greetings, i have played your mod and have some mixed feedback. i really liked all the QOL additions! i liked how the pool of pokemon that can be obtained is very varying and big.
i have sadly quit the mod, this is not because of the level of difficulty, but of how you make the difficulty.
its not very fun when the opponent has a beneficial field (not changeable in certain fights?) broken custom 3 or 4 active abilities, broken custom moves and high power variants. impossible pokemon evolutions to fight at certain levels.
all the while the player has a nerfed moveset, very limited access to tms or move learners.
high difficulty is fun if you actually give the players the tools to be able to beat that difficulty...