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Posts posted by KenzieEmm
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4 hours ago, Exusiai3 said:
Looks like a weird quirk with an unimplemented item rearing its ugly head again. Just put this in your scripts folder and it should be good.
This file will also fix the bug that I'm assuming happens where Aevian Ampharos transforms into its normal counterpart after battle, because I keep forgetting the game doesn't normally have things with megas and regional variants coexisting.
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4 hours ago, space_cat said:
Okay, that was incredibly screwy. Something was going amiss with the handler for abilities nullifying status moves. I don't think I touched it at all. Anyway, here's the fix.
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It's time for an update! All the new mons and forms through Crown Tundra and Legends: Arceus have been added, as have the rest of the Aevian forms except for Sandygast and Palossand for now. For the new Hisui forms that evolve from a normal mon, you can get them by evolving them while they're holding a Plate based on the typing of the Hisuian form. So if you use a Leaf Stone on a Petilil that's holding a Fist Plate, you get a Hisuian Lilligant, or if you get a Rufflet to level 52 while it has a Mind Plate, it will evolve into Hisuian Braviary.
The new Move Tutors from the Isle of Armor can be found just south of Mosswater Market post-renovation.
New mons can be found here:
Spoiler- A fisherman in the Grand Hall will sell you an A-Feebas
- H-Voltorb can be found via headbutt in Beryl Cemetery
- H-Growlithe can be found at the summit of Pyrous Mountain
- H-Zorua can be found via event in Citrine Mountain 2F
- A-Mareep can be found via random encounters in Citrine Mountain
- A-Lampent can be found via random encounters in the locked room in the Abandoned Power Plant
- A-Lapras can be found in Iolia Valley in Sableye's room
- Kubfu can be obtained from Azer after beating all 25 spirits. It can also be bred if you want both forms. Level it up for Single Strike, level it up with a Splash Plate for Rapid Strike
EDIT: Google Drive has flagged the update folder as malicious, so for now you'll have to download the main file, at least until the appeal goes through. No clue why it's doing that, the update folder is literally just the data, scripts, icons, and battlers folders from the main thing
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10 minutes ago, Hakimblue99 said:
Sorry for being dumb, but the gmax mega stats you displayed, I assume are arranged in this order, right?
HP Att Def SpecialA SpecialD Speed
It is HP Atk Def Speed SpAtk SpDef
Probably not the most intuitive,but that's the way it's arranged in the game data
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15 hours ago, Maverillion said:
The code is there for hisiuan, just the models are backwards and the maps are not coded in for where it spawns, I can mess around with it to make at least Zoroark work but idk not too fluent with Reborn's code, so might be buggy, and need Kenzie's permission for that as well.
Go right ahead with that. Zoroark wasn't breaking anything so all it needs to be implemented is to add an encounter with it.
As for the rest of them, @Selesia, I'm hoping to get them out this weekend. They still won't have back sprites since I can't draw, but they'll be perfectly functional nonetheless
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1 hour ago, Maverillion said:
Since I love the work you're doing with these I'll give my two pieces since you're working on the crests right now.
So Ledian and Ramparados crests are ridiculously broken. Ledian's crest used to be balanced when it only had 35 base atk, but now with 75 its too strong. Ramparados always 1 shots pretty much so it gets a free ddance every kill is too op, plus the healings is too much. Maybe for Ledian reduce damage by 50% each punch and for Ramparados remove the atk increase.
Keep it up!
edit: For the mega lapras update, once you mega Lapras will be perma-megaed.
The Lapras thing was my bad, I keep forgetting that the cleanup scripts for form changing is handled outside the multipleforms file. So the main download was fixed but not the update file. You can just use this to fix that. And thank you for the feedback, I appreciate it!
Edit: Aevian Lapras still thinks it's a mega. I'll take a graphical bug over the thing being unplayable
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Crests were entirely too broken and were causing everything around them to break. This entire thing needed more time in the oven, but I didn't want to scuttle the entire thing just yet. So I've removed the crests for now. They'll be back eventually once I'm more confident in my ability to code them properly.
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2 hours ago, Dred said:
It was just another formatting error :[
I hate how finicky code is. Anyways I'm switching over to folders like you suggested to make it easier to patch things
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43 minutes ago, Dred said:
Got it installed, it looks awesome so far!
Figured I'd bring this to you as soon as possible however, set four of the crests crashes upon clicking it, item "EMPKCREST" is not valid. I assume the K is not supposed to be there, and is probably just as simple fix!
Also you included your mods folder in the download for it, not sure if that was intended or not.
EDIT: Fixed the error with the crest shop, two crest's had typo's, and were crashing due to it not detecting. Map update is linked below.Thanks for the fix! It'll be in the main files whenever Google finishes uploading it.
And yeah, the mods folder wasn't supposed to be there. I needed debug to compile it and forgot to remove the folder after. I'm not very good at this yet
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1 hour ago, Dred said:
I do apologize for the confusion. What I had been suggesting was having the Aevian Mons/Crests be a file on their own, excluding the Gen 8 Content, customs moves/abilities, etc. Sorry!!! (essentially what you did but reversed)
No need to apologize! I have a tendency to rush off to get work done without fully thinking things through. I've added a download for that as well.
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1 hour ago, Dred said:
Is there a possibility to have content such as Aevian mons, and crests (up to gen 7) separate, rather then having it all together in one mod? Understandable if that's no possible as it would probably mean changing a lot, figured I'd just toss that out there.
Good idea! I edited the main topic with an extra link for that version. I did it the lazy way, though. Everything is still there in the data, but every Crest was removed from the maps, the Crest vendor was removed, and every trainer that used one of those or an Aevian mon not named Mismagius had them replaced.
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7 hours ago, Guift said:
I found the offending code!
Just put that into your scripts folder and Monke will finally work and stop haunting my dreams
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8 hours ago, ololjin said:
the game crashes when i choose bulbasaur and try to look at his stats
Exception: NoMethodError
Message: undefined method `empty?' for nil:NilClass
PokemonEvolution:906:in `pbGetPreviousForm'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - Misc_RelearnRework.rb:126:in `block in pbGetRelearnableMoves'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - Misc_RelearnRework.rb:111:in `loop'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - Misc_RelearnRework.rb:111:in `pbGetRelearnableMoves'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/SWM - LearnEggMoves.rb:73:in `pbGetRelearnableMoves'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - Misc_RelearnRework.rb:100:in `pbHasRelearnableMove?'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - MonkeyPatched_PokemonScreen_pbPokemonScreen.rb:37:in `block in pbPokemonScreen'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - MonkeyPatched_PokemonScreen_pbPokemonScreen.rb:7:in `loop'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - MonkeyPatched_PokemonScreen_pbPokemonScreen.rb:7:in `pbPokemonScreen'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/SWM - ChooseStarter.rb:356:in `pbPokemonScreen'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - AddOpt_DebugMenu.rb:101:in `block (2 levels) in pbStartPokemonMenu'
SpriteWindow:923:in `pbFadeOutIn'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - AddOpt_DebugMenu.rb:100:in `block in pbStartPokemonMenu'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - AddOpt_DebugMenu.rb:70:in `loop'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - AddOpt_DebugMenu.rb:70:in `pbStartPokemonMenu'
Scene_Map:217:in `call_menu'
PokemonTime:177:in `call_menu'
Scene_Map:189:in `update'
Scene_Map:68:in `block in main'
Scene_Map:65:in `loop'
Scene_Map:65:in `main'
Main:45:in `mainFunctionDebug'
Main:26:in `mainFunction'
Main:81:in `block (2 levels) in <main>'
Main:80:in `loop'here is the error log when i choose another starter it works just fine
What a dumpster fire this release has been.
From testing it out, it seems like the Relearn Rework mod is responsible for this. It tries to look for previous evolutions to add their level up movelists to the relearn for the current. It's trying to call a species prior to Bulbasaur, which doesn't exist since it's the first pokemon that's coded. I'll look for a fix, but for now you'll just have to uninstall that mod until Bulbasaur evolves.
@Guift From looking into it, Galarian Darm is actually coded into base Reborn, it just isn't implemented since there's no normal way of getting it. And by using debug to force in a Galarian Darm and taking it into battle, the same thing happens. I think something strange is happening with some postbattle cleanup script for Darm specifically, since other new forms like Lapras don't have that issue. I'll try to find the offender when I get the time today.
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2 hours ago, TheIsolatedWizard said:
[Pokemon Reborn e19.16]
Exception: ArgumentError
Message: wrong number of arguments (given 0, expected 1..2)
PokeBattle_Battler:1024:in `hasWorkingItem'
PokeBattle_Battler:1111:in `pbSpeed'
PokeBattle_AI_2:6615:in `block in pbAIfaster?'
PokeBattle_AI_2:6608:in `each'
PokeBattle_AI_2:6608:in `pbAIfaster?'
PokeBattle_AI_2:7857:in `block in getSwitchInScoresParty'
PokeBattle_AI_2:7719:in `each'
PokeBattle_AI_2:7719:in `getSwitchInScoresParty'
PokeBattle_AI_2:5150:in `pivotcode'
PokeBattle_AI_2:2414:in `getMoveScore'
PokeBattle_AI_2:324:in `block in buildMoveScores'
PokeBattle_AI_2:321:in `each'
PokeBattle_AI_2:321:in `buildMoveScores'
PokeBattle_AI_2:138:in `block in processAIturn'
PokeBattle_AI_2:121:in `each'
PokeBattle_AI_2:121:in `processAIturn'
PokeBattle_ActualScene:3418:in `pbChooseEnemyCommand'
PokeBattle_Battle:3762:in `pbCommandPhase'
PokeBattle_Battle:3551:in `block (2 levels) in pbStartBattleCore'
PBDebug:4:in `logonerr'
PokeBattle_Battle:3550:in `block in pbStartBattleCore'
PokeBattle_Battle:3540:in `loop'
PokeBattle_Battle:3540:in `pbStartBattleCore'
PokeBattle_Battle:3323:in `pbStartBattle'
PokemonTrainers:394:in `block (2 levels) in pbTrainerBattle'
I'm getting this error when I attack pachirisu in the first gymOkay, that was incredibly strange. Oricorio having a crest was somehow breaking Pachirisu.
Here's the fix, and the main file has been updated. I think it accidentally fixed the Darmanitan Crest too
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27 minutes ago, TheIsolatedWizard said:
I have to ask, but is this compatible with other mods?
It's fully compatible with everything that doesn't touch the scripts governing Pokemon data and in battle behaviors. Graphics mods are perfectly fine. The SWM and AMB modpacks are also perfectly fine out of the box, except for the additional options pickup chance which interferes with the guaranteed item from here.
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17 minutes ago, Archg said:
Well, that was embarrassing. The transition from individual files to single spritesheets was not easy for me, since I have three brain cells and they're all competing for fourth place.
Anyone who already downloaded the main file can use this to fix the issue. Just extract it into the root folder. The main download has also been updated.
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15 minutes ago, DerogatoryTrainer said:
Do the NPCs take advantage of these new features as well? Are their teams any different?
I've only touched some of the bosses for now. For example, Kiki uses Mega Machamp, and Corey has a Crest Seviper. Some of the trash mobs might accidentally take advantage of some changes, like the replaced abilities. If there's popular support I'll go through and change more trainers.
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- Popular Post
- Popular Post
What happens when you have ambition that's so far beyond your talents and skillset that it's difficult to quantify? This does!
Welcome to the wonderful world of Reborn: Nightmare Edition; where Dragonite is RU and Meganium belongs in Triple Ubers. This is ostensibly a balance overhaul, focusing primarily on bringing up several underperforming Pokemon up to the standards that this game demands. To do this, many Pokemon have had their typings, base stats, and abilities altered, and new moves and abilities have been added in and others have had their functionalities changed or added to.
Features!
New Mega Evolutions! Gigantamax forms for fully evolved Pokemon that didn't already have Megas have been implemented as entirely new Mega forms! Mega Stones for these new forms can be purchased from the ghost haunting the staff area of the Grand Hall.
Generation VIII! All of the Galarian forms and species introduced in Gen VIII have been implemented. Crown Tundra and Isle of Armor are not complete at the present time. New Mons from Galar and Hisui that evolve from a normal base form can be obtained by evolving the base form while it holds a plate corresponding to its new type (So Koffing evolves into G-Weezing with a Pixie Plate, Dartrix evolves into H-Decidueye with a Fist Plate, etc.)
Changes to earlier boss fights: While not the main focus of this nonsense, many of the earlier boss trainers have had their teams tweaked a bit to make them more difficult.
And finally, the Pokemon changes:
Base Ability Changes:
SpoilerIlluminate - Now also boosts accuracy for the user and its doubles partner by 20%
Frisk - Now also increases the chance for wild Pokemon to have held items (like Compoundeyes and Super Luck)
Illusion - Also boosts damage dealt by 30% for as long as the disguise remains active
Defeatist - Threshold for activation reduced to 33%
Iron Fist - Power boost increased to 30%
Rivalry - No longer decreases power against the opposite gender
Mega Launcher - Now also boosts the power of Flash Cannon, Octazooka, Flame Burst, and Snipe Shot
Water Compaction - Also reduces incoming damage from Water-type moves by 50%
Strong Jaw - No longer affects Fishious Rend
Pickup - Now generates an item after every battle it can
Power Spot - Now benefits Stonjourner as well
New Abilities:
SpoilerBull Rush - Boosts Attack and Speed by 50% for the first turn a Pokemon is out
Blazing Soul - Grants +1 priority to Fire-type moves while the user is at full health (It's a Fire-type Gale Wings)
Striker - Boosts the power of kicking and stomping moves by 30%. Affects the following: Blaze Kick, Jump Kick, Hi Jump Kick, Triple Axel, Triple Kick, Stomp, Mega Kick, Low Kick, Rolling Kick, Trop Kick, Pyro Ball, High Horsepower, Double Kick, Stomping Tantrum
Blademaster - Boosts the power of cutting and slashing moves by 20% and gives them +1 Crit Rate. Affects the following: Secret Sword, Sacred Sword, Psycho Cut, Smart Strike, Cut, Slash, X Scissor, Fury Cutter, False Swipe, Leaf Blade, Solar Blade, Razor Shell, Shadow Claw
Prowess - Doubles the user's Sp.Atk stat. (It's special Hidden Power)
Sage Wisdom - Boosts the user's Sp.Atk by 50%, but locks them into the first move they choose when sent out (It's special Gorilla Tactics.)
Lethality - Supereffective moves used by the user are 50% stronger and ignore Accuracy checks
Coalesce - Restores 1/12th of the user's max HP every turn.
Prismatic Core (Aevian Lapras signature ability) - Boosts the power of beam moves by 50%. Meteor Beam, Solar Beam, Hyper Beam, and Prismatic Laser don't need to charge.
ORAORAORAORAORAORA (Mega Machamp signature ability) - Punching moves hit 8 times for 18.75% damage each hit for a total power boost of 50%
Cataclysm (Mega Coalossal signature ability) - Fire-type moves are twice as strong, and always inflict a burn (even if the move had no chance to burn to begin with).
Harrowing Dirge (Mega Lapras signature ability) - Sound moves are twice as strong and become Dragon type.
Base Move Changes
SpoilerAttack Order - Base Power increased to 120 from 90
Charge Beam - Accuracy increased to 100 from 90, now has a 100% chance to raise Sp.Atk.
Low Sweep - Nerf was reverted; Base Power reduced to 60 from 65 so it now works with Technician again
Rock Smash - Base Power increased to 60 from 40
Arm Thrust - Base Power increased to 25 from 15
Triple Kick - Base Power increased to 20 from 10
Blast Burn/Frenzy Plant/Hydro Cannon/Hyper Beam/Giga Impact - Base Power increased to 180 from 150, Accuracy increased to 100 from 90, now bypasses the effects of Protect and similar moves
Fly - Accuracy increased to 100 from 95
Drill Peck - Now has a high critical hit chance
Chatter - Base Power increased to 80 from 65
Shadow Claw - Base Power increased to 80 from 70
Needle Arm - Base Power increased to 95 from 60
Egg Bomb - Base Power increased to 120 from 100, Accuracy increased to 100 from 75, now a Special move rather than a Physical move
Cut - Base Power increased to 75 from 50, now Steel-type rather than Normal-type, and has a high critical hit chance
Tail Slap - Accuracy increased to 100
Barrage - Base Power increased to 35 from 15, now a Special move rather than a Physical move, and is now Grass-type rather than Normal-type
Lovely Kiss - Accuracy increased to 85 from 75
Poison Fang - Base Power increased to 75 from 50
Ally Switch - Now a damaging Special Psychic-type move with Base Power 60 that forces the user to switch out into an ally (Essentially a Psychic U-turn)
Head Smash - Accuracy increased to 85 from 80.
Gear Grind - Accuracy increased to 100 from 85
Razor Shell - Base Power increased to 85 from 75, and now has a high critical hit rate.
Octazooka - Base Power increased to 95 from 65, Accuracy increased to 100 from 85, and is now affected by Mega Launcher
Dragon Hammer - Base Power increased to 100 from 90
Ice Hammer - Accuracy increased to 100 from 90, no longer lowers Speed after use
Smart Strike - Base Power increased to 80 from 70.
Toxic Thread - Now a damaging Physical Poison-type move with Base Power 100 that damages both opponents in a double battle, in addition to its other effects.
Snipe Shot - Now affected by Mega Launcher
Jaw Lock - Now a Fighting-type move with Base Power 90
Snap Trap - Base Power increased to 110 from 35, now Steel-type rather than Grass-type, Accuracy reduced to 85 from 100, PP reduced 5 from 15 (Now a Physical Steel-type Magma Storm)
Scorching Sands - Base Power increased to 80 from 70
New Moves:
SpoilerAqua Fang - Base 80 power physical Water type move, boosted by Strong Jaw
Zippy Zap - Base 50 power physical Electric type move with +1 priority that always crits
Bouncy Bubble - Base 80 power special Water type move that heals the user for 50% of the damage dealt
Sonic Slash - Base 85 power physical Flying type move that doubles in power if the user moves first (Flying type Fishious Rend)
Shell Tackle - Base 100 power physical Water type move that uses the user's Defense to calculate damage (Water type Body Press)
Crest Changes:
SpoilerRampardos Crest - New functionality; Getting a KO restores 50% of Rampardos's max HP and boosts Attack and Speed by 1 stage
Bastiodon Crest - New functionality; Physical attacks use the Defense stat to calculate damage, and Bastiodon heals for 1/8 of its max HP each turn
Darmanitan Crest - Now also applies the effects of Sheer Force to the user
Cofagrigus Crest - Sp.Def boost replaced with a flat 20% damage reduction
Thievul Crest - New functionality; Now adds 50% of the target's Attack stat to the user's when calculating damage with physical moves.
Druddigon Crest - Now also gives Fire-type resistances
Noctowl Crest - Now also grants a 20% boost to Accuracy
Samurott Crest - Also grants +1 Critical Hit rate (So a Blademaster Samurott will always crit with an affected move)
Gigantamax Megas
SpoilerMachamp - Ability: ORAORAORAORAOROAORAORAORA, Base Stats: 90,160,105,105,70,65
Butterfree - Ability :Tinted Lens, Base Stats: 60,45,50,120,140,80
Kingler - Type2: Steel, Ability: Sheer Force, Base Stats: 55,169,135,116,60,60
Lapras - Type2: Dragon, Ability: Harrowing Dirge, Base Stats: 130,55,115,65,135,135
Snorlax - Type2: Grass, Ability: Coalesce, Base Stats: 160,140,135,20,25,160
Garbodor - Type2: Steel, Ability: Neutralizing Gas, Base Stats: 80,135,127,45,60,127
Corviknight - Ability: Magic Bounce, Base Stats: 98,122,145,67,53,110
Orbeetle - Ability: Prankster, Base Stats: 60,75,130,105,95,140
Dreadnaw - Ability: Strong Jaw, Base Stats: 90,155,110,94,48,88
Coalossal - Ability: Cataclysm, Base Stats: 110,135,150,35,80,100
Flapple - Ability: Sheer Force, Base Stats: 70,130,105,90,110,80
Appletun - Ability: Thick Fat, Base Stats: 110,95,110,20,140,110
Sandaconda - Type2: Flying, Ability: Aerilate, Base Stats: 72,127,125,91,105,90
Centiskorch - Ability: Adaptability, Base Stats: 100,140,75,110,90,110
Hatterene - Ability: Psychic Surge, Base Stats: 57,107,115,25,166,130
Grimmsnarl - Ability: Duskilate, Base Stats: 95,145,105,80,75,105
Alcremie - Ability: Coalesce, Base Stats: 65,80,105,74,130,141
Copperajah - Type2: Fighting, Ability: Sheer Force, Base Stats: 122,195,84,40,94,65
Duraludon - Ability: Magic Guard, Base Stats: 70,95,130,110,150,80
Mega Changes
SpoilerHoundoom - Ability2 -> Dark Aura (If its base form has Flash Fire, it will have Solar Power, otherwise it will have Dark Aura)
Absol - Ability2 -> Blademaster (If the base ability is Pressure, it will have Magic Bounce, otherwise it will have Blademaster)
Audino - Ability Healer-> Regenerator
Gallade - Ability Inner Focus -> Blademaster
Ampharos - Ability Mold Breaker -> Thick Fat
Pokemon Changes:
SpoilerKanto
SpoilerBulbasaur line - Learns Sludge in place of Sweet Scent at level 21/23, learns Sludge Bomb at levels 31/36/39
Charmander line - Learns Fire Lash as an egg move
Blastoise - Learns Shell Tackle at level 65, Shell Smash at level 82
Butterfree - Sp.Atk 90->110
Pidgey line - Learns Boomburst, Hyper Voice as egg moves
Raticate/A-Raticate - Atk 81->101/71->91
Spearow line - Ability1 Keen Eye->Super Luck, Hidden Ability None->Technician; Fearow learns Double Hit on evolution and Brave Bird at level 48
Arbok - Hidden Ability Unnerve->Strong Jaw, learns Jaw Lock at level 44
Raichu - Atk 90->100, Sp.Atk 90->100
Sandslash/A-Sandslash - Atk 100->110, Def 110->120, learns Spiky Shield on evolution and Spikes at level 30
Ninetails - Now a Fire/Fairy type, learns Moonblast as an egg move and Dazzling Gleam on evolution
Wigglytuff - Hidden Ability Frisk -> Sheer Force, learns Moonblast at level 50
Zubat line - Ability1 Inner Focus-> Sniper, Hidden Ability None->Super Luck
Oddish line - Learns Strength Sap at level 54, Apple Acid at level 72
Parasect - HP 60->80, Atk 95->115, Def 80->100, learns Crabhammer at level 48
A-Dugtrio - Atk 100->110
Persian - Atk 70->80, Ability2->Prowess
Golduck - Ability1 Damp->Neuroforce, Spd 85->105, Sp.Atk 95->105, learns Nasty Plot at level 52
Primeape - Hidden Ability Defiant -> Gorilla Tactics
Tentacruel - Atk 70->50, Def 65->85, Sp.Atk
Poliwrath - Learns Surging Strikes at level 65
Golem - Learns Head Smash at Level 65
A-Golem - Learns Head Smash at level 65, Volt Tackle at level 72
Rapidash - Ability1 Run Away->Reckless, Speed 105-> 125, learns Fire Lash at evolution instead of Fury Attack
Farfetch'd - Ability1 Keen Eye->Blademaster
Dodrio - Ability1 Run Away->Rock Head, learns U-turn from TM
Seel line - Ability2 Hydration->Ice Scales, learns Scald from TM
Grimer line - Ability1 Stench->Regenerator
Cloyster - Learns Shell Tackle on evolution
Gengar - Ability2 None->Levitate
Hypno - Hidden Ability Inner Focus->Psychic Surge
Kingler - Learns Aqua Jet at evolution, Meteor Mash at level 69
Voltorb line - Hidden Ability Aftermath->Galvanize, Electrode Sp.Atk 80->100, learns Tri Attack on Evolution
Koffing - Evolves into Galarian Weezing when levelled up while holding a Pixie Plate
Cubone - Learns Head Smash as an egg move
K-Marowak - HP 60->80, Sp.Atk 50->30
Hitmonlee - Learns Pyro Ball at level 69, Ability1 Limber->Striker
Kangaskhan - Learns Seismic Toss as an egg move
Seaking - Speed 68->108
Lapras - Learns Hyper Voice and Boomburst as Egg Moves
Flareon - Learns High Horsepower at 50, Sacred Fire at 70
Johto:
SpoilerBayleef,Meganium - Now Grass/Fairy type. Ability2 Leaf Guard->Triage, Hidden Ability None->Coalesce. Meganium learns Calm Mind at level 35, Dazzling Gleam at level 37, Draining Kiss at level 57
Quilava,Typhlosion - Now Fire/Ground type. Learns Scorching Sands on evolution, Scald by TM, Ability2 Flash Fire->Blazing Soul, Hidden Ability None-> Sheer Force
Totodile line - Hidden Ability None->Strong Jaw, Feraligatr learns Jaw Lock on evolution, Aqua Fang at level 36, and Fishious Rend at level 82
Furret - Atk 76-86, Ability1 Runaway->Adaptability, learns Extremespeed at level 56
Noctowl - HP 100-110, Sp.Atk 86-116, Sp.Def 96-116, learns Oblivion Wing at level 55
Ledian - Atk 35-75, learns Powerup Punch at evolution, Drain Punch at level 40
Ariados - Atk 90->110, Spd 40-70, Ability1 Swarm->No Guard, learns Megahorn at level 56
Lanturn - Learns Parabolic Discharge at level 43 instead of Takedown
Xatu - Speed 95->105, Sp.Atk 95->105
Ampharos - Learns Tail Glow at level 75
Bellossom - Now a Grass/Fairy type. HP 75->95, Hidden Ability None->Dancer, Learns Moonblast at level 1, Fiery Dance at level 64
Sudowoodo - Now a Rock/Grass type. HP 70->110
Hopip line - Ability2 Leaf Guard->Aerilate
Sunflora - HP 75->95, Speed 30->50, Sp.Atk 105->135, Hidden Ability Early Bird->Drought
Quagsire - HP 95->115
Girafarig - Ability2 Early Bird->Parental Bond, learns Boomburst at level 56
Forretress - Learns Lunge at evolution instead of Mirror Shot
Dunsparce - HP 100->170
Granbull - Now a Fairy/Fighting type. Hidden Ability Rattled->Strong Jaw, Quick Feet->Bull Rush, learns Jaw Lock at evolution
Qwilfish - Atk 95->105, Ability1 Poison Point->Prankster
Ursaring - HP 90->100, Def 75->80, learns Sucker Punch at level 1
Slugma line - Hidden Ability Weak Armor->Simple, learns No Retreat at evolution and level 61, but no longer learns Shell Smash
Corsola - HP 65->85, Def 95->100, Sp.Def 95->100
Octillery - Speed 45->75, Ability1 Suction Cups->Mega Launcher, Hidden Ability Moody->Skill Link, learns Snipe Shot at level 58, Aura Sphere at level 64
Delibird - Atk 55->105, Hidden Ability Insomnia->Refrigerate, learns Extremespeed at level 40
Mantine - Sp.Atk 80->90
Skarmory - Atk 80->90
Houndoom - Learns Dark Pulse at level 37
Phanpy line - Ability2 Sand Veil->Technician, Donphan learns Rock Blast on evolution instead of Fury Attack, and Bonemerang at level 65
Stantler - Atk 95->100, Sp.Atk 85->100, Ability2 Frisk->Reckless, learns Horn Leech at level 33, Play Rough as an egg move
Hoenn
SpoilerSceptile - Now Grass/Dragon type. Hidden Ability None->Technician
Mightyena - Ability2 Quick Feet->Strong Jaw, learns Psychic Fangs at level 1 instead of Thief, learns Jaw Lock at level 48 instead of Take Down
Beautifly - Sp.Atk 100->120
Dustox - HP 60->100, Def 70->80, Sp.Atk 50->60
Exploud - Hidden Ability None->Punk Rock, learns Overdrive at level 63
Delcatty - Ability1 Cute Charm -> Prowess
Ninjask - Learns Sonic Slash at level 55
Sharpedo - Learns Fishious Rend at level 65
Wailord - HP 170->150, Atk 90->50, Def 45->80, Sp.Def 45->80, Ability2 Oblivious->Multiscale, learns Bouncy Bubble at level 65
Camerupt - Learns Slack Off at level 63, Steam Eruption at level 66
Flygon - Sp.Atk 80->100
Claydol - Sp.Atk 70->80, learns Shore Up at evolution
Cradily - Learns Power Gem on evolution
Armaldo - Learns First Impression at level 65
Kecleon - HP 60->80, Atk 90->110
Tropius - Now a Grass/Dragon type, HP 99->110, Atk 68->98, Sp.Def 87->97
Chimecho - HP 75->90, Ability2 None->Psychic Surge
Absol - Ability2 Super Luck->Blademaster
Walrein - Hidden Ability Oblivious->Fur Coat, learns Scald by TM
Huntail - Now a Water/Dark type. Hidden Ability None->Strong Jaw, learns Jaw Lock on evolution, Fishious Rend at level 39
Sinnoh
SpoilerTurtwig line - Ability2-> Rock Head, Hidden Ability -> Coalesce, learns Shell Smash, Grav Apple as egg moves
Piplup line - Hidden Ability Defiant->Competitive, Empoleon learns Flash Cannon on evolution
Kricketune - Atk->105, learns Pin Missile at level 23, Rock Tomb by TM
Rampardos - Learns Accelerock at level 70
Shieldon line - Ability2 Soundproof->Dauntless Shield
Vespiquen - Ability1 Pressure->Queenly Majesty
Buizel line - Hidden Ability None->Technician, learns Surging Strikes at level 65
Electivire - Now an Electric/Fighting type. Learns Plasma Fists on evolution. Hidden Ability None->Iron Fists, learns Bulk Up by TM
Magmortar - Now a Fire/Steel type. Learns Flash Cannon on evolution and Aura Sphere at level 60, learns Dark Pulse by TM. Hidden Ability None->Mega Launcher
Probopass - Sp.Atk 75->85
Froslass - Atk 80->95, Sp.Atk 80->95, Hidden Ability None->Technician
Drapion - Learns Wicked Blow at level 60
Gallade - Ability1->Blademaster, learns Sacred Sword at level 59, Psycho Cut at 63, Shadow Claw by TM
Unova
SpoilerEmboar - Learns Jump Kick on evolution, Hi Jump Kick at level 55, Hidden Ability None->Bull Rush
Oshawott line - k, Hidden Ability None->Blademaster
Samurott - Now a Water/Steel type. HP 95->75, Atk 100->118, Sp.Atk 108->100, Spd 70->100
Watchog - Ability1 Illuminate->No Guard, Atk 85->105, learns Mega Kick at level 36
Stoutland - HP 85->-95, Atk 110->130
Liepard - Ability Limber->Moxie, Atk 88->98, Speed 106->116, Sp.Atk 88->68
Munna line - Ability1 Forewarn->Unaware
Blitzle line - Ability2 Motor Drive->Flare Boost, learns Bolt Strike at level 72
Seismitoad - Ability2 Poison Touch->Poison Heal, HP 105->125
Throh - Hidden Ability Mold Breaker->Technician, Def 85->95, Sp.Def 85->95
Leavanny - Ability1 Swarm->Blademaster, learns Sacred Sword at level 60
Basculin - Atk 92->112
Krookodile - Learns Wicked Blow at level 80
Maractus - Ability1 Water Absorb->Grassy Surge
Swanna - Ability1 Keen Eye->No Guard, Atk 87->67, Speed 98->108, Sp.Atk 87->107
Sawsbuck - Atk 100->110, Speed 95->105
Klink line - Ability1/2 Plus/Minus->Steelworker/Levitate
Tynamo line - Now Electric/Poison types. Eelectrik learns Sludge Bomb on evolution. Hidden Ability None->Lethality
Elgyem line - Ability2 Synchronize->Neuroforce
Cubchoo - Learns Close Combat as an egg move
Beartic - Now Ice/Fighting type, learns Ice Hammer at level 65
Cryogonal - Sp.Atk 95->115
Golurk - HP 89->99, Def 80->90, Sp.Def 80->90
Heatmor - Hidden Ability->Lethality, learns Stone Edge by TM
Kalos
SpoilerChespin line - Hidden Ability None->Iron Barbs, learns Horn Leech instead of Mud Shot
Fennekin line - Hidden Ability None->Magic Guard
Talonflame - Atk 81->101
Meowstic - Ability1 Keen Eye->Prowess
Gogoat - Def 62->92, Speed 68->78, Sp.Atk 97->67, Sp.Def 81->91
Furfrou - Atk 90->100
Spritzee line - Ability1 Healer->Fairy Aura
Dedenne - Hidden Ability Plus->Electric Surge
Carbink - Learns Recover at level 65
Trevenant - Atk 110->120
Avalugg - Ability1 Own Tempo->Filter
Alola
SpoilerRowlett line - Hidden Ability None->Tinted Lens, Decidueye learns Thousand Arrows at level 65
Toucannon - HP 80->100
Shiinotic - HP 60->75
Oranguru - Ability1 Inner Focus->Sage Wisdom, Atk 60->40, Def 80->110
Tsareena line - Ability2 Leaf Guard -> Striker
Silvally - All base stats 95->100
Turtonator - Hidden Ability None->Dauntless Shield
Togedemaru - Atk 98->108, learns Zippy Zap at level 55
Drampa - HP 78->108, Atk 60->50
Galar
SpoilerEldegoss - HP 60->75, Sp.Atk 80->90
Dubwool - HP 72->92
Boltund - Atk 90->100, Sp.Atk 90->80
Drednaw - Learns Aqua Fang at level 32
Coalossal - Learns Power Gem at level 60
Obstagoon - Learns Sucker Punch at level 63
Perrserker - HP 70->90, Atk 110->130, Sp.Atk 50->20, learns Bullet Punch as an egg move from G-Meowth
Alcremie - Learns Moonblast at level 60
Falinks - Now Bug/Fighting, HP 65->75, Atk 110->120, Sp.Atk 70->50
Pincurchin - Now Water/Electric type, learns Bouncy Bubble at level 65
Sirfetch'd - Ability2->Blademaster
Download Link
Updates (6/24/2022)
Spoilerhttps://drive.google.com/file/d/1M-lFxW9qjxe0sdBzpMtH2pJzidXo5kGS/view?usp=sharing
- Added the rest of the Aevian forms sans Sandyghast and Palossand
- Added Move Tutors and Pokemon through Crown Tundra and Legends: Arceus
- Fixed Galarian form evolutions not working correctly
- Fixed a bug where Oraora's damage reduction was applying on non punching moves
- Fixed Gen VIII icons disappearing if the mon is shiny
- Eviolite now applies to mons with an alternate form that evolves even if the current form doesn't. (This is mostly for Qwilfish and Corsola)
- A few move tweaks
Known Bugs/Other Issues
SpoilerGalarian Damanitan is no longer bound by the constraints of consensus reality.Galarian Slowpoke uses the incorrect graphics.Put out a bandaid fix. Galar Slowpoke was originally form 2 to avoid weirdness with Mega Bro, but I can just have it so that it's form 1 and is forced to form 2 on evolution. This caused another bug though.Galarian Darumaka and Slowpoke will briefly turn into their base forms while evolving. This is purely graphical.
Hisuian Zoroark exists. It was supposed to be dummied out.Aevian Lapras will occasionally think it's a mega. It's strong enough to be one.
Garbodornite turns Garbodor into the PULSE version and not the Mega versionMega Machamp's ability name extends far beyond the bounds of its textbox. I will not be fixing that.
Credits:
Sprites for Gen VIII through Eternatus stolen from Rejuvenation
Sprites for Clown Tundra + LA / IoA move code shamelessly stolen from BlueTowel's Plates of Arceus mod
Crown Royal Peach for most of the script unique to this mod
Sprites for some currently unimplemented forms from Pokemon Clover
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On 6/4/2022 at 8:07 PM, Gryff said:
Excellent catch. What appears to have happened is that an attempt at bringing back Selfdestruct and Explosion's defense reduction was mistakenly applying to everything. This has been corrected, and the updated version has been uploaded.
18 hours ago, Maverillion said:Does anyone know if this is mac compatible?
I don't know anything about Mac unfortunately but as long as base Rejuvenation works this should too. I haven't changed anything fundamental.
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My last experience going through E19 was with a mono grass team, which was horrifically painful. This time, I decided to do another theme team that was a bit less stressful, so I went with Melia's team from Rejuvenation! For this run I played on set mode, didn't use items in battle (the password was not enabled, so the opponents could still use items), and had Nuzlocke mode on until the Glass Workstation. The gauntlet just kinda broke me.
The Mons
Hapi (Togekiss)
SpoilerTogekiss
100
Choice ScarfAir Slash
Dazzling Gleam
Toxic
TailwindSerene Grace,Timid,0
EVs: [0, 0, 0, 252, 252, 6]
IVs: [31, 20, 31, 31, 31, 31]Hapi might be Melia's ace, but it certainly ain't mine. Here he is rocking an extremely utility heavy scarf set. The fast flinching only mattered twice, the first against Heather to make sure Crobat can't set up Tailwind, and the second against Puppy, where Air Slash did negative damage but the flinch did buy time for Toxic damage to rack up. Tailwind actually didn't get used more than once surprisingly, but I never swapped it out because it's a tutor move that I couldn't get back mid league. The third moveslot got switched up constantly. Thunder Wave against Heather, Sunny Day was run against Laura and Bennett, and Toxic for the rest.
Serenity (Meganium)
SpoilerMeganium
100
Meganium CrestLeech Seed
Giga Drain
Toxic
SynthesisOvergrow,Bold,0
EVs: [252, 0, 252, 0, 0, 6]
IVs: [31, 7, 31, 31, 31, 31]My starter for both this run and the mono grass run, it's Serenity! I managed to port over the Meganium Crest from Rejuvenation as well, which helped immensely. It functions just like it does there; incoming damage for Meganium and its ally is reduced by 20%, and both restore 6.25% of their max HP every turn. I made it accessible after the Water Treatment Plant.
That still doesn't fix the complete lack of offensive presence, so here we are with a dedicated stalling set. She still managed to accomplish literally nothing against Heather, and got wrecked by my own abuse of Laura and Bennett's field, but really shined against Elias and more importantly Lin. In the most anticlimactic end imaginable, Puppy, after ravaging my team down to the last, got stalled to death by Leech Seed and Toxic. It's boring, but I'm very happy with it given how much I love Meganium.
Hope (Gardevoir)
SpoilerGardevoir
100
Choice ScarfTrick
Psyshock
Moonblast
Focus BlastTrace,Timid,0
EVs: [6, 0, 0, 252, 252, 0]
IVs: [31, 16, 31, 31, 31, 31]Two scarf users on one team seems a bit bold, but with the team being as slow as it is something had to give. Hope was the MVP for basically the entire run. There's just a massive amount of Fairy-weak mons running around in this league, a ton of field effects that buff Moonblast to monstrous levels, and not a lot of things that can handle a Fairy type that's hitting that hard with that amount of speed. Trace is also just a ludicrously good ability. Copying Laura's Venusaur's Chlorophyll lead to an easy win. Getting El to bring out Kangaskhan early to copy Parental Bond did the same, but then I had to win a speed tie against Ditto. Lin's Celesteela was also the only thing on her team that could stand up to the field boosted Moonblasts.
Fortitude (Zoroark)
SpoilerZoroark
100
Life OrbU-turn
Dark Pulse
Flamethrower
Grass KnotIllusion,Naive,0
EVs: [0, 0, 0, 252, 252, 6]
IVs: [31, 31, 31, 31, 31, 31]Fortitude, my dearest friend, you carried me extremely hard through the early game until I finally managed to mine up a Shiny Stone for Hapi. You were still incredibly good up until around Charlotte, when even the random route trainers had perfect IVs and are EV trained. You're still solid, but... this is not the league for you. He still got to contribute a bit. He got to use the Firium-Z which was the only reason I beat Bennett and Laura. Field boosted Dark Pulses really hurt Anna and Lin, but he got used exactly 0 times against Heather and Elias, and died to Venusaur after destroying the flower garden. I honestly should have looked at the League more beforehand, because Grass Knot hits exactly 0 things and Sucker Punch would have been nice.
Patience (Snorlax)
SpoilerSnorlax
100
Figy BerryBelly Drum
Return
Heavy Slam
CrunchGluttony,Adamant,0
EVs: [252, 252, 0, 0, 0, 6]
IVs: [31, 31, 31, 10, 31, 31]We live in a Gen VII world before the pinch berries were nerfed so I'm obviously going to abuse that fact. Just like with Fortitude I really should have looked at the League more thoroughly before going in, because Crunch was useless and Recycle would have been wonderful. He still put in a metric ton of work. There's loads of scary special attackers, and Snorlax beats scary special attackers. There's a surprising amount of Steel-weak mons, and obviously none of them are fat enough to make Heavy Slam anything less than max power. He didn't really have any major clutches, but he just a fantastic, consistent performer. Heather didn't really give him a chance to work with all her strong physical attackers, but every other match he he did his job and he did it well.
Unity (Hydreigon)
SpoilerHydreigon
100
Darkinium-ZNasty Plot
Flash Cannon
Dark Pulse
RoostLevitate,Timid,0
EVs: [0, 0, 0, 252, 252, 6]
IVs: [31, 9, 31, 31, 31, 31]Another beneficiary of my tampering, with me updating learnsets to Gen VIII, Hydreigon gets Nasty Plot. For all the fights she showed up in, she didn't need it. Holy hell, what an inconsistent mon. Thanks to Hapi's Tailwind she ravaged Laura and Bennett, completely dunked on Elias once Kangaskhan and Noivern were disposed of. Against Anna and Heather her best contributions were being sac fodder. But then she wrecked Lin#1 (Her Gardevoir is Modest. Don't run Modest Mega Gardevoir. Garchomp is Adamant too. Don't do that either. It's Scarf so it still revenge killed me, but still
). Lin#2 got wrecked even harder, once I realized there's a route split and she has two different teams she can bring. There's a Flygon there in the Anna route that's not present in the Lin route. I brought her in against Celesteela after sac'ing Fortitude to it, set up a Nasty Plot, and then won. Black Hole Eclipse OHKO'd Celesteela (It even kills when unboosted. I had to reset this fight a few times to make sure I had enough going into Puppy), Flash Cannon OHKO'd her Hydreigon because Lin is allergic to +Speed natures, and then OHKO'd the Unaware Clef too.
For this challenge I also had Aegislash, Mimikyu, Azumarill, and Yanmega available. They never show up evolved, but I also had the option of including Lopunny and Bewear. I never actually used any of them. The first three are actually good mons, and I can't have that. I guess after mono grass I've just awakened masochistic tendencies that had previously been buried deep within my subconscious. I also didn't end up using any Megas for this team. I had two potentially, in the form of Gardevoir and Lopunny. I could have also stuck closer to canon and ported over Mega Snorlax. Lopunny was out, because I didn't end up using the base form at all. I could have used Gardevoir. I went through the hell of that puzzle in the basement of Devon Corp and everything. But I just kinda forgot about it? I'll justify me being an airhead by saying that Scarf Gard was incredibly useful
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On 5/29/2022 at 6:16 AM, scarfpyukumuku said:
download link doesn't work
Sorry for the issue! There was some issues with me being incompetent with Google Drive, but that has been fixed!
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If you're like me, you've probably gotten to Terajuma and were immediately met with tragedy as your early game aces fell off in the face of the massive difficulty spike. This mod attempts to fix the large discrepancy in 'Mon power by buffing many underperformers and adding new options for some that are already good. Maybe Mightyena isn't sweeping Angie, and Dewgong still isn't beating Alain's Volcanion, but now both will stay useful once enemy trainers start using EVs. For the most part, these changes were ripped directly from Pokemon Radical Red, the massive overhaul of Fire Red by Soupercell.
As it stands currently, I have not messed with trainers except in cases like with Meganium where the Pokemon functions very differently than it does in a real game. And be warned that, much like Radical Red itself, this mod is in no way balanced and many buffs do not take into consideration when the Pokemon is available in a play through. If there's popular support for it, I can attempt to tweak trainers and encounters and buff weaker crests and add new ones to create something similar to Reborn Redux.
The full changelog is listed below:
New Abilitties:
SpoilerBlademaster - Boosts the power of cutting and slashing moves by 30% and grants them +1 critical hit chance. Affects the following: Sacred Sword, Secret Sword, Psycho Cut, Cut, Slash, Leaf Blade, Night Slash, False Swipe, X-Scissor, Solar Blade, Fury Cutter, Razor Shell, Shadow Claw, and Cut and Burn
Striker - Boosts the power of kicking and stomping moves by 30%. Affects the following: Blaze Kick, Rolling Kick, Jump Kick, Hi Jump Kick, Triple Kick, Triple Axel, Stomp, Mega Kick, Low Kick, Trop Kick, Pyro Ball, High Horsepower, and Double Kick
Prowess - Doubles the user's Sp.Atk (it's a special Huge Power)
Sage Wisdom - Boosts Sp.Atk. by 50%, but locks the user into the first move chosen (Special Gorilla Tactics)
Lethality - Supereffective moves deal 25% extra damage and always hit.
Prismatic Core - Beam moves are 50% stronger. Hyper Beam, Solar Beam, Meteor Beam, and Prismatic Laser no longer require a turn to charge.
Bull Rush - Grants a 50% boost to Attack and Speed the first turn the Pokemon is in battle.
New Moves
SpoilerAqua Fang - Base 80 power physical Water type move, boosted by Strong Jaw
Zippy Zap - Base 50 power physical Electric type move with +1 priority that always crits
Bouncy Bubble - Base 80 power special Water type move that heals the user for 50% of the damage dealt
Sonic Slash - Base 85 power physical Flying type move that doubles in power if the user moves first (Flying type Fishious Rend)
Shell Tackle - Base 100 power physical Water type move that uses the user's Defense to calculate damage (Water type Body Press)
Ability Changes
SpoilerIlluminate - Now also boosts the user's accuracy by 20% in addition to its out of battle effect.
Frisk - Now also increases the chance for wild Pokemon to have held items (like Compound Eyes/Super Luck)
Defeatist - Threshold for activation reduced to 33% from 50%
Iron Fist - Power boost increased from 20% to 30%
Rivalry - No longer decreases damage against the opposite gender
Mega Launcher - Now also boosts the power of Flash Cannon, Octazooka, and Snipe Shot
Water Compaction - Also reduces damage from incoming Water moves by 50%
Strong Jaw - No longer affects Fishious Rend
Move Changes
SpoilerAttack Order - Base Power increased to 120 from 90
Charge Beam - Accuracy increased to 100 from 90, now has a 100% chance to raise Sp.Atk.
Low Sweep - Nerf was reverted; Base Power reduced to 60 from 65 so it now works with Technician again
Rock Smash - Base Power increased to 60 from 40
Arm Thrust - Base Power increased to 25 from 15
Triple Kick - Base Power increased to 20 from 10
Blast Burn/Frenzy Plant/Hydro Cannon/Hyper Beam/Giga Impact - Base Power increased to 180 from 150, Accuracy increased to 100 from 90, now bypasses the effects of Protect and similar moves
Fly - Accuracy increased to 100 from 95
Drill Peck - Now has a high critical hit chance
Chatter - Base Power increased to 80 from 65
Shadow Claw - Base Power increased to 80 from 70
Needle Arm - Base Power increased to 95 from 60
Egg Bomb - Base Power increased to 120 from 100, Accuracy increased to 100 from 75, now a Special move rather than a Physical move
Cut - Base Power increased to 75 from 50, now Steel-type rather than Normal-type, and has a high critical hit chance
Tail Slap - Accuracy increased to 100
Barrage - Base Power increased to 35 from 15, now a Special move rather than a Physical move, and is now Grass-type rather than Normal-type
Lovely Kiss - Accuracy increased to 85 from 75
Poison Fang - Base Power increased to 75 from 50
Ally Switch - Now a damaging Special Psychic-type move with Base Power 60 that forces the user to switch out into an ally (Essentially a Psychic U-turn)
Head Smash - Accuracy increased to 85 from 80.
Gear Grind - Accuracy increased to 100 from 85
Razor Shell - Base Power increased to 85 from 75, and now has a high critical hit rate.
Octazooka - Base Power increased to 95 from 65, Accuracy increased to 100 from 85, and is now affected by Mega Launcher
Dragon Hammer - Base Power increased to 100 from 90
Ice Hammer - Accuracy increased to 100 from 90, no longer lowers Speed after use
Smart Strike - Base Power increased to 80 from 70.
Toxic Thread - Now a damaging Physical Poison-type move with Base Power 100 that damages both opponents in a double battle, in addition to its other effects.
Snipe Shot - Now affected by Mega Launcher
Jaw Lock - Now a Fighting-type move with Base Power 90
Snap Trap - Base Power increased to 110 from 35, now Steel-type rather than Grass-type, Accuracy reduced to 85 from 100, PP reduced 5 from 15 (Now a Physical Steel-type Magma Storm)
Scorching Sands - Base Power increased to 80 from 70
Pokemon Changes
SpoilerKanto
SpoilerBulbasaur line - Learns Sludge in place of Sweet Scent at level 21/23, learns Sludge Bomb at levels 31/36/39
Charmander line - Learns Fire Lash as an egg move
Blastoise - Learns Shell Smash at level 82
Butterfree - Sp.Atk 90->110
Pidgey line - Learns Boomburst, Hyper Voice as egg moves
Raticate/A-Raticate - Atk 81->101/71->91
Spearow line - Ability1 Keen Eye->Super Luck, Hidden Ability None->Technician; Fearow learns Double Hit on evolution and Brave Bird at level 48
Arbok - Hidden Ability Unnerve->Strong Jaw, learns Jaw Lock at level 44
Raichu - Atk 90->100, Sp.Atk 90->100
Sandslash - Atk 100->110, Def 110->120, learns Spiky Shield on evolution and Spikes at level 30
Ninetails - Now a Fire/Fairy type, learns Moonblast as an egg move and Dazzling Gleam on evolution
Wigglytuff - Hidden Ability Frisk -> Sheer Force, learns Moonblast at level 50
Zubat line - Ability1 Inner Focus-> Sniper, Hidden Ability None->Super Luck
Oddish line - Learns Strength Sap at level 54, Apple Acid at level 72
Parasect - HP 60->80, Atk 95->115, Def 80->100, learns Crabhammer at level 48
A-Dugtrio - Atk 100->110
Persian - Atk 70->80
Golduck - Ability1 Damp->Neuroforce, Spd 85->105, Sp.Atk 95->105, learns Nasty Plot at level 52
Primeape - Hidden Ability Defiant -> Gorilla Tactics
Tentacruel - Atk 70->50, Def 65->85, Sp.Atk
Golem - Learns Head Smash at Level 65
A-Golem - Learns Head Smash at level 65, Volt Tackle at level 72
Rapidash - Ability1 Run Away->Reckless, Speed 105-> 125, learns Fire Lash at evolution instead of Fury Attack
Farfetch'd - Ability1 Keen Eye->Super Luck
Dodrio - Ability1 Run Away->Rock Head
Seel line - Ability2 Hydration->Ice Scales
Grimer line - Ability1 Stench->Regenerator
Gengar - Ability2 None->Levitate
Hypno - Hidden Ability Inner Focus->Psychic Surge
Kingler - Learns Aqua Jet at evolution, Meteor Mash at level 69
Voltorb line - Hidden Ability Aftermath->Galvanize, Electrode Sp.Atk 80->100, learns Tri Attack on Evolution
Cubone - Learns Head Smash as an egg move
K-Marowak - HP 60->80, Sp.Atk 50->30
Hitmonlee - Learns Pyro Ball at level 69, Ability1 Limber->Tough Claws
Kangaskhan - Learns Seismic Toss as an egg move
Seaking - Speed 68->108
Flareon - Learns High Horsepower at 50, Sacred Fire at 70
Johto
SpoilerBayleef,Meganium - Now Grass/Fairy type. Ability2 Leaf Guard->Triage, Hidden Ability None->Regenerator. Meganium learns Calm Mind at level 35, Dazzling Gleam at level 37, Draining Kiss at level 57
Quilava,Typhlosion - Now Fire/Ground type. Learns Scorching Sands on evolution.
Totodile line - Hidden Ability None->Strong Jaw, Feraligatr learns Jaw Lock on evolution and Fishious Rend at level 82
Furret - Atk 76-86, Ability1 Runaway->Adaptability, learns Extremespeed at level 56
Noctowl - HP 100-110, Sp.Atk 86-116, Sp.Def 96-116, learns Oblivion Wing at level 55
Ledian - Atk 35-75, learns Powerup Punch at evolution, Drain Punch at level 40
Ariados - Atk 90->110, Spd 40-70, Ability1 Swarm->No Guard, learns Megahorn at level 56
Lanturn - Learns Parabolic Discharge at level 43 instead of Takedown
Xatu - Speed 95->105, Sp.Atk 95->105
Ampharos - Learns Tail Glow at level 75
Bellossom - Now a Grass/Fairy type. HP 75->95, Hidden Ability None->Dancer, Learns Moonblast at level 1, Fiery Dance at level 64
Sudowoodo - Now a Rock/Grass type. HP 70->110
Hopip line - Ability2 Leaf Guard->Aerilate
Sunflora - HP 75->95, Speed 30->50, Sp.Atk 105->135, Hidden Ability Early Bird->Drought
Quagsire - HP 95->115
Girafarig - Ability2 Early Bird->Parental Bond, learns Boomburst at level 56
Forretress - Learns Lunge at evolution instead of Mirror Shot
Dunsparce - HP 100->170
Granbull - Now a Fairy/Fighting type. Hidden Ability Rattled->Strong Jaw, learns Jaw Lock at evolution
Qwilfish - Atk 95->105, Ability1 Poison Point->Prankster
Ursaring - HP 90->100, Def 75->80, learns Sucker Punch at level 1
Slugma line - Hidden Ability Weak Armor->Simple, learns No Retreat at evolution and level 61, but no longer learns Shell Smash
Corsola - HP 65->85, Def 95->100, Sp.Def 95->100
Octillery - Speed 45->75, Ability1 Suction Cups->Mega Launcher, Hidden Ability Moody->Skill Link, learns Snipe Shot at level 58, Aura Sphere at level 64
Delibird - Atk 55->105, Hidden Ability Insomnia->Refrigerate, learns Extremespeed at level 40
Mantine - Sp.Atk 80->90
Skarmory - Atk 80->90
Houndoom - Learns Dark Pulse at level 37
Phanpy line - Ability2 Sand Veil->Technician, Donphan learns Rock Blast on evolution instead of Fury Attack, and Bonemerang at level 65
Stantler - Atk 95->100, Sp.Atk 85->100, Ability2 Frisk->Reckless, learns Horn Leech at level 33, Play Rough as an egg move
Hoenn
SpoilerMightyena - Ability2 Quick Feet->Strong Jaw, learns Psychic Fangs at level 1 instead of Thief, learns Jaw Lock at level 48 instead of Take Down
Beautifly - Sp.Atk 100->120
Dustox - HP 60->100, Def 70->80, Sp.Atk 50->60
Exploud - Hidden Ability None->Punk Rock, learns Overdrive at level 63
Sharpedo - Learns Fishious Rend at level 65
Wailord - HP 170->150, Atk 90->50, Def 45->80, Sp.Def 45->80, Ability2 Oblivious->Multiscale
Camerupt - Learns Slack Off at level 63, Steam Eruption at level 66
Flygon - Sp.Atk 80->100
Claydol - Sp.Atk 70->80, learns Shore Up at evolution
Cradily - Learns Power Gem on evolution
Armaldo - Learns First Impression at level 65
Kecleon - HP 60->80, Atk 90->110
Tropius - HP 99->110, Atk 68->98, Sp.Def 87->97
Chimecho - HP 75->90
Walrein - Hidden Ability Oblivious->Fur Coat
Huntail - Now a Water/Dark type. Hidden Ability None->Strong Jaw, learns Jaw Lock on evolution, Fishious Rend at level 39
Sinnoh
SpoilerTurtwig line - Learns Shell Smash, Grav Apple as egg moves
Piplup line - Hidden Ability Defiant->Competitive, Empoleon learns Flash Cannon on evolution
Kricketune - learns Pin Missile at level 23
Rampardos - Learns Accelerock at level 70
Shieldon line - Ability2 Soundproof->Dauntless Shield
Vespiquen - Ability1 Pressure->Queenly Majesty
Buizel line - Hidden Ability None->Technician
Electivire - Now an Electric/Fighting type. Learns Plasma Fists on evolution. Hidden Ability None->Iron Fists
Magmortar - Now a Fire/Steel type. Learns Flash Cannon on evolution and Aura Sphere at level 60. Hidden Ability None->Mega Launcher
Probopass - Sp.Atk 75->85
Froslass - Atk 80->95, Sp.Atk 80->95
Unova
SpoilerEmboar - Learns Jump Kick on evolution, Hi Jump Kick at level 55
Oshawott line - Ability2 Shell Armor->Super Luck, Hidden Ability None->Tough Claws
Samurott - Now a Water/Steel type. HP 95->75, Atk 100->118, Sp.Atk 108->100, Spd 70->100
Watchog - Ability1 Illuminate->No Guard, Atk 85->105, learns Mega Kick at level 36
Stoutland - HP 85->-95, Atk 110->130
Liepard - Ability Limber->Moxie, Atk 88->98, Speed 106->116, Sp.Atk 88->68
Munna line - Ability1 Forewarn->Unaware
Blitzle line - Ability2 Motor Drive->Flare Boost, learns Bolt Strike at level 72
Seismitoad - Ability2 Poison Touch->Poison Heal, HP 105->125
Throh - Hidden Ability Mold Breaker->Technician, Def 85->95, Sp.Def 85->95
Leavanny - Ability1 Swarm->Super Luck, learns Sacred Sword at level 60
Basculin - Atk 92->112
Maractus - Ability1 Water Absorb->Grassy Surge
Swanna - Ability1 Keen Eye->No Guard, Atk 87->67, Speed 98->108, Sp.Atk 87->107
Sawsbuck - Atk 100->110, Speed 95->105
Klink line - Ability1/2 Plus/Minus->Steelworker/Levitate
Tynamo line - Now Electric/Poison types. Eelectrik learns Sludge Bomb on level up.
Elgyem line - Ability2 Synchronize->Neuroforce
Cubchoo - Learns Close Combat as an egg move
Cryogonal - Sp.Atk 95->115
Golurk - HP 89->99, Def 80->90, Sp.Def 80->90
Kalos
SpoilerChespin line - Hidden Ability None->Iron Barbs, learns Horn Leech instead of Mud Shot
Fennekin line - Hidden Ability None->Magic Guard
Talonflame - Atk 81->101
Gogoat - Def 62->92, Speed 68->78, Sp.Atk 97->67, Sp.Def 81->91
Furfrou - Atk 90->100
Spritzee line - Ability1 Healer->Fairy Aura
Dedenne - Hidden Ability Plus->Electric Surge
Carbink - Learns Recover at level 65
Trevenant - Atk 110->120
Avalugg - Ability1 Own Tempo->Filter
Alola
SpoilerRowlett line - Hidden Ability None->Tinted Lens, Decidueye learns Thousand Arrows at level 65
Litten - Learns Parting Shot as an egg move (It does normally, but not in normal Rejuvenation. Is that a bug?)
Toucannon - HP 80->100
Shiinotic - HP 60->75
Oranguru - Ability1 Inner Focus->Sheer Force, Atk 60->40, Def 80->110
Silvally - All base stats 95->100
Turtonator - Hidden Ability None->Dauntless Shield
Togedemaru - Atk 98->108
Drampa - HP 78->108, Atk 60->50
Galar
SpoilerEldegoss - HP 60->75, Sp.Atk 80->90
Dubwool - HP 72->92
Boltund - Atk 90->100, Sp.Atk 90->80
Coalossal - Learns Power Gem at level 60
Obstagoon - Learns Sucker Punch at level 63
Perrserker - HP 70->90, Atk 110->130, Sp.Atk 50->20, learns Bullet Punch as an egg move from G-Meowth
Alcremie - Learns Moonblast at level 60
Falinks - HP 65->75, Atk 110->120, Sp.Atk 70->50
Compatibility:
This mod is compatible with all other mods as long as they do not touch the data for moves, abilities, or the Pokemon themselves.
Download Link
Thank you all for sitting through this wall of text, and I hope you enjoy your time with this mod!
- 5
Pokemon Reborn: Nightmare Edition
in The Mod Market
Posted
I'm alive again! I had a brief bout with a breakthrough COVID infection that put me down for a few weeks, and then I don't have a good excuse for vanishing for the three months after that so let's get right into it!
Bugfixes!
New Content!
Full Download
https://drive.google.com/file/d/1arco0FvsCPvawwg4S9hCQEckcuM4Lrqd/view?usp=sharing
To update from an earlier version, just unpack the attached zip into the game's main folder
Update.zip