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andracass

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Reborn Development Blog

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Post Comments posted by andracass

  1. 17 hours ago, pikabusta said:

     

    ok thank you. although right now, I have no idea how to run the game on Mac using Wine. :((

    there is a mac version! try it

  2. 5 hours ago, pikabusta said:

    idk if this has been asked or not, because I couldn't find anything when I looked around here, but is it possible to transfer save files from windows to Mac? because v13 can't run on the PC I have but my save files are on there so I'm thinking on just playing the latest version on my Mac.

    you should be able to go to your save folder on windows, copy your save file, and drop it into the folder on mac.

    • Upvote 1
  3. 50 minutes ago, BJ7171 said:

    When I run reborns game-z file it works but every few seconds the game freezes for a moment, will this problem also occur in v13?

    no idea. i haven't heard much about this happening before, so it might be a specific issue with your computer

  4. 1 hour ago, HelpMiiPlease said:


    not sure if this is the best place to ask this, but what is Gemini? I can’t find it on google.

    https://sourceforge.net/projects/geminieditor/

    the scripts are compressed text files in a ruby array, and this basically just unpacks them.

    we're considering going to external scripts, though, in which case you can just use whatever text editor you want to view them.

  5. 2 minutes ago, Between Life and Death said:

    So wait...I haven't been following this for a while. Will this work on a mac without wine? I believe Jan said something about that a week or two ago, but I may be misremembering.

    yup! you can just play on a mac.

    unfortunately it hasn't been tested a whole lot, but in theory it'll work fine.

    2 hours ago, PatchworkUmbral said:

    Hey, so I'm still kind of confused after reading the post a few times. So my computer uses Windows 10 and I'm able to play the "game-z" files of Reborn and Desolation, am I all set to run the V13 update when it comes out? Sorry again for the dumb question.

    if you can run either of the other versions, you're fine.

    4 hours ago, HelpMiiPlease said:

    So just to clarify, I can’t edit the scripts of the game with rpg maker xp anymore? 

    this is going to depend on how we ship the game out. they'll be editable somehow, though.

    (also i'd recommend using gemini or a similar program. the rmxp script editor is awful)

    • Like 1
    • Thanks 1
  6. 3 hours ago, Calentz said:

    I doubt I'm one of the people who have to worry about this, but for those who do how serious are the repercussions for downloading v13 and trying to play it anyway if any of the issues you mentioned pop up?  

    I ask because the previous response to those who had concerns in the v13 discussion thread was basically 'get a better computer',

    but now it seems to be a more legitimate concern with unfortunate unforeseen issues seeing as how a dev post needed to be made about it.

    Full disclosure to players and devs; I'm not trying to sound like a dick, that's basically the advice that was given at least from what I interpreted from the previous discussion about a month ago.  And it sounds like you don't have to 'break the bank' or throw out some ridiculous cash in order to obtain a computer good enough to play this game.  There was even a graph given that honestly gave me a chuckle 😆:

    image.png

    okay, so, if you zoomed out slightly on that image you'd see my name on it

    so that's awkward!

    but my entire post here is basically an explainer on how this didn't work out; hardware requirements are higher than i originally anticipated due to circumstances that are not in my control

  7. 3 hours ago, Door Hinges said:

    uh oh i think im in trouble

    this is still something that may still be able to be fixed without major purchases

    but, also, I'm sorry things worked out like this.

  8. 4 hours ago, Dado said:

    Since you mentioned v13 save files won't work in v12, do you know if the debug plugin will work in v13?

     

    I'm planning to do a bug monotype run and I was gonna use debug to switch my starter to scyther so I can enjoy scyther for awhile early game, but if debug won't work in v13 then I gotta go make my save file now on v12.

    so, I'm not really familiar with how the debug plugin works. I'd assume it doesn't.

  9. 5 minutes ago, ThiroSmash said:

    You mean that it's already confirmed or that you're investigating it now?

    your V12 save will work in V13.

    once you save in V13, you can't go back.

  10. 1 minute ago, Trumpet of Doom said:

    If I'm reading this right, you should be able to use your V12 savefile in V13 just fine. The only problem comes if you take a V13 savefile and try to go back to V12 - that won't work.

    i'll confirm this. 

  11. 11 minutes ago, SteelMemes said:

    Am I reading this correctly in that Rejuv v13 will ship with a linux version like Reborn? Desolation's game-z has troubles launching on Manjaro, so I was contenting myself with the possibility of a lot of tinkering.

    it will. you will have your linux.

    • Like 2
  12. 3 hours ago, Luck Repellent said:

    Alright man I mean you're not wrong, and it's not like I don't know all that but again, it's not that serious. Obviously people don't realize they are being inconsiderate when they make jokes like this.

     

    I'm not trying to say you shouldn't remind people not to ask for the release date, just don't be so toxic about it. Every time it happens, zumi or somebody else says a quick quip to get them to shut up about it (the good way to do it) and then 2-3 self-proclaimed rebornevo protectors come out and write their paragraphs of heroism. Basically that just means someone new to the site is getting bullied into never posting here again. And frankly? Not a vibe. Cease this at once.

    so

    like

    *sighs

    i don't think this is going to bully people off the site.

    in fact, i don't think this is bullying in this first place.

    i, personally, appreciate when people are chill. motivation is a little hard to come by these days, and believe it or not the additional amount of constant pressure does add up.

    we are asking that people please hold tight. i had to spend an unexpected additional 10 hours cranking out a mac version last weekend. 

    we don't want to give you a game made out of duct tape and glue, and the extensive amount of changes that have been made require a lot more testing. i think it will be worth the wait. please wait for it. in waiting for it, please do not constantly remind us that you're waiting for it. believe us, we know.

    • Like 2
  13. 13 hours ago, jakuberich said:

    Wait, wait, wait...
    You write that there will be a native version for MAC?

    So then...
    Is Linux... also hoping to be supported?

    At least - if there is no other option -  as clean code for self-compilation. 😜

    hhhhhhhhhhhhhhhhhhhhhh

    maybe

    Quote

    Will v13 still work on the joiplay mobile version of rpgmaker/rejuvenation?

    i'd say it's unlikely, but that's up to joiplay. we don't really have anything to do with that, here.

  14. 1 hour ago, SadMoney said:

    Does this require 2 separate downloads ? I have no clue about this software

    no, it has both.

    so game-z works on most, but not all computers. that's why the original exe is left in the file. you want to use game-z if you can.

     

    • Thanks 1
  15. 15 hours ago, _Zap_ said:

    > Mac

     

    Linux build too, for those of us that have turned our backs on the capitalist overlords? Is there even any difference between the builds?

    ughhhhhhhhhhhhhhhhhhhhhh fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiine

    • Like 1
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