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GGLL

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  1. A bit off topic, going to give my two cents for the gauntlet Honestly, I wouldn't have a problem with the gauntlet getting nerfed. Admittedly, I didn't use the doubles move tutor at 7th street, which might had helped, but the gauntlet is really brutal. Having to fight what is essentially five teams in a row with no chance to heal, save, change or even rearrange your team between the fights is really hard. Being essentially forced to use healing items in battle should not be a balancing factor, not only because you don't need them for the other battles, but also because it feels cheap. The player shouldn't be forced in a situation where they have to use them, or get beaten over and over again. Yes, a really powerful team can probably get by just fine, but a mentality where the player has to either use the absolute best team you can get, or spam healing items, defeats the point of a hard, but fun, battle. I know that there are other situations where some players may need to spam items, but that is usually used as a crutch for teams ill-suited for the battle or for players who want to get through by brute forcing. You could still get past them with careful planning, team building and, of course, luck without potions, unlike this one, which feels like you have to spam at some battle so that you won't have to restart (like I did at the third battle). This battle, and the one after that (only due to a technicality, otherwise it is slightly underwhelming) are the only major battles that I feel are actually unfair. I don't blame shofu or anyone for raging at the gauntlet battle or at any other battle in the game, despite how I feel at the time. They have every right to be frustrated, I mean everyone does feel frustrated at some point in this game anyway. That doesn't mean that his complains after the battle are, I feel, warranted, for reasons I have already pointed out. I'll admit, I wouldn't mind if we did have some kind of character log in-game (even though me and a few other people don't need it), that way no one would get completly lost. That said, I don't think that is feasable with the Pokemon Essentials engine and even if it was, I don't know if Amethyst would be motivated to make an entire new log mechanic to summarize everything along with the new (and last) content of episode 19. Still, they way I understand it, Pokemon Reborn isn't actually a episodic game. An example of an episodic game would be one that wants to emulate an episode on TV, with an opening, a recap,a title drop, a bunch of pretty transition scenes before the episode actually starts and maybe a sneak peek for what happens next, and the game is released in parts to replicate that feeling that you are watching while playing a TV series. The Walking Dead, all Telltale games and even games such as Alan Wake and Bioshock Infinite are episodic episodes. That is how the developers want you to feel when you play the game and thus they contain all of the above. The only aspect that Reborn actually shares with them are the sneak peeks at the end of every episode's story, which don't even stick because they are removed entirely from the game once it has been updated. Reborn doesn't have opening scenes, recaps, title drops, or even a narrator that stops your game and tells you what has happened before you are able to return. It continues like normal with no interruptions from beyond the 4th wall. If anything, it is just like Pokemon Insurgence and Pokemon Uranium in that aspect, which stopped the game, gave you a message saying that you can't continue the story because it is not finished, gave you the names of a bunch of websites just in case you want to follow the progress of the next release and then just released you back in the game to continue playing what has been finished, like sidequests. Only difference is the fact that Reborn's ending message also contains an additional sneak peek of what might transpire in the next episode, but that is not enough to call it an episodic game and is even frequently removed. I'll leave it here for now. I'm glad that you were willing to discuss this with me, even if it might annoy you.
  2. I am not frustrated about the fact that shofu doesn't like the game, I'm bothered about the fact that his logic and argument in this part doesn't hold up, while at the same time he is acting much more disrepectful towards the developers and mainly his viewers that are trying to defend the game (at least it feels like it), with nearly everyone else following suit and bashing each other. I'm not saying that the game is perfect, it does have flaws and things that are really bothersome, even though I like it. His argument here, however, is like me playing Metal Gear Solid 1, starting at the point where the protagonist is captured, not remembering how he got there, who his allies are, who his villains are, what the general motivations are all around and instead of asking to find out, searching or just continuing on in the hopes I can either remember or just progress without caring about the story, I call the game stupid for not reminding me everything that happened, blame Kojima, act like I'm not at fault at all while at the same time ignoring everyone else, unless they agree that the game is stupid. He has even less reason to complain like this since he doesn't care about the story and can freely skip it with the correct button. Honestly, I wouldn't mind if he decided to stop playing the game. If he doesn't like it, then he doesn't like it. Doesn't mean that his logic at a certain part of the game isn't, for me at least, baffling. I can see where he is coming from with his other complaints, even if I don't agree. After all, I never once argued about whether the game is fair or not, nor did I argue that the story is spotless and doesn't have any flaws. Nothing is perfect, anyway. I just decided to call something that I find illogical just that, like how he himself can call the game garbage because he finds it unenjoyable. Yeah, I probably come across as extremely biased ( I mean, I did really like that segment of the game, unlike most it seems, and didn't mind the length of it too much), but then again, this is a rant, so maybe I'm overexaggerating. Speaking of biases: I don't know about you, but I got the impression that liking reborn over there had a kind of negative stigma, if the kind of comments that some of them leave is any indication over the last few videos ( even if it sometimes doesn't feel unwarranted ). I could be exaggerating, however. Still feels kind of not pleasant seeing people calling them cancerous or moking them, though sometimes it is the other way around which is also bad. I have, it was horrible, for many reasons. By the way, sorry for making you and making everyone else feel ashamed. I don't know, maybe I'm just dissapointed because I used to like his playthrough a long time ago.
  3. So this is coming way out of the left field, but is anyone else really frustrated with Shofu after the latest episode Pokemon Reborn ? I went ahead to try and watch his latest video, but once I saw his comments and what everyone else says, I just gave up. His logic for why the game's story is bad and doesn't make any sense is not only baffling, it's also false and makes it apparent that he has clearly misjudged the nature of the episodes. First of all, he complains about an hour long cutscene that's supposed to explain character backstories and hint at later events near the end of the game. The point where all key exposition takes place (especially for lore heavy games like reborn and metal gear),that usually takes about 10 minutes to 1 whooping hour . Then he talks about how it's impossible to get invested with characters he practically just met because the episodes are released infrequently and that the scene shouldn't be long because no one will remember all the characters that exist, thus they can't get invested. Then he complains again saying that nothing makes sense, even though he skipped the dialogue (incorrectly, mind you, since he was pressing the A button and not the skip-the-dialogue-option X button, which should have been mentioned in the read me section before the you boot the game and would have been much faster). There is so much wrong with everything above. Since I already gave my reason for why some of his arguments are not good, I'll move to the one that I haven't. I want to clear something up, since everyone in the comment section seems to have it all wrong, the game's "episodes" are not really episodes,at least in the sense that a game like The Walking Dead uses that term. They are only called episodes for the thematic flavor. In reality, reborn's episodes are more like demos for the real game. That's because, apart from the fact that you are not required to download all of the episodes individually for you to play through the story, each episode not only adds content that continues the story, it also changes, adds or removes elements from already existing content, that may even reach as far back as episode 1. Field effects, new event pokemon, changes to event pokemon, changes to already established battles and even to the story at some points, new game features with each passing update are all examples of this. Such a process is very similiar, if not out right the same, to the way a game goes through it's development circles, where stuff might change, things maybe added or even removed for the sake of a more polished game and a better overall experience. The game isn't meant to be played episode by episode, else we would all have to download every single one of them separately, which doesn't happen since every release gives you the full game along with the added story and gameplay content. The reason the game is released episode by episode is because : It is much more convenient for Amethyst to release it that way since she can get better feedback about the game and make the according changes, instead of having to release the entire game, having it be full of bugs and unpolished gameplay, and then have to start from scratch to fix it, instead of doing it little by little like she does now. Amethyst was not actually planning to make it this far. She herself has admitted that reborn had started at a whim, to test out her skills with RPGMaker and that she wasn't actually expecting to stick with it this far, hence why the game was released as an episode, namely episode 1. It is only later that she decided to turn reborn from a short-lived side project to whatever it is now. The game being released like this is a result of what Amethyst originally intended to do with it and she ended up sticking with it. Reborn was, up until recently, supposed to line up with the newer generations of pokemon, as far as pokemon availability was concerned. Likely that meant that Amethyst may often had to hold back on release date both for the episodes and the whole game so that she could integrate the newer pokemon and mechanics into it. In short, the game is now released part by part and not all at once, but it's not meant to be experienced like this by the time it is completed. That's why calling that part of the game in EP18 bad writing because of the game is released in episodes and they take a long time to be completed is just wrong, no matter how you slice it. What personally gets me, though, is the fact that the developers haven't claimed that it is completed, yet Shofu still insists that it is their fault for the above reasons. This is gonna be really offensive but, newsflash, that is not the developers fault, that is your fault and your problem. If you as the player decide to start a game that you know is incomplete and doesn't seem to be even close to the end, then you run the risk of forgeting what has happened down the line between the last time you played and the next time you start from where you left of from the new release. Whether or not you will eventually remember or you decide to do your research on the events that took place is the player's, and only the player's, choice. If you don't want to do that, that is perfectly acceptable. Don't be suprised if you get lost, though, and if you do, then you have no one to blame but yourself, since it was your choice, as the player, to continue like so. I got carried away and wrote alot so I'll try to summarise the above. Shofu's arguments are incorrect because an hour long cutscene that you can skip in an RPG isn't uncommon, he got lost and confused because he kept skipping the text (not even the right way to skip ahead), the game's episodes are more like glorified demos and it is not meant to (exclusively at least) be played release by release, especially once the final episode is released, so holding that against it is plain wrong. Feel free to argue or correct me if I'm wrong and I'll try to respond to the best of my abilities.
  4. Thank you very much Starry. I'm sorry for any incovenience.Also hope I was able help a bit. Good luck with the pokedex.
  5. Does it get bugged like that because I clicked outside of the tab during the waiting screen ? Just in case, let's try again. Worst case scenario, I'm going to try and catch a scyther then trade you one later. Alright, is it registered now ?
  6. It's a bugged, so I'm re-entering and requesting again. Darn, it's happening again. Is it because I pressed outside my tab ? Wait I'll try again.
  7. Oh shoot , wait I'm coming back in.
  8. Alright, the trade went through. Now which pokemon do you want to register ?
  9. Alright, which one is it ? I'm at the "waiting for request" option right now, so I'm ready.
  10. I'll try.Though, I'm not sure what you mean about registering a pokemon . Does it not show in your pokedex ?
  11. Thanks Starry. Wish I could repay you. I'm in. What do I have to do ? (Thanks, by the way)
  12. No need. I don't know how wonder trading works and I'm afraid that I'll make a mistake. I'll ask the developers for help and check back tomorrow. Thank you anyway. I appreciate your help.
  13. I''l try the offer option once more . Ready ? Never mind, it still crashes. Do you have any pokemon in your party ?
  14. When I tried to offer a pokemon, the screen on the right was empty and the game crashed. How is it from your end ? Is it working normally ? The name is GGl in my account.
  15. I forgot , what is your online name in pokemon reborn ? I keep entering your alias, but it says that the user is not online. I'm at the request trade option.
  16. Got it. I'll give you azurill with an abillity capsule just to be safe, since I have plenty and it has thick fat as an abillity. Ready when you are.
  17. I have 2 bulbasaur eggs, a few ghastly, few cottonees and 2 azurills . Which would you prefer ?
  18. Right this moment, yes. Anything you want me to try to give you ?
  19. Oh shoot, I'm sorry for making you wait . I just entered. What do you need.
  20. Could I please have a litten for the egg quest? Nature and IVs/EVs don't matter, I just want to complete the quest and the pokedex. My name online is GGl.
  21. If the reason for moving Magnezone is because of sturdy, then doesn't that make it a one trick pony ? Those roles can also be fulfilled by other pokemon far more successfully (Perish song Prankster Murkrow for over-levelled bosses, trading a one-for-one with Destiny Bond Gengar or Mismagius, Prankster users for spreading status aliments and terrains). You could argue that Magnezone can do all of that to some extent by itself, but not only are they not powerful enough for Magnezone to be axed, it's not even the only pokemon that can do this things, since Ampharos can also change the field, paralyze a foe, trade one-for-one against a pokemon that it has a type advantage over, yet, even with the mega evolution, it is simply not good enough to warrant a ban/be moved away. It also evolves early, before you even get Magnemite, and it doesn't need an ability to survive more than two hits, unless we talk about way later in the game where the damage output is higher than it can handle, by which point, you can get other electric types like Galvantula. Magneton, specifically, also has a suprising amount of dificulty against even foes that it has an advantage over, unless they only carry not very effective attacks, since even resisted special attacks do a good amount of damage, break sturdy, leave you in a position where you have to use it more strategically if you want to take down a threat that it would otherwise should have been able to beat by its typing alone and it may also not do enough damage itself. Magnezone also has similiar struggles, though to a much lesser extent. It does do better than others (theoretically) against pokemon that it is weak to or the over-levelled bosses in comparison to the other electric types, but that applies to (nearly) all pokemon with the ability sturdy (in comparison to other pokemon of their typing), such as Aggron and Sawk. I don't think they should also be axed, but I don't think that Magnezone, or at least Magneton, have anything that makes them too much better than them, either. Sorry for the long reply.
  22. While I understand the removal of battle items to some extent, I personally don't get why magnemite has to be moved. Magneton and Magnezone are too frail in the special defensive side and too slow to do anything beyond firing off one or two attacks before going down. Even when Magnezone was available earlier, it never felt overwhelming in comparison to other electric types, unless you really need an electric type with the ability sturdy. It's not like Magnezone being moved will make something such as Probopass better, when you can get Aggron (who also has a mega) or Bastiodon at around the same time, at least currently. The bosses themselves don't even struggle with it, even Serra can eventually wear it down because it's special defense is low, and trainer grunts aren't really a challenge themselves, so the point about the factory field in my opinion is moot. It is also outclassed by other steel types, like Metagross. There wasn't any reason for it to be moved so far behind anyway, much less be axed or moved even further, at least from what I see.
  23. GGLL

    Hopes For E18

    You could still level them down with common candy once you get them at the end of the game, after they have been introduced. Then again, if people want to get the legendaries early for the game, there isn't much you can do. It's their choice at the end of the day. Along with that, I would also like for some of the leftover plot lines to be resolved, with one of them being the final battle with Solaris, who will hopefully be strong. Though, more importantly, I hope that each plot line will have a satisfying ending.
  24. Don't forget that in that field effect and generation 1, having higher speed than your target increases your critical hit ratio.Between bulldoze and her Garchomp's speed, she is able to increase her critical hits.Maybe that is why your friend gets hit by so many crits.Beyond that and Serra's evasion battle, I don't think there is any increased luck involved for the bosses. At least, not that I have noticed.
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