm missing are Skarmory and Greninja, and I'm not totally sure when to expect them. Nevertheless, how does this look in terms of getting through the game?