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Posts posted by MegaMew
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29 minutes ago, darkwaters33 said:
You've done a great job so far so any changes to the story/layout of the game doesn't worry me the slightest. Looking forward to E3
thanks so much!
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hey guys, been a while. anyways, dev. has been pretty good. perennial city is pretty much 99% remapped, so that's cool. here are some screenshots:
Spoilerso, the area is mostly finished with mapping, but it's not evented yet, meaning that npcs, trainers, and story events won't happen. i'm still finishing up on the story that happens before perennial city (yes i'm changing the plot). anyways, the game is playable up to obtaining the starter, so its coming along!
also, also, in case you were wondering, i finished mapping the first wild area, and its a total of 185x150, meaning its a huge place for you to explore (it also happens to be the first route). perennial city is 119x113, as the full part of the city, but it'll be separated into smaller maps.
-megamew
ps join our discord: https://discord.gg/pbtJXk2
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A regular nuzlocke run, except you can’t switch out your party until a member dies
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maybe, i'm not sure yet.
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Wow they all look so cool and different. My personal favorite is the one with the mask!
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I can’t wait until you have to use the Burmy I gave you
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https://mega.nz/#!XuhgTSjL!K6odCsKDtOjfwlRQyyRo8C8aD7aF2mmfa2C2_OEAcJo
Here's a link to Essentials v17.2, I think I may have some older versions somewhere around as well.
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It looks so good! I like all the details, especially her earrings.
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It always comes with practice, but do you know what I mean about resizing the sprite before you start?
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Hey! The sprites look pretty good, but of course always room for improvements, so here are a few tips from me:
- First of all, most Pokemon sprites follow a 2x2 pixel format. Some of your sprites break this. (most notably in the hair). What you'll want to do is, before starting your edits, is decrease the size by half, so that you're working with 1x1 pixels. When you're done making edits to your sprite, size it back up to the correct size.
- Secondly, there's little to no shading. My best recommendation for this is to look and see how other game's make their sprites. Seeing where the light hits, and how different shades of colors are used is very helpful.
This would be the biggest thing, that applies to all of the sprites. If you'd like more tips, or have any questions, please feel free to contact me!
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Electivire
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Looks like me in the mornings 3/10
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ohhhhh yesssss, about that.... something came up and i'll no longer be able to stream on that day. however, i'll try to stream some development on the day afterwards. i'm very sorry! hopefully you can still make it to that stream.
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Type: Null
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Oh hey Taka.... How u doin? 10/10
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Taka’s always been a sexy beast, so 10/10
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Hihi. These are just my thoughts, but remember that I don’t know much about Screenplays, so this may not be the best advice. I have, however, written a few books (never published), and I write plot for my current game, so I know a little.
Since its a movie, and not a TV show, you have to skip out on a few arcs, and you obviously can’t fit everything in. Make a list of everything you want to happen, and write the estimated time that you’ll think it will happen in. It should total up to be about two hours.
Not knowing a lot about your film, I’m going to make the assumption it’s Action and Adventure. Most movies from that genre are about an hour and a half, to about two and a half hours, so try to have your estimated time fit somewhere in there.
If it doesn’t total up to be that long, you’ll probably be fine adding a little bit more. If you’re writing for a company, it’s probably always best to have more in your script, rather than less.
On the other side, if its a bit longer, it might be best to keep it that way, for the aforementioned reason.
Now, when you finally do start writing, keep in mind that a page is about a minute, with just a few exceptions (most action scenes).
While I’ve never written a script, when writing this helps me. So, as I’m writing a scene, I imagine it like I’m watching a movie. For a screenplay, this would be character movement, angle, how the dialogue sounds, all of that. Then, you just have to find a way to put it on paper.
This is just some of my advice. Take it however you want.
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7 hours ago, samctsma said:
Thanks anyway for the archives, obviously I will thank you and I'll take care of Zeraora
Just remember to credit the original creators!
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New video showing off two new Serborian Forms, and also a bit on how I make my sprites! Credits for the original designs are in the description of the video.
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Can't get out of bottom of Route 1
in On the Hunt
Posted
You can interact with the Bouffalant to ride the Tauros and jump over the ledges, or interact with the Tauros, and the Bouffalant will break the logs blocking the way, and you can get back up.