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DonnyLamson

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  1. 1.Um it is a defensive shuckle, I think you might be mixing up Power Trick and Power Split 2.This isnt meant to be a wall unless the opponenet is toxiced, it just provides Regirock a safer switch into something like Scizor's Bullet Punch 3. Sacred Sword says no to Baton Pass teams 4. Earthquake on Shuckle is meant for me to not be set up fodder for something like Infernape after I Power Split, while Venoshock helps me rack up faster damage and more pressure on annoying walls 5.This is in no way meant to sweep anything, just meant to be an annoyance I tried, but it gets screwed by every almost every priority in the game. In my opinion Aerodactyl doesn't have the raw power that I need to muscle past physical walls the same way that Terrakion can
  2. Hitmonlee I've always liked my feet more than my hands People also say that my kicks are more powerful than my punches too o_o
  3. I've tried that several times aaaand it didn'r really work out. Cradily's base 81 SpAtk leaves me at the mercy of many pokemon such as Heatran and Dragonite as set up fodder. Besides, with 1-2 curses, nethier hippowdon or quagsire wants to take several seed bombs while not being able to scratch cradily while I can just recover off all their damage.
  4. Im still working on the problems with rain teams being as how I have to preserve Tyranitar rather than let is loose. As for Cradily, for some odd reason the teambuilder does not allow Storm Drain with that moveset. If I were to go Storm Drain, then I'd have to go a more defensive without curse, and Cradily's attacking stats are not exactly the best in the world. And Sacred Sword is a physical move, Im confused about your question about the special stat. o_o
  5. Brother-Red Me-Green Brother-Ruby Me-Sapphire Brother-Diamond Me-Pearl Brother-Heart Gold Me-Soul Silver Brother-Black Me-White Who beats the game first? Pretty much it o_o
  6. Rocks,Rocks,Rocks, ever since Gen 1 i've liked the rock type High attack and defenses were always appealing to me So why not make a Mono Rock Team ? Tyranitar (M) @ Leftovers Trait: Sand Stream EVs: 252 HP / 64 SAtk / 192 SDef Sassy Nature (+SDef, -Spd) - Stealth Rock - Crunch - Fire Blast - Ice Beam The ABSOLUTE crux of this team. The team depends on sandstorm to cover their specially defensive side. The point of this guy is to set up rocks and do as much damage as possible before dying. Usually deals with common entry hazard setters such as Ferrothorn, Forretress, and Donphan Carracosta (F) @ Life Orb Trait: Solid Rock EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Shell Smash - Aqua Jet - Stone Edge - Earthquake This may seem like the star of the team, but its not. After a Shell Smash Carracosta is able to kill of many dangerous speedy threats to my this team such as Terrakion, Landorus and heavily dents pokemon that don't resists its stab moves Regirock @ Leftovers Trait: Clear Body EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature (+Atk, -SAtk) - Curse - Drain Punch - Stone Edge - Fire Punch The star of the offense and main sweeper on this team. Sporting an immense 200 base defense and 100 base HP and Spdef, not to mention the sandstorm boost, Regirock is meant to sit there and take several attack all while using curse to take even less damage and eventually recover lost HP with Drain Punch. Other moves are mainly there for coverage, Stone Edge hitting pesky flying types such as Dragonite, and Fire Punch decimating priority threats like Scizor Shuckle (F) @ Leftovers Trait: Sturdy EVs: 4 HP / 252 Def / 252 SDef Bold Nature (+Def, -Atk) - Power Split - Toxic - Earthquake - Venoshock The star of the defenses on this team. The odd move known as Power Split takes your opponents Attack and Special Attack and the users, halves the total and disperses each half to each pokemon. With Shuckle's pathetic attacking stats, this move is almost guaranteed to half your opponents attacking stats dramatically hindering their performance all while making it even harder to take down Shuckle while it Toxic stalls. Venoshock is used for extra damage to toxiced opponents while Earthquake slowly wittle's down some key threats such as Heatran Cradily (M) @ Leftovers Trait: Suction Cups EVs: 252 HP / 252 Atk / 4 SDef Relaxed Nature (+Def, -Spd) - Curse - Seed Bomb - Recover - Rock Slide Back up to Regirock, Cradily's main advantage over Regirock is its neutrality to water type attacks, making it the primary destroyer of bulky water annoyances like Vaporeon and Jellicent. Terrakion @ Choice Band Trait: Justified EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Close Combat - Stone Edge - X-Scissor - Sacred Sword Sporting a base 129 Attack, 108 speed, and a nice dual STAB, Terrakion is literally the fastest and most powerful pokemon on this team unboosted. Although usually meant to clean up the team that Regirock weakened, with a Choice Band, Terrakion is able to combat many defensive threats such as Bronzong and even Gliscor that Regirock wishes it could. Any suggestions or advice?
  7. Sunny Day(Just let me explain) Ninetales (M/F) @ Leftovers Trait: Drought EVs: 128 HP/252 Sp Atk/20 Spdef/108 Speed [Nature] Modest - Sunny Day - Solarbeam - Fire Blast/Flamethrower - Will-O-Wisp/Toxic/Protect *Advertisers voice* Tired of weather inducers ruining you Sun team's day? Do you hate having to switch your Ninetales in and out constantly because a Politoed is trolling you? I KNOW I AM!!!! Well now you dont have to with....! [size=5]Sunny Day Nintales[/size] [size=5][size=4]With a little prediction and the given speed EVs, you can screw your opponent's weather inducer(execept if they're choice scarfed) over by reseting up your sun while they're out![/size][/size] [size=5][size=4]With entry hazard support, even the bulkiest of weather inducers will be whittled down.[/size][/size] [size=5][size=4]You've given your opponent a choice, eat a Solarbeam to the face or switch out, let something else take the Solarbeam and take massive damage from entry hazards upon switching in again[/size][/size] [size=5][size=4]Sunny Day and Solarbeam are obviously the crux of this set, forcing out other weather inducers. Fire Blast is used for Ninetale's main stab move in the sun, or Flamethrower if you're worried about accuracy. The last move is to give Ninetales some utility. Will-O-Wisp is suggested strongly for dealing with Tyranitars and Hippowdons, while Toxic is meant more for Politoed. Protect gives Ninetales free leftovers recovery while scouting moves for an appropriate switch.[/size][/size] [size=5][size=4]Here's some of our satisfied customers![/size][/size] [size=5][size=4]Gliscor: I used to be scared of Politoeds alot ever since it got Drizzle, but with the Sunny Day Ninetales, I've felt so much safer from water type moves knowing that it's gonna shine alot more that it rains[/size][/size] [size=5][size=4]Gengar: Freakin Tyranitar is always giving those Rock types that stupid special defense buff letting them live my Focus Blasts, but with Sunny Day Ninetales, Im free to hit that menace and his team with my arsenal of special moves without having to worry that they're gonna live hehehehe.[/size][/size] [size=5][size=4][size=5]THE SUNNY DAY NINETALES[/size][/size][/size] [size=5][size=4][size=5]Order yours today[/size][/size][/size]
  8. O hi there Pretty offensive team you got going on there Maybe you'll be the one to finally break down Regirock without losing half your team
  9. Specially Defensive Lanturn(M) @ [Leftovers] Trait: [Volt Absorb] EVs: [252 Spdef/252 HP/4 SpAtk] [Nature] Calm - Volt Switch - Scald - Toxic - Heal Bell Sporting a large HP stat, decent Special defense and an unique typing and ability, Lanturn can actually wall much more than it is given credit for. With its typing, ability, and given EV spread, this set is capable of walling all variants of Jolteon, non-specs Latios, Magnezone, Tornadus, Starmie, and Rotom-W. Toxic allows you to whittle away at your opponents health pressuring for a switch, while Volt Switch can be used to keep offensive momentum when that switch occurs. Scald, with its handy 30% burn rate, is used to cover for Lanturn's mediocre defense stat. Although many moves could go into the last slot, I prefer Heal Bell. Many sweepers I encouter such as, Agility Metagross, Dragon Dance Salamence and Dragonite, Double Dance Terrakion, Calm Mind Virizion and many more all loathe the slow of paralysis, the limitation of sweeping Toxic, and the siphoning Burn. I'd suggest teaming up this Lanturn with sweepers that may need a weakened team to start sweeping such as Gyrados, or a wall that appreciates immunity to electric attacks such as Skarmory. As an added niche, Lanturn is able to protect fast, but frail sweepers(Gengar, Jolteon Etc) from Thunder Wave and turn it into health for itself .
  10. Anyone also mind telling me how to change my sprite in my card? I want to change it but havent found an option where I can o_o;
  11. Well after wandering around PO for several hours after the main PO server went down [:c] I ended in this little community It seems lke a very nice and welcome place and the League Challenge seems very interesting Both my friend and I are trying to figure out which team to use for the Challenge, Although my beloved Rock Team cannot compete [:c] I'm sure that one of my 17 other teams will pull themselves to victory! My real name is Don, but my friends call me Donny Feel free too as well
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