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Finley

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Posts posted by Finley

  1. Yes, you have the PokemonSystem.rb code correct.

     

    I would suggest that you first try to load the edited .dat file using the built-in method (remove the TranslationManager scripts, put the .dat files in your Data folder, and edit the Settings.rb file to point to your custom language .dat files) and see if that works. 

  2. I've identified the problem: Beginning at Line 38 of PokemonSystem.rb there is a condition that apparently is meant to check whether a language has already been selected and, if not, give you the language-selection dialog.

     

    if !havedata
      $idk[:settings].language=pbChooseLanguage
    end

     

    However, "havedata" is undefined in the current version of PokemonSystem.rb, which yields an error. (I guess undefined isn't falsy in ruby? That's dumb.) Changing line 38 to "if true" fixes the error. Once that line is changed, the TranslationManager works normally. This also allows the built-in language selection dialog to work, albeit without the functionality that the havedata check was meant to implement.

     

    cc @Amethyst @andracass

    • Like 1
  3. 6 hours ago, TheTob1 said:

    Maybe it is because the TranslationManager is no longer up to date to E19? Could only download the 1.14 up there from the direct download link.

    Also tried to remove single files from the created translation files, does not work :(

    In my opinion there is something wrong with the coding.

    The problem is not TranslationManager; it's something to do with E19 itself. I created two unedited "translation" files by simply using the "export" and "compile" debug commands, put them in the Data folder, and edited Settings.rb appropriately. I still got an error on opening the game:

     

    image.png.36f88fb354d9a2f8d2f5b116dccccc12.png

  4. I've been looking at this too because I want to make a sort of proofreading/editing mod. I will note that Translator++ , which has a good free version, sort of works and has a very usable interface. It appropriately handles the vast majority of Map[number].rxdata files. Unfortunately, it cannot load Fieldnotes.rxdata or PkmnAnimations.rxdata (unclear why), and although it seems to handle Map051.rxdata (the character-creation scene) correctly, using the translated Map051.rxdata file breaks the character creation process. It is also possible that there are other issues that I simply haven't noticed yet.

     

    Unfortunately, Translator++ does not create a translation option in the same way that TranslationManager does. So even if the issues with Translator++ can be resolved, it still may be a suboptimal solution.

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