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VfV last won the day on January 6 2024
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I used chatgpt. This was kinda the best I could get it to do. I am not an artist even with ai. https://www.deviantart.com/ky-nim/art/Pkmn-The-Original-Dragon-VAHIROM-v2-512476110 This link takes you to the original artist of the idea of vahirom. In the description of their post it says to "note" them before using it. The description also says they'd love to see it in some kind of pokemon related projects. I'll leave that to your judgement though. I could try to get chatgpt to produce cleaner versions. I'm not sure exactly what kind of quality you are looking for though. As for a direct file, do you mean like sprites without a background because those are png file. The original artist does also have ideas for typing and stats and a movepool I'm pretty sure
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I don't know if you still do custom requests but this is a concept idea for the original dragon Vahirom. based off the lore of a fusion between reshiram zekrom and kyurem. I don't know how you feel about using ai images for sprites but I haven't seen any good sprites of this guy's concept online. Although it is based off high quality art of vahirom by ky-nim. As far as like stats abilities and what not I'm not sure what would be good or balanced. I figure you'd have to use an item like DNA Splicers to fuse Zekrom Reshiram and Kyurem to get it though.
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I get this error for the Mix'n'Match battles in the nightclub. Doesn't matter if I choose to fight with or without a partner.
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Is there a chance you might consider adding the aevian forms from Rejuvenation to this mod?
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I agree with fervis on this. I enjoy this mod a lot because it still leaves the challenge of pokemon reborn intact. The problem with adding tera is that the damage output would be too much when combined with fields. You would just get a pokemon with a tera type for whatever battle you need it for and sweep without any challenge at all because of how much fields affect battles. I do agree that opponents getting tera adds another dimension but it still becomes a factor of too much damage output. Like most of the time you'll see: 50% boost from field, 50% boost from tera, stab, item (life orb or choice items), abilities that boost damage. There are too many multipliers that would break the game. Example: A pokemon that is already in the game via this mod, Partner Pikachu. Libre costume gets huge power on base 80 attack (stronger than rayquaza) plus light ball (basically another huge power). Volt tackle ohkos anything it hits for neutral and then give it tera electric and 50% boost from electric terrain (tapu koko, pinchurchin, miraidon) and it will easily destroy anything. While tera would be cool. It'd be impossible to balance without years of work and testing and even then, there's over 1,000 pokemon so something will slip through. Kinda the same reason dynamax isn't implemented other than it being really hard to do without causing issues. Also, it wouldn't be competing for mega or z moves slots when you can just run all three just on different pokemon since any pokemon can tera or use z moves. Overall I think fervis wants this mod to be balanced because it makes the game more fun to play and enjoy, especially a game like reborn that's meant to be challenging. Of course I don't wanna act like I can speak for fervis here so feel free to shoot me down on this. Sorry for long post, but those are my thoughts on why fervis probably doesn't want to add tera.
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Does this include fire type damage increase from sun or is it only effects boosted by sun like growth and solar beam? Also, if you are taking custom mega requests, I would love to see mega carnivine since he is like always bad.
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I'm not good at balancing or anything but I thought you might make the different masks a mega evolution that gets the new ability. That was my guess edit: My bad I didn't think about the fact it needs a hold item in the first place.
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So it's funny because if you dont have hardcap on the daycare gives 1 experience per step and you can grind experience to a level before they evolve and use a rare candy which is bought for 12,000 at the candy place in obsidia and common candy back down
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So these 2 things came up in the battle with Florinia in her gym. For some reason it only gave the error when incineroar was out as it didnt pop up when other pokemon were in except when you knock out brambleghast. After knocking it out the next pokemon doesn't come out and the error shows again. So she never sends out her next pokemon. This is on All Gen 4.0
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I know this is a tall ask Fervis, but is there a chance you end up adding the legend plate for Arceus for legends arceus that changes its type mid battle?
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I was messing with the paradox pokemon with debug, and it seems the abilities quark drive and protosynthesis are set to onactive in the code which doesn't let it activate, unless it switches in after either electric terrain or sun is up. Even if they are sent out with a pokemon who has electric surge or drought in double battles it doesn't activate after drought or surge goes up. I'm not sure if this was intentional or if this was one of the reasons they were debug only. I just thought I'd report it just incase it went unnoticed.
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I found a bug with the move life dew. In doubles, if a partner is fainted and the other uses life dew, it heals both pokemon despite the other one being fainted and then next turn it lets the previously fainted pokemon attack. It could be because life dew isn't checking for whether or not a pokemon is fainted or not and is just healing it anyways. It seems to be consistent as I've tried it in a few double battles and it happened every time.
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I don't know if this has already been mentioned but Mega Milotic doesn't seem to have regenerator like it says in the excel file. It has marvel scale instead.
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Last time I tried this mod, even though I was on a different save file, the thing about ignoring protect and other moves like that seemed to be in effect all of the time. This also happened for the primals themselves. Their protects wouldn't work either. Would be an awesome mod otherwise though. Love the sprite design.