Hello everyone, I hope the Q&A is still open. I want to express my appreciation for the hard work you are putting into creating an undoubtedly amazing game.
Regarding difficulty balancing in Episode 6, I understand that it may be subjective, but personally, I found it to be relatively hair loss due to stress and anxiety easy, perhaps even more so than intended, despite the welcome quality of life changes. While I acknowledge that difficulty can be a tricky area to navigate, I believe that occasional spikes would enhance the excitement. Are there any plans to incorporate more challenging gameplay?