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http://i.imgur.com/dfvOHfu.jpg You know a game is awesome when even the shop clerks are VERY fleshed out as characters... Veola even gets some ship tease of her own with Klein!
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And further, too many sidequests is actually legitimately bad game design. Giving too many offshoots distracts from and disrupts the main storyline
It's like, if you're trying to watch a movie but all around the screen there's a bunch of flashing multicolored lights, it's going to disrupt your movie-watching, even if they are pretty lights
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