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OldSoulja

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Post Comments posted by OldSoulja

  1. hello rejuve-nation. it me. i'm not really the person to answer the majority of these tbh bc idk the future, or bc others can answer much better, but here's what i can answer*

    5 hours ago, Candii said:

    2. Will anyone in the game besides (insert well known meme-y character here)  be ever happy. 

    the mc was a therapist for gurdurr in that one terajuma sidequest, so maybe once the game is over every(living) character will just form a (very long)line to seek help and the the mc's help, but this time its just for therapy instead of (insert big thing that happened). gurdurr is pretty humanoid, so some skills should transfer i reckon.

     

    5 hours ago, RJPS1000 said:

    out of all the characters in rejuvenation which are each of yours favoruite's in terms of overall character?

    cant decide on one, so a few in no particular order for me are : Erin, Kreiss, Aelita, Rina, Eizen, Adam, Saki, Dylan, Martin(he has at least 5 seconds of (optional)screentime so he counts as in the game)

    5 hours ago, RaeNoceda said:

    What has been each of y'all's favorite part of the game to work on?

    i'm just a battlers spriter but i will say 

    Spoiler

    karma talon was fun to work with, bc he was big as fuck and fucked up, and very out there, and i got

    to say something about him going in a bucket.

    3 hours ago, 2tousent said:

    1: Any Aevian forms that the devs feel overperformed or underperformed? Wether it be in terms of balance, or just overall popularity (i'm pretty sure some of them are more popular than others)
     

    Kommo-o was overperforming during testing, and while it was only nerfed a bit in the full release i hear ppl claim its underperforming(though the overperformance might've been bc when we were testing we gave it to ourselves at the start of the game, oops!). Golisopod seems to be performing very well according to the ppl, better than expected but ig its what happens when you have Golisopod with an ability that actually benefits it. Bronzong i see ppl claim is underwhelming, which, yea, but fun fact it used to underwhelm even more during internal testing. and this is probably just my personal bias but a-toxtricity has big "boss when you fight it vs boss when it joins you" energy, bc amber's causes murder, but when i use it i'm just whelmed by it.

     

    2 hours ago, wingdings said:

    Here's a weird one that I don't think anyone has asked: What are your favorite and least favorite field conditions in Rejuvenation? Personally i'm an enjoyer of City and Concert Field-- you guys cooked with those-- and hate that goddamn fucking swamp


    Alternatively, what are your favorite/least favorite specific battles? Either from a design point of view (designing cool fights is fun) or to actually play.

    concert's a fun field. i also like city/back alley, and deep earth is pretty fun(when you're not doing mono poison like i did). hate water surface and underwater field, and also raise my fist into the air with an angry expression at bewitched woods. 

     

    one of my favorite battles is the new saki bc heehee funny(and maybe bc old saki was a bigger nightmare than what the last part of the whole chapter was), but i also really like the adam fight, but not the gym leader one, the one in carotos if you chose to go with him. least favorite fights gotta go to valarie and the nim fights(except the first one). honorable good mention goes to zetta/geara bc its tough and very climactic, and dishonorable mention to rift 'bodor bc you'd struggle making a more poison-weak team than melia's in that fight unless you were doing mono-grass/fairy

     

    2 hours ago, Lung Stealer said:

    When making crests, what's generally the idea?
    Like on a scale of "This crest will be a balanced buff for __ so it should be added" to "This crest would be really cool so it should be added" where does the team fall? Obviously it varies, but is there a general stance on this?

    *ok not the best person to answer this bc i wasn't around to see what the thought behind the first batch of crests was like, and i didn't make any of the new ones either, but from looking at the process its a mix. a good amount of them(or at least ideas that have been thrown around) start as "lets give x a crest"(usually a weaker mon) and then thinking up of really cool stuff to do with it

  2. Drapion Crest - Increased base Attack to 105, gives Sheer Force and a 1.25 boost to its Ground moves. after all, a lot of its dex entries state how strong it is and some say how it doesn't even need to use its poison, and its a desert dwelling pokemon for the most part.

    Scolipede Crest - Increases Defense to 109 and HP to 90, but lowers Speed to 92 and makes rolling/spinning/ball moves (like Steamroller, Rollout, Gyro Ball, etc) Stronger, and gain priority(the latter in the style of gale wings). whirlipede went brrrr, and scolipede can go brrrrr, so now it can go brrrrrr.

    Coalossal Crest - Getting hit by any Fire Move gives an additional + 2 Attack, while getting hit by a Water Move gives a +2 Special Attack. Weakens Water moves against it by 25%. goes well with Steam Engine, but can also be useful without it.

     

    Crabominable Crest - Increases HP to 102, Defense to 97 and SpDef to 87, and gives it Thick Fat. boy he do be fat, but his stats are not fat, and nor is his ability.

     

    Sandaconda Crest - During a Sandstorm, a random stat(except for Acc or Evasion) is raised by 1. thought about this for less than a minute and it just sounded funny to me.

     

    Stonjourner Crest - The Power of its moves increases when there are more Rock Types other than itself on its team. (20% for each, so it be plus 100% on a mono Rock team)

     

    and then some more meh ones, that are mostly just stat swaps.

     

    Skuntank Crest - Swaps Attack and Special Attack, gains Fire Type version of Steelworker.

     

    Kommo-o Crest - Swaps Attack and Special Attack, and increases the power of Sound-Based Moves like Punk Rock.


    Flapple Crest - Swaps its Speed and Special Attack, and gains Weak Armor on top of its normal ability.

    Grimmsnarl Crest - Swaps its Defense and Special Attack, and gains Tangling Hair on top of its normal ability.

    Hatterene Crest - Swaps its Attack and HP, and gains Berserk on top of its normal ability.

     

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