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Posts posted by Asii
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Spoiler warning: Postgame
SpoilerDuring the Thundurus,Tornadus & Landorus anomaly, the AI played so terribly I felt like it had to be a bug:
I led with my Timid Scarf Typhlosion(0/0/0/252/6/252), whose sole purpose is to spam 2x boosted eruption in the New World field.
The Tornadus-I instantly goes down, and the AI switches in Thundurus-T, which is promptly taken care of.
Long story short: the only pokemon capable of stopping this is the prankster T-Wave Thundurus-I, but it is only switched in after Typhlosion takes out the rest of the team.
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I could fix it, but I'd need the save file, not the .exe. It's located in <Your Account>/Saved Games/Pokemon Reborn/game.rxdata
Where did you faint btw, how far in the plant were you?
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@Waynolt Bro, you're a legend, I just did it and it works. Thank you so much man!
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Somebody made a randomizer mod for pokemon rejuvenation, and honestly it's great. However it edits the scripts file, which makes it impossible to use it together with the modular modpack for rejuv.
I have RPGmakerXP, and I tried to use it to merge the files, or at least try to figure out how to do that myself, but RPGXP wouldn't even directly open the rxdata files. I'm honestly stumped at this point.
Can anyone tell me how I would go about merging them? Or maybe how I would make the randomizer compatible with the modular modpack?Thanks in advance!
P.S. link to both the modular modpack and the randomizer
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Hey, i was just doing the part where Charlotte stole the ruby ring to free aya, i was doing it using the new episode 16 speed keys, and holding x for speed dialogue (I already finished the game 3 times), and it got stuck after that.
Scrappy broken in inverse
in Reborn City
Posted
Scrappy in inverse causes normal type moves to be neutral against ghost types.
I looked if I could find how it worked in the gamefreak games, but found no results. Therefore going by wording of description: "can hit ghost-types with normal and fighting moves.", this should not hinder the hit from being super effective.