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EryaHistoria

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  1. UB-65 took a step back from the group in front of her, trying to put some distance between herself and the explosively excited ghost girl. She sighed and glanced to her side, away from the group and whispered to the air next to her, "Don't do anything yet if you don't have to." 

     

    She turned her attention back to the group in front of her and crossed her arms over her chest. If she does attack we have the numbers to take her on. But what about that glance from earlier...Could she have seen or sensed something? This place really is strange from Germany.

  2. UB-65 stared blankly at Empi through her explanation, blinking emptily multiple times through the course of it. I'm more confused now than when we started talking...

     

    She turned her attention to LOTUS, listening to the capabilities being listed out. She brought out her notebook and began writing quickly to see if she could get an accurate log as well. After she finished her notes, she looked up to LOTUS, "I primarily focus on scouting and strong single striking blows, but I can hold my own for some time in a gunfight if need be." UB-65 frowned, "The only probably being, if I go to hard or something messes with the air quality I get out of breath and will have to use this." She held out an old looking inhaler, "The doctor that gave it to me said that it shouldn't be an issue since I was on submarine ops. Not many face to face encounters in that line of work."

     

    I probably shouldn't tell them about Richter just yet. They may try to hunt down a priest like that Blödmann Kapitän tried to before.

  3. UB-65's face coiled up in confusion at the words being thrown out by Empi. "Cell phone? AA? 9G? What do you have where you are from, because I have never once heard of these things. When we want to get in touch with someone, you either send a letter, a telegram, or have the operator connect you to them and pay a small fee if they're too far away." 

     

    I may have to take note of these things for when I get back. It could help our communication issues we've had on the front.

  4. UB-65 walked over to the group still lost in thought from not just the fire hose of information that had just been given (of which she understood next to nothing other than they were now on an investigation) and the whisperings she had been hearing since she entered the room from her ghostly traveler. She jumped slightly when she was addressed by LOTUS. "All that I know is that I was pulled in here and that we are now on some sort of investigation to find these trespasser things. I can only assume that what IP said is true and they are much more powerful than we are. Other than that, I know next to nothing as to why I was pulled into this."

  5. UB-65 continues to write hurriedly inside of her notebook, her writing beginning to resemble some type of text from a long forgotten fairy tale. She flipped the pages as quietly as possible trying not to lose tracks of the words that were being said by the party. Now there's humans, fairies, and massive forests? She paused her writings as she finished marking down the most recent comment and glance up at Empi in confusion. Unless you're from Detroit? Isn't Detroit one of the cultural centers of America? They just had the World's Fair there two decades ago?! How could that be the same as some creepy forest?

     

    She decided to wait until later to ask that question to her rather than interrupt the conversation and finished the last little bit of her tea. She replaced the notebook into her breast pocket, both having lost the want to continue to take note and having developed a nasty cramp in her hand. She leaned back in her chair and tried to relax a little while still keeping her eyes glued to those engaged in conversation with Remilia. She still couldn't let herself miss anything important.

  6. UB-65 wrote as quickly as possible to be sure not to miss anything that was said by anyone in the room. Human Village? Investigation? Objects corrupting on contact? What sort of mess have I gotten into now? She continued to sip on her tea, her eyes darted to each person as they spoke in turn, but something compelled her to remain silent and just listen to the party and the rather small and childish looking mistress of the manor.

     

    She flipped the page in her notebook and began to take notes on everyone's physical appearances and traits that she could make out from her position on the side of the room as to not forget them in the future if she needed them. Maybe I can see if the Abteilung III b has any information of these people when I return to Germany. Maybe we can get them to join our cause. She smirked slightly while writing at the thought of gaining more support for her country and the promotions it would bring for her.

  7. UB-65 walked over and took one of the cups of tea. She moved carefully to one of the small two seat tables and sat down, staring curiously at Remilia. She began to sip on the tea easily, as not to burn her tongue. Quite a bit of fanfare with this one just from the way she is speaking. I hope that they aren't like some of the Kaiser's friends. She decided to remain quite and let the others do the talking with this one as to not step on anything sensitive. After all, she didnt even know how the group had helped Sakuya.

     

     

    She took a small and tattered notebook out of her breast pocket and opened it to the nearest blank page and began writing do her observations of Remilia as well as taking notes on her own surroundings.

  8. She thought to herself for a moment, "I had just arrived just off the coast of Cornwall. I heard a loud bang and then was in the chair there..." She pointed back to the chair, "....right before you entered."

     

    She turned back to face the group fully, crossing her arms, "I didnt really have time to look around in the few seconds before you all came in, though." It all seems like everything has happened within a matter of seconds. What type of cruel fever dream could this be?

  9. UB-65 stood from the chair and began to walk towards the group. I'll go along with it for now, but I still don't want to believe any of this nonsense. She stopped just short of the group and look blankly to every person standing there. "Well, I guess I'll just have to see for myself, then."

     

    She turned and looked back at the room and stared intensely into one of the corners for a moment before nodding and looking back to the group, "I'm guessing you need something from in here since you were coming in."

  10. UB-65 sat back in her chair in shock. I-Its 2018 where she is from?! 100 years!?!? T-This has to be a dream... 

     

    She took a moment to steady her thoughts and to slow her breathing which had become harsh and wheezy. She leaned forward in her chair, "So, if these are as bad as you say they are how do we plan to beat them? Can they even be defeated?" She reached carefully over and gave her hand a hard pinch just in case she would wake up from it. 

     

    She frowned at the fact that that wasn't the escape she had hoped for, "So, what do you need from me with these 'Trespassers'?"

  11. UB-65 sat stunned at the replies for a moment. I-I didn't think of that...Maybe this could be real or maybe even just one of my dreams. That's it! Nothing more than a dream, so they can't be enemies. Or maybe he caused the diesel fumes to leak out again and I'm just hallucinating. And what did that one mean by what year I'm from?! Is it not still 1918 in this dream?! She blinked a few times trying to put her thoughts into words but coming up short.

     

    "I see..." That does make some sort of sense at least. Prisoners are usually disarmed and restrained before information gathering occurs. "...But what are these 'Trespassers' and why are we here to defeat them? And I'm assuming that it isn't still 1918 here, is it?"

  12. UB-65 mulled over the thought for a few seconds. Could this be some new interrogation tactic to make me let my guard down? There has to be something in the Hague's against this... She narrowed her eyes onto the the group. And what did they mean by there is another one of us here? Could another ship be here too? Could they have captured Deutschland or König as well?!

     

    "And how do I know you're telling the truth? From my point of view, this could just be some elaborate plot!"

     

    She sat back in her chair. There's no way. This can't be true. Completely outrageous! She frowned at the idea and crossed her arms across her chest.

  13. UB-65 locked her eyes onto the person asking the questions and began to look her over, looking for distinguishing features or anything that could give away whoever may have captured her and brought her into this strange area. She lowered her hand and placed both of them on her lap, as to not agitate the armed one of the group.

     

    “I always assumed that to be taken prisoner like this that my captors would at least know my name...”

     

    She let an unsettling smile formed across her face, “I am UB-65 of the Imperial German Navy. And I can only assume I'm here because you caught me during my most recent assignment." I knew I should've drank some coffee to stay awake. I could've prevented this! "And who might you all be?” Her eyes darted across the face of each person visible to her. I bet they’re with the British, of all people. Its because I sunk that sloop a while back isn’t it?!

  14. UB-65 turned her head, looking around the tea room for anything familiar to her. Her vision was blurry as she heard the door open to her side. W-What happened? D-Did I get captured or something? She blinked rapidly as her vision began to clear and the image of the group at the door becomes clearer to her.

     

    She grimaced at the sight of the group. When did they do it?! I could’ve sworn I never fell asleep. Her eyes began to dart around the room, looking for something. For someone.

    Gott in Himmel. This is bad.

     

    She lifted her hand into the best friendly wave she could, “Hallo, meine Damen. How may I be of assistance to you all?”

  15. Spoiler

     

    Name: UB-65

    Age: 20

    Gender/Sex: Female

    Race: Haunted Submarine

    Appearance: Scrawny, with pale white skin. She was essentially the runt of the litter when it comes to her siblings. She typically wears a black ww1 imperial German naval uniform, with ruby red jewelry and markings. She tends to have breathing issues, cured by a simple inhaler that she received from a doctor in her travels as an experiment to her case. She has longish hair (dirty blonde and grey-like white) and is short (standing at only around 5'6).

     

    Personality: She tends to stick to herself, for the most part, only really speaking to others when spoken to or there is something that she deems to be urgent at hand. She prefers to write in a notebook almost daily and keeps several notes on those around her. She tends to keep secrets, yet is brutally honest with those that approach her.

     

    Level: 5

     

    HP: 55

    Init: 9

     

    Stats:

    Constitution: 5

    Dexterity: 9

    Intelligence: 9

    Strength: 2

    Synergy: 5

     

    Perks: 
    Sneak Attack - When attacking an opponent that has not attacked you this round, the attack does your level in extra damage.

    Run Silent, Run Deep - Grants action Crush Depth

    Spectral Recon - Activates free action, reveals hostiles within 50m (based on stealth check), choose one enemy that is detected and know the names of each of their actions; 3 round cooldown

    Hidden Repair - Regen 20% of max HP in healing if not attack for one round

     

    Flaw: Poor Ventilation - 30% less damage dealt in rounds exposed to gas attacks, if attacking for two turns in a row lose 4 initiative

     

    Actions: 
    Crush Depth (Perk Granted) - Becomes stealthed, enemies cannot perceive you until you attack (untargetable), 1 round cooldown


    Torpedo Attack 7 - Causes 7d8 + Dexterity damage, INT/2 damage for flooding per turn over 3 turns (bleed damage for non-flooding targets), 2 round cooldown, Can set a fuse to launch the following turn after activation as a free action.
    Level 1: Causes 3d8 + Dexterity damage, INT/2 damage for flooding per turn over 3 turns (bleed damage for non-flooding targets), 3 round cooldown.
    Level 2: 4d8+Dex
    Level 3: 5d8+dex
    Level 4: 2 Round Cooldown
    Level 5: Can set a fuse to launch the following turn after activation as a free action.
    Level 6: 6d8+Dex
    Level 7: 7d8+Dex

     

    Spectral Attack 7 - One target is selected for a haunted targeting, give attacking friendly eight extra damage die; only one enemy may be haunted at a time; lasts lasts until target is next attacked
    Level 1: One target is selected for a haunted targeting, give attacking friendly 4 extra damage die; only one enemy may be haunted at a time; lasts for 1 round
    Level 2: 5 extra damage die
    Level 3: 6 extra damage die
    Level 4: 7 extra damage die
    Level 5: 8 extra damage die
    Level 6: No cooldown
    Level 7: Lasts until target is attacked next

     

    Flare Launch 4 - One random enemy must use next attack on you on the round of activation, damage reduction by 5 universal for one round when activated
    Level 1: One random enemy must use next attack on you on the round of activation, damage reduction by 2 universal for one round when activated
    Level 2: damage reduction by 3 universal
    Level 3: damage reduction by 4 universal
    Level 4: damage reduction by 5 universal

     

     

    Equipment: 
    Deck Gun 4 - 4d4+Dexterity on one target
    Level 1: 1d4+Dexterity on one target
    Level 2: 2d4+Dex
    Level 3: 3d4+Dex
    Level 4: 4d4+Dex

     

    Heavy Officer's Coat 3 - Grants 4 damage resistance to slashing attacks
    Level 1: Grants 2 damage resistance to slashing damage
    Level 2: Grants 3 damage resistance
    Level 3: Grants 4 damage resistance

     

     

    History of UB-65:

     

    General Theme:

     

    Battle Theme:

     

     

     

     



    Name: Hikari Murasame

    Age: 21

    Gender/Sex: Female

    Race: Revenant

    Appearance: Shorter than many, at only 158cm, she does not seem as if she would pose much of a threat to any enemy that would come across. She has pale-ish white skin and silver messy shoulder-length hair, which tends to fall in her eyes at the weirdest moments. She has a roman numeral 13 stitched into her hair on the front with red string.

    Personality: Due to continuous battles and fighting since reviving for the first time, Hikari's personality and mental strength has been put to the test. The sheer amount of shocking and scaring things, along with slowly losing her memories each time she revives, that she has seen has caused her to develop some mental issues, primarily something of a split personality. These tend to be an issue when she is put under a large amount of stress, among other things.

     

    Personality 1: Hikari is a quiet and friendly person who enjoys the company of others. Although she does not like to speak too much, she isnt afraid to start or hold a conversation. She tries to protect and comfort those that she sees as friends. She is typically calm and collected inside of battle and tries to think of rational ways out of situations.

    -or-

    Personality 2: Hikari becomes completely irrational, seeing anything around her as a possible threat. Her bloodthirst grows exponentially to near Frenzy levels causing her to actively seek sources to draw from (bloodbeads or even other people). She will stop at nothing to get them, going as far as even attacking someone and everyone in her way. She can begin to hallucinate during this state. This is caused by exposure to stress and/or reaching near starvation, and although many things can bring her out of this state the only truly effective way is blood or bloodbeads.

     

    Level: 5

     

    HP: 65

    Init: 10

     

    Stats:

    Constitution: 7

    Dexterity: 10

    Intelligence: 3

    Strength: 7

    Synergy: 3

     

    Perks:

    Enhanced Reaction Time - Grants an additional action once every 3 turns

     

    Blood Dispersion - If hp reaches 0 Hikari can revive herself. This can happen once per battle. However, this immediately triggers bloodthirst and only restores 25% of her HP. It also places her at the bottom of the initiative list.

     

    Prometheus Blood Code - Increase damage dealt by 30%

     

    Bloodthirst - Gives 50% damage boost when activated. Must be activated by either taking damage 3 times or upon the activation of the Blood Dispersion Perk.

     

    Flaw:

    Bloodthirst - Activates upon the activation of the Bloodthirst Perk. Can only make attacking moves while this is active. Cannot be deactivated until a friendly or enemy dies in the battle or the Drain Action hits a target.

     

    Actions:

     

    Dispersal Slash - Allows Hikari to teleport behind an enemy and attacks. Adds 4 additional damage dice. Can be used once every 2 turns.

    Level 1: Allows Hikari to teleport behind an enemy and attacks. Adds 1 additional damage dice. Can be used once every 3 turns.

    Level 2: Adds 2 additional damage dice

    Level 3: Can be used once every 2 turns

    Level 4: Adds 3 additional damage dice

    Level 5: Adds 4 additional damage dice

     

    Blood Barrier - Creates a barrier that blocks 2 attacks. Can be used once every 2 turns.

    Level 1: Creates a barrier that blocks 1 attacks. Can be used once every 4 turns.

    Level 2: Can be used once every 3 turns

    Level 3: Can be used once every 2 turns

    Level 4: Barrier blocks 2 attacks

     

    Blade Dance - Hikari is allowed to make an attacking move before the start of the battle as an extra action.

    Level 1: Hikari is allowed to make an attacking move before the start of the battle as an extra action

     

    Drain - A metal tail with a spear tip emerges from Hikari's body striking her target and draining their blood. Deals Dexterity in damage, heals 1/2DEX. Can be used once every 2 turns. Removes the effects of Bloodthirst.

    Level 1: A metal tail with a spear tip emerges from Hikari's body striking her target and draining their blood. Deals Dexterity in damage, heals 1/2DEX. Can be used once every 4 turns.

    Level 2: Removes effects of Bloodthirst

    Level 3: Can be used once every 3 turns

    Level 4: Can be used once every 2 turns

     

    Health Transfusion - Removes a stated amount of HP from Hikari and heals a friendly target of her choice for that amount of HP. Can be used once every 4 turns.

    Level 1: Removes 20 HP from Hikari and heals a friendly target closest to her in initiative for that amount of HP. Can be used once every 4 turns.

    Level 2: Removes a stated amount of HP

    Level 3: Can target a friendly directly above or below her in initiative

    Level 4: Can target a friendly of her choice

     

    Equipment:

    Hanemukuro Sword - Weight 7. Deals 5d6+DEX damage. Inflicts slashing and piercing damage.

    Level 1: Weight 7. Deals 3d6+DEX damage. Inflicts slashing and piercing damage.

    Level 2: Deals 4d6+DEX damage

    Level 3: Deals 5d6+DEX damage

     

    Silver Garb Bloodveil - Weight 7. Resists 10% of Slashing and Piercing damage.

    Level 1: Weight 7. Resists 2 attacks of Slashing and Piercing damage.

    Level 2: Resists 5% of all Slashing and Piercing damage

    Level 3: Resists 10%

     

    Purifier Mask - Weight 7. Automatically resists one gas based debuff per battle.

    Level 1: Weight 7. Automatically resists half of the damage from one gas-based debuff per battle.

    Level 2: Resists one debuff per battle

     

    Theme 1:

     

    Theme 2 (Bloodthirst):

     

    Battle Theme:

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