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chickenpicnic

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About chickenpicnic

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  1. Yea think of the solo mode like that. Since the game supports 4 players, I'd make it at least 2 player co-op as well. Hah I mean it took me 5 months to configure/build the engine and make the 8 that are already in now. My goal is to have one from each type at least. Also side note, I just started on this guy today:
  2. Hey thanks! This is a game I've been thinking about for a long time myself. I finally had the chance to make it happen. There probably wont be too much in terms of a story mode. I would expect something closer to a mode where you fight through AI controlled opponents similar to how a fighting game might handle it. Each fight would be its own gym and eventually you'd take on the elite 4 and the champion. Technically the AI already works, but I have yet to "teach" it how to play. The ground/ghost slots having 4 is because I'm debating between the last 2 in each slot.
  3. Hey there! I'm here to show off a small project I call Pokemon Arena. Please forgive the very low quality GIFs. The game looks better in a regular format! Overview Pokemon Arena should be viewed as an enclosed simulator of what a real-time action RPG version of Pokemon might look like. I wouldn’t consider it to be a fighting game even though some might. It does share some similarities, but to treat it strictly like a fighting game would do it a disservice I think and would likely lead to confusion in general. Design Philosophy The idea here was to try to turn a tu
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