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Posts posted by doombotmecha
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[anorith]
jk
[shelly]
my team (its basically turned into take a train to sunnytown)
vulpix lvl 31-drought
flame burst
wow
hex
extrasensory
growlithe lvl 31/32--justified
flame burst
morning sun
take down
agility
combusken lvl 32--speed boost (but a -attack nature ughhhh)
double kick
ember
flame charge
bulk up
Noctowl lvl 30--Insomnia
uproar
peck
reflect
confusion
Loudred lvl 28--Soundproof
uproar
bite
stomp
screech
Doduo lvl 26--Early Bird
pluck
double hit
rage
pursuit
[in box]
flaffy lvl 21--Static
thundershock
thunder wave
charge
electric terrain
Roselia lvl 34--Leaf Guard
giga drain
nature power
cut
stun spore
Klink lvl 28--Minus
gear grind
charge beam
vicegrip
charge
Pumpkaboo lvl 30--Frisk
Bullet Seed
Razor Leaf
Shadow Sneak
Leech Seed
Buizel lvl 26--swift swim
Aqua Jet
Pursuit
Swift
Fury Cutter
and some other friends. I've got almost all of the event mons bar the hide-and-seek ones, gulpin, and the ones that appear when it rains.
My question is: how do I get anorith to not use Rock Slide? should I grind up Sollux Raptor (Doduo) so he can Rage sweep+kill anorith first? I might try that. My Priority here is not getting Rock Slid. Her Goose is Cooked (heh) if that annoying stony insect goes down.
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personally I feel comfortable with the difficulty of the mainline games because I mean it is designed for 10 year olds. Reborn fills the "harder, more mature" niche just fine.
also, thanks for making this thread. the last gym leader I got stuck on in my previous run (restarted for e15)
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if pokemon has taught me anything, it's that everyone has their own road to victory. It might be slower, they might suffer setbacks, they might waste time staring at a fossil, but they'll pull through eventually.
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I used to be an atheist, but then the whole amazing atheist debacle came up.
so now I'm agnostic.
for me, religion is flawed because even if a given god and their heralds are Perfect, the people who pass down The Word of that god are not, and will inevitably pervert The Word to reflect their own previous biases.
As a result, I have my own set of ideals that I try to live up to, that contain the same essential points as most other religions, namely "don't be a jerk" in all of its various forms and formulations.
my attitude towards other religions is the same as Etesian's. I don't hate people for things that don't affect me.
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1st run: chespin (bulletproof TANK)
2nd run: the all-time fave torchic (I know its op. I don't care.)
If I ever start the again, I might try twerkterra, prokie, or swampert
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1. always check for hidden items. then come back and check again after a gym battle. and when the weather changes. and at night.
2. save before event pokemon so you don't get a klink with a minus-attack nature (good god)
3. if you can't beat 'em, join 'em! abuse a gym's own field mechanic against them. If a pokemon or gym gimmick wrecks you, you might want to try it for yourself!
4. there are no problems, only solutions. find a gym's counter to your strategy and then find a counter to that
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I'd meant for my ace to be exploud this run, but roselia is just so much fun. I can send her in vs. p much anything and stab modest giga drain will get me out of whatever hole i'm in. plus i've got nature power for coverage.
also trubbish for mvp. he'll generally go down to whatever he faces, but the drops from acid spray mean whatever I send in next (usually roselia or loudred) ohkos and goes on to sweep. say goodbye to your breloom, flo!
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I feel like I should note that a grass type actually really helps vs. flo's breloom. grass types are immune to spore/leech seed tomfoolery, and some some (eg roselia, maybe hoppip) resist mach punch. the only problem is brellom resisting your stuff.
bringing in trubbish vs. breloom can help if she sends it out early, because it denies her poison heal and you can acid spray to lower its special defense for someone else to come in and KO
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out of the gym leaders I've faced (up to Shade, I've restarted for e15) probably florina. she has a great gimmick, but 1. combusken+a breloom counter just runs straight through her whole team and 2. Quilladin is basically immune to her whole team and retaliates with SE pin missile. honestly the hardest part was keeping breloom from sporing all my stuff.
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my least favorites are grass-types. they're such an awful offensive and defensive type but they have so much status in their kits...also I dislike dragon for being too abusable and Ice and bug for not being abusable enough
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I'm surprised at how many people said Shelly was hard... I beat her pretty easy, Burning Field and Sleep Powder combo pretty much owned her, but I guess without the field effect she would've been way harder.
I feel kinda bad that so many of the Gym Leaders have been nerfed. I guess the battles I won don't really mean anything, then?
I didn't vote because I haven't actually finished the game yet ><" I keep reading about how awful Charlotte is, and now I'm freaking out XD (pls dont nerf her tho kthx ame) I have to say so far the hardest battle was Julia. The other ones were hard, but after some thinking and incorporating a strategy (with a little bit of luck) I got out in the end... but Julia? I have no idea how I beat her. I just spammed Fake Out a lot, and she made a couple bad calls... I pretty much won by a thread. I had no idea you could get Onix, so I didn't get it until after beating Corey, I think (completely by accident, too).
Aya was also hard... I came out of that battle with only one Pokemon left, I think, at really low health too... and supposedly she got nerfed twice. I feel really nooby now ;-;
I get what you mean about burning+sleep. I used a pansear with yawn and a ponyta to back it up, her wormadam and illumise never actually moved and masquerian and yanmega only moved once. I mainly lost the first-third time due being too low-level to stop volbeat from getting a tail glow up and accidentally ending the burn with sand tomb. alos, this time her anorinth never used rockslide thank god (my team was 4/6 weak to rock and damn that thing was FAST) Julia was p much a cakewalk with a lucky quilladin rollout and pachirisu taking advantage of the field while being too bulky to die. I bascially spammed spark. Ironically, flobot's cradily was the easiest memeber of her team, if a bit tedious, because of quilladin with pin missle getting high rolls
corey would have been the hardest if he'd used venoshock more often, but he didn't. I'm pretty sure that nothing i had could live that.
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Steel! show the world your iron-hard resolve!
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thanks a hole (ha) bunch.
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so I completed the grand stair quest, thought I'd skip the road back and just escape ropes out. I came back several times to train and now I'm out of escape ropes. how do you leave b3f? I'm stumped. heck, how did Victoria leave it in the first place???
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Yeah I can totally see absol.
1. doom theme
2. subpar power level to symbolize usuing what you've got
3. pretty much every female main character apes its hairstyle.
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the first games had pickachu, the second gen had lugia/ho-oh, third gen had groundon/kyogre/, and dppt had
Dialga, Palkia, and GiratinaLucario...so what's our mascot?
my vote goes to World Champ Pachirisu, ass-kicking electric rodent that it is, seeing as it is pretty dang strong and pretty much impossible to miss out on, or maybe Arceus as the mascot legend
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voting florina. Julia would have been harder if she'd sonicboomed more often, but quilladin+pin missle+tspikes makes cradily an absolute joke. first time a field effect worked in my favor.
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Chespin has been my first. Quilladin's Pin Missle is a hard counter to Flobot's Cradily, so long as you get 3 or more hits consistently. the desert field makes it strong, it's physical so sandstorm doesn't reduce damage, and it's one of the few types cradily is weak to!
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OH THANK GOD YOU KIND, HELPFUL PERSON
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for the questions that require three-digit numbers, I am given the choice 0, 0, or 0.
obviously, none of these are correct.
is this a problem someone's had before? I'm playing on 14.1.1 if it makes any difference.
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I generally try to fill up a water/fire/grass core every game. the other few slots are up to what's available, but I favor bulky mons over sweepers unless they're blisteringly fast. I cannot not use any steel type I find, and dragon and poison are welcome too.
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cool, another tumblr...er
pleased to meet you. never liked sylveon (vaporeon or umbreon ftw) but I can appreciate anybody with a fire for favorites!
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hello, I'm doombotmecha
I'm just playing reborn for the first time, and I'm a little nervous 'cause all I know is that the game ain't fair.
relevant facts: I have played every gen except for 1 (i've played a touch of firered), and I've played all the way through mystery dungeon blue, pokemon diamond, and pokemon emerald. Incidentally, these are the only games I've actually owned.
Favorite Mon: Metagross (c'mon, he's a quantum computer that hits like a truck, what could be better)
Favorite type: steel (I am OBSESSED.)
Best gen IMO: the remakes of 3, 4, and 5, have my votes, but black2/white2 wins out for easy access to steel types, especially Magnezone and excadrill. that said, I loved colosseum for the unique setting. feels a bit like pokemon fallout version.
anyway, Hi!
Official Gym Leader Help Thread
in Team Showcase
Posted · Edited by doombotmecha
thanks! I've been leading w/ vulpix/growlithe, but my issue is that anorith uses rockslide on its first turn out and both my fire types die instantly. klink should help with anorith, but grinding that thing is such a pain...and busting the field effect gives our steely friend 4 turns to live.
I'm thinking I'll grind flaffy up to 34 before evolving it, seeing as it gets power gem then, then evolve to amphy.
thanks for the tips on my normal-types. I'll probably end up grinding loudred up later (boomburst ftw) but oh well.