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nam23

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Posts posted by nam23

  1. If we're talking of old reliables, it will have to be "Poterie" the bronzdong and Fashionhood the Chesnaught, for being The shield and botcher of the team always ready.

     

    For clutch victory and for his raw power "porkpiece"(translated) the mamoswine was my Hero in the Solaris fight for tanking an earthquake from his garchomp and finish him off after having seen him tank a blizzard.

     

    And of course never forger kricktune for being an invaluable clutch

    • Like 1
  2.  

    Spoiler

    I believe your name was listed on the room because of when you fell uconscious in the villa in the past.The reason it wasn't changed is that at that point in time the calamity was going to happen quite soon, so they probably didn't have any patient(that or we will return there in later versions).

    I think the mc is kind of like a mmo player: when there is a job to do he pop in aevium, and we know he was there back when the pyramid was just made(as adrest).

    Indeed later version will probably answer that

     

  3. What  i like is that: nobody asked.Sure pmd fans wanted the series to continue in some fashion(i was thinking super mytery dungeon was the last swan song of the series) but i never expected them do a remake(although in hindight it makes sense since its a game that only requires polish to be modern).

    The times mission in makuhita dojo is a nice change of pace in a turn by turn rpg, but having tried it on early levels it sounds a bit broken(i was able to get 6 levels in one session, and you get like 4 ticke in the demo) so i hope they balance it out a bit in the final version-i don't want to forbid anybody to grind, especially since its as its core an all age game but just not make it so strong breezing through early dungeons is an afterthought.

    The artstyle grossed me out a bit at first, but it also mesh well in cutscenes.

     

  4. Will our valiant warrior and his fellow braves manage to overcome the iron red knight?

    Will his heart's blood flow as well as his cape? Stay tuned to find out!

     

    In all seriousness thanks for this. Even if its just a sketch its cool to see those scene like that. Hope you do more!

    • Thanks 1
  5. Who would you hand the bomb-setting maid to anyway? The Police?! If those that Gardevoir corrupted are any indication, they are a combination of dumb and incompetent and might  even get conviced to do her bidding(if she has any)

    You could kill her but it's a kid friendly game after all. Although Spacea and Tiempea/Crescent might do it.Plus heroes let problems fester sothey can solve them later.

    Good job remembering the fog, i didn't. But then why did they forcibly send the gang to Hell Terajuma(actually came to like the place through exposure effect and the map remodeling)? Making you (and maybe Melia) through physical and emotional suffering? Such benevolent goddesses would never do such a thing!

    I too expected a Melia tug war but the game had mercy for your soul.

    I actually like the arc, if only because it's a nice point to have things slow down a bit.

     

  6. Hi

    As promised some propositions. This draft might have the flaw of having too much min-maxing but what can you do:

     

    Banette:

    I see two ways of improving it without mega : Making him a better battler or a better support : So I would go for a ability split

     

    Bannette V1 : PRANKSTER ability

     

    So the gimmick of this one is to be the bulky one, using status moves to help the team. Another option is to give him disguise but this would hurt mimikyu « uniqueness » as well as making him worse at using status post 1rst turn. Giving him the normal type make for an unseen combination and make him a good check against other ghost but its optional. His bulk is buffed especially in the special, at the expense of attack

    I feel that banette know enough status move already but i don't know if it should have all status move learnt as soon as possible(since he learn will o wisp soon enough).

     

    BANETTE V2 : FRISK/CURSED BODY

     

    Compared to the mega is a little less physcally powerful and as bulky as unmodified banette. As a trade-off he get a speed of 87 which is better(still in a average awkward tier though.

    Giving him sword dance at 25 might help him in his task but since he is quite fragile i don't think he would be able to use it well

    considering it has a lot of special move 64,130,100,83,90,65 as stat might make him a good all around attacker (100 as special attack, unmodified speed°

    Another option would be to have the speed unchanged but with the same defensive stats as the prankster version

     

    BASCULIN:

    I said i would give him schooling but it would simply make it a better wishiwashi, considering his stats aren't as appealing.

    However something I thought about would be « BITENATOR » or to put it bluntly the opposite of regenarator : each time it is switched out it inflict 10% HP to the opposite Pokemon(maybe programing it after aftermath but replacing the trigger by the switching out


     

    BIBAREL:

    He trades 10 points in speed and get that much in HP. I also thought he could get a custom move «Pointy woods » which is essentialy stealth rock but as a grass type move

     

    Shedinja:

    He get 10 in both of his defense stats and in exchange 95 in speed. While this might take some of Ninjask niche, the goal of this change is to make him a hit and run mon : to so so he gets U turn at 22 and if you feel like it i felt he could use an unique switch move of his own: Empty Switch which temporarily(2 turns) give his ability to a team member

    Spoiler

    Name=Shedinja

    InternalName=SHEDINJA

    Type1=Bug

    Type2=Ghost

    BaseStats=1,90,10,30,10,95

    BaseStats=1,90,45,40,30,30

    GenderRate=Genderless

    GrowthRate=Erratic

    BaseEXP=83

    EffortPoints=2,0,0,0,0,0

    Rareness=45

    Happiness=70

    Abilities=WONDERGUARD

    Moves=1,SCRATCH,1,HARDEN,1,ABSORB,1,SANDATTACK,5,ABSORB,9,SANDATTACK,13,FURYSWIPES,17,SPITE,21,SHADOWSNEAK,22, U-turn,25,MINDREADER,29,CONFUSERAY,33,SHADOWBALL,37,GRUDGE,41,HEALBLOCK,45,PHANTOMFORCE

    Compatibility=Mineral

    StepsToHatch=4080

    Height=0.8

    Weight=1.2

    Color=Brown

    Habitat=Forest

    Kind=Shed

    Pokedex=A peculiar Pokémon that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.

    BattlerPlayerY=26

    BattlerEnemyY=20

    BattlerAltitude=13

    Evolutions=

     

     

  7. That sounds really interesting.Ryoji will now haunt every players nightmare as he should(Although i loathe it at the same time).

    I guess your philosophy is to have a "fair" early game hell(even though you give a lot of options already) and so far it looks like its working.

    If you want to leave a clue about what the side challenge is gonna be how about saying something like "you should prepare for an endurance match": like this one could still think it would simply be a battle against really defensive mons

    I've been a little lazy so i didn't really went beyond what i've told you before but I will give you some proposition "soon"(within 2 weeks)

  8. Found it strange too. As you said the easiest answer is to not mix side quest and main plot.

    If we go for a convoluted answer:

    -Not informing the gang: honestly the hardest to explain since it's not like we're doing some cover operation(where indeed informing Venam is not a great idea). They probably dismiss Melia/Veronica skills in comparison to the player(not unjustified but still odd).

    -Disregarding bladestar: Depending on when you do the sidequest and how you dealt with Flora she is not necessarily on the run. They might also consider that Bladestar is a Grand Dream City Local problem and thus leaving t to the hand of the local police. They may or may not be aware of Cassandra's deal so maybe they deliberately want them to butt head and destroy each other?

    -Them being robots:maybe but what would be the point? Not like the MC know them anyway

    -Their relationship: never really paid atention but maybe time had them grow closer

  9. Quote

    Is this a good idea to add a cutscene at the begining of the game where Natarians were first discovered, then do 20 years later jump where main character is saying goodbyu to her parents and neighbours before going into the train. Then it would go to the intro that you already saw and then start adventure in Sacret Sanctum?

    Or is it better just to keep the begining of the game as it is now where you start with intro and then jump into the action imidedly? What do you think?

    Quote

    Can you elaborate?

    Do you mean that trip to the school should happen ealier in the game? Or are you saying I should add more lore into the school. Or are you saying I should move some lore-related stuff to the school (and if that's case case, which ones).

    I am a bit confused by this statement

    I believe you can add the scene of the main character saying his goodbyes int the beginning but leave it at that. And add lore-related stuff in the school, like when the Natarians were first discovered, or maybe a vague description of the different areas/masters of trials/how does the natarian cooperation plays out.

    Quote

    Well, the idea is that MC is a character from this world and you are the Natarian that starts to guide him, which is why at the start of the game you just watch the cutscene, and after he took in the Natarian, you start to controling it. I suppose I could make it more clear, I just wish I knew how to do it. In here you're not making your own character, but rather guiding someone else, which is why MC can talk and express herself. (Though I dunno if allowing the player to pick the name is a good idea. Giving a girl boyish or silly name may sounds awkward during discussions).

    Maybe you could give the MC a fixed name and have the name the player choose as a name for the natarian(since h doesn't have a name, the MC decides to give it that one. But I guess this would add a lot of unnessary script changes). Although it is not really a issue either way.

    Spoiler
    Quote

    Awww... so you missed him. Here's the trick. Tobias will appear two times on the farm. First time inside the first cave, and next time inside Cave where Alolan Ninetales is. Your partner even give you a subtle tip (after you conquer floor inside the hotel, your partner will ask "I wonder how Tobias and Melinda are doing" and stuff like this.) It is a tip that you can face your rival while exploring the farm. If you fought him once or twice, his reaction to you would be much different. (It actually don't matter if you win or lose against him. As long as you fight him, he'll become friendlier to you).

     

    Quote

    Glad you liked her. On a side note, did you get opportunity to talk with her in the Nine Tales Spa where she would share her funds with you, or did you get cash from her inside the school? Also, did you made quest for her? You can give her 10 tiny mushrooms inside the spa, and then give her 10 tiny mushrooms inside the school. She'll get friendlier with you do those quests for her. (There are 21 tiny mushroom you can find in the grain field).

    Shoot. I looked for him but I didn't found the entrance of the fire starter area at the time so that is why

    Got the cash in the school. I did found mushroom but not enough so I couldn't do it

     

    20 hours ago, CommanderX said:

    I can't shorten them since it would require massive changes in map structure, but I may use the alternative. How about a pokemon offering quick-travel services to key location of the farm? It would allow players to get to specific location faster without the need to walk all the way. This pokemon can also give some basic information about the farm, which would tell more than signposts. What do you think

    This would be a good idea but maybe limit it to previously been  location(put a trigger when you walk past the doors for example). If you havn't been there yet he tells you how to get there

    Quote

    I thought Auditiny looked good enough

    Well its cute in the same fashion as mimikyu

     

    20 hours ago, CommanderX said:

    I also noticed it during testing.

    Since pokemon reborn V17 didn't have it, I searched for a bit to find script that would allow players to replace their current party member with newly caught pokemon. The downside of this script is that if you don't do it, it won't send captured pokemon into PC box. (I looked into that script and I'm not sure how to fix it). I'll remove this script from the main game (which means that if your party is full, captured pokemon will go to PC imidedly).

    I think the idea was so that if you pick up egg while your party is full, you can place this egg into your party without the need of one extra space.

    I don't know yet how to do it(only have faint memory of rpg maker and never used essentials) but I know that ep18/rejuv 11 do it as you originatly intended so maybe look into that(for the egg however I hae no idea)

     

    Quote

    Also, this trial was meant to be symbolic. Peperitina used every single pokemon that this farm has to offer (including pokemon with different abilities). Originally it was 7 full waves and the last one would have 3 mons, but since I added Pidgey and Starly, it became full 8 waves.  Also, I wish I could see your face when you found out that Mastery of Birth means 8 waves in a row.

    O I see. If you want too know it was a mix between exitment and indignation. Nice curve ball

    20 hours ago, CommanderX said:

    Long story short: I wanted grass type to become important rock/water buster. Rock type to not have so many cripling weaknesses. Steel to be a bit nerfed and ground to not be so great offensivly. So yeah... sorry if I went too far with it.

    O I get it in hindsight. Its just that it is hard to wrap your head around it when you have so many habits.Maybe it is the right call for balance so I would leave it there for now

     

    20 hours ago, CommanderX said:

    I will consider some of your suggestion, but I need to make something clear. There's limited ammount I can do. (Even when I made changes to some abilities, those had scripts that were easy enough to rewrite. )

    If you have a better movepool and stats in mind, the best way you can help me out is to enter game folder, go into PBS folder (other games hide it, but I let PBS folder stay in the game for players to use or check). Once you enter PBS folder, press on "Pokemon" and you'll get a full list of all pokemon, their stats, what moves they learn on which level, on what level they evolve and so on.

    It usually takes me one full day to change one evolution-line in a balanced way. When I want to do ability/base stat split, I simply copy one pokemon, then paste it somewhere on the bottom. Then change its pokedex number to be above 1000 (I think currently I reached 1100, so next one would be 1101 and so on.)

    I change InternalName= from for example "Pichu" to "Pichu2" and then start working on its abilities, stats and moves.

    I usually make sure that both version have the same or similar base stat, just allocated in a way to best fit their ability. Same goes with moves. For me weak moves should be under lv10, lv11-21 are average moves. Lv22-35 are good moves, while lv36-62 are best moves. (Though unevolved pokemon learn those moves ealier, while fully evolved pokemon will learn some moves that unevolved can't.)

    If you feel like improving a pokemon personally, this is best place to do it. You can then paste your improved pokemon here and I can alter him a bit (to make sure it is well balanced) and add into the game. I know I am asking a lot, but to be honest, it is allocating moves that takes tons of my time. (Changing pokemon base stat, type and ability isn't all that hard, but then searching wiki through thousands of moves and deciding on which level and on which evolution-stage this pokemon should learn them, yeah, this takes hours).

    I will ofcourse take into consideration your advices, but if you feel like improving pokemon directly, you're welcome to try.

    No biggie. I will take you up on the offer when I got time so ok

    • Like 1
  10. So I've just been finishing your demo and it did a great job at interesting me in the world you created

    For record I picked Oshawott as my starter and thus had more contact with Richard. Don't know if it change with a different starter.

    My main team is

     

    Prankter chikorita(spam reflect)

    roarithe

    Lighting rod Grovyle

    A-kitsune

    Statik Pikachu

     

    Story/characters

     

    So from what I can gather it is a "true" meritocratic Empire where pokemon are way more equal in status that in other region. It manages well to convey the troubles that exist(first warning then attacks) tude. Also the fact that the MC is talking, and that NPC changes dialogue really contribute to bringing the world alive. As for particular characters

     

    MC: So at first I was confused if the Mc was the human or the natarian but it is nothing major. I like that it is not a silent protagonist and his realistic interactions, as well as the descriptive text that makes it feels like a visual novel

    Spoiler

    Yokushi/"Shade expy": Good job at making him unsuferable with his ambush and attitude. While you show that he isn't a Fern he still retain his no-bullshit attitude so I like him. Curious to see if he will be a tsundere/tough mentor or really just act rationally and might stab you in the back.Lost the first time, won the 2nd, lost in the manor and won in the school(2 tries for that one) so its fifty fifty(although I felt his team in the school was purposely weaker that it could have been to balance the fact it is 3 battle in a row, but it is coherent with his other actions)

     

    Tobias: As he himself stated I didn't have much contact with him so I can not judge his personality nor his battle prowess although he was helpful in the double battle(we won). But I guess he is a nice guy.

     

    Melinda: 2nd rival with most interaction. I feared she was going to be too stuck up and arrogant but she quickly proved me wrong and it is a pleasure to see her everytime. Lost the first battle then won the 2nd and the 3rd but she is no pushover, has the most balanced team in my opinion

     

    Sakura: Genki warrior girl. Won the first time lost the second and won the three last times(She hits hard but once you take her and her ace out/seal their strentgh with protecc it is easy to figure a way to win). Surprised she looks down on you for loosing but i guess it adds to her character, plus she don't do it everytime. 

     

    Richard: Depressed old man. I like how oshawott dotes on his old man and his nice demeanor. Also interesting is how you, him and your partner react to his fights: I first won the first fight then felt guilty and let him win(although he is not weak to the point you literally have to hit yourself to loose) and won at the school. Interested to see how the trip with him will turn out. His team is balanced but falls apart once his ace is out

     

     

    I'm always for more lore. However The pacing in the start is good so maybe push it back to the school trip

     

    Map

     

    The farm is really big and that's a good thing when you like exploration. However it is also easy to miss something, especially with those long roads with almost nothing on it. Maybe shorten some of them and add signpost.

    Not a complaint but I still don't know what was the use of the ninetales in the south. In my experience he was only ther sleeping.

     

    Gameplay

    So this is coming from someone who almost finished reborn/rejuv intense. However I am no competitive player so..

     

    You really like pichu don't you? I mean everytime a pokemon is fast it is always "almost as fast as raichu".Joke aside I like the buff to physical electrick attacks

     

    As a whole I think the game has a right difficulty. Yokuji aside there is no unfair battle and I felt no need to grind  so it is a good point. It seems there is not much attention brought to field effects but honestly with all the changes it is good not having to care about it in the first area.

     

    The item rebalancing seem to work and is interesting. I can't say I like Onix/Audino pre evolution although I get that they might be too much of a early game nuke without one considering the other changes. growlithe/kitsune/rattata evolution however are good design even though I feel they might be unnecessary(even though going through early game in a T evolution might be too much since you seem to want your game to be on the brutal side)

     

    It might be intended but I don't like that if you pick "dont keep pokemon x in the party" it dos not go the PC. I thought it only meant if you wanted it with you immmediatly. I mean if you didn't wnt it at all you wouldn't catch it

     

    The school is a goof idea but I feel that you should force the battle with the student before the quizz because most of the tim you can't know the changes/have experienced them

     

    The trial was at the right difficulty in my opinion. The Mastery of birth test on the other hand.... 8 *6 battle seriously? Even though they are lv20 mons I'm sure even reborn/rejuv never dared that . Since its optionl however i guess its alright. I won it in my 2nd try(yes I cheated ) so it is definitely not impossible nor that hard however so I would let it be

     

    Sugestion

     

    Maybe you could add a sidequest for an extended pokedex which would contain:

    -The type changes

    -For each  caught pokemon individual entries their change log/movesets/evolution line

    I feel it would be good because it gets hard to keep track of everything and it can only grow more difficult as time go on so...

     

    Minor nitpick but since you give players a large berry field maybe you could make it so you can water the field one time for every berry instead of one by one

     

     I don't remember every singl changes but there is on that puzzle me: why make ground/ ROCK no longer weak to water but now steel does. I mean I get why you want to nerf water/steel types but while most of the changes i can get behind, those will just mess with me everytime. But it is your game so you decide

     

    As for pokemon suggestion:

    Zorua: No changes but maybe an outside of battle ability to conceal the Mc presense

     

    Banette: Since there is no mega, give him prankster/ either a better bulk or a better speed

     

    Basculin: Schooling ability?

     

    Beautify: More speed at the cost of bulk and good movepool(if he doesn't have one)

     

    Beedrill: same as above

     

    Bibarel: More bulk and movepool.

     

    Abomasnow: More bulk? heal moves?(I know he hae ingrain but..)

     

    Shedinja: Less bulk(he doesn't need it anyway)  and all in speed/attack.Maybe give him a unique move that boost his avoidance?or give him a switch mov that temporarily(2 turns) give his ability to a team member(may or may ot be too broken

     

    Ditto: automatic imposter. As a alternative talent maybe this one:

     

    Shapeshifter: allow for transforming into memorized pokemon. The memorized pokemon must hav been seen once + you need to buy some "DNA sample" in a shop(alternatively just restrict it to caught pokemon). You preselect the specie(only one at a time) as well as the moves before the battle(only level-up moves in accordance to ditto's level)

    It may or may not be too broken. Also I Think it would be too hard to program, as well as not being very useful(why not just use the right pokemon?). But it is an idea. But really Imposter ditto is fine as it is

     

     

     

  11. Curious to see how it will turns out.

    The lower number of badge(comparatively to rejuv/reborn) might leave more space for story/side activity and make it less drawn out

    Since you seem to go for numerous alternate choices/focus on character I look forward to how we interact with the cast

  12. Just caught up  with the run.

    You should not underestimate this region ability to create mind bogging attitudes, and with time travel being a thing, we might  get a glimpse of advanced techniques of stupidity

    I still think the Marianette we've seen is from a timeline where Vitus had his "start of darkness", but differently, mostly because what we see doesn't look like the mansion in the prologue/Indriad arc(even tough he could have had it rebuilt/changed house).

    I see that exposure effect can start wearing down even the deepest disgust...If she weren't put on a bus maybe this could have happened with Braixen

     

  13. Fun (and irrelevant)fact: Back when I was first at this place I fought the fake day care couple but somehow never found the real one until it was time to save the orphan. I even thought they had them taken to some far away base (mostly becaune I never bothered coming back to oceana pier after the first time)

    At least this game got the voltorb flip which can be beaten through logic to some degree(not realistic but many times better than just waiting to have 9M to buy coins).

     

  14. I like your Fern and Florina, mainly because it still mesh well with their personality(sunglasses for the "swag jockey", glasses in place for "flobot"), and the wider pupils makes them look a bit more realistic

    Julia look a bit strange,  it looks like another character entirely and is a bit out of place with the other

    Bennet has a wiser look to him and nice touch for the acnea. Both version are fine imo.

    Cain and Victoria look younger and for the former it makes him look a bit more friendly.I still prefer cannon though

    Overall I think they are okay: they feel different than cannon but that's not necessarily bad.

     

  15. Nice read

     

    What do you mean by " So far, she had lost two people in her lives from the very moment she stepped into the region. " I can only see Nancy, unless you meant since she arrived and count Melia in it.

     

    Other than that everything was clear and you get your point across without dwelling too much on it. Although maybe you could add some details about the hanging out in the sewers(I know it is jus t a small part of the game but since here it took days and was important for Alice it might not hurt)

     

  16. As I've mostly read "normal fantaisy" and thrillrerss here is a little selection

     

    Tudgual by Anne Plichota and Cendrine Wolf: A french book(don't know if it was translated)

    It is actually a spin-off seies but it can stand on its own. Goes into similar theme that reborn in some case(abuse,being different,moral greyness) in a apparently calm, modern setting.

     

    If you're into manga/anime:

    Instant Bullet: City dark fantaisy, mostly interesting due to the characters, but other than that not much theme in common with reborn/rejuv

     

    Maybe you should try your luck with Visual Novels/Book which you are the hero? They have that interactivity similar to the games

    To be fair this makes me wonder what I eis likeable about the story, which I have a hard time figuring out(I know i like it, but not why)

     

  17. 23839386_reornleadersbasedondifficulty.thumb.png.beb71fc198aaf83c1fd649e4219a7830.png

    I must say that there is not a single one i did beat on my first try

    S=Forced me to design an entire strategy to beat+several tries:

    raised a Gengar for Shade to kill his Gengar

    a swift swim Fineon for Shelly's rain

    ans a full herb terrain team for Amaria

    Needed a rain option+blizzard to get rid of Charlotte overpowered attack. Plus I was broke and unwilling to go and grind a counter team in the wild

     

    A My main team was enough(though i raised a Metagross for Adrien) but it took me several tries. Prop to Corey because of how his field forced me to sucide bomb Growlithe to stand a chance) and Florina's lilia(the problem essentialy lied in the fact I was broke

     

    B Good fight and strategy. I personally found Bennett harder than his mother, and my issue with Julia was her good coverage

    C Don't really remember.Tried again until success

    D Fairly easy, while no pushover.2 try each

     

     

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