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Skwayz

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  1. Is the dude that post over me serious ? Like, really ? Guys, omg.
  2. Kam put too much smyleys, don't listen to him :-:. And no, don't use fatmeeeeence ! PS: There's a difference between creativity and a mon that is obviously outclassed by another. Try again Kam .
  3. Well hello there. First, while looking at your shout-outs, I've seen my name. The problem is that I should obv be placed before slant, and worse, the text should be bold and coulours. Oh and DD, dat clan whore :-:. Ok, looking atya team, it looks solid. But there's still a question, we don't know what's your way to win, your victory condition. Without spiker, salamence can't phaze ftw late game, and toxic stall a win won't work against some match ups. Hard stall relies on spikes+sr and a spin blocker, and semi stall try to late game sweep with a scarfer or fast bulky things like latias. Your don't even do one of those two things. Two different playstyles, two different way to rate ! If you wanna go on the hard stall, it'd actually looks classical. Best thing would be skarm>zong and SR to chansey. Pretty classic. Then you've got the bulky stall, the semi stall or the soft stall, call it the way you want. It'd actually look way more orginal than the hard stall way. Obv, even if fatmence is cool, he's not a really good mon atm. I've tested it and it just don't habe the bulk or resistance it needs. So I'd strongly remplace him by my fav late game sweeper on those kind of team : teh all mighty SCARF LANDORUS-T. Ok, it might looks dumb, landorus on a rain stall... It basically destroy what your team got problem to kill, with a fuckin good ability and a fantastic late game cleaner. Toxic stall + lando =win. Remember that meh boy. Yeah, good team dude, i've seen you've put effort on it. Maybe try to put a cool picture after the title. Lots of luv, I'll be there toorrow.
  4. That's why I said that it'll only hurt them on the switch. If you don't feel like HP fire, stay on sub. Excadrill isn't a pro spinner, it's true; but it give you that late game sweeper, that offense presence that you need: remember that Reborn is a DW meta, means that it's a really fast and offensive metagame. That means that chansey is really a dead-weigh and is only set -up bait. I'd definitely stay on exca, more for the offensive presence that it give you.
  5. I don't feel lile rating those monocolourz, but damn, zapdos+ choiced typholosion+ sash haxorus is completly fail. I dunno if there are any yellow spinners (sandslash for exemple). But lolz, don't sash or use a choice pokemon without a way to spin (except levitate mons such as rotom).
  6. Hey, nice that you updated the team ! First, genesect is a cool suggestion ans give you a revenge killer, that you lack. I won't suggest chansey with latias. I'd really stay with excadrill with rapid spin, as, even if you won't use it so much on him, you'll sometime find it pretty necessary. Even more, status like toxic or wow can be take by rotom with rest, and thunder wave is unnefective against excadrill. On latias set, i'd highly suggest the use of HP fire over substitute, because genesect is the #1 most used pokemon in OU. That way, you could kill it if you predict a switch. Gl hf! Ps: It's Skwayz, or Random Alt. On the ladder
  7. in fact, it doesn't learn Dragon dance, he'd really be uber if it does. (I've just checked). As for sludge wave, well, it hit neutral lots of mons, and at +2, that's enough. Sludge bomb high BP+stab actually does actually pretty monstrous dammage. (Thing like zapdos, lati's that could wall it). Thanks for the rate man.
  8. Thanks my slant. Yeah mamo's a bitch, to all offensive team. As you said, offensive team, sun in particular, are really weak to some threats that they can't really check, like mamo. Skarm would totally break the synergy, as it'd only slower the team. Most of the time i can play around it (mamo). And no, look at my post above, Chomp also act as a lure. This team is made for team preview, so I'll let skarm come at me, then double switch on volc and grab a QD. it's part of the strategy, but thanks for the suggestion omg i've got moar posts than you.
  9. Kam, you aven't read all the things nig. I'll never lock myself in outrage if I see a skarm. I'd rather double switch on volcarona, and win from here. Chomp check that other can't check, namely heatran and other stuff, while beeing a ground type, which is really useful on sun team as most of them don't have a true switch-in for Ttar (except ice beam variants, but yeah). Yeah kam. everything is planned. Ikr it's so beautiful !
  10. Well thanks; but I dunno what you mean by 'classic'. The team was made to not be a classical sun team; like there's no gene+duggy core. You never see any chansey, garchomp or venusaur+Volcarona on a same team (maybe earlier on bw1) If you mean classic about tales+venu+spinner, well, yeah, sun can't be as flexible as sand or rain. Thanks for the comment anyway .
  11. Alright, when I look at your team, I first see an enormous weakness to all gene+duggy core, so you'll have to play really carefully. Then, you only got one poke that can actually take a water move, and it's scarfed, and even more, it dies quickly. So basically, everytime specs toed, or any powerful move (rain or not) press hpump, something die, even latios can't take the hit. Simple solution is to run something over lucario, like ChestoRest rotom-W. This rotom actually help you taking scald/hydro pump from politoed, then, if burn, or something, you just rest. It fit well on all sand team. Onto the members, Aerodactly is really bad, and only give you another water weakness. Deoxys-S is a way better option for this. If you don't want any suicide lead; I'd highly suggest Restalk Heatran with shed shell. Why ? Because it actually got one of the best defensive typing arond, while checking all those sun out there. Ok, it's still a water weakness, but if you actually add rotom, it'd fit well. You're probably askin : 'Hey, but my rocks now?'. Don't worry. You're actually playing a dragon dance tyranitar. Ok, the stats are fearsome after a DD. But he's still outspeed by all scarf users around (mostly genesect, keldeo,terrakion) that actually OHKO you. Even worse; scizor and breloom don't care and priority would KO you. My suggestion : Run a classical bulky Hippo. It provides rock, and got good synergy with the rest of the team. Other member seems legit and classical on all sand team. Overall, it's not bad; but in my opinion, if you want a sand team to actually work, run two bulky thing that can take water move. sets below. Rotom is EV'd to outspeed toxic stall gliscor, and the other two to optimize bulk. gl.
  12. Woups, copy/paste the leftovers too quickly. And lum is for ferro t-wave/ tenta or jellicent toxic, and other stuff too, like some heatran with toxic. Why would I switch on forry if I can grab a quiver and win from here ? No, lum definitely stay. I'm gonna edit the topic tomorrow so it'd be clear.
  13. Batchu and the Sunshine team ! Hello reborn. You guys probably know me as the pro troller from reborn, or you just don't know me. I've lol'd at some RMTs here, so I feel like I should post an RMT so you guys can hate, troll, n everythin'.This team was made with my friend Delko, a well-known smogon user. It's a team that's made for smogon tiers. The goal was to make an offensive team that wasn't gene+duggy+xatu core, but something that don't rely on trapping ttar, tran n the frog. Our star here, is DAT CHOMP, dat pro thing that everybody hate. I've made rank 1 with this team on smogon ladder, with something like 150W for 5L. So yeah, here it comes ! The Team ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trait: Drought EVs: 248 HP / 212 SDef / 48 Spd Calm Nature - Sunny Day - Will-O-Wisp - Flamethrower - Roar The Son of Sun, the bringer of light. Ninetales, as glorious as it's made out to be, has one purpose on my team: set up Sun. That's literally it. Anything else it does is a bonus. Out of all the OU Pokemon Game Freak could have given Sun to, I'm very sad their sights were set on Ninetales. It's so frail, has such a limited movepool, and is an overall disappointment. I try to put it to good use with a Specially Defensive set, which lets it switch in on the all-too-common Politoed easily. Set Explanation • Sunny Day: Deters other weather starters from switching in on me. If they do, I make their switch-in pointless with this move. • Will-O-Wisp: Annoys stuff. Especially good to hit opposing weather starters, mostly Tyranitar and Hippowdon so they can't OHKO me. • Flamethrower: Sure, why not? Generic STAB, lets me hit stuff if I need to. Sun + STAB can actually do a decent chunk, and helps with odd things like breaking Hydreigon's Substitute. • Roar: This slot used to be Pain Split. Volcarona was pretty annoying, and sometime dragons need to be roar, while racking some rocks dammage. Pretty easy to understand. EV/IV/Nature Explanation • EVs are meant to maximize my specially defensive potential while also allowing me to speed creep stuff like Jirachi, loom, gliscor, gyarados... Nothing special here. • Calm lowers Attack, which I don't need, and raises SDef, which I desperately need. Makes sense. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trait: Chlorophyll EVs: 252 SAtk / 72 HP / 4 Def / 180 Spd Timid Nature IVs: 30 Spd / 2 Atk / 30 Def - Growth - Giga Drain - Hidden Power [Fire] - Sludge Bomb Venusaur is a huge threat under Sun, and BW2 didn't help that any. With new access to Chlorophyll + Giga Drain, it can now abuse the extra power of Life Orb without having to worry about slowly dying to recoil damage. At +2, this beast can tear through basically any team with ease. Set Explanation • Growth: In Sun, essentially functions as Nasty Plot, immediately doubling Venusaur's Special Attack and turning it into a deadly sweeper. Sometimes boosting isn't necessary, but it's nice to have the move, just in case. • Giga Drain: Venusaur's new toy. Only 5 base power less than Energy Ball, with the added benefit of recovering half the damage dealt. Believe it or not, this allows Venusaur to even beat Chansey/Blissey one-on-one. • Hidden Power [Fire]: Beats Steel-types that annoy me otherwise. The list includes SDef Jirachi, Scizor, Ferrothorn, Skarmory...yeah. Generic coverage move, and with the Sun boost it can be very threatening. • Sludge Bomb: My other STAB attack, and also my most powerful one. At +2, capable of taking out basically anything that Giga Drain/HP Fire can't, including Dragonite, Latios, and Salamence, all big threats to the team. EV/IV/Nature Explanation • EVs, first and foremost, maximize Special Attack. Enough Speed is put into the spread to outspeed Scarf Latios/Latias, and the rest of the EVs are dumped into HP and Defense, to help me live powerful priority attacks such as CB Scizor Bullet Punch and LO Mamoswine Ice Shard, which Venusaur struggles with. • IVs are standard for Hidden Power [Fire], and of course I lowered the Attack IV so I take less confusion damage in case that ever happened. • I run Timid Nature to outpace common Scarfers like Terrakion and Latios, which could otherwise stop a sweep cold. Modest is nice power, but it doesn't make sense to me. The point of Chlorophyll is to outspeed stuff, so that's just what I'm going to do. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trait: Natural Cure EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Wish - Protect - Thunder Wave - Seismic Toss Ok, I don't like this blob. But yeah, he's doing the job. Like, taking the incoming status, walling, spreadin paralyse on dudes like terrakion or keldeo. But he's still set-up bait, so I have to play carefully with it, and double switching frequently. Set Explanation • Wish: Well, it's a cool move, so forry and tales can grab some wish and rest longer. That's... all ? • Protect: Taking those wish for self-heal, and scouting choice pokemon like terrakion, then threw the good pokemon. • Thunder Wave: As said above, for big and fast threats (even those who aren't faster). Terrakion or even specs latios is annoyed with a twave on the face. • Seismic Toss: Used to not be walled by thing like CMrachi n stuff. It's here so you're not completly useless offensivly. EV/IV/Nature Explanation • EVs for a mixing wall, it doesn't really need more sDef anyway. It actually take physical hit that aren't super effective pretty well. • Bold to wall even more those physical attack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trait: Sturdy EVs: 252 HP / 16 Atk / 240 Def Relaxed Nature (+Def, -Spd) IVs: 0 Spd - Gyro Ball - Volt Switch - Stealth Rock - Rapid Spin Lol forry. What would I do without you. You're a steel, you've got SR, and you can spin. Ily forry <3. Butyeah, he fits here because dragon resistance, and all the stuff said above. He's pretty classical as a spinner on sun team. Don't sac it until you're sure that SR will never be on your field again, otherwise you're basically fucked. Set Explanation • Gyro ball: Actually hit everything. Locked dragon, venusaur, swift swim abusers, Tyarnitar n lots of stuff. Really good move, you play forry, you must play that. • Volt Switch: Good move for scouting. Give you the momentum n lol @zone,chandy. Again, it's needed. • Stealth Rock: Yeah, SR. You need it on every team, so yeah, I don't like them on Chansey, so forry. • Rapid spin: Most important move, as tales take 25% SR and volcarona 50%. Every sun need a way to take those hazards away. This one is no exception. EV/IV/Nature Explanation •EVs are here to optimize physical bulk as much as possible, while 16 Atk is a guaranteed OHKO on Obamasnow. •IVs at 0 Spd so gyro ball hit harder, and that way, you'll always be lower than your opponent when you volt switch; so you'll always have the momentum. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trait: Rough Skin EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Substitute - Swords Dance - Outrage - Earthquake OMG YOU ARE SO SEXY. Garchomp, nothing can describe how much I love you. This salac just fit you so well; giving you a boost of +1 speed when you spam your sub, you check those pesky trans that are annoying to my venusaur, you're my dragon... OMG YOURE FINALLY BACK Set Explanation • Substitute: Is the reason why this set work. Sometime you'll spam sub so you can grab salac, sometime you'll just sub cuz sub. Over fire blast or fire fang because lolz, salac berry need sub. • Swords Dance: Once a SD is on, well, if skarm or any wall that (all weak to volcarona) wall it, you won. Cuz. That's all. Wanna hit a +2 EQ ? Don't think so. • Outrage: Because Dragon claw don't do the job all the time. That's all, primary stab. • Earthquake: Second stab, as powerful as the first one. Nothing to say. EV/IV/Nature Explanation •EVs in speed and attack, it's pro enough but yeah, moar power is always welcome. •Jolly because speed>power. And you outspeed lots of things with a jolly. Even more at +1. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trait: Flame Body EVs: 252 SAtk / 4 SDef / 252 Spd Modest Nature (+SAtk, -Atk) - Quiver Dance - Fiery Dance - Bug Buzz - Hidden Power [Ground] No Volcarona. You're not as sexy as Chomp, but you're still pro. Look at you; 404 atk with modest nature without anything ? God like stats, god like movepool. That moth is da man. It synergize pretty well with chomp, as chomp resist those rock types that hurt my moth so much, and Volcarona kill the skarm, donphan, zong n stuff. Lum because I don't wanna get stopped by those stupid T-wave ferro, or some dumb shit like toxic pringles/tentacruel, or even toxic. Set Explanation • Quiver Dance: Because +1spA and +1spe is not enough, it also give a +1 sDef. All that make it a fearsome sweeper while tanking incoming water moves really well under sun. It's the reason why it should be uber on my opinion: if you manage to get to +1, unless your opponent got some scarf mons that actually OHKO it, you're pretty sure to won. • Fiery Dance: Because he actually do enough with that under sun to kill what he want with it. +1 spA is comming frequently (really). It's a really cool move. • Bug Buzz: Pro stab, that give almost perfect coverage with fire. Hit so much at +1. • Hidden Power [Ground]: Because it KO heatran, that walls it otherwise. I don't wanna be walled. It's also an OHKO on terrakion if sand isn't up. EV/IV/Nature Explanation • EVs are obvious, moar spA, moar speed. • Modest so a +1 HP ground OHKO heatran. That's all. Otherwise I'd run timid. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Well guys, that's all. Hope you enjoyed it. For my pro clan, Alpha Omega. Guys, I love all of you. Rupe the pro, Slant the boss, Kamina my boy, Dark Desire the best of all the noobs. And of course, Sunshine, the coolest dude I've met so far on this game. Next is the importable. Feel free to steal, I won't blame ya guyz.
  14. Yeah, sawk is pretty meh. You should add something like Zong, that actually give you something that put SR. NP azelf is pro, so good choice there. Nasty plot thundurus with volt switch is huh, not productive at all. You can't mix two sets like that.... Play it offensively, NP+3moves or something like Twave+Taunt+vswitch and a coverage move. Overall it's pretty good, and the swampert set is cool. BATCHU APPROVE OF THIS.
  15. Huh, again, sash isn't a really good item as every incoming status/weather dammage n priority won't make it work well on a salamence. It's not like sun will always be up and it's not like you'll be able to spin anytime you want. Just sayin. Keep that if you want. It just seems obvious to me. Oh and fire fang is meh, a +1 under sun don't even OHKO skarm, so fire blast is way better.
  16. Kam, don't say that :0. Ken is ugly and nape is cool. So yeah, maybe you could play MixApe to pass over stall. It's a cool mon. You don't have ant revenge killer if sun ist't up, so maybe a scarf on mence. Sash is a bad item on it anyway. Seems creative and not bad, so gl hf with the team.
  17. Conor, this team is by far better with less more broken one than the other one. So I won't troll or anything. Onto the team, first, you should either run a scarf set on Ttar otherwise Gengar/Zam/Reuniclus destroy your team, or a defensive set 252/252sdef for tanking moar. Special attacker Ttar don't just fit on stallz. Starmie is classical, even if I don't really like it as a spinner on sand stallz. Personal preference I guess. Skarmbliss, classical. The whole thing about skarmbliss is that mix nape just own you, like only starmie can really deal with it. What's cool is Latias over chansey, as he provides fire/fighting coverage. Again , personal preference, mix pokemons aren't everywhere and it's still viable. Just be careful with them. Add shed shell on skarm btw. Heatran is normal. Nothing to say about him. Lucario is just useless and random on that team, as he just don't do anything special except late game sweeping, like all better sweepers could do but some of them would do it 1000x time better. Landorus-T is a good late game sweeper with a scarf, + give you some extrakills and cleaning. Stoutland and Excadrill are also two viables option. If you take excadrill, you could rapid spin with it, that way remplace starmie with jellicent, who provide good synergy with skarm/tran and spinblock. Spinblock is really cool. Oh and btw, if you still wanna use Luke, play SD/Bullet punch/Extremespeed/Close Combat. Bullet punch OHKO gengar&friends.
  18. Ok fine. Yes, Venusaur 6-0 with a +2 growth. Keldeo just give you another weakness to Tornadus-T. And obviously, by saying Zam still found his place on OU, you really don't know what you're talking about. Are you the one who made to 1850+ on smogon with that team ? No. Do you know why he made to 1850 ? Because of Deoxys-D. Because of EH. Because they're the most important thing in pokemon. Damn, you don't even know what you talking about. Of course you need a spinner with a choice genesect. Never said you should remplace starmie. You can't play this fucking meta weatherless without a counter to each weather, so what I said is what other good players will say. And please, stop man, I was at 2050 on smogon, with a good RCE, I was number 2. Getting to 1850 is just easy if you got luck with the pool. So please, at least, listen to what slant, rupe or I said, because it's obvious that you don' thave any experience in BW2. Lol btw, Kingdra isn't the biggest threat at all, because 60% of smogon's ladder are sun teams. And choice band genesect is just completly dumb. PM me if you get over 1800 with this team by YOURSELF and on ANOTHER alt on smogon ladder, then i'll just stfu. Finally, just try to think why SR is the most used move on OU, and why you'll never see any good teams without SR.
  19. Lolok, didn't understand you weren't talkin about Reborn but some serious ladder. But just take the time to understand I -or other- want to tell you. Playing Offensive Deo-D is like useless. Badly. Just don't run an offensive Deo-d. Secondly, lol, don't make me lol. You wanna play on some serious ladder ? Don't run that. Really. Otherwise, if you've really remplace Deo-D by starmie, then you haven't got SR, which is tottaly dumb, because if everyone and their mother play with SR, there's a reason. Dragonite just destroy you, because you play a random CB genesect set, who just don't allow you to RK him before he swept the hell out of you. Same goes for other faster mons : without scarf on your team, you can't kill them, and can't resist them. Venusaur on the sun 6-0 you, Stoutland 6-0 you, Tornadus-T 6-0 you. You're frail to almost all kind of weathers. You can't play weatherless without good team synergy, and good team synergy start with correct set, you might consider this genesect a beast but it's just free set-up opportunities if it's lock on a random move like Iron head who really hit nothing supper effectively. Run a classical genesect, with a scarf, that way, you've got a freakin revenge killer. Then choice specs keldeo just don't fit here. At all. It just slow you down. What is good when you run weatherless is Kingdra. Why Kingdra ? Because you just own badly all those random rain teams without ferrothorn. Life orb or lefites with substitute as a special attacker is good, the first give you power and the other one lure a Dragon Dance set, who always lure Skarmory and guaranteed a OHKO if SR are up or if the steel bird took a bit of dammage. The weakest link is zam. He's almost BL right now, it's really meh. Want a counter to sun team ? Use tran. Specially defensive, atttacker with baloon. Same shit. Still heatran. Just be careful of dugtrio. HEATRAN GIVE YOU THE FREAKIN SR. But please, before posting a weatherless and say 'ITS NOT FOR REBORN', go ladder a bit on Po/PS, make a threat list and try to make some smart decision. Playing in BW2 OU without SR is just the dumbest thing to do.
  20. You do realise that you're playing OU. On a SIMULATOR. We're not here to do some roleplay orsome shit. All Legendaries AREN'T overpowered. If they were, they'd have been in uber. Do you think that moloetta belong to uber ? That victini is so damn broken ? Do you guys even realise that we're here to have fun by winning, not beeing smashed because 'omg lolz, we don't wanna used legendaries sooo overpowered'. I went to the top 2 of smogon's ladder and top 1 here WITHOUT legendaries, so please, just stop with those useless posts. Thanks.
  21. Kk, I'll do something about hail stall. Gonna edit this post when I've got time. IK U LUV ME
  22. BATCHU IS HERE ! Agreed with others, you should listen to Slant. But anyway, will try to make an original rate for one time. First, run a classical Deo-d set, with rocky helmet and moar def investment with rocky helmet. Just play superpower if you wanna kill Ttar. Psycho boost is useless on Deo-d. Play taunt with soam speeds. Then, run a ghost of your choice over Zam. Chandy is allowed here so wynaut, but cofa/gengar/jellicent are also pro. I agree that CB genesect is funny, but no, choice scarf set is just way to good. Run the starmie over Keldeo, cuz you don't wanna play choiced pokemon without spinners. Bulky set should be good here. Landorus is just meh here in my opinion. Add another physical attacker of your choice; Techniloom or mamo would probably the best cuz of priorities. Whatcha wanna do with those changes : Put sr, lol with spinblocking, make some switch with u-turn from gene and volt switch from thundurus. Then that's all. Pokemon isn't complicated to play. I LUV U GUYS
  23. Watcha talkin about ? I never said RMT on my post NO I DIDNT EDITED And yeah, you don't really need a spinblocker.
  24. OMG KAM READ MY POST BEFORE SAYIN SOMETHING But yeah, never said it wasn't a good team. It's above average, but it's just too much broken mons on one team to be seriously rated.
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