Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 04/15/25 in Posts

  1. Hi, it’s Orsan here! Just a quick post for you all this time: We’re not dead! 19.6 is currently in the works. A ton of people are cooking up a ton of amazing stuff for this update! We can’t wait for you all to see it. Every time I look in the Community Cooperation Initiative discord, something new and wacky is going on. So much is being worked on, though, that 19.6 is going to take a while. Please bear with us! A few quick announcements about some of the people who have been helping out: We have a new developer on the team! Joining us from the Community Cooperation Initiative, it’s Karvanha! If you’ve played 19.5, you’ve probably already seen some of Karvanha’s contributions, such as the multiple rows of balls in multi battles and the move descriptions in battles, to name a few! Karvanha has also made an unfathomable amount of bugfixes and put a ton of work into the Gen 9 engine implementation for modders. We’re all glad to have him on the team! Returning from the old team, also, it’s Azzie! She’s been knocking it out of the park with her contributions as well, between ████████████ and █████████████████! Oh, I can’t show those yet, can I? Well, rest assured, she’s been doing great work– one of these two features wasn’t even initially planned, she just dropped in with it and we all immediately fell in love. Over on the Community Cooperation Initiative side, we recently pulled in several artists– Apophyll has been helping us with some sprites for a secret feature for a while now, and MoonPaw, bowle, meteors, Not_Aza, and inserobite102 have been helping us create many variants of existing sprites– such as our new protag sprites! These were shared on Discord a while back, but here’s a preview for you all here! They’ve been doing a great job! AiedalEclipsed, who made the initial updater for 19.0 and manages the links for the downloads of all three games, has also been cooking up an improvement to a feature of the game that’s been there since Episode 1! It’s been a little messy for a long time, and the new improvement to it is great! Thanks, Aie! Yeah, that’s… pretty much it! We’re all working hard to make this update great, between core developers and the Community Cooperation Initiative! I probably shouldn’t leave this off without a screenshot, huh… How about this? (yeah i know i don't have the updated protag sprite, it's on a different branch and i don't feel like switching) Thanks for all of your patience and support! See you all next time!
    10 points
  2. i had a joke for the title and forgot it because i already wrote this once hey majors. turn on your lo-fi and kick back cuz we got another coding post after a while. saves yeah so saves were brutal. i actually changed these a while ago but we kinda never spoke about it? those file sizes were awful. especially once we figured out we were saving a lot of map data to the save. like. too much that includes the current map, any neighboring maps, and connected maps, the last like 2 maps you were on, and a bunch of other nonsense. i took that out and we got the nicer numbers you see: ain't that neat. DOH. data object hash. doh. the new pbs files. last time you heard about these they were very in progress. the astute among you might notice rejuv and deso had these. the even more astute of you will realize that the community release has even more changes the even mostest astute of you will realize i'm not cass. hi. different code sorceress here. sup. anyway. we've cleaned up a lot things here and there with the doh files. and i made a lot more changes to the mon doh. you're welcome modders. i'm to blame there but you'll come around when you see them: megas are now form specific. no more hard coded them in the mega code. also. evolutions also now look cleaner. and function better. now they're explained! because i really hated long arrays that don't really explain anything. and also forms. while this is rejuv code, you can now like. add form evolutions. real easily. randomizer yeaaah!! that's the thing i do! so if you read the patch notes you'll see a lot has changed. i did the thing again where i rewrote it from scratch haha ha. i'm not really gonna talk about those changes. i'm gonna talk about the stuff that i have planned and some changes i really like there was this thing where the randomizer didn't work a lot. and couldn't be tested reliably. so i changed it. this is a really cool thing. it lets me read info from your save file, load up the random class for your save, and regenerate your entire data files, using a settings seed if this sounds familiar that's because the regular ol' randomizer for the main games does a similar system. pretty hot right? it gets better. you know that whole random thing. how it changes things. you can read those changes now. that's what i'm talking about. ain't that cool. neat. quirky, or even cool. one last thing fun tool for devs color your console output. very nice. very cool. yeah. that's it for this wednesday. p.s. we did not fire her
    1 point
×
×
  • Create New...