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LordWallace

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Posts posted by LordWallace

  1. Ok since the general questions thread seems to be dead I guess I'll post this separately.

    Anyone know if Jan axed Magmirizer and Electirizer as possible held items for the Elekid and Magby in the Xen Lab? Maybe I just have awful luck but I've soft reseted for hours with Compundeyes for Electirizer and gotten nothing. Just wanna know so im not trying in vain

  2. Golem for A- (so surprised this isnt on the list yet unless I missed it)

    +Obtainable before Venam and is an excellent match for her

    +Great level up movepool, learning good STABs like Magnitude and Rock Throw/Rollout very early and later gets EQ and Stone Edge naturally, as well as moves like Explosion and Rock Polish

    +Sturdy + Explosion is good to get a hard suicide hit on single Pokemon bosses like Kyogre and the Dimensional Pokemon as well as against bad matchups where its otherwise useless

    +Good physical stats

    +Has useful resistances to Normal, Fire, Poison, Electric, Rock, and Flying.

    +Evolves into Graveler early

    -Needs a Linkstone to evolve into Golem

    -Crippling weaknesses to Water and Grass, as well as Fighting and Ground

    -Slow af

    -Weak SDef

    -Effectiveness becomes much more matchup based as the game goes on, but hey Sturdy is nice I guess.

    I was hesistant to nominate it to A just because I had a good experience with it but I know it's better than some of the garbage in B+. A- is probably good for it. It lasted me the entire game up to v6.

  3. No prob. Escavalier is gonna come in really handy against most of the gym leaders too. Not sure if just a link stone is gonna do the trick for evolving Karrablast though.

    it does evolve with just a link stone since you cant trade with other players just yet

  4. Whoa, Escavalier is a monster. Although it's slow, its HP, Attack, and Defenses make up for it. I'd say go for the Escavalier. Most Fairy types aren't that fast anyways. Plus you get an immunity from poison. Not sure if karrablast is available at that point of the game though.

    It is, in Terajuma Shore and Route 2 iirc. welp kinda answered my own question lol. thanks for pointing out my lack of fairy resists anyway

  5. I was thinking Escavalier can make a good partner, I have very strong Fire resists on the team and it demolishes Fairies. Heliolisk also sounds alright but it's a casino prize and lol fuck that.

    Only concern with Escavalier is it makes the team even slower but then again I have Swoobat and Speed Boost Blaziken

  6. If this belongs in Team Showcase (not sure) feel free to move it.

    Anyway, well I just beat Crawli and am kind of sick of only have five "permanent" members to my party yet I haven't run into a suitable 6th Pokemon for the long haul. I never thought Rejuvenation could be even worse than Reborn when it comes to the availability of good Pokemon (not that that's necessarily a bad thing, it does force you to innovate and use a variety of Pokemon and not just your main six goons and makes the game harder).

    Anyway, my current party consists of:

    Blaziken (Broken af) lvl 50

    Speed Meme

    Quirky

    - Cut

    - Hi Jump Kick

    - Blaze Kick

    - Bulk Up

    Jellicent (Bloo) lvl 48

    Water Absorb

    Bold

    - Hex

    - Recover

    - Surf

    - Brine

    Golem (CTC) lvl 48

    Sturdy

    Jolly

    - Stealth Rock (Crawli's bane LOL)

    - Explosion

    - Rock Blast

    - Earthquake

    Tangrowth (Josh) lvl 48

    Regenerator

    Relaxed

    - Knock Off

    - Wild Charge

    - Giga Drain

    - Ancient Power

    Swoobat (AM) lvl 49

    Simple

    Modest

    - Calm Mind

    - Psychic

    - Endeavor

    - Air Slash

    Any recommendations for a 6th Pokemon that's available to me right now?

    Btw my mystery egg was a Drilbur that I dont really plan on using

    Thanks!

  7. Alright I've been a bit busy and havent had time to update rankings but I have done some changes just now

    Oshawott and Mudkip have switched rankings as suggested by Dondon, however I have to disagree about Hariyama since with Thick Fat it matches up spectacularly against the two arguably hardest fights of the endgame, Charlotte and Blake. He stays A+ for now.

    Woobat has been moved up to B+ and Noibat down to C+.

    I've also scrapped the whole thing about the order within individual ranks, makes things way too convoluted and doesnt serve enough of a purpose.

    More changes will come soon

  8. Swoobat is not C+ tier. It is one of the most potent set-up sweepers in the game.

    It's faster than most Pokemon and it can set up against just about anything specially oriented. Swoobat's biggest weakness is that it tends to require set-up to deal with even shitty trainers, but this becomes less of a problem later in the game because you can just stick an Exp. Share on it and reserve it for the tough fights.

    What rank do you think is appropriate? Honestly Swoobat is one of those Pokemon I should have probably omitted from prelim rankings.

  9. If Blaziken is S+ tier then Diggersby should be S tier. There's no way that Infernape and Azumarill are S tier but Diggersby isn't. It's unambiguously the second best Pokemon in the game. I picked it to complement Blaziken in my speedrun route and there's no other Pokemon that can even hope to compare to it.

    Your changes are a step in the right direction but still too conservative. Swampert is not an A tier Pokemon. Empoleon is not a B+ tier Pokemon. It is barely better than Blastoise (who, by the way, is too high in B- tier). Feraligatr is not a B tier Pokemon.

    And since we're discussing basically only starters anyway, I don't understand why we're not dividing the tier list like I suggested.

    Greninja doesn't get Shadow Sneak in the earlygame anyway. It either needs a Heart Scale (so it's not learning Shadow Sneak until ~L50) or it needs to be deleveled to L23 after evolution to learn Shadow Sneak. Why anyone would bother doing either to learn Shadow Sneak is beyond me.

    I must have confused it with Lick, which I guess is okay for paralyzing things. Empoleon and Blastoise are probably still too high I agree, I'll have to discuss this with Heliosan, but I'm still reluctant to drop Swampert and Gatr even further.

    Our reasoning for Diggersby was that it's not that much better than Excadrill who you can also get pretty early and it's meh bulk and speed start to bite it later in the game, unlike Azu and Infernape respectively. Again though, I'll take all of this into consideration as I make the next set of changes and additions in a day or two.

    EDIT: Whatever these were obvious anyway so I moved Empoleon to B and Blastoise to C, the less obvious changes will come later.

  10. Oh a +Speed -any stat that isn't special attack (-attack makes the early game even worse on it though so Naive/Hasty are better early on IMO) nature is definitely the best nature Typhlosion can hope to have, it doesn't really care about the excess power any +special attack nature gives. The EVs you get just by KOing stuff are enough to make a difference in it's speed as well, and unless you're actively rotating you're team (Some people do this, I've never tried it) you should never have trouble being near the level cap at any late game gym leader fight without grinding. (I never grind.) Also, I really don't mean to come off as aggressive or condescending, so apologies if I come off that way.

    Not at all, I hope I don't sound that way either though I probably do lol.

    Yeah I do that whole squad rotation to get them all around the same level thing. Major OCD.

  11. I fail to see how Eruption is unreliable. Yes, Typhlosion has to be at full health to get the 150 power of Eruption (225 with STAB) but it's fast enough to outspeed nearly everything, and will OHKO a vast majority of the foes you encounter with it's base Special attack of 109. No other fire type aside from Blaziken can faceroll the late game better than Typhlosion can. Chandelure can't completely trivialize nearly half of the late game like Typhlosion can. It's the hardest hitting non-setup Fire Type in the game, not to mention it's ability to destroy 4 troublesome field effects, and even replacing some of them with the burning field, and that gives a full HP Eruption a ridiculous power of 375 if I'm doing the math right. Typhlosion's only real strikes against it, is that without breeding it's best move set is Eruption, Flamethrower, Nature Power, and Hidden Power, and that it's early game performance is only acceptable.

    Feraligatr does miss the physical STAB. Crunch and Ice Fang, even with Sheer Force just don't cut it. Mudkip doesn't get a physical STAB until level 51, which while better than Feraligatr having to wait until level 63, the only notable physical move it gets until then is Rock Slide. Froakie is definitely not A tier, as even with Protean the only useful moves it gets until Dark Pulse from Luna are Water Pulse and Extrasensory (at level 49). It's early game blows, and it doesn't get good for a long time.

    At 100 Base Speed you are not outspeeding everything unless you're just grinding to the level cap before every major fight and have a positive speed nature with good IVs. Typhlosion isn't Greninja, it's gonna be taking hits from some of the higher leveled opponents in the game before getting off that crucial Eruption. Granted Eruption is plenty strong and it has room in its moveset for that and another reliable Fire STAB, but that's really just a testament to how horrid it's movepool is. I'll probably get Heliosan to test Cyndaquil since I know he's starting another test run soon, but I'll take your word for it and move Cynda up to B since thats still plenty lower than the other Fire starters, and on second thought it's not nearly as bad as junk like Gothita and Munna though it's early game is probably the worst out of all the Fire starters and just about every other early Fire type that isn't Pansear.

    I'll concede your points about Gatr and Mudkip, but I totally disagree about Froakie, Protean boosting normally non STAB moves like Round, priority STAB Shadow Sneak, and Smack Down in the early game is crucial and gives it plenty of power behind it's attacks, not to mention the defensive boons of Protean and that it gets a strong early special Water STAB in Water Pulse (though unfortunately it has to stick with that for a while). It starts decent and just gets better as the game progresses. I think it's fine in A.

    EDIT: Tier list has been updated.

    Changes:

    S+ tier has been added to house the mighty chicken.

    Diggersby: S ------> A+

    Swampert: A+ -----> A-

    Empoleon: A- ----> B+

    Torterra: B -----> B+

    Feraligatr: A- -----> B

    Cyndaquil: C -----> B

    Charmander: B- ---> B

    Kricketot: D -----> C-

    Aron: Unranked -----> B-

    Skorupi: Unranked -----> C+

    Descriptions for Turtwig and Shroomish have been added.

  12. You can't seriously equate Sudowoodo to Magnezone because they get the same ability 0.0 Also how is Hariyama a gimmick Pokemon? It has great stats very early and stays useful throughout the entire game thanks to Knock Off, Heavy Slam, and Thick Fat. Seriously if a Pokemon isn't worth keeping for the entire game after it is obtained it probably isn't making B+, let alone A. That being said we'll take a look at it since I do think its too low considering what has now been said. Maybe C+ or B- is fitting.

    Yeah Reuniclus is too low I agree, it should be at least equal to Gard since Gard got moved to later. And Gallade does need to be seperate and much lower than Gardevoir.

    As for the Water starters, Gatr doesn't really miss physical STAB all that much in practice when SF Crunch and Ice Fang are so ridiculously strong. Maybe A- is still quite high though, same for Empoleon and Mudkip. I stand firm on Froakie though and the fact that in the long run the Grass starters are quite stagnant while the aforementioned Water starters are just catching their stride and they will continue to get better because they are just better in general. I mean yes the Water starters have it rough early but the Grass starters don't do that much better by your own examples and don't do nearly as well later. They still get smashed by PULSE Tangrowth, Corey, Shade, Aya, Serra, even Shelly gives them trouble. And later they get eviscerated by Blake, Charlotte and Ciel.

    So yes the Water starters get beat up on early but it's not like Bulbasaur and Treecko are the early game juggernauts in comparison. Setting up does you no good if your STABs get resisted by everything, you're sorely overestimating how valuable their set up game is and set up in general. Few Pokemon actually pull it off efficiently and well enough and it's not as big of a factor in viability as you think. I'd rather have a Pokemon that's good overall and supports the team well over one that's only good given a chance to set up.

    In conclusion I'll consider dropping some Water starters, Infernape, and Diggersby, but at this point I'm only considering Turtwig for a raise. And I'll also discuss the split tiers idea with Heliosan later.

    Also if you read the OP I only want the format for Pokemon not yet ranked or without a description if you want to provide it. Feel free to express yourself about placing in general as you wish.

    Ehhh Eruption just isnt reliable enough to make me want to raise the Cyndaquil family past C+. In an actual run with it I'd probably drop Typhlosion the minute Litwick showed up. And yes when I name a Pokemon on this list it's the entire evolutionary line. We can discuss a Charmander raise though since it's movepool does have some gems and Solar Power can be useful.

    Commander and Dragon116 thank you for the contribution. I'll update the OP shortly

  13. I went through the entire On the Hunt list and purposefully skipped Pokemon I had no clue about or I felt werent as obvious and needed testing rather than an arbitrary ranking such as Meditite. I could see it being a strong contender for A though.

    I'm also considering moving down Infernape since it is substantially weaker than the others and can't really sweep like Blaziken or tank like Azumarill.

    As for a list split based on availability, I dont think thats such a good idea, I feel like that would quickly devolve into making everything A Rank because it's boss for about 15 minutes.

    Hell I put Kricketot in D (though you could make a case for C-) because after Florinia it is absolutely worthless, and it's not like it's unique in being able to flex on Julia and Florinia, pretty much every Fire starter does that and they stay useful for the rest of the game. So yeah in 40~ hour game like Reborn being good for an hour doesn't really cut it. Same applies to Sudowoodo which I can't imagine myself ever using over Rhyhorn (Mystery Egg) or Geodude.

    We also won't take breeding into account very much unless a certain event mon can come with egg moves already because breeding takes a long ass time and isn't very efficient. We do, however, rank comparatively because unlike the main series games it's not efficient to pick up a bunch of junk ASAP in Reborn only to then lose a million times to Corey, Shade, and Charlotte before having to go back and pick up something worthwhile anyway. This is especially validated by the level caps.

    EDIT: Also, try to avoid making suggestions that would make a Pokemon jump several ranks unless you're absolutely sure of your case or that we missed something, ex. suggesting moving Cyndaquil from C to A+

  14. Hello there! My name is LordWallace and I am here with Heliosan and we are tackling the daunting task of creating a viability ranking for this game to help you in your Pokemon Reborn quest!

    Of course, a task as big as this would be near impossible without the help of the community and thats where YOU come in! In this thread, you are encouraged to post your thoughts and opinions on the various Pokemon that we can find in Pokemon Reborn and what tier they should be in. These are mostly preliminary rankings, feel free to nominate to move a Pokemon up or down as well as adding Pokemon that arent on the list yet.

    A Pokemons rank is decided by these factors:


    Availability - How early is the Pokémon found? Does it require considerable backtracking or TM/HM moves? The earlier you find a Pokémon, the better they are in this category. Pokémon that require considerable backtracking and/or HM moves are generally lower than other Pokémon.

    Typing - What is the Pokémon's typing? How good is it in Reborn? The better a Pokémon's typing for an efficient Reborn run, the higher the rank.

    Stats - What are the Pokémon's stats? How good are they for efficient in-game runs? The better a Pokémon's stats for in-game runs, the higher they will be ranked. This is probably the most important category, as it can override the rest of the categories if the stats are good enough (e.g Groudon and Kyogre) but can also cripple Pokémon (e.g Luvdisc). Defensive Pokémon are generally ranked lower than offensive Pokémon, as they are less efficient.

    Movepool - What moves does the Pokémon get? In a game like Reborn with limited access to good TMs and move tutors, the level up or natural movepool becomes the most important component here. Pokémon with a wider range of useful natural moves are generally ranked higher than Pokémon with shallower movesets.

    Major Battles - How does the Pokémon fare in major battles, such as Gym Leaders, fights against your rivals,l and Team Meteor admins/leaders? The better a Pokémon does against these major fights, the higher they are ranked.



    A proper ranking proposal for a Pokemon currently without a rank, or if you want to provide a description for a Pokemon already on the list without one, should be in the format shown below.

    Torchic - Combusken - Blaziken for S Rank
    Availability: 0-13 badges
    Movepool: (Fantastic, Pretty Good, Okay, Bad, or Supremely Awful)
    Comments: (some rationale for your nomination, why is it better than Pokemon in ranks below it? Which major battles is it useful in? What does it contribute to a Reborn in-game team? etc.)

    A few disclaimers and notes:

    • The comments section of some Pokemon obtained later in the game MAY CONTAIN SPOILERS, read those at your own risk.
    • Due to Pokemon Reborns length and level of difficulty, unlike other in-game tier lists, Pokemon in Reborn will be ranked comparatively. (ex. Why use Pansear when you can get Growlithe a bit later, or Litwick much later, both of which perform much better? Or choose Chimchar as a starter? This WILL affect Pansears rank).
    • Some Pokemon may be ranked more than once if its available earlier than usual due to a limited event (ex. Getting Turtwig as a starter makes it more viable than getting it at Agate Circus)
    • Please give rational feedback to where each Pokemon is tiered and give sufficient reasoning as to why a Pokemon should be moved up or down.
    • Lets keep this as a no-ego environment and provide constructive criticism of each other.

    Note about the Police Mystery Egg Event (EP 15 Update):

    There is an event where you can choose to rescue Police Officers in various situations. If you rescue all of them, then you get to keep a Growlithe. There will be another office in the station that will ask for a Growlithe egg and as a reward, he will give you a Mystery egg in return.

    Before EP 15, it was always an Azurill, but now it will be a randomly selected Pokemon out of the list below.

    This mystery egg is set as soon as your save file begins, so no amount of soft-resetting will get you a new Pokemon. That being said, if a Pokemon is ONLY available via this event, then keep in mind that you won't have access to it if you got something else from that event.

    The list of Pokemon you can have in the Mystery Egg are:

    Axew
    Larvesta
    Frillish
    Tentacool
    Togepi (can be received in Coral Ward during E9)
    Vullaby
    Shroomish
    Drilbur (can be found in the wild in Deep Tanzan in E14)
    Staryu
    Azurill (If save file is started before E15, Azurill will always be hatched)
    Pawniard (found on Route 4)
    Rhyhorn (found on Route 2)
    Elekid (found in Calcenon City, need Electivizer)
    Phantump (found on Route 4 at night I believe)
    Starly (found on Route 3)
    Cottonee (found on Route 4, daytime)
    Vulpix (available at Obsidian Salon in E14, available somewhere at Agate Circus in E15)
    Sneasel (also available in a late event in E15)

    [:


    S-Rank: These Pokemon are arguably the best in the game, being able to hold their own from the instant you get them, which is usually very early, to much later in the game. They never really lose their usefulness, and are the Pokemon you should be using if you want the smoothest and easiest play though.

    S+

    Torchic - Combusken - Blaziken


    Availability: 0 badges
    Movepool: Fantastic
    Comments: The OG Uber starter Pokemon you can get in this game. It learns all of its necessary STAB moves in every stage of the game. Speed Boost + Bulk Up (at level 31) allows it to become a monster that can sweep entire enemy teams whether they be gym leaders or Team Meteor skrubs. While it has suboptimal bulk, it greatly makes up for it in the ability to sweep. The only time Blaziken gets kind of slowed down is against the last two gym leaders of Episode 15, which hopefully by then you have a good team.


    S

    Bunnelby - Diggersby


    Availability: 2 badges.
    Movepool: Pretty Good.
    Comments: DIGGERSBY THO?! That aside, this seemingly benign bunny can really tear things up with Huge Power boosted STAB priority Quick Attack, Earthquake, and other good moves it gets naturally by leveling up. It also gets Bounce at level 42 to help against pesky Grass and Fighting types. It does require some Heart Scales to get some of the moves it needs, but it will pay dividends for you. Diggersbys bulk and speed tends to wane a little towards the later stages of the game, but it still manages holds up its weight with its awesome strength and STAB moves throughout Episode 15.


    Azurill - Marill - Azumarill


    Availability: 2 badges (1 / 18 chance to get it as a Mystery Egg from the Police Egg Event)
    Movepool: Fantastic
    Comments: One of the staple Pokemon in OU and VGC, this water bunny is one of the best if not the best Water type in the game with its fantastic Water / Fairy coverage and typing. Despite not having easy access to Aqua Jet outside breeding, Azumarills amazing bulk along with Huge Power and learning Aqua Tail and Play Rough by level 25 just makes this thing a monster in all stages of the game. Biggest drawback is that it is now only a Mystery egg that is determined from the beginning of your save file and you still have to hope to get one with Huge Power (unless you dont mind breeding for a Huge Power one or using an Ability Capsule, which is also available relatively early). If you get this monster, by all means, use it.





    A Rank: These Pokemon are almost always useful, but are held back from the S-tier for one reason or another. They usually have good stats, decent availability, good movepool and can usually handle themselves in battles.



    A+

    Chimchar - Monferno - Infernape


    Availability: 0 badges
    Movepool: Fantastic
    Comments: The Fire/Fighting cousin puts itself in the A+-rank with its fantastic stats that allow Infernape to become a formidable mixed sweeper and it also gets the moves it needs throughout the game. Close Combat at level 36 is just devastating at that stage of the game. Acrobatics and Grass Knot give it a whole new dimension of coverage. Taunt is a great utility option. Flare Blitz esp with Blaze just nukes non Fire resistant Pokemon. While it is definitely is not a bulky Pokemon, it has the power to punch holes into the enemy team and be an asset in all stages of your Pokemon Reborn quest.


    Axew - Fraxure - Haxorus


    Availability: 2 badges (1 / 18 chance to get it as a Mystery Egg from the Police Egg Event)
    Movepool: Pretty Good
    Comments: Unfortunately it is only available via mystery egg, but if you get this little dino, its a great sweeper available disgustingly early.Even though Haxorus only really gets Dragon STAB via level-up and the lack of good TMs really hurts, it learns Dragon Dance and Dragon Claw by level 32 which around then can decimate entire teams, that combined with decent bulk and a plethora of resistances to set up on makes the Axew family a blessing if you hatch it. Anything that is not a bulky Fairy or Steel type is gonna get destroyed.



    Drilbur - Excadrill


    Availability: 2 badges (1 / 18 chance to receive as a Police Mystery Egg)
    Movepool: Fantastic
    Comments: Excadrill is one of the flagship specials for any B/W/B2/W2 Nuzlocke and in Pokemon Reborn, it is an absolute monster...if you even get it. Unfortunately Excadrill can only be received via the egg in Episode 15. However, if you do get it, Excadrill will be one of the best Ground types that you have access to and it will be an asset in all stages of the game. Relatively early Mold Breaker Earthquake is just amazing in a world full of Levitating and Sturdy Pokemon and makes Shade much less painful. It boasts a great level up movepool, most notably learning all it needs by level 42 when it gets Swords Dance to power up its Earthquakes, Rock Slides, and Metal Claws. Ground / Steel provides great typing for the team and you wont be disappointed in adding Excadrill to your team unless you expect it to outspeed everything out there.



    Makuhita - Hariyama


    Availability: 1 Badge
    Movepool: Fantastic
    Comments: Despite facing direct competition from a variety of great Fighting types available in Reborn, Hariyama holds itself up as a strong contender to consider for a team. First of all, its available early and evolves early too, just in time to face off against Florinia and her Cradily, making it immediately useful in battle. In addition, Hariyamas usefulness only grows as the game progresses as it gains useful coverage moves such as Knock Off and Heavy Slam, giving it the tools to carry its weight in battles where it has a type disadvantage. Hariyama even gets Fake Out to support the team in Reborns various double battles, and its low speed can be circumvented by Force Palms paralysis chance. To top it all off, Hariyama gets the coveted STAB Close Combat to fire off from a 120 Atk stat, good bulk courtesy of 144 Base HP, and a fantastic ability in Thick Fat, enabling it to compete well against a couple of the tougher trainers in the late game (specifically Blake and Charlotte).



    Archen - Archeops


    Availability: 6 Badges
    Movepool: Pretty Good
    Comments: Dont let Archeops shitty ability fool you, its a wrecking house recommended on any team that can fit it in. By far the best offensive Flying type in the game, Archen comes at a point in the game where Gym Leaders and other major battlers are starting to get much bulkier and in order to catch up offensively why pass up a Pokemon with 140 Atk, 110 Speed, and 110 BP STAB move almost right off the bat? Archeops never fails to do work in any of the major battles from this point forward, in particular smashing Samson, Blake, Charlotte, and Ciel with extreme ease. To make the deal even sweeter, even if Archeops is knocked into Defeatist it gets Endeavor to still leave a dent before checking out. Be warned though, if you dont do the Spinel Museum Event before Saphira blows up the Tanzan Meteor base, youll miss out on Archen for the rest of Episode 15 (you can still get the Plume fossil in Agate Circus but you wont be able to revive it).



    Magnemite - Magneton - Magnezone


    Availability: 3 badges
    Movepool: Pretty Good
    Comments: Arguably the best Electric type that you have access to in this game, Magnemite is available at a very early part of the game and will pay dividends in all stages of the game. Steel/Electric is a fantastic typing offensively and defensively, backing up Magnezone's great stats. It learns all of its necessary moves (Discharge, Flash Cannon, Thunder Wave) by level 43 and not to mention it also can abuse Charge Beam which you get after the first gym. Sturdy and Analytic are both really good abilities for your Pokemon Reborn run whether it would be tanking an otherwise fatal move to get a final attack off or to take advantage of Magezones middling speed with Analytic and get a boost in power. The Magnemite family lends itself greatly to the mid-late game, helping tremendously against Aya, Cain, Serra, Noel, Radomus, Blake, and Ciel.



    A

    Scraggy - Scrafty


    Availability: 3 badges
    Movepool: Fantastic
    Comments: Scrafty is available at a fairly early level and also brings a lot to the table. Moxie and Intimidate are both fantastic abilities and if your level 30 Scraggy comes with Dragon Dance as an egg move and Moxie as its ability, you will have a powerful sweeper in your hands. Even if it doesnt, Scrafty can still carry its weight on a team because it has solid defensive stats, Fighting / Dark coverage is very good, and it learns all of its necessary moves by level 38 when it gets Crunch. Unfortunately Scrafty does not have access to Knock Off like Hariyama does and Fake Out is an egg move. Even so, Scrafty will definitely be a valuable asset to your team if you need the coverage and typing that it provides.


    Froakie - Frogadier - Greninja


    Availability: 0 badges
    Movepool: Pretty Good (but mediocre mid-game)
    Comments: The other Uber starter Pokemon. Greninja is a really solid Pokemon in Reborn simply because Protean making every move STAB is a huge boost. Unfortunately Greninja is quite frail and does not have access to a lot of its best moves until quite late into the game due its mediocre level-up movepool, the lack of good TMs in the early-mid game, and lack of good move tutors for it. However, Greninja makes up for that with fantastic offensive stats and the ninja frog does have a solid early and late game despite suffering a bit in the middle. Because there is a lack of solid Water types in the game, Greninja can definitely make a case for itself to be chosen as your starter due to its great power and speed.



    Vulpix - Ninetales


    Availability: 2 badges (1 / 18 chance to get it from the Police Mystery Egg event)
    Movepool: Pretty Good.
    Comments: Ninetales is renowned for its Drought ability since receiving it in Gen 5 Dream World and it is no different here in Pokemon Reborn. The sun will nerf opposing Water types and give your Fire types a significant power boost. Vulpix learns all of the moves it really needs (Fire STAB, Will-O-Wisp, Extrasensory, Confuse Ray, etc.) until level 42 when it gets Fire Blast. Upon using the Fire Stone, you can go ahead and Heart Scale Nasty Plot onto your Ninetales for even more firepower. The biggest drawbacks for Vulpix is availability if you dont get it from the mystery egg and that it cant learn Solar Beam in this game due to that TM not being available thus making Rock / Ground types a difficult matchup. Not to mention Ninetales doesnt really have great stats, still, getting Drought at such an early point in the game gives Vulpix plenty of merit.



    Heracross


    Availability: 7 Badges
    Movepool: Fantastic
    Comments: Even though it is available somewhat late in the game, Heracross is a powerhouse Pokemon that is available conveniently before quite a few gyms where it will have a very solid matchup. Megahorn and Close Combat available right off the bat is just insane amounts of power off of 125 Atk and a respectable 85 Speed. Guts and Moxie are both fantastic abilities and if you get Rock Blast as your egg move, you have a potent coverage move right off the bat too.



    Clefairy - Clefable


    Availability: 9 badges.
    Movepool: Fantastic.
    Comments: Despite Clefairy not being available until very late into the game and at level 30 while the rest of your team should be level 60+, Clefable can become a formidable sweeper thanks to having access to the ability Unaware as well as the stat boosting moves of Cosmic Power and Minimize via level-up. Even though Calm Mind is no longer an accessible TM in Reborn, Clefable can still carry its weight and sweep even the late gyms if you spend the time to level it up and setup the Minimizes and Cosmic Powers to sweep with Stored Power. The extra Ultra Potions you will inevitably be using to maintain Clefables longevity will be a worthy investment when it sweeps a late gym leader 1v6.



    Fennekin - Braixen - Delphox


    Availability: 0 badges
    Movepool: Fantastic
    Comments: As a Fire type, Fennekin faces competition from its fellow Fire starters Torchic and Chimchar, and also from Pokemon like Growlithe and Litwick. However, Fennekin manages to differentiate from the other Fire types in the game by also being one of the only good Psychic types available in the early parts of the game, which can be a godsend against the likes of Corey, Kiki, and Aya.
    In addition, Delphox has great stats and acquires most of what it needs via level up, including a strong early STAB in Psybeam, and later acquires Psyshock, Psychic, Flamethrower, and the coveted Will-o-Wisp.



    Tynamo - Eelektrik - Eelektross

    Frillish - Jellicent


    Availability: 2 badges. (1 / 18 chance to get as a Police Mystery egg)
    Movepool: Okay
    Comments: Another solid Water type...only to be limited in availability thanks to the Police Mystery Egg. Jellicent's Water / Ghost is a very unique typing offering many great resistances to the team and also has access to solid STAB moves and Recover. Water Absorb and Cursed Body are both great abilities to work with and Jellicent's excellent bulk makes it a good candidate for some of the grueling late game battles where frailer Pokemon may start to falter. Unfortunately it cannot learn Scald and Will-O-Wisp due to those TMs not being available, but it still has a great bulk, respectable power, and can be a solid Trick Room setter once you get that TM.



    A-

    Swinub - Piloswine - Mamoswine


    Availability: 3 badges
    Movepool: Okay
    Comments: The DPP OU anti-meta Pokemon returns and it is one of the best Ground types that are available in the game. Mamoswines unique Ground + Ice coverage is quite useful in all parts of the game and gets great stats coupled with a good ability in Thick Fat, ridding of a nasty Fire weakness and giving it a useful Ice resistance. It does require a little bit of babysitting in the early levels, but it will quickly become a very solid member of your team when it learns Earthquake to complement it's Ice coverage. Ice Shard is a fantastic STAB priority move to compensate for an only average 80 Speed stat. Unfortunately it doesn't get much else in it's movepool or any other good physical Ice STAB for that matter, though it does get access to Blizzard coming off a workable 70 SAtk stat if you feel the need for a more powerful Ice STAB.



    Staryu - Starmie


    Availability: 2 badges (1 / 18 chance to get as a Police Mystery egg)
    Movepool: Okay
    Comments: Yet another solid Water type that is unfortunately limited in availability due only being available via the Police Mystery Egg event. However, if you do get Staryu, it is definitely a very solid Water type to invest in because of its solid Water / Psychic coverage and it is quite fast. Natural Cure is a nice ability to have to absorb status for your allies and it also has a pretty good movepool. Main drawbacks is lacking access to Ice Beam and Thunderbolt for coverage as well as availability as stated earlier.



    Litwick - Lampent - Chandelure


    Availability: 8 Badges
    Movepool: Pretty Good
    Comments: Litwick comes a bit late and at a low level..and before a gym where it has a terrible matchup. However, Litwick makes up for it by having amazing stats, a unique and good typing, access to Will-O-Wisp, a great ability in Flash Fire, and a decent level up movepool overall including strong STAB attacks in Shadow Ball and Overheat. Youll go through a bit of trouble finding a Dusk Stone but if you can get Chandelure, its one of the best Fire types in the game, managing to stand out with its unique typing and nuclear Special Attack.



    Ralts - Kirlia - Gardevoir / Gallade


    Availability: 5 badges
    Movepool: Pretty Good
    Comments: Even though Ralts has been moved to a much later point in the game after two gyms where it would have had a fantastic matchup (darn it Ame), Gardevoir is still a very good Pokemon in the stages after that and will pay dividends if you take the time to invest into the level 10 Ralts you receive. Gallade is definitely an option too if you are lacking in the Fighting coverage department, but overall Gardevoirs Psychic + Fairy coverage is slightly better for most teams given that there are a lot more Fighting types available than Fairy types. Psychic at level 31 is just a very powerful attack (OP pls nerf) and with a Heart Scale or waiting till level 62, Gardevoir can also get Moonblast which completes its Dual STAB coverage to tear everything apart (minus Steel types).



    Sandile - Krokorok - Krookodile

    Murkrow - Honchkrow


    Availability: 2 badges
    Movepool: Pretty Good
    Comments: The Crow is available at a pretty early stage of the game and at a nice level 25 with potential access to Prankster and Brave Bird that is worth soft-resetting for. The Moxie combination with Sucker Punch priority as a Honchkrow is just insane. Sucker Punch helps deal with Honchkrows middling speed and as long as you pick off a low HP Pokemon, the attacks just keep getting stronger. Definitely will be an asset against Shade, Kiki, Radomus and other major battles down the line.



    Numel - Camerupt


    Availability: 1 badge
    Movepool: Fantastic
    Comments: Numel definitely possesses the tools to become a menace in the early-mid game, learning its best STAB moves for a while by an astonishing level 26 (Lava Plume at 22 and Earth Power at 26) and having great matchups in several important early battles, including PULSE Tangrowth, Florinia, Shelly, and Corey. On top of that Numel evolves fairly early too and as Camerupt it only gets better as you learn both Earthquake and Rock Slide by level up for even more coverage. Numel is one of the best early game Fire types in the game due to its valuable secondary Ground STAB, two great abilities in Simple and Solid Rock upon evolving, and decent bulk. In addition, Camerupt is more than capable of performing well for the entire game, only suffering somewhat in the late game as its average bulk and abysmal speed really start to catch up to it by then, keeping it from going higher than A-.

    Oshawott



    B Rank: These are Pokemon that tend to be quite decent, provide a good experience with the difficulty of the game, while not being too hard to train or win with. They tend to missing a couple of key things that make them a lot better.



    B+

    Mudkip - Marshtomp - Swampert


    Availability: 0 badges
    Movepool: Okay
    Comments: Despite being the only Water type starter to match up well against Julia, the Mudkip family still struggles considerably in the early game (especially against Florinia), having to put up with being painfully slow and having weak early STABs. That being said, once Marshtomp evolves and starts learning some of its better moves (Muddy Water and Earthquake), Swampert really catches its stride in the mid-game all the way to the end as one of the sturdiest, powerful, and most reliable starter Pokemon you can pick.

    Tepig
    Growlithe
    Pancham
    Phantump
    Lotad
    Venonat
    Chespin
    Helioptile

    Woobat
    Litleo

    Budew - Roselia - Roserade


    Availability: 0 Badges
    Movepool: Pretty Good
    Comments: Budew is like the Grass type version of Litwick, youll go through quite a bit of trouble for the final product (Roserade) which unfortunately, isnt quite as satisfying as Chandelure. Like most Grass types in Reborn, Roserade suffers from a poor level up movepool and being walled by every Steel type ever. Still, Roserade stands out from the crowd with an excellent ability in Natural Cure, very early access to Giga Drain via level up, a great early coverage option in Nature Power, access to Toxic Spikes + Venoshock, and great offensive stats. Probably the best Grass/Poison type in the game.



    Shroomish - Breloom

    Availability: 2 badges
    Movepool: Pretty Good
    Comments: Breloom sits at an awkward 70 base speed, requiring investment in Jolly nature and Speed EVs to make up for its frailness. Technician Force Palm and Mach Punch get significant base power boosts, meaning it's able to KO or severely dent things weak to fighting. Seed Bomb gives a solid physical Grass STAB, also enabling Breloom to hit SE on 7 types. Unfortunately it's weak to 6 common types, so be prepared for this thing to kill or be killed.


    Abra - Kadabra - Alakazam


    Availability: 8 badges
    Movepool: Pretty good
    Comments: Alakazam is unfortunately available very late in the game compared to some other Psychic types that you have access to and it requires an investment of 8 purple shards and a link stone, but this Pokemon is definitely worth the investment if your team requires Psychic coverage and just overall fast offense. Unfortunately Alakazam doesnt have access to Shadow Ball or Focus Blast so its coverage is very limited to Psychic and Grass Knot, but a Calm Mind + Recover set along with Psychic as your primary STAB is not a set to be messed with.



    Skrelp
    Solosis
    Tangela
    Bulbasaur


    Snubbull - Granbull


    Availability: 2 Badges
    Movepool: Fantastic
    Comments:
    Eat your heart out Teddiursa, Snubbull is a surprise contender after spending 4 Generations in the shadows. Available right after getting your second badge, Snubbull is a very solid Fairy type and one of the few of its kind that is a physical attacker. Snubbull comes potentially armed with the powerful Close Combat egg move, an outstanding ability in Intimidate, and a very early evolution at only level 23. As Granbull, you get almost perfect coverage in just Close Combat and Play Rough, but the bulldog Pokemon also gets some nice Heart Scale moves including access to Outrage if powerful neutral coverage is needed or the elemental fangs if specific coverage is desired, as well as getting Crunch by level up later for truly perfect coverage in just three moves. Granbull makes a fantastic partner versus Kiki, Shelly, Luna, and Samson, as well as being a solid bulky hard hitter in general. In the late game Granbulls rather average BST and awful Speed does come back to bite it so to speak but its service in the early-mid game puts it in B+.



    Hippopotas

    Vulpix - Ninetales


    Availability: 9 Badges
    Movepool: Pretty Good.
    Comments: Ninetales is renowned for its Drought ability since receiving it in Gen 5 Dream World and it is no different here in Pokemon Reborn. The sun will nerf opposing Water types and give your Fire types a significant power boost. Vulpix learns all of the moves it really needs (Fire STAB, Will-O-Wisp, Extrasensory, Confuse Ray, etc.) until level 42 when it gets Fire Blast. Upon using the Fire Stone, you can go ahead and Heart Scale Nasty Plot onto your Ninetales for even more firepower. If you miss out on Vulpix in the Police event you can instead get it in a trade at Agate Circus, however, this significantly hurts its viability.

    Turtwig - Grotle - Torterra

    Availability: 0 Badges

    Movepool: Pretty Good

    Comments: Torterra can set up for days on most Physical attackers and then hit back with strong boosted STAB attacks. Curse is a clutch strategy that can used to decimate entire gym leaders single-handedly. Chances are that if Torterra begins to set up, the AI will have a tough time taking it down. It is unfortunately weak to certain special attackers, such as Arceus, PULSE Abra, and Muk/Swallot, so it will not be particularly useful there. It can, however, solo the Giant Steelix and most of Samson and Kiki's teams go down to it with ease.


    Elektrike
    Yamask


    B

    Zubat
    Foongus
    Palpitoad
    Ponyta (Aqua Gang sidequest)
    Yanma
    Elekid
    Mareep

    Piplup - Prinplup - Empoleon


    Availability: 0 badges
    Movepool: Bad
    Comments: The Piplup family is a major benefactor of two scarcities in Reborn, lack of good Water types, and lack of good Steel types. Empoleon happens to be both Water and Steel, making it fantastic defensively, and this is certainly complemented by respectable defensive stats and a solid SAtk stat. That being said, Empoleon has one major drawback that ultimately dooms it to be capped at B, its level up movepool, which in a game like Reborn with laughable TM distribution, can mean death in terms of a Pokemons viability.
    Its quite simply, horrendous, and doesnt really play towards its good stats at all (though a physical Empoleon with Defiant could be interesing), with odd moves like Drill Peck and Metal Claw comprising the best Empoleon has to offer in terms of moves that arent Water type. Still, Empoleon's all around good stats, obviously early availability, and excellent typing cements it firmly in B

    Totodile - Croconaw - Feraligatr


    Availability: 0 badges
    Movepool: Okay
    Comments: The King of UU has arrived and it is available right from the start! Sheer Force is a fantastic ability and having access to Crunch and Ice Fang by level 30 is just amazing coverage to couple with great all around stats and an incredibly early evolution cycle. Unfortunately you have to wait till level 63 to get Aqua Tail or whenever you get the HM for Waterfall to get a solid physical Water STAB attack. o make matters worse Feraligatr not only competes with some of the better water types in the game but also itself as it's event counterpart can carry Dragon Dance. But nonetheless Feraligatr is no Pokemon to mess with and in a world lacking solid early Water types, it definitely has a case to be your starter.

    Tentacool
    Deerling
    Phanpy
    Cacnea

    Charmander

    Cyndaquil
    Wooper
    Tortuga
    Geodude

    B-

    Teddiursa

    Growlithe - Arcanine:


    Availability: 2 Badges
    Movepool: Pretty Good
    Comments: This could be a B rank, but getting a Fire Stone is a pain. The only 100% Fire Stone availability isn't until after Shade, which is a tad late when Crunch is so helpful there. Arcanine is a neat mixed attacker with access to Flare Blitz, Heat Wave, Crunch, Extreme Speed, Outrage and Thunder Fang. You're better off running this Physical though, since Heat Wave is the only mentionable special attack in Arcanine's repertoire. 95 speed gives it a chance to outspeed a lot of foes, and 90/80/80 bulk gives it a good chance at surviving a hit, especially against a Physical attacker if you're running Intimidate. Flash Fire and Justified are also good abilities to run, but suffer niche uses. What really cripples Arcanine is access to better Fire types like Ninetales and Chandelure once you hit the halfway point, meaning it only sees use for 8 gyms.

    Spiritomb
    Chinchou
    Munna
    Pawniard
    Nuzleaf
    Oddish (Vileplume)
    Seel (Onyx Ward Event)
    Nidorina
    Nidoran (Male)
    Torkoal
    Larvesta

    Aron
    Petilil
    Starly



    C Rank: These pokemon are very middle of the ground. They have good redeeming qualities, but also have their share of negative ones too.



    C+

    Noibat
    Treecko
    Shinx
    Espurr
    Cubchoo
    Lapras
    Gothita
    Onix (Steelix)
    Shinx
    Lillipup
    Carvanha
    Panpour

    Stunky

    Skorupi
    Sigilyph
    Natu

    C

    Squirtle
    Klink
    Duskull
    Timburr
    Machop
    Mantyke
    Swirlix
    Cottonee
    Druddigon
    Spoink
    Bellsprout
    Buizel
    Blitzle
    Snivy
    Wailmer
    Bronzor
    Wingull

    C-

    Koffing
    Sandshrew
    Roggenrola
    Sewaddle
    Sneasel
    Togepi
    Pansear
    Ponyta (Route 1)
    Cranidos
    Drifloon
    Turtwig (Agate Circus)
    Pidgey

    Kricketot
    Seel (Iola Valley)
    Kangaskhan

    Pancham - Pangoro


    Availability: 1 badge
    Abilities: Mold Breaker (Useless in game), Scrappy, and Iron Fist.
    Movepool: Mediocre
    Comments: Pangoro is slow, has ok bulk, and hits hard. On top of being slow, Pangoro's early movepool is horrid, and aside from body slam it's most notable move before getting Hammer Arm via move tutor is Crunch, which it gets at level 42... Pangoro has 3 abilities, and it can make good use of Scrappy early on, but as the game progresses Iron Fist becomes the better of it's abilities. Once it gets some decent moves, it's speed is still crippling, and weaknesses to Fairy, Fighting, and Flying don't help it in the slightest. It has a pretty good offensive STAB typing though. Despite my bias for the thing (I used it for the whole game on my most recent run, and I had to break my rule of no EV training to make it's speed not such a crippling issue), I can fully say Pangoro blows and I do not recommend it for long term use. Outclassed by basically every fighting type.



    D Rank: These Pokemon are on the lower side of things. They tend to have more bad things about them than good things. If you want to have a challenge with this game, I'd recommend starting here and below.



    Trubbish
    Spinarak
    Pinsir
    Sableye
    Ekans
    Carbink
    Bergmite
    Whismur
    Poochyena
    Bonsly
    Doduo
    Grimer
    Vanillite
    Pineco
    Vullaby
    Patrat
    Slugma
    Spearow
    Solrock
    Lunatone
    Pachirisu
    Oddish (Bellossom)



    Fail Rank: These are pokemon that have trouble getting anywhere. They tend to be hindered by many bad traits, and have very limited usefulness.



    Rattata
    Igglybuff
    Ditto
    Ledyba
    Spinarak
    Combee
    Plusle/Minun
    Castform
    Onix
    Slakoth
    Zigzagoon
    Plusle
    Minun
    Audino
    Caterpie
    Cherubi
    Wurmple
    Finneon
    Goldeen
    Luvdisc
    Bidoof
    Glameow
    Buneary
    Chikorita
    Happiny
    Surskit
    Sunflora



    Limbo: These Pokemon are technically available but for one reason or another cannot be given an appropriate ranking.

    Beldum
    Riolu
    Aerodactyl

  15. Tbf none of his suggestions were particularly fantastic to the point where it made the team better, like the OP pointed out it just seemed like he wrote down whatever was at the top of his head. Dont see how thats rude

    As for actual feedback, yeah you may wanna train at least one dedicated Water killer for whenever we do face Amaria. I could totally see Tangrowth or Exeggutor working for this team. They give you bulky Ground resists and Water resists that hit fairly hard. Eggy can set up TR and sweep Amaria potentially while Growth has Regenerator to keep coming in. Only downside is their SDef wont be taking Ice Beams too well, so getting a +SDef nature could help.

    Ludicolo is another amazing option that synergizes really well with the team.

  16. Alright so I'm working on a new game and so far I just beat Noel and met with Saphira, but before fighting the douchebag in Adventurine Woods I want to get myself an Archen, and I searched the forum to see if the Spinel town event for those fossils still existed and found no clear answer. I'm inclined to conclude that the event still exists but I have no idea how to trigger it if it does.

    Any help? Can I get the Plume fossil in Spinel still or do I have to wait till Agate?

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