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bloo123

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Posts posted by bloo123

  1. this is not glitch terra fight, it was umbral terra fight in postgame with ashen beach. i lowered its attack through several methods, charm and intimidate and its special attacking moves were lowered in damage output. burn did not affect its lowered sp atk so it has to do with the actual stats. sorry for being unspecific, i'm pretty sure this is a general issue with the ability, not this particular fight. but here's a savefile so you can test it yourself.

     

     

    Game_4.rxdata

  2. i have not tested the full extent of this bug but i lowered the attack of terra's unaware quagsire and when it used surf or mud bomb, the attack dealt reduced damage. so basically lowering its attack also made it so that its special attack was reduced? might be the case for vice versa as well its strange.

    • Fixed 1
  3. if you use this move in a double battle, after it hits the first adjacent foe kommo-o gets the omniboost. the second hit on the other adjacent foe is boosted from the omniboost (so this hit is with +1) when this should not be the case at all. it should only get the omniboost after it hits both targets. you can see this if you fight vs el with flora in the magearna quest. here's a savefile, just lead zeraora and plasma fists noivern. rotom-c is getting damaged with +1 clangorous soulblaze when it should be hit with +0.

    Game_4.rxdata

    • Fixed 1
  4. On 11/6/2022 at 5:26 PM, bloo123 said:

    piggy backing off this to include that if a mon with sheer force uses a sheer force move vs a pokemon with a red card, the red card should not activate but it does.

     

    Doesn't seem this is fixed yet so in the Battler script i just added && !user.hasWorkingAbility(:SHEERFORCE) to the first lines for red card and eject button and its effect is working properly now.

     

    image.png?ex=6661e740&is=666095c0&hm=7322a57a8bdfafc7e79c1c6db32db15215f4ea9833e0ff8dd9c8289725390a52&

  5. Apparently its this method in Battle_MoveEffects that does the damage calc for the move. It calls the pbCalcDamage method using super passing 0 as an additional parameter, This suggests that the move has a special damage calculation, but here its defaulting to the standard calculation.

     

    image.png.4fd3a9b13ea9d4b7f0fcc13770ebd5d7.png

     

    replace this method with this one, should fixed it

     

    class PokeBattle_Move_10A < PokeBattle_Move
      def pbCalcDamage(attacker, opponent, hitnum: 0)
        # Calculate damage while ignoring barriers while temporarily disabling the effects of barriers
        reflect = attacker.pbOpposingSide.effects[:Reflect]
        lightscreen = attacker.pbOpposingSide.effects[:LightScreen]
        aurora_veil = attacker.pbOpposingSide.effects[:AuroraVeil]
        arenite_wall = attacker.pbOpposingSide.effects[:AreniteWall]

     

        attacker.pbOpposingSide.effects[:Reflect] = 0
        attacker.pbOpposingSide.effects[:LightScreen] = 0
        attacker.pbOpposingSide.effects[:AuroraVeil] = 0
        attacker.pbOpposingSide.effects[:AreniteWall] = 0

     

        damage = super(attacker, opponent, 0, hitnum: hitnum)

     

        # Restore the original effects (so they can be removed properly in pbEffect)
        attacker.pbOpposingSide.effects[:Reflect] = reflect
        attacker.pbOpposingSide.effects[:LightScreen] = lightscreen
        attacker.pbOpposingSide.effects[:AuroraVeil] = aurora_veil
        attacker.pbOpposingSide.effects[:AreniteWall] = arenite_wall

        return damage
      end
     

  6. playlist for postgame speedrun

     

    https://www.youtube.com/playlist?list=PL10KJ7nQuJ7pCPC-S_LMk5KhtfoY1IkSA

     

    postgame speedrun notes

     

    https://pastebin.com/JZmiYZbF

     

    this is just to showcase the routing and serves as a reference to myself once I eventually do this in a single segment run. granted i won't be attempting this any time soon and will do so whenever the new patch drops since they will have ng+ shards i will need for certain sections of the game, but just thought i'd post here if anybody is interested. the postgame is approximately 4 hours which is almost as long as the main game speedrun is. we do also use 2 new members to help us get through these postgame fights more easily. i'm not going to spoil who they are, but they were chosen based on their viability, team synergy and overall convenience in getting (there were a lot of good options). there's too much to say in regards to all this, so ill just let my notes and sample route speak for itself. if ya'll have any questions or anything feel free to shoot since i left a lot of stuff unclear but yeah enjoy!


  7. Notes: https://pastebin.com/E9LLZeaf

    this took a minute, but i finally did it. execution wise the run was pretty on point outside of a couple mistakes, but overall still a good time. there were a couple of fights that trolled me but that's bound to happen in a game like this over the course of hundreds of battles. my sum of best is ~4:30, so there's about 5 minutes of resets that happened due to some miscellaneous bullshit. will try to get this down to at least sub 4:35, but just wanted to showcase the run in its entirety for anybody interested. this is a very execution heavy speedrun that's reliant on muscle memory for the most part but anybody can do this if you just follow the notes/video and you'd probably average 4:45-4:50 for a first time. when i get a run i'm satisfied with ill post a public video (i'm slightly embarassed by my performance in this one)

    notable instances of time loss:

    -maxwell trolled me 40:00

    -let sharpedo faint to togedemaru, was supposed to switch to nidoqueen 1:11:30

    -bad reset vs double before sirius, evs would be screwed up otherwise 1:16:08
    -accidentally fought this hiker and went over the ledge, cost me my hjk pp which made the other hiker fight slower 1:54:35

    -charlotte crit me which changed her behavior, tried to adapt but costly reset 2:08:40

    -mantine crit me, didnt have revives to so had to improvise vs the trainer after with no blaziken 2:26:25

    -fern+blake kept trolling me, walrein is cringe 2:35:05

    -slightly screwed up this fight 3:36:25
    -fought the knight first, was supposed to fight zoroark first and menu after for the knight but zoroark likes to take its sweet time sometimes 3:52:05

    -forgot to protect vs haxorus woops 4:26:45
     

    • Like 2
    • Upvote 2
  8. finished routing for e19, this is up to date with patch 19.08. this speedrun is using the speedrun password, but i ban weathermod and powerpack since they make the game too easy, overpowered or what i consider to be instances of cheating. estimated time is still around sub 5 hours, but victory road will probably require a lot of practice to execute perfectly. all the fights are down to an exact science, but a couple of tag fights will require some minor in battle adaptations. i don't anticipate this route to change any time soon unless there are any more drastic changes to the ai, though there might be some more ng+ stars to bypass a couple more puzzles. other than that this is a really tight speedrun that is very execution and memorization heavy with minimal instances of rng, so will need to do a lot of practice before i attempt actual runs. here's the route for anyone interested and crazy enough to run it lol.

     

    reborn_pw_speedrun_notes.txt

  9. since you're answering questions regarding gen 8, will pokemon's level up moveset be transitioning to swsh level up movepool or will they stay at usum (referring to non gen 8 pokemon but those that did not get dexited)? is rejuv going to transition to gen 8 tms or stick with gen 7 tms, or are you guys just going to add any extra tms that were added in gen 8 to the existing gen 7 ones? will technical records be added into the game as well? also are you guys going to retroactively remove moves that were removed in gen 8 (e.g. return, hidden power, pursuit, etc.)? my concern with the addition of implementing gen 8 is that some pokemon will benefit from the transition while others will not and am overall curious how this will affect rebalancing the game as a whole.

  10. also wanted to share my updated notes that incorporates no kricketune amongst other tweaks. having no kricketune saves on average 10 minutes for the early game, though it does make florinia split a bit more scary not having it. this also means that torchic gets a lot more extra useless evs which means that we buy ev reducing berries to compensate for that. in particular the shelly fight is much shorter since we approach that fight completely differently by teaching blaziken fire pledge and setting her forest on fire instead of having to stall out her rain. no kricketune also means combusken gets more experience for the early game saving us having to use a rare candy on it, which saves money on having to buy an extra one and time by picking up less things to sell and fighting less optionals. aside from that we do some other strats to make a couple fights faster but there's too much to mention. major congrats on the new pb though, here's hoping for a sub 5 🙂

     

     

    https://paste.ubuntu.com/p/4RcVT829f7/

     

    • Like 1
  11. I guess 2020 is the year for the monster collecting genre lol. Demo's already out and the game was recommended to me by a friend of mine. Unfortunately I don't have the time to really dig into it but overall looks very promising for what it offers so I figured you guys might like it as well. My personal hot take is that this looks way more polished than TemTem despite it being overshadowed even though they both released at around the same time. Check it out if it interests you!

     

     

    https://www.coromon.com/?locale=en
    https://store.steampowered.com/app/1218210/Coromon/

  12. first battle should be pretty easy, second fight focus on beating either fern or blake down first. hippowdon will yawn either haxorus or walrein (assuming 18.2) which invalidates one of their slots which you can focus on the other. once one of them is done just focus on the other. florinia's team is also buffed in 18.2 so should be more manageable. third fight is dependent on whether julia or florinia is your partner, but as a rule of thumb focus down solaris first since john can't do much with whishcash. you can also quicksave during the cutscenes in between each battle so you can restart before any one fight. if you are still unprepared then go back to an older savefile and stock up on healing items.

    • Like 1
  13. i go by ~(^.^)~#3568 and i'm in the reborn server as well. just to make sure, is your run segmented or is it done all in one go? i skimmed over your notes and its pretty detailed, demanding and balls to the wall risky and rng reliant for that matter, so i'm unsure on how consistent some of your routing is. however, since you play without speedup i figured a non-segmented run might be less intense to execute. still wanted to confirm what kind of run yours was so i can make sense of some of the times you got on each split. also if it's any consolation, partner ai has also been buffed quite a bit so a lot less can go wrong in certain tag battle fights and florinia's team in particular for fiore has been buffed.

  14. hey dude really cool run and ideas you brought up, i'll give it a look see when i have more time. that said me and arkadius are playing and rerouting on 18.2 since the aiupdate amongst other things like the fast travel forfeit feature really do make a lot of changes to the current run. here's my run on 18.1, unfortunately my pc isn't the strongest and has a lot of overworld lag hence the bad time but it showcases all the new (or should i say old) strats that i employ. also for future reference it would be great if you recorded a run since i would have loved to see it in its entirety but major props on creating your own original route and putting your own spin on things! im currently at charlotte rn for 18.2 but so far things seem a lot better, granted i did have to get creative with a lot of things. hit us up on discord if you wanna chat about anything 🙂

     

     

    • Like 2
  15. yeah i sure hope so, like i said wildcards are likely to be possible so i genuinely hope we can get some interesting/difficult battles and not anything too one note. i'm uncertain how difficult the e4 will be compared to all the gym leaders and boss fights we already faced, but outside of the champion battle, the rest of them can be cheesed by altering their terrain (especially flower garden) which more or less would invalidate the challenge i'd assume, so i kind of hope their teams aren't too reliant on the field effect itself. it would also be interesting if they forced the player to not use items and/or be in set > shift mode to bump up the difficulty but i kind of doubt it.

  16. so i was a bored and wanted to figure out what we the player will have to face later on in e19. this is just my speculation based on prior events leading up to it as well as information one can glean from the field effect manual, feel free to chime in and fill in any gaps i may have missed.

     

    saphira is up first, and the final gym leader that we'll have to face. it's probably no secret as to what field we will be facing her on so i'll just assume
    it's this one.

     

    Spoiler

    #--------------------------- 32. Dragon's Den [DD] ----------------------------------#
    "If you wish to slay a dragon..."
    *       Dragon type attacks increase in base power x2
    *       Fire type attacks increase in base power x1.5
    *       Water and Ice type attacks decrease in base power x0.5 
    *       Multiscale additionally annulls user's Dragon type's weaknesses at all times
    *       Activates Marvel Scale
    *       These moves apply additional Fire type damage:
                  Smack Down      Thousand Arrow    Continental Crush    Tectonic Rage
    *       These moves increase in base power x2:
                  Pay Day         Dragon Ascent    Smack Down    Thousand Arrows
    *       These moves increase in base power x1.5:
                    Lava Plume              Magma Storm             Mega Kick    
    *       Pokemon with the following abilities have their defenses boosted on switch-in:
                    Magma Armor
    *       Magma Armor additionally protects from Fire Attacks
    *       Magma Storm deals 1/6 Max HP damage per turn (from 1/8)
    *       The stat-changing effect of these moves is amplified:
                   Noble Roar      Dragon Dance
    *       These moves transform this field into a Cave:
                   Glaciate        Hydro Vortex        Subzero Slammer
    *       These moves transform this field into a Cave after two uses:
                   Muddy Water    Oceanic Operetta    Sparking Aria    Surf
    *       Elemental Seed boosts Sp.Atk and applies Flash Fire boost to the user
    *        Nature Power becomes Dragon Pulse
    *        Camouflage changes the user's type to Dragon
    *        Secret Power may Burn

     

    well her dragonite is going to be a royal pain in the ass, but aside from that i'm going to go out on a limb and say her mega will probably be mega charizard x. even though it's not really a true dragon type, considering how utterly op it is on this field and her mother caroline having its megastone in the back of her gym, it seems the most plausible. definitely no kingdra considering how much its nerfed here and amaria already having it. ampharos, sceptile, altaria, salamence, garchomp, hydreigon and dragalge will likely not be seen as they are all megas and/or aces of other characters (besides sceptile). other pseudos in goodra and kommo-o will likely be used (assuming assault vest and clangorous soulblaze), as well as haxorus as they have not really been used by any other relevant characters. her last is likely a lesser dragon and what's left is exeggutor, flygon, druddigon, tyrantrum, noivern, turtonator and drampa. my educated guess would probably be either flygon, druddigon or tyrantrum but can't say for sure. aside from that she might use pokemon from the dragon egg group but not likely considering that all gym leaders battle using monotype for gym battles with the exception of noel's clefable, but how cool would it be if she used an unburden seed sceptile or marvel scale milotic? not sure if she is going to be fought in singles or doubles but going to go with singles since we just faced hardy in doubles, also not accounting legendaries for obvious reasons. from what's left in the tm pool, we get dragon claw after defeating her.

     

    to recap, my guess as to what saphira's team will be is: dragonite, charizard, kommo-o, goodra, haxorus, filler

     

    next up is the elite 4. not sure the order we face them in or if there even is one and we can fight them in any order (like in BW), but going to start with the next belrose sister in laura.

     

    Spoiler

    #--------------------------- 33. Flower Garden Field [FGF] --------------------------------#
    "Seeds line the field."
    *    Starts at Stage 1 and increases to a maximum of Stage 5.
    *     These moves grow the field one stage on use:
            Rototiller        Flower Shield    Rain Dance    Sunny Day    Growth
    *    These abilities grow the field one stage on activation:
            Flower Gift        Flower Veil        Drought        Drizzle
    *    These moves cut the field by one stage on use:
            Cut
    *    Activates Flower Gift and Swarm
    *    Rototiller additionally boosts user's Attack and Special Attack
    *    The stat-changing effect of these moves is amplified:
            Rototiller
    *    Growth's effect increases (x2, x3) at stages (1, 3)
    *    At Stage 2 and later, Cut hits Grass types for super effective damage
    *    At Stage 2 and later, these moves increase in base power x1.5
            Cut
    *    At Stage 2 and later, always activates Harvest and Leaf Guard
    *    At Stage 2 and later, Flower Shield additionally boosts Sp. Def and the user's defenses
    *    At Stage 2 and later, the base accuracy of these moves becomes 100:
            Sleep Power        Stun Spore        Poison Powder
    *    At Stage 3 and later, Flower Veil passively reduces damage x0.5 to its user and allied Grass types
    *    At Stage 3 and later, and in the absence of Rain or Water Sport, these moves will transform this field into a Burning Field:
            Heat Wave        Flame Burst        Lava Plume        Eruption    Searing Shot
            Fire Pledge        Inferno Overdrive    Mind Blown        Incinerate
    *    At Stage 3 and later, Sweet Scent additionally lowers defenses
    *    At Stage 3 and later, Fire attacks increase in base power x1.5
    *    At Stage 3 and later, Fleur Cannon increase in base power x1.5
    *    At Stage 3 and later, Flower Shield's effect is doubled
    *    At Stage 4 and later, Chlorophyll is activated
    *    At Stage 5, the following moves target both opposing Pokemon:
            Petal Dance        Petal Blizzard        All Powder Moves
    *    At Stages 2/3/4/5, Grass type attacks increase in base power x1.2/1.5/2/3
    *    At Stages 3/4/5, Grass type Pokemon take damage reduced by x0.75/0.67/0.5
    *    At Stages 2/4 Bug type attacks increase in base power x1.5/2
    *    At Stages 3/5 Swarm increases Bug attacks' power by x2/3
    *    At Stages 2/3 Overgrow activates at 66% HP/Any HP amount
    *    At Stages 4/5 Overgrow increases Grass attacks' power by x2/3
    *    At Stages 4/5 Sweet Scent's effect increase x2/3
    *    At Stages 2/4 Ingrain's effect increases x2/4
    *    At Stages 3/4 these moves' base power increases x1.2/1.5:
            Petal Dance        Petal Blizzard
    *    At Stages 3/4/5 Infestation's deals 1/6 / 1/4 / 1/3 Max HP Damage per turn (from 1/8)
    *    At Stage 5, Nature Power becomes Petal Blizzard. At all other stages, Nature Power becomes Growth.
    *    Camouflage changes the user's type to Grass
    *    Secret Power may lower Evasion, and as of Stage 3 and later, both defense. At Stage 5, this effect doubles.
    *    Bloom Doom grows field by 1 stage
    *    Synthetic Seed boosts Sp.Def and applies Ingrain to the user
    *    Acid Downpour reduces the field to Stage 1

     

    jfc i know grass types suck but this just seems like overkill. ame is ramping up the bullshit to a whole nother level which i gotta say, you can never have too much of i guess. needless to say decontructing this will take quite a while but at the risk of coming off as a sadomasochist, this battle will be a 6v12 double battle vs laura AND bennett. the reason i believe that to be the case is as follows:

     

    1) this field effect is meant to be fought in doubles and also boosts bug type moves 
    2) there is not enough room for bennett to be in the elite 4 after he has helped laura reclaim her position
    3) it makes sense in regards to the overall plot to fight them both here
    4) this is not unprecedented as the player has already fought in 6v12 battles during the glass gauntlet 
    5) it would be too easy otherwise

     

    of course the one argument against this format would be that it may be inconsistent with respect to the other elite 4 members, as the rest of them are likely to be fought 1 on 1 and them not having 12 pokemon. all i can say in response to that is they will also be equally difficult, but bug and grass aren't the best defensive types and is moreso a handicap on the player to make this fight as reasonably difficult as possible. there is also the possibility that we fight laura and bennett separately, but both on flower garden as well. because this is the elite 4, i'm going to assume legendaries and wild cards likely to be used.

     

    based on first impressions alone, this fight seems to be weather based and benefits from either sun with chlorophyll and rain to nerf fire types and not turn the terrain into a burning field. this of course is questionable as interchanging between sun and rain makes a rainbow field, which completely invalidates whatever the fuck flower garden is. while lilligant is guaranteed to be her ace, i think it's safe to say that she also has a cherrim considering how much flower gift utterly buffs her teammate and the terrain itself. flower veil florges in a similar vein, but less certain as it is adrienn's ace and idk if she will overlap and use it as well, also it not actually being grass type. her options for a mega are venusaur, sceptile and abomasnow, with the most likely being venusaur for obvious reasons. grass type legendaries include celebi, shaymin, virizion, tapu bulu and kartana with shaymin being a prime suspect. her last member(s) will most likely be support based and help set up weather. ninetales isn't too much of a stretch given its history with charlotte, nor is politoed as poliwag is indigineous to tanzan cove. hell she may even set up manual weather with something fast like jumpluff or whimsicott idk.

     

    to recap, my guess as to what laura's team will be is: lilligant, cherrim, venusaur, skymin, filler, filler

     

    as for bennett, i'm expecting him to stick to some of his core pokemon but still deviate a bit and benefit from the field effect. volcarona is pretty much a given, but i also think he'll keep his butterfree since it is his primary ace and can abuse 100% accurate sleep powders with tinted lens. flower garden also specifically buffs infestation, and a prime abuser of the move would be shuckle which would act as a defensive anchor to his team. bug type legendaries include genesect, buzzwole and pheromosa of which genesect would seem to be the most fitting given his scientific nature. choice in mega comes down to beedrill, pinsir, scizor and heracross. while bennett did have a scyther before, titania already used mega scizor with fern and solaris having it as well. it also conflicts with my guess in him having genesect so i think it's safe to rule that out, but going to go with pinsir as it metamorphasizes into something with wings, similar to a butterfly. not sure what his last may be as bug types are extremely versatile, could even be a wild card to cover his weaknesses so can't say for sure.

     

    to recap, my guess as to what bennett's team will be is: volcarona, butterfree, genesect, shuckle, mega, filler

     

    heather specializes in flying types and seeing how there are only two fields that specifically boost that type in mountain and snowy mountain, i'm going to assume she will be fought on mountain as the player has not really fought on this terrain, with snowy mountain being essentially the same thing but also making her much more susceptible to ice.

     

    Spoiler

    #--------------------------- 27. Mountain [MTN] --------------------------------#
    "Adieu to disappointment and spleen."
    *    Tailwind lasts 5 turns and creates Strong Winds for its duration
    *    Rock and Flying type attacks increase in base power x1.5
    *    These moves increase in base power x1.5:
            Thunder            Eruption        Avalanche        Vital Throw        Storm Throw
            Circle Throw        Ominous Wind        Razor Wind        Icy Wind        Silver Wind
            Fairy Wind        Twister
    *    These moves increase in base power an additional x1.5 in Strong Winds:
            Special Flying Moves
            Ominous Wind        Razor Wind        Icy Wind        Silver Wind        Fairy Wind
            Twister            Gust
    *    Sunny Day, and Drought last for 8 turns
    *    Activates Gale Wings during Strong Winds
    *    Pokemon with Long Reach deal x1.5 damage
    *    Thunder never misses
    *    These moves transform this field into a Snowy Mountain:
            Blizzard        Subzero Slammer
    *    After three consecutive turns, Hail weather will transforms this field into a Snowy Mountain.
    *     Nature Power becomes Rock Slide
    *    Camouflage changes the user's type to Rock
    *    Secret Power may flinch
    *    Telluric Seed boosts Attack and lowers Accuracy

     

    this one appears vague and is subject to much more interpretation. not entirely sure whether or not she will be fought in singles or doubles seeing as they both are viable options, but going to assume the rest of the fights are going to be in the traditional singles format. based on her character profile, heather hates cute pokemon and prefers tough, powerful ones which makes it a lot easier to narrow down her options. she will also most likely employ tailwind to enable strong winds, which is important considering mountain buffs types that flying hates as well. salamence is no doubt her ace and doubles as her mega. she has a lot of options in regards to potential legendaries, but i think it's safe to assume she won't use one with more than 600 bst. this leaves the kanto birds, unovan genies and celesteela. of these, any of the genies seem to be the most likely considering they are the most viable, take advantage of mountain quite well and frankly are the least "cute" of the bunch. i wouldn't be surprised if she had more than 1 genie to be quite honest or zapdos for that matter. as for other pokemon that fit her strong and tough persona, gyarados and honchkrow come to mind which i wouldn't be surprised to see. talonflame and crobat are notable as well, with the former benifiting from prenerfed gale wings and the latter as a homage to her late father corey. there's not much else i can really see heather using aside from maybe a bug flying type as a sign of friendship with shelly, but nothing really comes to mind as far as potential wild cards go.

     

    to recap, my guess as to what heather's team will be is: salamence, genie, talonflame, crobat, filler, filler

     

    el is an expert in normal types, with holy field acting as his field of choice.
     

    Spoiler

    #--------------------------- 29. Holy Field [HF] --------------------------------#
    "Benedictus Sanctus Spiritus..."
    *     Normal type attacks hit Ghost and Dark types for super effective damage
    *    Ghost and special Dark moves decrease in base power x0.5
    *    Fairy and special Normal moves increase in base power x1.5
    *    Dragon and Psychic moves increase in base power x1.2
    *    These moves increase in base power x1.3:
            Psystrike         Aeroblast         Origin Pulse         Precipice Blades    Dragon Ascent
             Doom Desire         Mist Ball        Luster Purge         Psycho Boost         Spacial Rend
            Roar of Time        Crush Grip         Secret Sword        Relic Song         Hyperspace Hole        
            Land's Wrath        Moongiest Beam        Sunsteel Strike        Prismatic Laser        Fleur Cannon
            Photon Geyser        Genesis Supernova    Searing Sunraze Smash    Menacing Moonraze Maelstrom
    *    These moves increase in base power x1.5:
            Mystical Fire        Magical Leaf        Judgment        Sacred Fire
            Ancient Power
    *    Justified's effect is doubled
    *    Wish restores 75% of the user's Max HP (from 50%)
    *    Cursed Body has no effect
    *    Curses are lifted after each turn
    *    Miracle Eye additionally boosts Atk and SpAtk
    *    The stat changing effect of these moves is amplified:
            Cosmic Power
    *     Nature Power becomes Judgment
    *    Camouflage changes the user's type to Normal
    *    Secret Power may lower SpAtk
    *    Nature's Madness deals 66% HP damage (from 50%)
    *    RKS System's type becomes Dark at all times
    *    These moves will terminate this field effect:
            Light that Burns the Sky
    *    Magical Seed boosts Sp.Atk and applies Magic Coat to the user

     

    There's not really much we know about el's team other than the fact that he will probably have a choice scarf imposter ditto to reverse sweep degenerates using blaziken so that will be fun. if anyone has played reborn in its early stages, they might remember that you could in fact challenge el before fighting serra at her mansion. he only had one pokemon which was snorlax at the time, so i think it's safe to assume he will still have it here. his potential mega options include pidgeot, kangaskhan, lopunny and audino. either kangaskhan or audino seem to be the most plausible as they can take advantage of the field much better than the other 2, but probably kangaskhan since it is more offensively potent. regigigas, arceus, meloetta and silvally are the only normal type legendaries, with the two former exceeding 600 bst and the latter two being the most likely. meloetta is probably his legendary of choice considering how buffed it is by the field and silvally being nerfed by being a dark type for some reason. also going to say that smeargle is a likely option given its vast toolkit and it generally being a good lead. his last can probably be anything, another legendary, a wild card, or a generic shitty normal who knows.

     

    to recap, my guess as to what el's team will be is: ditto, snorlax, kangaskhan, meloetta, smeargle, filler

     

    anna is a professional in psychic types and this is going to be the field she's fought on probably.

     

    Spoiler

    #--------------------------- 34. Starlight Arena [SA] --------------------------------#
    "Starlight fills the battlefield."
    *     Temporarily annulled by all weather except Strong Winds
    *    Psychic type attacks increase in base power x1.5
    *    Fairy type attacks increase in base power x1.3
    *    Dark type attacks increase in base power x1.5
    *    Dark type attacks deal additional Fairy damage
    *    Enables Aurora Veil
    *    Solar Blade deals additional Fairy-type damage
    *    Victory Star additionally boosts user and allies' attacks x1.5
    *    Activates Marvel Scale
    *    Shadow Shield Pokemon take x0.5 decreased damage
    *    Pokemon with the following abilities have their Special Attack boosted on switch-in:
            Illuminate
    *    These moves increase in base power x1.5:
            Aurora Beam    Signal Beam    Flash Cannon    Luster Purge    Dazzling Gleam        
            Mirror Shot    Moonblast    Technoblast     Solar Beam 
    *    These moves increase in base power x2:
            Draco Meteor     Meteor Mash      Comet Punch     Spacial Rend     Swift
            Hyperspace Hole    Hyperspace Fury    Moongeist Beam    Sunsteel Strike Black Hole Eclipse
    *    These moves increase in base power x4 and apply additional Fire type damage:
            Doom Desire
    *    Solar Beam deals Fairy type damage
    *    The following moves' stat-boosting effect is amplified:
            Cosmic Power    Flash
    *    Adaptability copies Trace's effect
    *    Wish restores 75% of the user's Max HP (from 50%)
    *     Healing Wish and Lunar Dance boost recipient's Attack and Special Attack
    *    Moonlight restores 75% of the user's Max HP
    *     Nature Power becomes Moonblast
    *    Camouflage changes the user's type to Dark
    *    Secret Power may lower Sp. Def
    *       Magical Seed boosts Sp Atk and applies Lunar Dance to the user

     

    anna's potential team is just as much an enigma as she is, but there are a couple pokemon that stand out here. jirachi obviously being her ace and choice in legendary, as it is the only pokemon known that she is alluded to have. her mega selection is pretty diverse, but i have no doubt that she will have a mega metagross to back her up as it is the one that benefits the most from starlight arena. starmie is also a very obvious pick as most of its moves are boosted and it is the only psychic type with illuminate which gets +1 sp atk upon switching in (also the fact that it's a star). those are three i think she will have for certain, as the rest of her team can be anything. i wouldn't be surprised if she had extra legendaries since a fair amount of them can take advantage of the terrain quite effectively like lati@s, victini and hoopa. nothing else really comes to mind in terms of potential wild cards other than maybe a cloud nine pokemon to negate weather which would eliminate her field.

     

    to recap, my guess as to what anna's team will be is: jirachi, metagross, starmie, filler, filler, filler

     

    lin is the champion that we need to overcome. i don't believe she is confined to any one type but i would wager that her theme revolves around legendaries. while this field effect isn't as egregious as laura's, i'd say it comes pretty close.

     

    Spoiler

    #--------------------------- 35. New World [NA] --------------------------------#
    "From darkness, from stardust, from memories of eons passed and visions yet to come..."
    *    Pokemon with the ability Multitype randomly become a different type at the end of each turn.
    *    Grounded Pokemon's Speed is halved
    *    RKS System matches Multitype's effects, but is selected separately.
    *    Prevents all weather and generated Field Effects
    *    Dark type attacks increase in base power x1.5
    *    These moves increase in base power x1.5:
            Mirror Shot    Aurora Beam    Signal Beam    Dazzling Gleam
            Flash Cannon    Psystrike    Aeroblast    Sacred Fire    Mist Ball    
            Luster Purge    Origin Pulse    Dragon Ascent    Precipice Blades
            Psycho Boost    Roar of Time    Magma Storm    Crush Grip        
            Shadow Force    Seed Flare    Judgment    Searing Shot    
            V-Create    Sacred Sword    Secret Sword    Fusion Bolt        
            Fusion Flare    Bolt Strike    Blue Flare    Glaciate        
            Ice Burn    Freeze Shock    Relic Song    Technoblast    
            Oblivion Wing    Land's Wrath    Thousand Arrow    Thousand Waves    
            Diamond Storm    Steam Eruption    Eruption    Power Gem
            Earth Power    Fleur Cannon     Prismatic Laser Sunsteel Strike
            Spectral Thief  Moongeist Beam  Multi Attack    Continental Crush
            Core Enforcer    Mind Blown    Photon Geyser    Plasma Fists    
            Genesis Supernova    Light that Burns the Sky    Searing Sunraze Smash    
            Menacing Moonraze Maelstrom    Soul-Stealing 7-Star Strike
    *    These moves increase in base power x2:
            Vacuum Wave    Draco Meteor    Meteor Mash    Moonblast    
            Comet Punch    Spacial Rend    Swift        Future Sight
            Ancient Power    Hyperspace Hole    Hyperspace Fury
    *    These moves increase in base power x4 and apply additional Fire type damage:
            Doom Desire
    *    Heart Swap additionally gains Pain Split's effect
    *    Victory Star additionally boosts user and allies' attacks x1.5
    *    The base accuracy of these moves becomes 100:
            Dark Void
    *     Lunar Dance boosts all of the recipient's stats
    *    Trick Room, Magic Room and Wonder Room last for 8 turns
    *    The following moves' stat-boosting effect is amplified:
            Cosmic Power    Flash
    *    Moonlight restores 75% of the user's Max HP
    *    Nature's Madness deals 75% HP damage (from 50%)
    *    Shadow Shield Pokemon take x0.5 decreased damage
    *       Black Hole Eclipse damage increases x4
    *    Magical Seed boosts all stats and makes the user recharge
    *    These moves will temporarily transform this field into a Starlight Arena:
            Gravity
    *    These moves will transform this field into a Starlight Arena:
            Geomancy
    *     Nature Power becomes Spacial Rend
    *    Camouflage changes the user's type to a random type
    *    Secret Power may lower all stats
     

     

    what immediately sticks out to me is grounded pokemon have halved speed, no weather or terrain cheese and every legendary getting buffed. i'd expect nothing less to be honest. new world seems tailor made for lin's hydreigon, i just wonder if it won't be overshadowed by whatever else she may have up her sleeve. that being said, the creation trio as well as arceus seem to be likely members given their overall significance in reborn's setting and story and i would be surprised if she didn't have at least one of them on her team. we don't really know much about lin herself so anything beyond this would be pointless conjecture. hell she might even use gossip gardevoir as a pulse2 against us for all i know, but all in all seems like an actually challenging final fight so looking forward to whatever it will be.

     

    to recap, my guess as to what lin's team will be is: hydreigon, arceus, palkia, dialga, giratina, filler (mega?)

     

    well those are all my thoughts. not sure if this post counts as spoilers but it's nothing that isn't within the realms of possibility. regardless, hope ya'll enjoyed my supposition on what's planned for e19 :p.

    • Like 2
  17. 7 hours ago, DemICE said:

    seeing aya have a poison point nidoqueen with stomping tantrum made me cringe.  it seems it's been a long time since i played regular reborn and many questionable changes have been made since the first time i played through the early-mid  game

    i don't remember playing reborn much in its early days other than florinia having perma sand and a curse/rock tomb cradily, but how bad was aya nerfed out of curiosity? pretty sure shade losing chandelure made him easier as well, but i think that was necessary since chandy is sirius' ace. 

  18. wow i expected more of a trainwreck this episode but dude's got the devil's luck with those sleep turns; would love to see how far he can take this(not counting for the impending garchomp). on a sidenote, can someone tell him to equip odd and wave incense on jynx and ludicolo? also ability capsule his growlithe to intimidate, his team doesn't look too to bad and he knows what he's doing for the most part, but can't help but think he's taking a lot of stupid and avoidable risks he otherwise doesn't need to. also aster+eclipse is going to push his shit in since his team is very rock weak and they spam rock slide, so probably should tell him he's going to be ambushed by a pretty tough doubles battle, which will be trouble for him if he's not prepared for it.

     

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