Expanding Force works perfectly fine for me, and also i add Freezing Glare on it,
if thismove.id == PBMoves::EXPANDINGFORCE && @battle.field.effect == PBFields::PSYCHICT && !user.isAirborne? && @battle.doublebattle
targets = [pbOpposing1, pbOpposing2] if (!pbOpposing1.isFainted? && !pbOpposing2.isFainted?)
end
if thismove.id == PBMoves::FREEZINGGLARE && @battle.field.effect == PBFields::PSYCHICT && !user.isAirborne? && @battle.doublebattle
targets = [pbOpposing1, pbOpposing2] if (!pbOpposing1.isFainted? && !pbOpposing2.isFainted?)
end
ScreenRecord-20221207-233717.mp4