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bida2

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  1. Tried this out in my game and it works perfectly fine with wild Fomantis with Contrary ability. +1 for you, @groniack EDIT: @Ice Cream Sand Witch , can you show me the code you tried to use for the Hidden Abilities? You said you took it from Reborn but I can't open that in RPG XP for some reason.
  2. In programming languages, ! (exclamation mark) is used as a denial of a certain statement. If there was a defined interaction between the two abilities, the line of code would be if opponent.hasWorkingAbility(:CONTRARY) I don't think it will be that hard to write a statement about this, to be honest. Pseudocode would look like this if opponent.hasWorkingAbility(:CONTRARY) <raise Attack stat function call on opponent> end Maybe there is a function like pbIncreaseAttackStat(opponent) that you can call?
  3. Sooo....Pokemon Essentials is written in some weird version of Pascal. Now I get it and I personally don't see any definition or string, indicating the interaction. the line if !opponent.hasWorkingAbility(:CONTRARY) is supposed to indicate(at least to me) what to do / check for if the opponent DOESN'T have the Contrary ability. I don't claim to understand this programming language but I personally don't see any string indication either (something similar to Mist and Substitute strings in that code snippet).
  4. Then you need to write a function detailing the interaction between the abilities. I'm very suprised that this functionality doesn't come pre-packaged with Pokemon Essentials actually.
  5. I wish I could help but I have no idea how to edit the game's code. Looking at the error message, I'm assuming from my experience in coding, that there isn't a proper interaction between Intimidate and Contrary. Did Intimidate boost Fomantis' Attack like its supposed to after you closed the error message?
  6. Encountering wild Fomantis in Tinder Forest gives this error (leading Pokemon was Incineroar for me).
  7. Also, I saw that this has been discussed in the thread before but is there any progress on Ability Capsules being able to change Pokemon to their Hidden Abilities?
  8. Hm, why not replace the Breeders with rebattleable trainers that are focused on certain Pokemon types, similar to the trainers in the Grand Hall in Reborn? Right now, with the lack of level cap and free XP Audinos , people can very easily overtrain early game and just sweep everything with one Pokemon. If you really don't want to introduce a level cap for X amount of badges, maybe at least make the player earn that XP?
  9. So should I take from this that an early game revamp / rebalance is coming in the future? Because I think your game could will really benefit from that ! Otherwise,I'm enjoying this game. It is not Reborn,it is not Rejuvenation and I love it for it. It is quirky and weird and has a unique charm. Also, if I see Field Effects again,I'm gonna scream.
  10. Okay, I understand and respect your decision. Maybe consider removing the Breeders then? I don't know, maybe Reborn / Rejuvenation have ruined other Pokemon games for me. But the early game is far too easy, in my opinion. Mainly because there are a variety of Pokemon to catch on each route (which I REALLY like) and the Breeders.
  11. A small suggestion that would improve your game a lot : Introduce badge Pokemon level caps. The Pokemon Breeders outside of gyms in every town + the variety of Pokemon kind of kill all difficulty in the game.
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