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Lucypher66

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  1. Hey everybody, first of all thank you for this awesome game, i'm playing rejuvenation since 2019 and it's always so good that i need to take some days off work when a new update is released. :D Yet, i encounter a pretty gamebreaking bug. I'm on the latest version AFTER running the updater. As soon as i have a pokemon in my team which is holding a mega stone or has mega evolved in battle, i get the following error after winning the battle. Exception: NoMethodError Message: undefined method `values' for 1:Integer Pokemon:719:in `isMega?' Battle:6127:in `block in pbEndOfBattle' Battle:6125:in `each' Battle:6125:in `pbEndOfBattle' Battle:3537:in `pbStartBattle' Trainers:353:in `block (2 levels) in pbTrainerBattle' Field:696:in `pbSceneStandby' Trainers:352:in `block in pbTrainerBattle' Field:1047:in `pbBattleAnimation' Trainers:351:in `pbTrainerBattle' (eval):1:in `pbExecuteScript' Interpreter:258:in `eval' Interpreter:258:in `pbExecuteScript' Interpreter:699:in `command_111' Interpreter:333:in `execute_command' Interpreter:209:in `block in update' Interpreter:115:in `loop' Interpreter:115:in `update' Scene_Map:103:in `block in update' Scene_Map:101:in `loop' Scene_Map:101:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:40:in `mainFunctionDebug' Exception: NoMethodError Message: undefined method `values' for 1:Integer Pokemon:726:in `isMega?' Battle:6149:in `block in pbEndOfBattle' Battle:6147:in `each' Battle:6147:in `pbEndOfBattle' Battle:3557:in `pbStartBattle' Trainers:353:in `block (2 levels) in pbTrainerBattle' Field:696:in `pbSceneStandby' Trainers:352:in `block in pbTrainerBattle' Field:1047:in `pbBattleAnimation' Trainers:351:in `pbTrainerBattle' (eval):1:in `pbExecuteScript' Interpreter:258:in `eval' Interpreter:258:in `pbExecuteScript' Interpreter:699:in `command_111' Interpreter:333:in `execute_command' Interpreter:209:in `block in update' Interpreter:115:in `loop' Interpreter:115:in `update' Scene_Map:103:in `block in update' Scene_Map:101:in `loop' Scene_Map:101:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:40:in `mainFunctionDebug' EDIT: I enabled the debug menu and tested if pokemon that don't specifically need a mega stone to mega evolve, in this case rayquaza, are affected. This is true. So i think any pokemon which has the attribute that it can mega evolve is affected. Working myself in IT, i know how annoying it is, opening an issue without having some troubleshooting beforehand. I mitigated the problem if i either take away the mega stones or don't have any pokemon in my team that can mega evolve. Then. i don't get that issue. I suggest there is something wrong in the evaluation routine that turns mega pokemon back to their base form after the battle. Thank you guys for your game, i'm occupied for the coming days.. :D
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