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Restal

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Posts posted by Restal

  1. Can some1 help me?

    Im playing hardcore reborn and I only have an Ivysaur and a Cherubi. Their sets are

    Rini

    Sunny Day

    Leech Seed

    Growth

    Magical Leaf

    Whip

    Sleep Powder

    Leech Seed

    Takedown

    Vine Whip

    I can barely get by the magnemite and by then her next mon cleans easily. In case you can't tell, im monoing this time around and was wondering if y'all had any strats or mons that i can implement.

  2. Julia

    Braixen (20)

    No hold item

    Blaze

    Sassy Nature

    Psybeam

    Flame Charge

    Ember

    Howl

    Espurr (20)

    No hold item

    Naive Nature

    Infiltrator

    Fake Out

    Psybeam

    Covet

    Light Screen

    Woobat (19)

    No hold item

    Rash Nature

    Simple

    Confusion

    Heart Stamp

    Gust

    Odor Sleuth

    Munna (16)

    No hold item

    Serious Nature

    Imprison

    Psybeam

    Yawn

    Lucky Chant

    I'm attempting a monotype (hard core) run & currently I'm broke & lost my exp. share over the bibarel-->munna trade :<

    ~Two Vanilla Ice Creams

    ~One Choc Ice Cream

    ~Four Paralyze Heals

    ~Four Berry Ice Creams

    ~One Revive

    ~One Protein

    (Notable Items)

    notes: can pretty much take out everything once a light screen is set up but the damn chinchou literally shits on my team not sure why tf they have a heliolisk but i have nothing against it. with only a couple viable mons up to this gym idk what to do :c

  3. once i get a ghost implemented i'll start my hardcore run c:

    so i think i'll be using a team like this

    chandelure

    jellicent

    trevenant/gourgeist

    gallade/medicham

    alakazam

    reuniclus/gothitelle

    rotation;

    cofagrigus

    mismagius

    delphox

    mewostic

    rotom

    maybe metagross or malamar

    suggestions on which ones to use for the main team are appreciated (i.e. reuniclus or gothitelle)

    thanks a ton guys~

  4. hey there!

    im starting a hardcore ghost/psychic run and was wondering which options would be most convenient and practical to make it to the end of the episode. ill be wanting an even 3 ghosts and 3 psychics on my team with many others in rotation.

    the available psychic and ghost types in their final form

    delphox

    meowstic

    swoobat

    musharna

    grumpig

    hypno

    gothitelle

    mr. mime

    chimeco

    unown

    solrock

    lunatone

    jynx

    xatu

    claydol

    beheeyem

    medicham

    exxegutor

    malamar

    gardevoir

    gallade

    espeon

    sigilyph

    girafarig

    reuniclus

    wobuffet

    bronzong

    metagross

    alakazam

    banette

    gourgiest

    dusknoir

    golurk

    cofagrigus

    shedinja

    spiritomb

    mismagius

    rotom

    sableye

    chandelure

    froslass

    trevenant

    mystery egg:

    (ghost)

    jellicent

    trevenant

    (psychic)

    starmie

  5. So how would the shiny charm fit into this? I feel like you could use it's powers to abuse the system a little.

    i think that if they already said that the point was a challenge then i wouldnt increase the shiny chance.

    it's already pretty high so i think this would be pushing it

  6. cofagrigus is an amazing pokemon. with monstrous defensive stats (145 def/105 sp.d) it tanks a ton of hits. It will destroy any physical attacker with willowisp and can easily recover with pain split. it learns those moves along with curse, shadow ball, and destiny bond that are great to annoy your opponents and take them down with ease. hex works like a charm with will-o-wisp as well if youre willing to run it. it can become an offensive beast with nasty plot/shadow ball/trick room because of its trashy speed. it learns pretty much all of its moves by leveling up and can take a bulky offense path (with breeding nasty plot) or run a wally set (shadowball willo pain split and hex/dbond/curse or even scary face it youre wanting to outspeed a mon.

    honestly it is so viable because right whenever you get it you are fighting one of its two weaknesses, and the other comes later on, giving you time to find and train a beastly bug or fighting type to cover its weaknesses.

  7. I'd go with Breelom (if you put it as a starter, i assume that you're gonna ask for a Shroomish to make it a Breelom when it'll evolve) but i agree with the opinions on Julia's Emolga

    If you want a gen 3 mon why don't you start with Slakoth? you'd have a Vigoroth at level 18 so it could be a good idea

    It's also true that Slaking has a 670 total of base stats, but it's ability (Truant) allows it to attack just some times and makes things equal

    thanks, im considering shroomish but i'll go with what the community votes.

    sorry for resetting it, i needed all of them to get fair votes

  8. Hey guys!

    I'm thinking of picking up a copy of Hardcore Reborn and was needing a starter (one that I would ask for implementation).

    If y'all have any other ideas of diff pokes that you would like me to use, suggest them below!

    edit; decided to just go from one from each gen instead of sticking to gen III revote pls c:

  9. Lillipup - Herdier - Stoutland

    Availability: 1-13 Badges

    Movepool: Good

    Comments: This Pokemon is virtually free and soft-resetting is an easy task because of this. From what I know this playful puppy comes with an elemental fang which really turns Florinia into a cakewalk when combined with work up which is learned at Level 20 (for Herdier). It learns Takedown early on and if you're willing to stick with it you can get PR much later on. Even though it's movepool is basically Crunch, Fangs, PR, and Takedown/Retaliate they are powered up by work up which is incredibly useful due to Stoutland's decent 85/90/90 defenses.

    Nominating for B+ or A-.

    Lillipup - Herdier - Stoutland

    Availability: 1-13 Badges

    Movepool: Good

    Comments: This Pokemon is virtually free and soft-resetting is an easy task because of this. From what I know this playful puppy comes with an elemental fang which really turns Florinia into a cakewalk when combined with work up which is learned at Level 20 (for Herdier). It learns Takedown early on and if you're willing to stick with it you can get PR much later on. Even though it's movepool is basically Crunch, Fangs, PR, and Takedown/Retaliate they are powered up by work up which is incredibly useful due to Stoutland's decent 85/90/90 defenses.

    Nominating for B+ or A-.

    Edit: well damn didn't see that other post nominating this little guy.. glad to know someone else loves this guy too

  10. As someone who loves Ludicolo, I wouldn't necessarily recommend Lotad as this point in the game because to actually get decent moves on it, you have to wait absolute ages. Lotad itself shouldn't evolve until level 30 to get Giga Drain, its best Grass move. Then, Lombre shouldn't evolve until level 44, when it gets Hydro Pump to replace Bubble Beam, since otherwise you're stuck with Bubble Beam until Surf comes along. Ludicolo is awesome and all, but it really is a pain to train.

    i wasnt going to use it anyways

    thanks i didnt know this and im too lazy not to evolve, lol

  11. When you'll complete Jasper and Beryl you'll even have access to Phanpy, i suggest you to train one because Donphan it's a tank in both early/late game

    i've heard that it's quite the tank, i'll have to check it out c:

  12. Get a sturdy bonsly and evolve it into Sudowoodo. It will help incredibly against the upcomming PULSE fights. It also can play a role in defeating Corey.

    Sounds like a nice plan since I can make a nice set with it later on in the game.

    I'll try it out.

  13. Since you defeated Florinia now you're able to go in Jasper

    And this means only one thing

    Emolga.

    Take that little thing with you, Nuzzle + Electro Ball are insane

    yes yes yes omg

    ill def be picking that up c:

  14. Actually, LS and PF are level-up moves and the chain for WoW and Protect in E12 is literally just Yamask>Pumpkaboo :P

    And I'd usually agree with running an offensive set, Gourgeist can do it well, but there's a good number of other things that are simply better at it. And OP is already running a defensive-y set anyways.

    yeah well

    im still too lazy to breed that

    anyways i really love pokes that are really tanky like gourgeist but still hit surprisingly hard which is why i like it more offensive which makes my opinion biased..

  15. I just defeated Florinia she got rekt hehe and was needing some suggestions for my team. Currently it consists of:

    Smasher (Makuhita) Level 22

    Sassy Nature

    Thick Fat

    -Whirlwind

    -Fake Out

    -Vital Throw

    -Knock Off

    Charcoal (Quilava) Level 23

    Hardy Nature

    Flash Fire

    -Flame Wheel

    -Quick Attack

    -Smokescreen

    -Ember

    Rex (Herdier) Level 23

    Adamant Nature

    Intimidate

    -Takedown

    -Fire Fang

    -Baby-Doll Eyes

    -Work Up

    Dust (Dustox) Level 23

    Timid Nature

    Compoundeyes

    -Psybeam

    -Poison Powder

    -Venoshock

    -Moonlight

    Pam (Pancham) Level 18

    Sassy Nature

    Iron Fist

    -Karate Chop

    -Cut

    -Work Up

    -Arm Thrust

    Trashy (Trubbish) Level 18

    Gentle Nature

    Aftermath

    -Sludge

    -Toxic Spikes

    -Poison Gas

    -Acid Spray

    I was hoping for some replacements for Trubbish and Pancham. Pancham is just completely outclassed by Makuhita and Trubbish evolves fairly late. Dustox will be tossed eventually because its stats just don't cut it. Quilava, Herdier, and Makuhita are fantastic atm though so unless you have some great idea they won't be replaced any time soon. I'm not really concerned about natures atm becuase I can soft reset for better ones later. I'll be throwing a couple of them in the daycare since they are underleved so a couple extra to train would be fantastic if y'all had some suggestions. Any feed back is much appreciated.

  16. Last time I used it, I had a nice Leech Seed/Phantom Force/Shadow Sneak/Seed Bomb set that demolished pretty much everything. Leech Seed and Phantom Force can stall almost any mon and with Gourgeist's solid base 100 attack it can efficiently sweep a lot of teams with its bulk and strong moves learned via leveling up. Stally sets like the one above (Leech/Willo/Protect/Phantom) really aren't useful unless you're going to beat all the bosses. totally not hating on it, mustve spent a while to get all those moves on and beating solaris is an accomplishment c; but going with more of an offensive set is much more effective to get through the game fairly quickly instead of stalling everything out xd

    it's your choice though..

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