Jump to content

Mikito

Veterans
  • Posts

    11
  • Joined

  • Last visited

Reputation

1 Neutral

Profile Information

  • Alias
    Karl
  • Interests
    Landscaping, RPGs, Dale Earnhardt...

Recent Profile Visitors

482 profile views
  1. Generally, I don't ever use stalll on Trick in VGC/Competitive but in Reborn, especially in some gauntlets, I have had smoother runs having a staller on the team that can also set up a Trick Room; that being said, you're right. I'm wasting turns of Trick Room stalling on a mon that could otherwise do massive damage and end the match sooner. I didn't think of Mimikyu as a trick roomer because of its speed tier, but tbh if I go for 0 IV and a negative speed nature I can probably outspeed most things that it needs to; especially if the New World Terrain keeps grounded mons speed are halved as a feature. I like having coverage, but in Trick Room you really dont need it if you hit hard as fuck, even if the thing resists it. I see your point. I might just replace Exeggutor with Mimikyu as a trick room setter. I wanna run amplified rock most the time for the 8 turns but I find that sometimes I dont even need the 8 turns, I end up using like 3 or all of em to secure victory because once I clean most a team out with my 2nd mon it doesn't matter if I lack trick room for the rest of the team. The HP investment with the hard hitters allows me to tank and trade for a knock out. Trick Room was something I have had a lot of fun with, so thank you for the input. In regards to Tyranitar.... I have had really good use with him, but I also traded him over from a previous run through and had a Larvatar early game. Late Game when you actually get him hes kind of underwhelming. The mid game tho, JFC he is a monster. Edit: Actually, the Trick Room into Destiny Bond sounds bonkers.
  2. I came up with a team I think that would do well in the E4 (speculative and educated guesses) and in the Lin fight ( I assume that'll be in the New World Field-Effect). My thinking is that Heather and possibly Laura/Bennett are going to be full of fast mons so the Trick Room should help immensely. I'm not sure where we will battle Lin, could be separate from the E4 but regardless I think Trick Room will be GOAT in the New World terrain. Knowing she has a Hydreigon and possibly an Arceus I feel Trick Room will give a great advantage. I think based off what I seen from the community that we'll be up against Heather, Laura/Bennett, Anna and El in the E4. I wanna say Lin is the finale but TBH I have no idea for all I know its Fern. Bronzong (Bongdong) Nature: Sassy IVs: 31/31/31/31/31/0 EVs: HP 252 and either 252 in attack or sp. def (my thinking here is if you want to utilize explosion as a lead it works, but toxic is good if you go sp def) Ability: Levitate/Heatproof (I may want to use ability capsule for the possible Laura/Bennett and El battle as I feel like it'll be more useful than levitate) Item: Leftovers/Amplified Rock (i believe this is the item that extends trick room I cant remember as of making this post, lol). Moves: Trick Room Gyro Ball Explosion/Toxic Stealth Rock This mon serves as my lead to set up Trick Room and rocks (I think they'll be incredibly useful in the E4). The sassy nature with 0 speed IVs gives Gyro ball helps maximize damage even against the slow opponents plus STAB. Explosion is really just to do after you Trick Room/Stealth Rocks in the event I dont need Bronzong for a particular fight after set up so that my other mons can come in and utilize Trick Room for longer duration. Azumarill (Bubbles) Nature: Brave IVs: 31/31/31/X/31/0 EVs: 252 HP, 252 Atk and 4 in either Def or Sp Def Ability: Huge Power Item: Sitrus Berry Moves: Belly Drum Play Rough Aqua Jet/Ice Punch/Super Power Waterfall/Liquidation? This mon serves as a sweeper under Trick Room and at the least as a wall breaker/cleaner, especially if I opt for Aqua Jet in the event I lose Trick Room in battle. This set is pretty standard in competitive and I generally make teams not using competitive sets as the Field Effects really change the game, but I feel under Trick Room this is one of the best physical wall breakers I could run. Ice Punch would probably help on Heather as well as Laura/Bennett for super effective coverage, but theres also the option for Super Power which I believe will be a huge help on El. On a side note, I think Super Power will give more help during the Lin fight, but like I stated earlier I don't know if Lin will be a separate battle from that of the E4. Mega-Camerupt (Lightro) Nature: Quiet IVs: 31/31/31/31/31/0 EVs: 248 HP, 100 Atk, 160 Sp Atk or all 252 Sp Atk depending on move Set Ability: Sheer Force (Anger Point pre Mega for Cheese, lol) Item: Cameruptite Moves: Earth Power Eruption Heat Wave/Flash Cannon/Explosion Nature Power/Rock Slide This is another wall breaker with sweeping capabilities under Trick Room. Earth Power pretty obvious but it also gets a boost from New World field effect for the Lin fight ( I assume thats the Field Effect, but I could be totally wrong). Eruption because I don't bring this guy in on attacks and AI typically dont use entry hazards. The idea is to set up with Bronzong and explode to punch through the enemies team using Camerupt. Heat Wave for the possible double battle with Laura/Bennett. Flash Cannon could also be used in this slot or in the fourth. It's mostly for coverage and it gets a lot of different boosts in different field effects like New World and Starlight Arena. Nature Power is nice because you get some nice physical moves from certain terrains as well as special moves that all have secondary effects so you get the Sheer Force too. I have Nature Power here because I know it'll serve well against Heather, possibly Anna and on Lin. If I or one decides to go with the mix set I'd opt for Rock Slide and swap moves with TMs depending on the match up; also, Explosion is nice on the mix set giving you the ability to one shot a hydriegon ( i hope based off what I calcd). Exeggutor-Alola (Kush) Nature: Relaxed IVs: 31/0/31/31/31/0 EVs: 244 HP, 252 Def, 12 Sp Atk Ability: Harvest Item: Sitrus Berry Moves: Leech Seed Trick Room Substitute Giga Drain So, I opt for Alolan Exeggutor mostly due to the dual typing. I like Grass/Dragon over Grass/Psychic on a defensive pov. This is a back up Trick Room setter and can also either stall out or even clean up a fight. Leech Seed is nice for the Stall and Chip-Damage I may need for knock outs for my other mons plus if I have Leech Seed up and I decide to swap into one of my harder hitting mons I'll recover some damage on the switch. This set is pretty troll tho, I've had fun with it in my current play through and he has proven invaluable on some fights. Conkeldurr (Clipping) Nature: Brave IVs: 31/31/31/X/31/0 EVs: 252 HP, 252 Atk Ability: Guts Item: Flame Orb Moves: Drain Punch Knock Off Mach Punch Wide Guard/Stone Edge/Rock Slide This is another heavy hitter I utilize under Trick Room. Drain Punch is good for longevity since I'm burned and I feel even tho the base power is low compared to other moves I could use for STAB I think the Guts boost plus being Brave Nature makes up for the loss in exchange for the longevity. Knock Off is clutch on some fights as certain mons depend on items to set-up and beat your team. Mach Punch for priority if I lose Trick Room. Wide Guard is weird but I've used it on a lot of fights using different Trick Room teams throughout my Reborn playthroughs. Wide Guard is nice against Amaria and several other boss battles, but is definitely situational; however, I think it'll only be useful in the Laura/Bennett fight. Stone Edge is nice for the single match ups but Rock Slide would be incredibly useful in doubles. I also have ran a choice band set using Iron Fist and using an elemental punch in the 4th slot. It works well too. Tyranitar (Grinder) Nature: Brave IVs: 31/31/31/X/31/0 EVs: 252 HP, 252 Atk Ability: Sand Stream/Unnerve (Unnerve could be useful if anyone in the e4 relies on berries for w/e reason - I wish Unnerve made it where Seeds weren't used too) Item: Choice Band/Assault Vest Moves: Crunch Rock Slide/Stone Edge Superpower/Earthquake (If its available) Ice Punch/Fire Punch This yet another heavy hitter. I put Tyranitar on this team because I felt I needed a psychic immunity plus a flying resistance on the team. Crunch will be useful on Anna probably, if shes E4, and could possibly be useful on Lin. Rock Slide for doubles, Stone Edge for singles (both are TMs so I can switch it up). Superpower is nice but I would prefer Earthquake; I may also just run two elemental punches or Focus Punch (idk about it tho). Ice Punch/Fire Punch are good coverage, i generally opt for Ice as it gives my team more coverage, but they both seem to get the job equally done from experience. Assault Vest is nice because sometimes I dont need Choice Band to cleave through teams but a way to tank special hits and being in the Sand with Assault Vest as a Rock Type makes you a beefy boy with max HP investment. I swap these items depending on what I'm up against or if I dont need to be locked in a move for a whole fight.
  3. Well Garchomp is on Terra's team and Solaris. And dont Cal and Charlotte overlap on the Typhlosion? Also didnt Ciel and Adrien both have a togekiss? Theres some overlap. I could see Anna with Clefable possibly too
  4. Yeah, i thought the same but with the status like Paralyze and Sleep with sticky web it might not be necessary? I agree tho that normally triage is the way to go. Its hard to say with the Flower Garden and all its effects which would be more useful.
  5. Yeah, I doubt it myself but it would be entertaining to fight the two since theyre twins and I think there would be good challenge from it. I do agree tho that he most likely wont be. See, I thought the same thing but seeing the posts about the AI improvements I had the thought that the new AI possibly would recognize any active mons with potential fire moves to scorch the field, if there were itd opt to use another move until rain dance was up then do it. Meaning, first turn whimsicott may stun spore or sub before doing Sunny Day. I didnt see growth in its movepool. I always got the vibe that Volcarona was his ace but i definetly know theres posts saying other wise. Butterfree, IMO, doesnt fit him like volcarona does. Plus i think Butterfree has too many moves syndrome. Like, for it to really do well I feel it needs like 5 or 6 moves. I feel Butterfree would be a push over. I have the feeling when she went to the void she possibly would communicate with young Lin or Radomuses "late" wife (Zina? I cant rem her name). I know Lin, I think, has implied we are on the same side with the same goal. With that knowledge I could see G. Gardevoir with Lins team. Inb4 Lin is a protag, lol. I believe Ditto to be Elias ace not Clefable. Also I mispoke i didnt mean Ditto would be a traditional pulse but rather the PULSE2 or w/e (what solarsis had for garchomp) I totally see Sirius, Elias, Lin, Sigmund and possibly Fern/Blake with Pulse2. Fair. I just want Harambe okay.
  6. Hello! I was bored and sick, so I came up with what I thought would be the Elite Four line up which also includes what teams, movesets, field effects and strategies of the Elite Four and Champion. I've seen a lot of posting here and on Reddit on what people think the elite four teams are and I felt that they maybe too easy. That being said, all this is my opinion and I'd love to hear the community's thoughts on this topic. First off, when I think of the Reborn League I picture the following members to be in the Elite Four (in order from start to end): Heather --> Bennett/Laura --> Anna/Noel (That's right Noel is elite four all along fuckers) ---> Elias ---> Lin I think this line up is a pretty fair and overall educated guess that like myself the community has come to somewhat on agreeance is most likely we will see (Noel probably not tho). My thoughts are relatively simple, I think. Heather takes her mother's place in the Elite Four and through her character development I see her becoming a formidable opponent. I think the field effect will be a Mountain terrain. I imagine her team to be something along the lines of this: Talonflame Ability: Gale WIngs Held Item:Flying Gem/Telluric Seed -Tailwind -Acrobatics -Roost -Flare Blitz Talonflame serves as a lead and a wall breaker for Heather. it's Tailwind would bolster the speed of her team and cause strong winds to further boost the throughput of her team. Acrobatics would proc with theses suggested held items. Roost/Acro/Tailwind would all keep priority with strong winds up due to its interaction with Gale Wings. Flare Blitz serves as coverage for ice/steel types and is STAB. Crobat (She has Corey's Crobat albeit I think a different movepool) Ability: Infiltrator Held Item: Heavy-Duty Boots/Black Sludge -Defog -Tailwind -Roost -Brave Bird Crobat will serve as utility and her 2nd Tailwind support. It'd run boots to keep off Stealth Rocks or possibly Black Sludge for longevity. Defog serves to keep hazards off the field and Roost for more longevity. Brave Bird for STAB/Damage. I struggled the most with this mon on her team. The only reason I see this being on her team is due to the fact I think she will come around on her opinions of her father and during her journeys through Reborn she finds his released Crobat and adds it to her team in honor of Corey. It's mostly flavor and I could totally see Crobat not being on her team but I thought it'd be cool. Togekiss Ability: Serene Grace Held Item: Leftovers -Ominous Wind -Air Slash -Ancient Power -Thunder Wave Togekiss will serve as a stall breaker and as a special wall breaker. Mountain Terrain offers boosts too Ancient Power and Ominous Wind; both these moves seem redundant to run along side each other so I could see Nasty Plot, Flamethrower, Roost or even Aura Sphere. Air Slash and Thunderwave are kind of a given with Togekiss and I think with her tailwind support and having Salamence and a potential Decidueye in the back as set up sweepers that Thunder Wave + Tailwind would be incredibly strong. Decidueye Ability: Long Reach Held Item: Decidium-Z -Spirit Shackle -Sword Dance -Leaf Blade -Nature Power This is a physical wall breaker that has good synergy with Mountain Terrain with this predicted moveset. Sword Dance under Tailwind is strong and I imagine it'd be heavily invested in HP/Atk EVs with some possible Speed investment too. Nature Power is Rock Slide in a mountain Terrain helps cover Fire Types and Spirit Shackle/Leaf Blade as duo STAB. I could possibly see a shadow sneak on here, but I think Nature Power makes more sense for type coverage and the terrain. Zapdos Ability: Static Held Item: Heavy Duty Boots/Leftovers -Thunder -Hurricane -Heatwave/Weather Ball -Roost This is her special wall breaker and gives lots of chance to paralyze mons to help her setup and sweep. Weather Ball I see possibly in anticipation of the challenger (us) coming with weather which would make it strong, but if she doesnt have a way to setup weather I definitely see it being something that wouldn't be on the set and instead maybe Heatwave to help Steel/Ice types for her flying team. Mega-Salamence Ability: Moxie/Aerilate -Dragon Dance -Double Edge -Earthquake -Outrage This is her ace and I see it being her cleaner/sweeper. After paralyzing and weakening our team this comes in to clean house. The set is pretty standard but Mega Salamence has always been a monster and I don't think much explanation is needed here. As for the 2nd match in the Elite Four I see Bennett and Laura being teamed up in a 12v6. This fight I had put a lot of thought into and I think the community is right to assume we most likely will see this fight take place in a Flower Garden. I like to think Laura brings the good out of Bennett and we see him blossom/metamorph into a strong-willed trainer who in return helps Laura blossom on the battle field. The combination of grass and bug types will be insanely difficult and in a 12v6 situation makes for a hard fucking fight. Part of me thinks Bennett and Laura will either develop a strong friendship or possible romantic relationship in the events leading up to the Elite Four. Couple this with the whole drama between Bennett and Laura position in the elite four I see Lin having the two of them together. Bennett Araquanid Ability: Water Bubble Held Item: Synthetic Seed -Sticky Web -Liquidation -Rain Dance -Leech Life This is Bennett's lead. It sets up sticky web to reduce incoming switch in's Speed stat and rocks Rain Dance to further bolster its damage, reduce incoming fire damage to Laura and his team as well as increasing the stages of Flower Garden + it protects Flower Garden from being removed through fire moves. Illumise Ability: Prankster Held Item: Synthetic Seed -Sunny Day -Bug Buzz -Thunder Wave -Sweet Scent This mon serves as primarily support and a way to begin the setup for Laura and Bennett to sweep our team. Sunny Day activates grass type pokemon Abilities like Flower Gift/Chlorophyll which also activate at certain stages of Flower Garden. Sunny Day also increases the stage growth of the field. Thunderwave for cheeky yellow color power, Sweet Scent gains a huge buff in this terrain and can reduce evasion/special atk/atk by up to three stages each. It also hits both active mons so this can get out of control quick leading to a wipe. Genesect - Douse This mon may come to a surprise but I definitely see the Reborn Team slapping legendaries on some of these teams as I believe the legendary quests we get will be post-game. Ability: Download Held Item: Douse Drive/Inferno Drive -Techno Blast -Flash Cannon -Bug Buzz -Flamethrower/U-Turn This is Bennett's special wall breaker/sweeper. This mon could easily overwhelm any team not prepared. Technoblast being base power 120 Fire/Water synergies with the field and weather effects and covers the Ice/Rock/Fire weaknesses of their team. Flamethrower if it's Douse and U-Turn if it were Inferno Drive. The reason I see this mon being on Bennett's team is due to his intelligence and a huge middle finger to the player who, if like me, developed a strong disdain for his character, lol. Also, fun fact... music EDM/Metal are said to help plants thrive ;) Volcarona Ability: Swarm Held Item: Heavy-Duty Boots -Quiver Dance -Fiery Dance -Big Buzz -Giga Drain This mon most likely will be on his team as I think it kind of serves as a tool to show his growth as a character and his whole bug gimmick. Plus, we know he already has this mon and it seems to be a mon he loves to use i.e. Glass factory cut scenes etc... Swarm gets buffed in this terrain and in the alter stages all 3 of offensive moves get huge boosts to their damage. Boots for obvious reasons. Comfey (lolwut) Ability: Flower Veil Held Item: Synthetic Seed -Nature Power -Draining Kiss -Defog -Floral Healing This mon will serve to piss you off after Thunderwaves, Sleep Powders, Stun Spores etc. Nature Power turns to Growth which also gets buffed in this terrain and further progresses the field stages. Draining Kiss for STAB and Longevity. Defog for hazard control and Floral Healing gets an insane buff in this field. Also, Comfey has interesting lore about relationships as lovers and/or friends us Comfey as a gift to show their admiration for said lover/friend. Bennett uses this mon to support Laura. Mega-Pinsir Ability: Moxie/Aerilate -Close Combat -Return -Rock Slide -Swords Dance This mon will serve as a cleaner/sweeper for Bennett. Kind of similar situation as Heather. This set doesn't need much explanation other than it trucks hard af. Rock Slide for Ice/Bug/Fire coverage plus Flinch in doubles is OP. Laura Whimsicott Ability: Prankster Held Item: Synthetic Seed -Sunny Day -Leech Seed -Stun Spore -Substitute This mon serves to support both teams and further field stages. Stun Spore hits both Slots in later stages and in early stages still has the priority with prankster and help support to the sweepers on both Laura and Bennett's teams. Subsitute/Leech Seed paired with the yellow color can prove to be frustrating under right RNG. Synthetic Seed gives Special Def + Ingrain which Ingrain also gets buffed in this terrain. Cherrim Ability: Flower Gift Held Item: Synthetic Seed -Petal Blizzard -Weather Ball/Attract -Growth -Pollen Puff This is another support mon that has the capability of dishing out strong damage on both physical and special given the buffs it gets from weather and field effects. Flower Gift can proc despite no sun, so it can be up during rain if the field stages have progressed far enough. Flower Gift gives a nice buff to Bennett's bug types and can make it even harder to deal with the sheer amount of damage they'll both inflict on us and also have the ability to sponge hits. Pollen Puff is nice as it gets a buff and also heals, so if Bennett sets up or takes too much damage from recoil/hazards Cherrim can bring HP back up. Growth to increase damage on special/physical and further field terrain. Attract is possible to work along side the yellow color. Rillaboom Ability: Grassy Surge Held Item: Life Orb -Grassy Glide -Knock Off -Swords Dance/Growth -Superpower Laura's physical sweeper/revenge killer. I can see Ame and friends making Flower Garden OP and getting field stage increases from Grassy Terrain and also seeing Flower Garden getting further buffed to give Grassy Glide that +1 prio under the field effect - speculation tho. Growth makes more sense given the flower garden but Swords Dance also scary. Rest of the moves are coverage and typical for Life Orb Rilla. Zarude Ability: Leaf Guard Item: Synthetic Seed -Bulk Up -Power Whip -Drain Punch -Jungle Healing Setup sweeper that is bulky and can take hits. It also gives healing and a way to remove status from Bennett's bugs. This set looks fucking terrifying. Not much else to say. Mega-Venusaur Ability: Overgrow/Thickfat -Growth -Sludge Bomb -Earth Power -Giga Drain Laura's bulky special wall breaker. With the suppor this will get from the field effect and Bennett's team... I definetly see this being terrifying. This mon covers the fire/ice weakness of both teams. Growth for setup and field stages. Rest are moves for coverage. Lilligant Ability: Chlorophyll Held Item: Leftovers -Sleep Powder -Substitute -Petal Dance -Growth Laura's Ace, I think. Chlorophyll activates under sun but also under the field effect at later stages. Sleep Powder hits both slots and is 100% accurate. Substitute to set up growths to max out field effects and power. Petal Dance is obvious choice given field and stab. This fight maybe one of the hardest ones in the game; I'd be willing to wager the only other fight to beat it in difficulty would be Lin. I know I have these guys as 2nd in the line up and I honestly think El + Anna/Noel maybe easier. Flower Garden seems OP with these two fuckers teamed up. We will see I guess. Anna/Noel This one I haven't put too much thought into but in vague terms I see this fight taking place in a Starlight Arena in a 12v6 matchup. Anna would have something like: Diancie/Jirachi/Gardevoir-Mega (I think Anna will do some wizards hit and bring back G. Gardevoir and she'll be on Anna's team because G. Gardevoir loves Radomus and will do anything to make him proud so she helps Anna bust heads in the Elite Four)/Alakazam (I see a troll Counter set with focus sash but honestly even the special attacker Alakazam in this terrain would be terrifying)/Slowbro/Shiinotic (lol I have my reasons). Noel would have Clefable, Staraptor, Porgyon-Z, Mega-Audino, Mimikyu and Smeargle. I pulled this team out of my ass - lol. El The fight with Elias is something I anticipate more than almost the Lin fight. He's one of the more interesting characters in the series to me and I think, specially after reading his diary, that he would be the final in the Elite Four - the fight before Lin. I see a lot of people throw normal types onto his team, which is fair but I honestly see him being much more than a normal specialist. The Holy Field offers a lot of potential for single 6v6 and I think this would his team given what we know of the Holy Field. Drampa Ability: Berserk Held Item: Assault Vest -Nature Power (Judgment) -Draco Meteor -Extrasensory -Blizzard (possibly something else) I see him leading with a special wall breaker. Drampa can take a hit and given the field mostly helps special attackers, I think El, being the wise man he is, would see the challenger coming in with special attackers. Drampa's HP investment and Special Atk investment coupled with Assault Vest would most likely allow it to survive any hit and dish out a OHKO or at least do significant damage to one's team. Snorlax Ability: Thick Fat Held Item: Leftovers -Body Slam -Rest -Sleep Talk -Curse Standard Curse lax but this big ole son of a bitch is in the holy field... which means nothing walls this fucker. I honestly don't see why Elias would have this but fuck it; it's too good not to be. Clefable Ability: Unware Held Item: Leftovers -Cosmic Power -Stored Power -Moon Blast -Wish Physically Bulky clef with the ability to setup and sweep while simultaneously ignoring any setup one might do to get past Snorlax or his other mons. I see this being on his team mostly due to the fact that dude is obsessed with Arceus and Clefable was said to be one of the first visitors to Earth (possibly a mon that came with Arceus on that meteor). Meloetta Ability: Serene Grace Held Item: Normalium Z -Relic Song (boosted in this terrain) -Psychic (boosted) -Close Combat -Celebrate Setup sweeper that gets tons of boosts from this terrain + Close Combat is boosted after a Relic Song as it'll go physical offense; however, I definitely see a pure special set that doesn't run Relic Song. Slaking Ability: Truant Held Item: Choice Band -Retaliate -Facade -Play Rough -Brick Break Wall Breaker that also serves as revenge killer. Truant is its weakness but with Clefable and his ace Ditto Elias predicts a normal trainer to setup on him during Truant; which he then brings in his Clef/Ditto to counter sweep. Ditto - Pulse THATS FUCKING RIGHT ELIAS HAS A PULSE DITTO Idk what Pulse Ditto would do and this is just me being a fan, but Ditto seems to be an important mon for Elias and I definitely see it being used. What would Pulse do, you ask? Well, when it transforms it gets a +1 to all its stats or some shit. Essentially, it copies your mon, stat changes etc... and also gets a boost to all stats for doing so. Fucking terrifying. Lin - I'm come back to do a more detailed posting on her +Anna/Noel. My hypothesis is that Lin will be a 12v6. I don't see Lin playing fair but I also see a 6v6. It's hard to say. Anyway, I think her team is underhyped by the fan base. The fights I seen on youtube etc. make her seem much weaker than I think she will be. I honestly think she'll be in a doubles fight and it'll be the hardest fight ever. She'll have the following (i like to think) Metagross/Victini/Marshadow/Hydreigon/Arceus - Pulse. The last mon or the possible other 7 if it's a 12v6.... I am lost. The New World field has so much going on and if New World has all the boosts to legendary/mythical mon's moves... yet that shit isn't supposed to be available till post game... then LOGICALLY Lin is going to have some mythical/legendaries. I see Victini because she always succeeds + in doubles in this field effect she will stomp a mud hole in anyway who challengers her. I see Marshadow because she spends most her time trying to steal precious artifacts, that's a Marshadow thing and if you didn't notice Marshadow gets a bunch of buffs from this terrain.... Hydreigon/Arceus are obvious I think. I personally think she'll have a pulse for Hydreigon that makes him stronger. There are notes talking about all the admins/higher ups in meteor having one for their Ace. I think Arceus will also be pulse. Thanks for coming to my Ted Talk.
  7. I'm looking to obtain a Ditto for breeding purposes. If anyone has a spare one I'd love to trade. I'm trying to prepare teams for the coming up episode and the ditto I obtained was deleted and I didn't catch the deletion when it happened until much later (i downloaded some plugins and my backup is MIA). Anyway, if anyone has a Ditto they can spare I'd love you <3
×
×
  • Create New...