Long overdue - Camerupt for ground type (been looking forward to this one )
Ranking: S
Ability: Solid Rock
Item: Any recovery item really (or air balloon)
Moves: Lava Plume/Eruption, Yawn, Earth Power/Earthquake, Amnesia
Why: Camerupt has an above average physical and special attack of 100 and 105 respectively, although either attacking type is reasonably viable for camerupt due to all its viable fire STAB moves being special i prefer this set, Camerupt is an amazing support for any and all ground monotypes as it is the only ground type that is also a fire type (with the exception of primal-groudon which will obviously never be available) making it the unrivaled best grass counter for ground types, additionally its available level up moves are excellent, being able to manipulate sleep status on any opponent with yawn while also building special bulk with amnesia, after one amnesia even a special water type attack would be hard pressed to KO Camerupt, it also gains further bulk through the ability Solid Rock which removes one quarter of all super effective damages to it, dulling the edge on all the most dangerous moves to it, Camerupt also gains the use of Lava Plume or Eruption both powerful moves and field breakers to boot (namely grassy and forest fields) Eruption favors a higher power but lava plumes power doesnt decrease with hp and has a high chance to burn the opponent/s (30%) giving it further bulk against the enemy, it also gains valuable STAB in the form of Earthquake and Earth Power, EQ is among the most common ground moves having 100 bp and being able to target everyone at once, while Earth Power favors special attackers and has the added benefit of ignoring the debuff of Aya's wasteland field. Overall Camerupt is the only available fire type to a ground mono, has extremely useful STAB moves and can circumvent or destroy many field effects that are dangerous to ground types making it a must-have for any ground monotype and therefore well worthy of S rank despite a low speed and 4x weakness to water.