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bloo123

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  1. hi speedrunner here, i'm really appreciating all the qol changes, especially the puzzle skips from the password. the only one that is missing that i would really like is teknite cave in the desert. it requires a power gem and bulldoze mon to make it past the cave portion. would you mind incorporating a skip for that? it's necessary to get to the new world gate for cosmog which is necessary to progress in postgame. please and thank you!

  2. I wouldn't mind a full changelog once the game is fully released, though not sure how practical that would be without cutting too deep into spoiler territory. surprised you didn't axe the nature changer since mints are being implemented so my assumption is that mints are postgame i guess. kind of interested to see how the new short circuit and crystal cavern work exactly in terms how they cycle so that's cool. move relearner at your disposal in particular is hype. party quick swap mode am i reading that correctly? so i can swap pokemon directly from my party to pokemon in my pc from my party menu? would that also fully heal weakened pokemon from my party if i drop them in the pc and put them back in to my team? that seems like it would invalidate light shards and pokemon centers but i might be misinterpreting this. didn't realize resets can get even faster but i'm all for it. thanks to all the testers and dev team for streamlining gameplay and general qol for the rest of us, can't wait to not touch grass for the forseeable future. :)

    • Upvote 2
  3. On 10/24/2021 at 4:24 PM, andracass said:

    honestly, i've talked about it enough at this point that i may as well just show it

    image.png

    this one here in jasper

    you don't have to cut through the stupid building after the vines go down


    If you're looking to cut down on general tedium and needless backtracking, might I suggest making a set of stairs here to replace this rock climbing wall? The player has to go from fiore to the circus multiple times and having to go through the canyon and grass every time is a little annoying. Its not like I would ever use this part of the map currently since by the time you get rock climb you already have fly which is a much more efficient means of travel. 

     

    91ebf073fe.png

    If you can include more fast travel options for certain sections of the game, similar to being able to fast travel with radomus and co. back to the castle after dealing with adrienn and el that would be nice for qol, A couple of instances off the top of my head that make sense would be after saving victoria from aster and eclipse at the bottom of the grand stairway and going with her to shelly's place and going with amaria from the harbor to break into the factory, etc.

    Another thing that I figure would be appreciated by players that replay this game is if you can make the void segment after the glass gauntlet an optional choice to go through. This section mainly serves as story and lore dump which is nice on the first playthrough, but gameplay wise is a bit uneventful and drawn out? That's a creative decision I am less inclined on making a judgement call on though but just wanted to bring it up.

     

    Didn't mean to tell you how to do your job, so sorry for rambling. Thanks for trying to streamline gameplay even if it is just moving a tree or two, truly makes a difference. 👍

  4. wow this is extremely impressive! i have super fond memories of emerald's battle frontier as a wee lad so am definitely looking forward to this. aside from battle tower, battle factory is probably my favorite format in the battle frontier so will that ever be implemented considering all the new sets you created? i don't want to put anymore work on your plate than you already have but it would be cool if that would be possible in the foreseeable future, though i am unsure the exact scope in which that would comprise of.

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