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inochikage

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  1. Thank you! I'll do that. This also lets me know what file the pokeball flash is in so with some fiddling I might be able to disable that flash outside of photosensitivity mode so I still get the normal animations
  2. UPDATE: Digging through the files, I found two that seem to re responsible for some of the flashes, Animations > PRAS-Flash SG and Transitions > vsFlash. However, neither of these affect the pokemon coming out of the ball flash, which is leading me to believe that it is coded to flash an RGB value instead of fade in a PNG. This is unfortunately well beyond my knowledge of how to fix.
  3. I have photosensitive migraines, but the photosentsitivity option gets rid of every battle animation EXCEPT the flash when a pokemon is first called out of a ball, making it both annoying and useless. I don't know much about modding, but can I just edit the PNGs that appear to be responsible for the flashes (namely PRAS-Flash SG) to be completely transparent? And if so, are you guys aware of any other PNGs that are involved with the flashes? EDIT: I have fixed both trainer and self pokeball flashes while photosensitivity mode is turned OFF. Go to Pokemon Reborn > Scripts > Pokebattle_ActualScene, find BOTH places where there is a 248,248,248,248, and change that last number to 0. PokemonEggHatching. Find the (248,248,248) and change it to (248,248,248,0) I don't yet know where to find lightning flashes. I'm an idiot and had photosensitivity still on. This doesn't work
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