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Update:
Alright, so after having a burst of inspiration yesterday. I've decided to include 2 gyms worth of content.
So: "Interesting place", Route 1, Cave, Small Town, Route 2, Bigger but still small town, Route 3, Mountain/Underwater Cavern/Forest, Decently big city, version ending gym battle.
I've decided the gym order will go Normal then Ghost, due to the fact, Pokemon will still be limited, and these types seem like the easiest to beat at the beginning of the game. Especially with the types of Pokemon I've implied I'm including in version 1. I'm thinking up a custom field effect for the Ghost gym leader, but I might just go with Jan's and make a few adjustments. (While crediting him of course).
Also, all the music for the game has been picked out. So there we go.
Game will have 3 rivals. Which will be revealed in the development topic in MAYBE about a month. I got a month from a few estimations. (How long it will take to make stuff to introduce in announcement, etc).
Of course, Dead Zone Pokemon will be fought in the Dead Zone field. If that was to hard to figure out. BUT(Hole, hehehehe), all Dead Zone Pokemon will have their own signature move. I came to this conclusion yesterday, seeing as DZ Ferrothorn doesn't really receive a boost in that field. So, introducing:
Violent whip: 95 dmg, 100% accuracy, 10% chance to lower all stats. Physical Grass type move. Boosted by DZ field.
And, I think that's all I have to say today. I'll continue sketching out routes and what not. And then I'll get to spriting. And THEN mapping.
That's the plan for now.
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normal actually is a really though first type, since you only have 1 type that's strong against it. and if you use jan's version please add some weaknesses to it, I have rage-quit rejuvenation many times because I had no way of beating that ghost gym(weakening the only stab type that resists it, that's just unfair)
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