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bobirobi20

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Posts posted by bobirobi20

  1. As many people pointed out EVs aren't necessary to beat the game(although they WILL make your life easier). The EV items are available quite early, and each of them grants some number(I don't remember) of a particular EV upon knocking out an opponent. Other than that you just find a spot for the correct EVs, for which there are guides on the forums, and you're good to go. 

  2. If your Mightyena has Intimidate you could try dropping its attack into oblivion. Your Noivern can help with outspeeding using Tailwind. You can also go for scummy luck with Sand Attack. Or try putting it to sleep, and using a bit of rock smash, cause it gets very strong on this field.  Also after this go back to the move relearner, and get some proper fighting STAB on your Blaziken (High Jump Kick or Sky Uppercut), cause Double Kick's power isn't gonna cut it at this point.

  3. 1 minute ago, silver96 said:

    Truthfully the only reason for wich i'm debating between them instead of choosing chandelure is for destiny bond and how usefull it can be against bosses like garchomp and arceus 

    The best solution for the bosses is Perish Song, Prankster Murkrow anyway, so you can have other answers to them. If your Salamence has Intimidate for example, it can completely invalidate physical attackers with enough switch-ins. You could reconsider your team, to have a different support, and use Mega-Houndoom also because it would fill your mega slot.

  4. Well this is done on PBS levels, which means that you need access to RPG Maker XP, and downloaded PBS files(they are in the extras). RPG Maker XP has a trial full functionality version for a month, which requires you to give an email so... u know...

  5. I was playing around with a fake Laura battle, when I noticed that growth reverted the stage back to 4 at stage 5. Confirmed that it was stage 4 by usage of Nature Power which turned back into growth, which then turned back to 5. Happens in doubles, didn't check singles. Worked with different mons (although there was always a Ferrothorn in the front)

  6. I see you are planning to use Dragon Dance, so I assume it's supposed to be a sweeper, that can take hits with Multiscale(also assuming you're going to evolve it)

     

    1. Dragon Dance - useful speed and attack setup

    2.Outrage/Dragon Claw - Outrage has higher power, but you can't choose the target in doubles. You could also go for Dragon Rush, but its accuracy makes it unreliable.

    3.Iron Head/Fire Punch- covers the fairy immunity, as well as all super effective enemy types/hits all dragon resists for at least effective damage

    4.Brick Break(Earthquake is not available)/Superpower/Roost/Thunder Wave/Tailwind/Extreme Speed - For steels without stat drops/For steels with stat drops/If you allow yourself to use items it's pointless, but if you don't it heals you, and allows you to be even tankier with Multiscale/If something important dies, you can switch in and have at least one turn to paralyze the opponent/Some team speed support/In case of not being fast enough, helpful since you're not always able to set up

     

    Also, I don't know if you're aware, but you can change the natures of your mons on 7th street.

  7. Gengar isn't very bulky, so stalling your opponents with hypnosis and Nightmare doesn't sound like the best idea, but then again, if you outspeed enough, wouldn't you just prefer to go for the instant KO, instead of risking the result of the battle, on Hypnosis's accuracy. In short, get rid of Nightmare, but if I were you, I would reconsider the entire set.

     

    (Just noticed, good nickname BTW, I don't think it's that known) 

     

     

  8.  

    I would probably pick Rotom. Its forms allow you a lot of flexibility, and WRotom saved me countless

    times. You can also invest both into bulk, and attack with him. My favourite set it WRotom with Will O Wisp to cripple all those Garchomps, Gyardoses, and whatever else the game throws at you.

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