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MegaMew

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Posts posted by MegaMew

  1. hey guys, been a while. anyways, dev. has been pretty good. perennial city is pretty much 99% remapped, so that's cool. here are some screenshots:

    Spoiler

    1853685685_2.png.beaa24107c6ed4c24ec90c75e19bd532.png

    16390081_1.png.0c1b60ee01d44b91b5a092ae4db300a0.png

    423909066_3.png.5c0b580f562eb96bfc56922277c3fa45.png

     

    so, the area is mostly finished with mapping, but it's not evented yet, meaning that npcs, trainers, and story events won't happen. i'm still finishing up on the story that happens before perennial city (yes i'm changing the plot). anyways, the game is playable up to obtaining the starter, so its coming along!

     

    also, also, in case you were wondering, i finished mapping the first wild area, and its a total of 185x150, meaning its a huge place for you to explore (it also happens to be the first route). perennial city is 119x113, as the full part of the city, but it'll be separated into smaller maps.

     

    -megamew

     

     

    ps join our discord: https://discord.gg/pbtJXk2

    • Like 2
  2. Hey! The sprites look pretty good, but of course always room for improvements, so here are a few tips from me:

    - First of all, most Pokemon sprites follow a 2x2 pixel format. Some of your sprites break this. (most notably in the hair). What you'll want to do is, before starting your edits, is decrease the size by half, so that you're working with 1x1 pixels. When you're done making edits to your sprite, size it back up to the correct size.

    - Secondly, there's little to no shading. My best recommendation for this is to look and see how other game's make their sprites. Seeing where the light hits, and how different shades of colors are used is very helpful.

     

    This would be the biggest thing, that applies to all of the sprites. If you'd like more tips, or have any questions, please feel free to contact me!

  3. Hihi. These are just my thoughts, but remember that I don’t know much about Screenplays, so this may not be the best advice. I have, however, written a few books (never published), and I write plot for my current game, so I know a little.

     

    Since its a movie, and not a TV show, you have to skip out on a few arcs, and you obviously can’t fit everything in. Make a list of everything you want to happen, and write the estimated time that you’ll think it will happen in. It should total up to be about two hours.

     

    Not knowing a lot about your film, I’m going to make the assumption it’s Action and Adventure. Most movies from that genre are about an hour and a half, to about two and a half hours, so try to have your estimated time fit somewhere in there.

     

    If it doesn’t total up to be that long, you’ll probably be fine adding a little bit more. If you’re writing for a company, it’s probably always best to have more in your script, rather than less.

     

    On the other side, if its a bit longer, it might be best to keep it that way, for the aforementioned reason.

     

    Now, when you finally do start writing, keep in mind that a page is about a minute, with just a few exceptions (most action scenes).

     

    While I’ve never written a script, when writing this helps me. So, as I’m writing a scene, I imagine it like I’m watching a movie. For a screenplay, this would be character movement, angle, how the dialogue sounds, all of that. Then, you just have to find a way to put it on paper.

     

    This is just some of my advice. Take it however you want.

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