Hey, it's Summer. One day I got issued a challenge: Make a weather team with at least one NU Pokemon.
Accepted. I'm going for a tanky-like approach since my choice of NU is bulky on its own.
At A Glance
@ Leftovers
Trait: Sand Stream
EVs: 252 HP / 244 Def / 12 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
Hippodown here is my sand-bringer. He basically sets up SR and sand. I've chosen a defensive approach to this team, thus choosing Hippo over Tyranitar. Hippodown is a basic tank. Whirlwind will do some scouting on its own without me switching out when facing stuff like Ferrothorn or Skarmory. Slack Off is a stall method while Sand shaves off bit by bit. Earthquake is a great STAB move that covers up for its un-offensive set.
@ Leftovers Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Earth Power
- Ice Beam
- Scald
- Recover
Gastrodon is my first idea when thinking up of Politoed counters. Its signature Storm Drain takes in potential Scald and Surf, giving Gassy +1 in Special Attack. Its EV spread allows for it to sponge deadly Special-based moves like Draco Meteor. The moveset is meant to do serious STAB after soaking in Water-moves, whil Recover heals the um, HP.
@ Leftovers Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef / 0 Spe IV
Brave Nature (+Atk, -Spd)
- Trick Room
- Gyro Ball
- Hypnosis
- Explosion
Physical-based Bronzong. This set is very unique in the sense, it carries Explosion. You don't usually find it anywhere on Bronzongs. Trick Room does wonders for its crappy speed and Gyro Ball hits hard with STAB and 0 Speed IVs. Hypnosis helps to set up Trick Room. Now, Explosion. When Bronzong happens to take some serious damage when setting up TR, Leftovers does little to help its red zone. Explosion will surely go first with TR up unless piority happens. Most piority, though, can do little to Steel types and Explosion is sure to go.
@ Toxic Orb
Trait: Poison Heal
EVs: 44 HP / 252 Atk / 212 SDef
Careful Nature (+SDef, -SAtk)
- Drain Punch
- Seed Bomb
- Bulk Up
- Spore
Shiny Breloom looks good in sand. I went for the Poison Heal over Technician becuz sand. Life Orb and Sand will kill of Breloom quickly, so I went for the bulky Breloom. Spore is obvious; the opponent sleeps and I get a free Bulk Up whether the foe switches or not. Drain Punch will heal my Breloom when Poison Heal doesn't heal enough and Seed Bomb will do serious stuff with STAB and +1 Attack.
@ Black SludgeTrait: Poison Touch
EVs: 252 HP / 252 Atk / 4 Def
Impish Nature (+Def, -SAtk)
- Curse
- Shadow Sneak
- Poison Jab
- Brick Break
Ah, Muk. Muk was my choice for the NU challenge. I didn't think much of the sloppy garbage at first. I regret. Muk can easily reach 500+ Attack with one Curse up, ensuring serious damage right off the bat. It's drawback, however, was its speed. Curse also brings down its already crappy speed. Muk was one of the reasons I decided to run Bronzong. With Trick Room up, Muk can do deadly stuff. Poison Jab over Gunk Shot cuz I'm scared for accucary. Brick Break will cover up against Steel types and Shadow Sneak will quickly finish things. It also helps to avoid the Trick Room end problem.
@ Choice ScarfTrait: Sheer Force
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Earthquake
- U-turn
- Stone Edge
Darmanitian is my revenge killer. I didn't want him at first, but I desperately needed a Fire Type to cover my offensive core. Basic Scarf set, not much to say, I guess.
There you have it! My challenge done. I will say I was pleasantly surprised how it turned out. I lost only 3 times and won every other 10+ matches.
Cores:
Defensive :
Offensive: