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neroondisc

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neroondisc last won the day on May 20

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  1. Hey guys i updated the menu it will have the same features but i just added Fixed joiplay crashes* and new and improved code. New*(ability changer) only legal abilities 1. Edit EVs & IVs Accessed from a new command in the Pokémon menu. Lets you: Set individual EVs (0–255 per stat, obeying the 510 total limit if you implement enforcement). Set individual IVs (0–31 per stat). Randomize all IVs. 2. Nature Changer Part of the same "Edit EVs" command. Lets you: Choose any nature from the full list. Remove a forced nature override to revert to the Pokémon’s natural one. Again this update just adds something and won't matter unless you want the new features. nero_learnmenu.rb
  2. [MOD] Unlimited Mega Evolutions This mod removes the one-time-per-battle Mega Evolution restriction from Pokémon Reborn. Both the player and the AI can Mega Evolve as many times as they want during a battle—as long as their Pokémon have compatible Mega forms and Mega Rings. It preserves toggle control via the :No_Mega_Evolution switch, so you can easily re-enable the restriction in challenge modes or special events. Works well with randomizer. (Imagine the shenanigans that would happen) --- Features Unlimited Mega Evolutions for both player and AI in a single battle Modular approach so it will work regardless with any other new megas added by other mods. Respects the Mega Ring check: Pokémon must still be capable of Mega Evolving Optional Toggle: Use in-game switch :No_Mega_Evolution to disable this behavior dynamically No crashes or aliases: Built modularly to avoid compatibility issues with other mods Safe failover logic for both player and AI logic Battle-neutral: Doesn’t affect teams, stats, or damage calculations beyond removing the limit --- Installation Guide 1. Download the Mod File Save or copy the nero_unlimitedmega.rb file to your device. 2. Locate Your Game Folder Open the folder where your Pokémon Reborn game is installed. This is usually the folder that contains Game.exe. 3. Find patch>mods Look for a folder named Mods inside patch folder in reborn file dictionary If it doesn’t exist, create a new folder and name it Mods. 4. Place the Mod File Move or copy nero_unlimitedmega.rb into the Mods folder. 5. Launch the Game Start Pokémon Reborn normally. The mod will automatically load with the game. Also check out my other mods: nero_unlimitedmega.rb
  3. [Mod] Nero Learn Menu – Advanced Move Relearner Integration Overview: This mod significantly upgrades the default Move Relearner system by making it more powerful, flexible, and user-friendly. It introduces a new “Learn Moves” option directly in the party screen and tracks a wide range of move types beyond just level-up moves. (Optional) Added change EVs/IVs/Nature in menu See the comment below. --- Features: Adds a Learn Moves command to the party menu for quick access to move relearning. *Optional Added Nature,IVs,EVs Edit. Includes relearnable moves from multiple sources: Level-up moves up to the current level. Starter / first moves. Egg moves (learned or compatible). Tutor moves previously taught to the Pokémon. Any unlocked tutor moves from a global trainer list ($Trainer.tutorlist), filtered by compatibility. Supports pre-evolution level-up moves by referencing the immediate pre-evolution species. Avoids listing moves already known or duplicates. Modular and form-aware — designed to integrate cleanly with custom tutor/egg systems. --- Dependency Handling: Requires nero_learnmenu.rb and nero_util.rb to function correctly. If either is missing, nero_learnpatch.rb will crash the game with a clear error message, prompting you to install the missing file(s). --- Installation: 1. Drop nero_learnmenu.rb, nero_learnpatch.rb, and nero_util.rb into your Patch/Mods folder. 2. Launch the game — no additional configuration required. --- Check out my other mods: nero_learnpatch.rb nero_learnmenu.rb nero_util.rb
  4. Hi this is my first mod that i made and just wanted to share. This makes pokeballs from Gen1-Gen7(all reborn pokeballs) pokeballs to have absolute catch rate. It doesn't work with custom(modded) pokeballs Tested with All Gen beta(works completely fine) Check out my other mods: AllCatch_Reborn.rb
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