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Myrrh

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Posts posted by Myrrh

  1. It appears what I have been doing is what people prefer going by these results.  This doesn't necessarily mean I won't include a google docs version for those with that preference, but I will be placing primary focus on the usual style.  Given that the old guide is also archived and I can no longer make edits to it, it'll end up being a whole new topic created whenever that time comes.  I'll be pushing it out when I am finished going through version 13 myself as I like to go through the game so that I can best place the progression of the events as they come up and any update generates the possibility of altered states of past events or even brand new ones that may have not existed before.

     

    The main idea for what I will include is:

    1) Character relationship points

    2) Karma points

    3) Explanations of what each are and their effects on events

    4) Character specific dialogue options, such as the one Aevia has with Hippowdon

    5) Debug menu and how to access it as this is the only means to really check it, so I feel it is necessary to give people the opportunity to do so within a guide in relation to those things.  It's actually easier to get debug working on this version than before so this shouldn't cause as many issues as it had before for some people.

     

    As always, I am always open to people giving me suggestions, offering criticism to my layout, or asking me any questions.  Feel free to message me and I'll get back to you as soon as I generally can.

    • Upvote 1
  2. This is for me to get a gauge on what the community prefers for future reference as I'll be taking it into account for when I update my RP guide whenever version 13 comes out.  Also feel free to suggest what else you'd like added as I plan to add Karma point related gains and decreases to it as well already.  If you pick other, then please say what that is as I can't very well know what that other means without you telling me what you have in mind.

  3. I appreciate you editing the OP and responding to me logically.

    32 minutes ago, Falirion said:

    Greninja: i wasn't intending to cast aside the whole issue of Greninja, but it should be noted that Ice beam may have been a poor example, and being a protean user it's movepool is what makes or breaks the mon, to which i personally believe in rejuvenation specifically Greninja is being overvalued, since it takes quite a long time to come to the movepool that makes it the threat it is, and even as of the current endgame it just still missing some of these options. Is Greninja a powerful pokemon? absolutely no question. Would i argue it being a single mon that cleaves the game wide open? not really, when it comes to starters we have blaziken for that, and rillaboom as you noted rillaboom, being so gamebreaking they are reworking how grassy terrain (and other canon terrains) interact with the field system.

    I actually don't disagree with you on Greninja too much.  My main point was the amount of power it can really unleash, especially given the options it already has available already.  I will also admit that Ice Beam was a poor example to put forth due to not being available yet, which makes the calculation deceptive to people who don't know better about this aspect.  I also agree that Blaziken would be the better option to go with as right now I believe both can only be gotten as starters so going Greninja is an opportunity cost of not having Blaziken instead.

     

    Quote

    Mega Lucario: While yes V13 is going to make the mega ring accessable to the player, i would actually be quite surprised if the lucarionite were the be avaiable, i am not questioning lucario's strengths in any way, my point here was more to the lines of making your argument of how other options are just as strong as gyarados if not stronger, these comparisions should not use mons that are just as unavaiable as gyarados is, to make the point of how gyarados is okay to have at this point.

    Fair enough and I don't doubt it being late like Salamence's mega due to being debatably one of the strongest megas.  I will reiterate, however; that I only mentioned it due to mega evolution coming into the game and that this was with v13 in mind.  I can see how this could be seen as an extreme example all the same as it requires the assumption that they would make the mega stone available.  (Just because we get Mega Evolution does not mean we'll get the most broken ones.)

     

    Quote

    Lilligant: i will admit, that Lilligant can quite heavily use sleep moves combined with one of the most powerful setup moves in the game quite well, i personally would not put it on the same tier as gyarados, but i to be perfectly honest don't feel like digging a punch of calcs to make a prove for it, as this was neither my intention nor, nor am i in the mood for it.

    When I mentioned Lilligant I brought it up for it being a Pokemon people would generally not look to in order to brute force the game and to put into perspective just how easy it is to brute force the game with a Pokemon that does it with such a simple combo.  This compared to Gyarados in that they both are able to brute force fights by manipulating RNG and the weakness of AI controlled trainers, but I by no means meant to say that Lilligant was as strong as Gyarados.  "especially when we have plenty of other things to look at to compare it to."  is what I said at the end of my post, and in this instance, I was comparing them with utility over power itself.  (Both are setup sweepers able to run over the AI without much strategy or effort.)

     

    Quote

    all of that aside, i truly didn't wish to make this seem as an attempt to "prove you wrong" or just disparaging the post. I just wanted to note what ultimately lead to me doing this run and used the wrong tone (i have since slightly changed the intro, anyone that wants to read what it said before myrrh has it quoted), and ultimately i just wanted to present this run, if you think it impressive or not, fine with me, i certainly didn't intend to as a war of some description.

    Yeah, no worries.  I just prefer being straight up addressed with my original side shown.  I don't mind if people disagree with me and argue against what I said, especially like how you argued with this post, but I do take major issue with someone when they try to write out what I say without reference to what was said as it can lead to it being misrepresented.  (Which is how I felt from your post originally.)

     

    I respect your position on Gyarados and even respect your disagreements with me.  V14 adding Gyarados would be fine by me, my main thing is that I truly do believe Volcarona to be just as strong and that it's arbitrary that one is available while the other is not.

    • Thanks 1
  4. That was obviously my post.  I'm perfectly fine being mentioned specifically rather than indirectly.  I also don't see a solo run, one that isn't even a true solo run, as impressive or much of a statement.  You can brute force with a lot of other things as well in similar ways given that a game over doesn't stop you from redoing the fight over and over until you finish it.  Given that AI opponents are easy to capitalize on, this isn't exactly an accomplishment.

     

    I'll just quote your first part, grab the pieces I stated and properly explain the reason for the examples I presented because apparently it went over your head a bit.

    3 hours ago, Falirion said:

    Come one, come all, and hear the legend of the most fearsome beast, the legend of greg, the mighty gyarados....... i am not going to do this whole thread in this style.
    So the title should already tell you this is about a recent run i did, a run in which i only used a gyarados (+a 2nd one for doubles, hence "solo", i could call it a duo run, but that is kinda not correct either, since i only uses 1 gyarados for most the battles). This was something that was started by mainly. me being the type of person that takes some statements as a challenge, in this case several forum user thinking gyarados is fine and should be avaiable already, in particular zumi once showed a specific forum post in discord talking about how gyarados is fine enough to have in the game now, since other things are more broken, the examples used for which were either other things that weren't in the game (ice beam greninja, mega lucario) or just not true (lilligant for example) volcarona was also mentioned as an example, and that one is arguable but volcarona would not be able to do this, the arguments were also heavily based on competitive, which..... is just completly besides the point in a purely single player game. (i could link said post, but i don't really want to put a person to a pillory, soo let's not). At which point i remembered the user and rejuv dev Azery to have done a solo run of gyarados in reborn, succesfully. and i decided to do the same. for intense Rejuv, at the time "as far as it will go", which turns out is all the way through the game.

    "Volcarona has Quiver Dance and can abuse it to be even more absurd.  Even in competitive it's a larger threat than Gyarados even despite the prevalence of Stealth Rock to keep it in check.  In fact, it's usually mentioned by Smogon as a reason they keep Stealth Rock around as it could very well be banned otherwise.  (This isn't the only reason of course, but it is a notable one all the same.)  One can also abuse Fiery Dance to get a boost from using that as well."

    You simply stated it'd not be able to do this...which is only probably true if you are going by that early game its pre-evolution is just as worthless as Magikarp.  But if you really need to resort to that argument for how the game is at a stage where that's irrelevant, then you have no argument.  And I also already explained the competitive reasoning in that same topic, and it is, again, overlooked and blatantly ignored.

     

    "Greninja has protean and hits as hard as Deoxys Attack with Ice Beam."

    "Ice Beam Greninja is not in the game so therefore it isn't valid to put into perspective how strong Protean is with a 90 base move!"  Aw, yes,  More misrepresentation of what I stated.  I presented that for the perspective of it considering it has access to plenty other moves.

     

    Megas evolution is properly being brought in version 13 so I brought it up due to that instance and for the fact that we do, indeed, already have a Lucario available in the game.  I didn't even state it WAS available in my post.  I said, "would be available".  I could have also stated "but we'll probably not have this particular mega until later I suppose." for this one as well, but it's hard to tell how the team will decide to do things.  That and Salamence is only available to people who use Debug anyways to grab the gift or the people who got it legitimately.

     

    "Lilligant is quite honestly underrated when it goes against game AI as it can power through most singles related sections simply through abusing Quiver Dance and Sleep Powder.  It's not as reliable as the other two, but she does brute force really well."

    This isn't wrong considering it can brute force many singles based battles easy due to the nature of Sleep Powder and Quiver Dance.  There's also a reason it's so hyped up for Black and White runs due to the same kind of strat I mentioned here.  This applies just as well in Reborn and Rejuvenation despite the terrains added to do all they usually can to act against the player.

     

    So, no, this doesn't really prove anything to me as I stated other alternatives that kept in mind options available, power presentation, and taking into account what comes or could come from version 13.  I don't really care if they add Gyarados or not, doubt they will as they'll use this as a counterargument despite still not really proposing a counter to my individual points I made.  I never said Gyarados was a weak Pokemon that couldn't brute force past with setup.  There simply are many other strong available options, Volcarona as you even admitted is "arguable".  All it really comes down to is, "use our preferred super strong options and not this one we don't like because we arbitrarily drew the line with it."

  5. 1 hour ago, MhicKy said:

    My strategy

    This is exactly the reason why a terrain setter like Rillaboom breaks the mechanic.  It replaces strategy of using moves to change them to your own advantage with just sending out Rillaboom and being done with it.  It essentially lets you just bypass the whole thing outside occasions where the opponent happens to have moves to take back control.

    • Like 2
  6. 1 hour ago, SadMoney said:

    This isnt smogon. In rejuvenation in-game plays out way different than competitive. Otherwise you would see people spamming toxapex and skarmory to get through battles.

     

    Your examples make no sense:

     

    Volcarona is mystery egg, evolves at lvl 60, has no coverage moves, and gets anhihilated by the plethora of lycanrocs/other rock coverage moves throughout in game.

     

    Greninja, again, has no coverage moves, absolutre garbage lvl up movepool and does nothing until mid-late game, and can never sweep a team due to lack of boosts. How are you getting ice beam on greninja? There is no tm for it.

     

    Salamence? How the did you get that?

     

    Blaziken doesnt have moxie, so it cant sweep with impunity like gyara. Although this mon is broken

     

    Gyara should be made available at the same time you mention all those super powerful megas come out. So maybe like 15+ badges?

    It doesn't need to be Smogon to apply calculations and power scaling to a Pokemon.  I am well aware how ingame works as well considering I've played through the whole game, but that hardly means anything.  Ingame is a lot easier than competitive due to AI requiring unfair advantages to pose any similar amount of threat.  So Volcarona not having to worry about Stealth Rock outside of the few instances of AI using it does matter here as it gives times for it to setup at max health vs half health.  This matters as both Gyarados and Volcarona aren't going to be boosting in front of a Pokemon that can't damage them every single time.  (Volcarona also has access to Roost to allow it to abuse setup better than Gyarados in some instances.  Quiver Dance boosting Special Defense also helps it be able to boost when faced with special attackers.)

     

    My examples make perfect sense considering all of these are generally available to the player, whereas Gyarados is currently not available due to the false pre-tense that it is broken.

     

    Volcarona can be gotten from doing a puzzle in the game.  It has Quiver Dance, Fiery Dance, Hurricane, Bug Buzz, and Substitute.  This is all it needs.  Lycanroc is irrelevant as not every trainer has one and it isn't nearly as common as you try to make it out to be.  Same Pokemon also does around 50%~ or more damage to Gyarados as well with Accelerock, which could very well faint it, and outright kills it with Stone Edge.

     

    Greninja has no coverage?  You're joking right?  We have Dark Pulse and Surf available ingame as of now for it, Water Shuriken from move relearner for water priority, Grass Knot and Blizzard for other types you'd need.  It isn't as powerful as it is in competitive right now, but to say it has "no coverage" is an exaggeration.  Gyarados itself only really has Waterfall (or Aqua Tail), Crunch, and Ice Fang for the most part.

     

    Salamence was given out to those who had helped Jan as I stated before.

     

    Blaziken doesn't need Moxie, but you already admitted that this is broken so moving on.

     

    You haven't explained why for this.  You just say it's broken and don't bring anything of substance as to why outside vacuum numbers.  You also downplayed both Volcarona (by dismissing Smogon points because "not competitive") and Greninja by saying they have no coverage options, showing you really don't understand how these two work.

     

    57 minutes ago, Chrixai said:

    Ok I'm sorry, but can we please move onto another topic? It's really not a big deal as Jan said all mons will be available soon. And I'm sure Gyarados/Magikarp will be available soon. So can we discuss something else? Likeeeeeee the hype and longer content v13 has to offer.

    Fair enough.  I'm looking forward to the gen 8 Pokemon being in the game as well as the new teams all the characters and NPCs will have.

    • Like 2
  7. 2 hours ago, SadMoney said:

    Keep Gyarados out until end game.

     

    No opponents can deal with Moxie + DD + 540bst + good lvl up movepool

     

    Gyara can 6-0 too many teams with 0 team support

    Volcarona has Quiver Dance and can abuse it to be even more absurd.  Even in competitive it's a larger threat than Gyarados even despite the prevalence of Stealth Rock to keep it in check.  In fact, it's usually mentioned by Smogon as a reason they keep Stealth Rock around as it could very well be banned otherwise.  (This isn't the only reason of course, but it is a notable one all the same.)  One can also abuse Fiery Dance to get a boost from using that as well.

     

    252 SpA Volcarona Fiery Dance vs. 240 HP / 40 SpD Arceus: 111-132 (25.1 - 29.9%) -- guaranteed 4HKO
    +1 252 SpA Volcarona Fiery Dance vs. 240 HP / 40 SpD Arceus: 166-196 (37.6 - 44.4%) -- guaranteed 3HKO
    +2 252 SpA Volcarona Fiery Dance vs. 240 HP / 40 SpD Arceus: 222-262 (50.3 - 59.4%) -- guaranteed 2HKO

     

    Lilligant is quite honestly underrated when it goes against game AI as it can power through most singles related sections simply through abusing Quiver Dance and Sleep Powder.  It's not as reliable as the other two, but she does brute force really well.

     

    Salamence (which is available to a select people who helped Jan out before), is just as bad as Gyarados and its mega is among the most broken Pokemon in the game.  Worth mentioning as we'll be getting megas available in version 13.  But we'll probably not have this particular mega until later I suppose.

     

    Blaziken with Speed Boost is a lot more broken than Gyarados and you can get this from the start.  Doesn't even need its mega, which just makes it even better.

     

    Greninja has protean and hits as hard as Deoxys Attack with Ice Beam.

     

    252 SpA Life Orb Protean Greninja Ice Beam vs. 240 HP / 0 SpD Arceus: 140-165 (31.7 - 37.4%) -- 86.9% chance to 3HKO
    252 SpA Life Orb Deoxys-Attack Ice Beam vs. 240 HP / 0 SpD Arceus: 139-165 (31.5 - 37.4%) -- 87.4% chance to 3HKO

     

    We also have Life Orb available at this point as well.

     

    Lucario's mega is another broken Pokemon that'll be available given Adaptability Close Combat, Adaptability Bullet Punch, and Swords Dance.

     

    252 Atk Adaptability Lucario-Mega Close Combat vs. 240 HP / 40 Def Arceus-Dragon: 236-278 (53.5 - 63%) -- guaranteed 2HKO
    +2 252 Atk Adaptability Lucario-Mega Close Combat vs. 240 HP / 40 Def Arceus-Dragon: 468-552 (106.1 - 125.1%) -- guaranteed OHKO
    252 Atk Gyarados Waterfall vs. 240 HP / 40 Def Arceus: 106-126 (24 - 28.5%) -- 97% chance to 4HKO
    +1 252 Atk Gyarados Waterfall vs. 240 HP / 40 Def Arceus: 157-186 (35.6 - 42.1%) -- guaranteed 3HKO (Assuming a dance)
    +2 252 Atk Gyarados Waterfall vs. 240 HP / 40 Def Arceus: 211-249 (47.8 - 56.4%) -- 85.5% chance to 2HKO (Assuming a dance and Moxie boost)

     

    Rillaboom doesn't even need calculations or anything else as Grassy Surge is enough to break the game outside opponents able to change the terrain from it.  (Just be happy it isn't Psychic Surge as that'd break the game even more.)

     

    Cinderace is another Protean user with Libero.

     

    Pelipper + Mega Swampert will be just as effective ingame as it is in Gen 7 OU.  One could even make a whole rain team effectively with this.

     

    Zygarde isn't much right now, but the moment we can get 50% form he'll be broken as well with his combined bulk, Thousand Arrows, Glare, and all his buff options.

     

    Again, Gyarados really is not that broken, especially when we have plenty of other things to look at to compare it to.  People just look at him in a vacuum, see all its positives, and then think it's broken or too powerful, but it really isn't.  This isn't even everything you could be comparing it with either.  I also want to reaffirm that double battles also aren't as easily broken with a single sweeper due to the mechanics of it.

    • Upvote 3
  8. 22 minutes ago, Jan said:

    you press dragon dance once and win any battle in this game.

    I mentioned that in my post as well.  That alone isn't going to break every single fight in the game on its own.  Especially considering you have double battles as well within the game so one sweeper isn't going to matter on its own there.  There are plenty of bosses where this wouldn't even ring true either, which would include the Geara + Zetta fight I also mentioned within the post.  (Not even getting into Dimensional Rift Pokemon that exist...)  Having it right away as well as the different progressions I myself laid out would serve as a problem, but simply barring it entirely even though we're at a point it wouldn't break the game is just avoiding it for no good reason at that point.  I'm also not saying you "won't add the Pokemon", that was in direct response to what was stated by other posters in this topic with regard to the excuse of "not liking it." where that'd only matter if it wasn't going to be in at all.  Hence:

    3 hours ago, Myrrh said:

    Not liking it doesn't really matter unless you want to advertise the game as, "All Pokemon can be obtained aside from Magikarp and Gyarados!"

    My post was simply a response to the topic being raised as well as the "reasons" that I was lead to believe were why it's currently excluded.  So I stated the earliest time it could have properly came into the game without being overpowered and even mentioned, again, in my post how it also could have came at any later time as well.

    • Like 1
  9. If you really want to use a Pokemon neither able to be caught now nor caught in the next update, then you always can just make use of debug.

     

    On the subject of Gyarados:

     

    Early game until Venom?  Level cap is conveniently level 20 and it could sweep essentially anything in your way.  But if you actually have level 20 Pokemon at this point this means little as Venom is easy even on the hardest difficulty with Pokemon on that level.

     

    From after Venom to Keta (as in when you finally actually get the badge)?  This is probably the most notable time where it'd be truly a problem for balance in the game.  Does well against both Keta fights, does well in both dungeons you run through, and would also be your go to in dealing with Shadow Mewtwo.

     

    From after Keta to Marianette? Aside from being one of your strongest Pokemon at this point, I wouldn't say it's that notable besides that.  At this point your starter is getting close to getting to its final evolution, but it'll take a bit more time past that before they can become your ace, due to reasons I'll state later.

     

    From Marianette to Narcissa? At this point Gyarados could quite easily get Dragon Dance by utilizing the rare candy trick.  This would allow it to have Moxie, Dragon Dance, Waterfall, and Crunch at the time.  The main thing to take into account here would be that it could setup and then try and make use of Moxie to garner the boosts it needs to snowball to victory.  At this stage you could also do similar to get yourself a Blaziken and Greninja with Speed Boost and Protean respectively, which in the long term will come to outstrip Gyarados later, but will still lag behind due to the perks it gets around this time.

     

    From Narcissa to Valarie?  This is largely a story segment, but it's about the same as it was with the last segment overall.

     

    From Valarie to Crawli?  This is where it actually starts to balance out with the rest of your team and your starters...up until the gym leader where he gives himself indefinite rain, which just helps Gyarados sweep him.

     

    From Crawli to Angie?  Don't believe Gyarados is going to break this segment to be honest.  It'd be strong, but it isn't going to break the balance at this point.

     

    From Angie to Amber and onward?  I think it no longer would be overpowered and it'd just continue to level off as you'd continue getting through the game.  It's not going to be tearing down everything in its path, but will be a good option that the player could be allowed to use.  It's most definitely isn't going to trivialize the Geara and Zetta fight, where Melia is essentially throwing the fight the whole time.

     

    At this point I'd see it as simply a good team member that is beginning to get outstripped by your starter and possibly leveling out with the rest of your potential party members.  Speed Boost Blaziken and Protean Greninja are the obvious starters that beat it in potential, but even Serperior eventually starts to do so when Contrary comes into play with Leaf Storm or Typhlosion gains access to Eruption.  Libero Cinderace and Grassy Surge Rillaboom also will be notable in this regard with the later even posing a whole problem to terrains due to how Grassy Surge sets up Grassy Terrain so easily.  The game really isn't balanced around the player simply being able to say "no" to the whole terrain system in play.  So in the long term, as well as short term for Rillaboom, these Pokemon are much more a stress on balance than Gyarados is, as the later is able to simply be added to be available when its main perks are more mellowed out, which, in this case, I'd argue would be after defeating Angie.

     

    So I don't really see a large problem with having it being gotten around that segment.  The fact we have starter Pokemon that make a larger difference long term than Gyarados in itself hurts any argument to me about it's short term problem (that can easily be bypassed with my suggestion.)  There are also many other later segments in which it could be fit in so that it could be obtainable.  Unless you honestly want to tell me that base Gyarados would be considered too powerful in the current part of the game we're at, which would be a flat out lie.  Not liking it doesn't really matter unless you want to advertise the game as, "All Pokemon can be obtained aside from Magikarp and Gyarados!"  It doesn't necessarily need to show up as soon as it would no longer be considered overpowering, but the excuses of it being too strong, when it wouldn't be after a certain point, or not being liked aren't good reasons to withhold it.  I don't expect it to be changed, mind you, just felt compelled enough to give how I feel on this subject considering I saw it come up.

    • Like 1
  10. If you care which one has more lasting effects, then save the officer.  It gets you on Gardevoir's bad side, whereas all you get for choosing to save Marionette is a relationship point with Anathea.  Currently there is no relationship point check for Anathea in the game, whereas there is one for getting on Gardevoir's bad side, which changes dialogue in scenes with her later on.

  11. On 12/10/2019 at 4:34 PM, Myrrh said:

    I'll be going through the game all over again to ensure that any new events are as accounted for as possible.

    Ironically, my laptop died, so I'm forced to go through Rejuvenation fresh anyways.

     

    On 12/11/2019 at 10:57 PM, BRS swag said:

    Can you tell me more about this? If there's any playthrough I can see this in, please link me there. 

    I'd usually quote the dialogue for you, but I can't really do that currently, unfortunately.  It essentially gives you alternate dialogue with Hippowdon if you chose Aevia as your player avatar.

     

    I also came upon this on my own playthrough and then checked it through RPG Maker.  So I can't really link you to a playthrough either for this.  I do apologize.

  12. When the next update comes out I'll update this guide to:

     

    1) Include all new instances that effect relationship values. This will include mentioning when it is checked by the game to alter dialogue or scenes.

    2) Add every instance related to karma. This will include mentioning when it is checked by the game to alter dialogue or scenes. (Will rename the guide accordingly with this.)

    3) Add instances that are related to the player's avatar.  (Such as Hippowdon for Aevia - which is the only one I'm aware of currently.)

    4) Include Scripts.rxdata with debug enabled for version 13.

     

    I'll be going through the game all over again to ensure that any new events are as accounted for as possible.

     

    If anyone has anything else they'd like me to include, then feel free to ask me.

    • Like 4
  13. 8 minutes ago, enderowl said:

    Do you get a relationship point with Ren if you went to the Magnolia Library and beat him in a battle before heading to Goldenwood Forest or is it just an optional battle that doesn't give you any?

    It is just an optional battle that doesn't give you anything aside from acknowledgement that you did it.

  14. 19 hours ago, 0ris said:

    Liligant: Grass-Type Attacks used by this Pokemon ignore type resistances. Increase Speed, Defense, and Sp. Def each by 1.1x

    The first part isn't too bad of an idea considering Lilligant lacks coverage as a Pokemon, however; I don't really think the second part helps her too much.  The defense boosts are too small to really make any difference and the speed boost ends up being superfluous as Lilligant already has Quiver Dance to boost its speed and Chlorophyll to double its speed if used on a team that makes use of sun in some manner.  I'd say either increase the secondary effects more or replace them altogether with some leftovers recovery like Meganium's crest has as at least it can heal itself while sweeping that way.

     

    Honestly, the best way they could help Lilligant would be to have a Shadow Lilligant able to be caught with said Shadow Lilligant having Fiery Dance and maybe Seed Flare to fix its movepool problem.  Quiver Dance, Fiery Dance, Seed Flare, Sleep Powder would be a pretty powerful moveset for Lilligant to work with.

  15. List of currently available Shadow Pokemon:

    Spoiler

    Eevee

    Transform

    Protect

    Quick Attack

    Reflect

     

    Beldum

    Zap Cannon

    Psychic

    Giga Impact

     

    Masquerain

    Water Pulse

    Discharge

    Aqua Ring

    Ice Beam

     

    Carnivine

    Fire Lash

    Coil

    Leech Seed

    Sleep Powder

     

    Amaura

    Aurora Veil

    Power Gem

    Discharge

    Outrage

     

    Baltoy

    Ancient Power

    Rock Blast

    Flamethrower

    Shadow Ball

     

    Mankey

    Sucker Punch

    Explosion

    Cross Chop

    Swagger

     

    Teddiursa

    Parting Shot

    Bonemerang

    Avalanche

    Fake Tears

     

    Chinchou

    Whirlpool

    Heal Bell

    Parabolic Charge

    Cosmic Power

     

    Quagsire

    Flame Burst

    Water Pulse

    Refresh

     

    Ponyta

    Morning Sun

    Aqua Jet

    Flame Wheel

    Stomp

     

    Vanillite

    Uproar

    Will-O-Wisp

    Mist

    Avalanche

     

    Bonsly

    Rock Throw

    Shift Gear

    Tackle

    Fake Tears

     

    Alola-Grimer

    Aromatherapy

    Harden

    Poison Gas

    Bite

     

    Meowth

    Beat Up

    Bite

    Glare

    Fury Swipes

     

    Finneon

    Tailwind

    Water Gun

    Headbutt

    Tail Glow

     

    Cacnea

    Leech Seed

    Power-up Punch

    Absorb

    Toxic Spikes

     

    Slakoth

    Final Gambit

    Acupressure

    Tickle

    Entrainment

     

    List of currently no longer available Shadow Pokemon:

    Spoiler

    Sewaddle

    Protect

    Will-o-Wisp

     

    Froakie

    Bounce

    X-Scissor

     

    Tangela

    Wild Charge

     

    Toxicroak

    Zen Headbutt

     

    Girafarig

    Flamethrower

     

    Vivillon

    Wish

     

    Chesnaught

    Pin Missile

    Take Down

    Needle Arm

    Seed Bomb

     

    Feebas

    Water Pulse

    Ice Beam

    Aqua Ring

    Psychic

     

    Torkoal (I have no information on what moves it had.)

     

    Why are Shadow Pokemon currently no longer a large thing within Rejuvenation's story? (Quoting my own thoughts from last time I discussed this.)

    Spoiler

    Shadow Pokemon are used by Team Xen members during Team Xen operations.  Thus, we haven't really had many times where they would have been able to show up from when we had last seen them.  The plot has been preoccupied by Team Bladestar as of recent, which draws attention away from Team Xen and their devices (our last interaction was cooperating with Madame X to get back from the altered future and working with Ren - if one even counts that as a Team Xen interaction.)  The last actual operation where we can catch Shadow Pokemon is actually in Amber's home when it is attacked by Madelis.  From that point, the only other time we really came into direct conflict with Team Xen was on Mount Valor.  One can also go back and catch a Shadow Beldum for a later instance of a Shadow Pokemon.  So it isn't so much that Shadow Pokemon are discontinued, it's more like that they are not in our peripherals due to where we are in the plot.

     

    Other plot reasons why Shadow Pokemon don't show up as much as Colosseum or Shadow of Darkness are because:

     

    ~ Team Xen were early on established as having revived the project.

    ~ Team Xen were early on established to have had only managed to create a small supply of Shadow Pokemon.

    ~ Nastasia went to the backup lab to be able to continue the project and resupply their organization with Shadow Pokemon, hence why Mount Valor lacked any Shadow Pokemon one could catch.

     

    Shadow Pokemon are very likely to show up more when Team Xen launches more operations for us to deal with.

     

    What use does Shadow Pokemon provide?

    Spoiler

    ~ They have moves that they can usually never naturally know unless you are utilizing debug.

    ~ They provide either access or early access to particular Pokemon you may not have been able to otherwise have gotten around that point in the game.

     

    Current feelings?

    Spoiler

    I'm hoping that with Team Bladestar more or less taken care of that we'll be seeing more Shadow Pokemon show up.  I'm also hoping that they'll bring back all the Shadow Pokemon that had been available at some point before.  I may have missed a few Shadow Pokemon that had been available at one point and time and no longer are available, but the sentiment remains the same even for those ones omitted.  If they were added, that'd at least place the total Shadow Pokemon count to 27.  For perspective, Pokemon Colosseum had 48 Shadow Pokemon and Pokemon Gale of Darkness had 83 Shadow Pokemon.

     

    • Upvote 1
  16. I decided to include all Relationship Point checks for people to be able to see the current impact they have in the game.  I'm not entirely sure how desired this was, but I didn't want people to only assume that the only check was the one with Melia with regard to gaining or losing points with Erin.

     

    9 hours ago, BRS swag said:

    Yeah, definitely, if you have the time. Leave the link of the page here as soon as you're done.

    Yeah, I'd probably link each thread to each other just so people could find the other one easier as I don't expect either to be pinned.

    • Like 2
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  17. 4 hours ago, Mionee said:
      Reveal hidden contents

    I have another question regarding the end of Goomidra quest - it feels like the kind of dialogue that's very similar to Melia's in the story where she says she trusts/doesn't trust the interceptor. Does it change based on karma or anything by any chance? It would feel a bit weird to let Karen die and push Karrina and then be called 'kind and thoughtful'.

     

    Spoiler

    Karma has no impact on the dialogue at the end of the Goomink sidequest, but you do gain 5 karma simply for having completed it.  So I am pretty sure it speaks with regard to your actions with Goomink, not so much with regard to your actions as a whole.

     

    I could probably write a guide for Karma down the line if enough people would want something like that.  Would essentially be like this one.

    • Like 5
  18. 23 minutes ago, Rainlove said:

    This has been a life-saver for me. Thank you for the great effort. I just have a question in regards of the followings:

      Hide contents

    Alexandra: Excellent! Finally, what do you think, \PN?

    Choices:

    I wish for peace. (Ren +1, Alexandra +3, Ryland +1)

    I don't know... (Ren +2, Alexandra -1, Ryland -1)

    ... (Ren -1, Alexandra -1, Ryland -1)

     

    Alexandra: Please, \PN. Please cooperate with Ren.  Even if it's just for a little while.  Of course, this isn't without reward.

    Choices:

    Alright... (Ren +1, Alexandra +1)

    No Thanks. (Ren -1)

     

    Is this a part of the story? Because I never got Alexandra asking me these options. 

    Spoiler

    These choices only appear in the story if one had chosen to expose Flora when given the opportunity.

     

  19. 8 hours ago, Leon_Genesis said:

    Alternate Legacy design? I don't remember the Legacy sprites ever getting alternate styles and all I'm seeing in the files is the base sprite, alternate base costume, and legacy design. Did I miss something?

    They no longer exist in the current build of the game, but the legacy designs used to have an alternate variant before they were replaced with the current designs.

     

    Nqlnugq.png

    • Like 1
  20. 22 hours ago, ZappoNinja said:

    I still really appreciate this guide I must say, thank you for making it.

    Yeah, no problem.  I'm happy as long as you or anyone else are getting use out of it.

     

    7 hours ago, Mionee said:

    I'm surprised there's nothing for beating the machines attacking you in the Pyramid, or for beating Aelita/Melia when teamed up with Naganadel.

     

    Karma? Could you elaborate :o?

    Karma is a hidden value that determines if you as the player are making good or bad choices throughout the game.  Performing help requests, winning tough or "unwinnable" battles, and your dialogue choices all can impact Karma.

  21. The player character that I use is Aevia and this is only really with regard to her.

     

    I vastly prefer her legacy design to her current/new design so I replaced or changed every instance of her in the files to have only her base legacy design and her alternate legacy design.  For instances such as the headache or dive sprites, I simply replaced them with something so she'd not change into an entirely different design in those two instances.

     

    Spoiler

    Part of what I like with Aevia's base legacy design is that it has her feel with regard to Nancy and like she's clinging to her in a sense.  Where when she changes into her alternate legacy design in the future with Melia and Venam, it symbolizes her coming into her own, while maintaining elements of Nancy.  The color scheme now contrasts to what it once was, she cuts her hair - which usually symbolizes a change within oneself in JRPG games or anime, and she looks less formal, while retaining a regalness to herself.

     

  22. I have officially updated the guide to cover every event that provides relationship points up to the current episode.

     

    Furthermore, I have some potential advice on how to utilize the debug menu without it destroying your game builds:

     

    ~ This first one I have presented in the second post and it is to utilize Pokemon Essential's Game.exe file to go into Rejuvenation when you want to make use of the debug menu.  This has worked for me where it will not present any issues.  What I'd suggest is having two game builds in this scenario.

    ~ You can use a game build, load up your game, do the changes with the debug menu, and then replace the game build with an entirely new one, while also maintaining the changes.

     

    Now, to answer some questions...

     

    On 7/16/2019 at 10:07 AM, Mytic27 said:

    Losing to amanda on a 2 v 1 battle could maybe lose a point from madelis or Melia (Melia will say that she is rethinking her life choices (probably her battle skills) )

    This neither gains you any or loses you any, nor does this battle involve anything related to karma.

     

    On 7/17/2019 at 12:20 PM, BRS swag said:

    Are there no relationship points for stopping karrina from killing karen? I think there must be. Also, when the player meets up with Ren and Aelita after Aelita fights the Tuff-Puff, depending on the answer, a line dialogue change can be seen. This might be a potential place too.

    There are not.  If you chose to let her kill Karen, then you'll lose 5 Karma.  If you then chose to keep Karrina alive, then she'll give you the mega stone you had not gotten from her previously.  There are also two variables related to either Karen or Karrina being dead or not, which will likely play into future events down the line.

     

    You also do get some relationship points from defeating Tuff-Puff.

     

    Thanks for all your patience and I hope this helps you all while playing.

    • Like 1
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