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Posts posted by Nullspace
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I have no idea, this is one of those hard to diagnose problems (as it is probably not related to the game itself). What platform are you running, do you have a dedicated graphics card, what messages are on the terminal (when you run it from the command line)? Perhaps someone has had the same issue.
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It seems the updater is being flagged as malware; for now, the patch seems to be available at http://www.rebornevo.com/downloads/rebornremote/patch.zip
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I don't doubt someone will eventually compile a list of them; but for the time I export all the events (See EventYEET professional SP2.rb), and search for the corresponding variable, ie. [Evidently you will get spoilers while reading the event dump]
@>Text: "W3Lc0Me t0 Mt.b00ty!" @>Conditional Branch: Self Switch A == OFF @>Control Self Switch: A =ON @>Control Variables: [0308: Terra Relationship] += 1 @> : Branch End @>
But it is a messy navigation.
Not to the OP: yeah I know it is not how one is supposed to play the game, but bear with me, I enjoy this more than the actual battles -
It happens with all "package" passwords (several effects). Also reporded here:
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Ah, I think I cannot be of much help for mac in particular, as I don't own one.
You can check if the file exists in the folder where you have extracted it (the same place where the executable and Scripts, Graphics, etc. folders are located), if it is not the case then maybe the download is damaged.
I have also found that, sometimes, renaming the unzipped folder (Pokémon reborn) to something else works when the app is not finding stuff [due encoding errors, the "é" may be an invalid character for filenames].
You can also try downloading the windows version and run it with CrossOver or Wine.
Sorry I don't think I can be of any more help than this.
Just found there's a patch for Mac, go check the download section, at the bottom.
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This is probably the correct place (or the parent forum, at least), but, uh, this is not very helpful as is...? What platform are you running? Does the file Data/Scripts.rxdata really exists in the filesystem?
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Okay, I don't know what or how you did this, and there's the issue of lost progress if you want to battle Venam. So I fixed your savefile in two ways:
Game_2_pre.rxdata(This one resets the story just before battling Venam, you will have to redo a lot of things, and some NPCs will be invisible for some reason [possibly self-switches])
Game_2_post.rxdata(This one just adds the badge and TM you should have received after winning)
[Remember to rename the savefiles appropriately]
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Uh, you have sent a very early save file (just before entering GDC for the first time). The obvious thing is to try again with another backup (before the fight) and redo it again. Eventually, there are sections where one plays another character again, and it should fix itself (although I think it is quite far away in the game), you can even use the PC and 'steal' her pokemon. I really recommend just restoring to a previous savefile.
If you have debug and you don't want to retry the battle, you can use:
characterRestore
In the console (F6 prompt) to restore your character.
(Also, I think this was patched; do you have the latest update)
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If you do not find Game.exe (or Game-z.exe) in the top directory, your download may have been corrupted (or an error happened while extracting). There's no advice, other than trying another download. (There might be some extraordinary circumstances, like a full disk, but those are most likely particular to your device).
...also, are you asking about Reborn, Rejuvenation, or something else? I think you have misplaced this thread.
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Uh, the savefile is named Game.rxdata (and it weights a lot more). The files you submited, I think, only point to the latest savefile.
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I peeked the event dump (the variable is [0683: RisaWinrate]) and it seems it only changes a dialogue, also it is unlikely it would have an effect in next updates due plot developments
Quote@>Conditional Branch: Variable [0683: RisaWinrate] == 0
@>Text: I haven't won a single match so far?
: : Something's gotta be wrong here.
@>Text: Oh well...
@>
: Else
@>Text: At least I won once. That's enough for
: : me. I'm a goddess.
@>
: Branch End
@>Now, about why the first time the player wins is counted as zero... I think it's implied that Risa starts the 'contest' after the loss (however if you lose she does keep count of her win).
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I tried your save, and couldn't reproduce the bug. I do remember something similar happening to me, but I'm unsure. (Or were you using sarcasm, I can't really tell )
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There is now a Mystery Dungeon engine, fully modifiable: https://www.pokecommunity.com/showthread.php?p=10405447 (PMD Origins). The story content in it is truly absent, but it is basically complete mechanic-wise. Frankly I am amazed at the amount of work this has in, as it is a thing made from scratch (doesn't uses an existing game engine).
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In debug mode (you can search it, there are several ways to enable it in vanilla or have it modded in), you can walk through walls while holding Ctrl.
Edit:
Sorry, I didn't quite read your post (I dunno if you are talking about an specific mod, and to that I have no knowledge), you can enable it vanilla by adding the line (doesn't matter where in the file)
$DEBUG=true
in Scripts/settings.rb
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Ok, narrowed it down; something happens in PokemonSystem.rb that overwrites PBItems and possibly other stuff (I also had this problem when making a custom move)
# Load constants begin consts=pbSafeLoad("Data/Constants.rxdata") consts=[] if !consts rescue consts=[] end for script in consts next if !script eval(Zlib::Inflate.inflate(script[2]),nil,script[1]) end
So constants.rxdata has some compressed scripts? How does one update that?
(Note that removing it might not be a good idea [the item's name and desc was still missing, even though it did show its name in the debug menu])
I guess one needs to ask a dev what is the process of adding an item.
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It seems that PBItems.maxValue returns 1044 (the last unmodded item), which is strange because PBItems.rb is correctly set.
I have little knowledge on how MKXP works, regarding .rxdata files, so I'm only speculating this; it may be that that module is getting overwritten with the "compiled" rxdata scripts.
I was able to get it working by running "pbCompileItems" on the console before opening the debug menu (one can check also by running "print(PBItetms.maxValue)")
However I ran into the issue that after a reboot, the game forgets (still works battle-wise), thus I can't see the item's name, or description (Might even crash in some situations).
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(Sorry if wrong forum, I looked up and couldn't reach a conclusion on where this should go)
I really would like to see a PMD fangame with a story comparable to Rejuv o Reborn, but alas, that doesn't exist (and mayhaps never be).
However, I wonder---for those that enjoyed the series---which features do you enjoyed the most, or would have liked to use? I'm talking more about gameplay than story. For me PSMD (I have not played DX) was the best game-mechanics wise, bar the removal of the normal recruitment process (at least don't arbitrarily block them) and outside-of-dungeon battles (they could have been delicious additions to cutscenes).My opinion:
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Easy access to moves. While I loved Explorers games, having to use a menu to use a move was argh, and linked moves were not exactly the solution. The way it was handled in the next versions was really good in my opinion.
- Also a better way to use/classify items in the bag?
- I really like the original recruitment process (I have heard it did return in DX!), but sometimes I'd like those characters have more of a story but that is a huge logistic problem (I liked the references that PSMD did to previous games).
- Emeras and looplets are good in my opinion, I'd have liked a limited form to retain them for use in harder dungeons.
- Crafting, cooking? Idk, might be a bit out of the left field, but sometimes I wonder what to do with lots of unused items.
- Room-wide moves need a nerf, just an opinion.
- Some switchable way to control each team member (for those ugly moments).
- Look around (see all the room) should have a more prominent shortcut to use.
- Terrain effects () ? It should be that a fire Pokemon on lava should have blaze activated or something?
- Non square grid dungeons (at least curved hallways), although that gets in the way of destructible walls.
- I love wands, but maybe they need a slight nerf, or orbs need a boost?
- Saving mid-dungeon should not be a luxury
- Quests? I mean, each mission is like a quest, but I long for longer side storylines (and a way to know what to do next)
What are your opinions?
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Easy access to moves. While I loved Explorers games, having to use a menu to use a move was argh, and linked moves were not exactly the solution. The way it was handled in the next versions was really good in my opinion.
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Ok, going by the sample bench sent me, it seems only the first line is strictly needed. To "brute-force" fix this you:
Need to have debug enabled.
Press F6 (A prompt like in the attached image should appear).
Type: Kernel.pbRemoveDependency2("Nan")
Press enter and Nancy should be gone :c
Disable debug (Recommended).
The prompt seems to have some weird behavior, though, and you can't copy paste.
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2 hours ago, bench said:
I have this problem too. Is there a way to trigger another partner event as well? Mom keeps following even after the Espurr slide event/
I can also send you my save file if that can help!
It would certainly help; right now I think I have found that even after removing her (the script does work) it seems that there is even another thing that blocks TMs.
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Hmm, this seems a bit harder than usual; I don't have the savefiles to test it, but it seems followers are not completely governed by a numbered switch or variable. I wonder how you got in that situation.
The way the event removes Nancy is like this (if you have debug, you can try F6):
Kernel.pbRemoveDependency2("Nan")
pbDeregisterPartnerThe other way it might work is to trigger another partner event, but I'm unsure.
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This happened to me, the events are quite 'involved' in this sort of mini-game. I set the variable [0694 : Heracross] to 7 and reentered the area to be able to continue.
It's likely too late, but here is your fixed savefile.
If anyone stumbles upon this, heed this warning: do not mess with minigames in debug, they can be quite fragile.
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As you might have guessed, I love spamming leaf storm; I might have run in a relatively obscure and innocuous bug surrounding it:
If the adversary has Mold Breaker, Leaf Storm lowers Sp. Atk, ignoring contrary.
However, if one uses a boosting status move before (in that case contrary actually works to my disadvantage), then it works normally after.
I suppose this isn't how it should be? I mean, it should ignore contrary when the move is done by the opponent, isn't it?
I compared with showdown, and it seems to be what I expect (I don't own the real stuff).
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Hello, for future reference, this error (When the file is actually there):
"No game scripts specified Missing Game.ini"
Also happens in Linux if the current working directory is not the game directory.
Seems that MKXP is looking at CWD instead of the executable directory.
where is the custap berry?
in On the Hunt
Posted
There's a tree in South Adventurine Woods. You will have to remove a log.
The reward is Leftovers