Jump to content

Modding Instructions Not Working For Scripts?


Charon

Recommended Posts

Hello all, I'm trying to follow the Modding text file included in the game folder, but I'm having some trouble. For modding things in the Definitions folder it specifically says:

 

"Definition files (Scripts/Rejuv/Definitions) can be overridden by patch/Definitions. Compilation will compile them directly into patch/Data instead of Data."

 

I'm doing what it says and trying to put modded montext and movetext files in a Definitions folder in the the patch folder so I don't have to keep going in and modifying the base Scripts every time the game updates, but no matter where I put them in the patches folder, compiling everything with Debug as instructed doesn't seem to register the changes from those files, even though the rest of the mods I'm using (that are compatible with V14) work just fine.  I'm not sure what I'm doing wrong or if I'm just misunderstanding what it says to do, could anyone more experienced with this help me?

 

EDIT: Okay, putting an empty Data folder into the patches folder made it work, compiling into .dat files as described. I'd already tried that before so I don't know why it worked this time, but problem solved I guess.

Edited by Charon
Problem has been solved
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...