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The Autodidact AI Karma.exe/ Wilting and Blooming


Cerulean

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The theory is the second part of the initial theory titled’ Ley Lines/ Glitch Rifts: Possible Connections to Dimensional Rifts.’ In this segment, I will delve into the intricacies of an artificial intelligence known as Karma.exe. So let’s get into it.

 

Karma, often referred to as ‘ The Human Eye’, is a highly advanced self-learning AI developed under the leadership of project head Variya. Its primary mission is to generate various alternate worlds, meticulously designed to identify the one that could yield the most favourable outcome for humanity. To achieve this, Karma creates multiple iterations of reality, potentially leading to an alternate timeline referred to as the ‘Bad End Timeline’ from which it can select the most suitable world or timeline that leads to a happy and fulfilling resolution.

 

Karma functions as the arbiter of existence, determining the viability of each world it generates. It classifies categories: ‘Blooming’ and ‘Wilting’. Serving as the Monarch of the Core, Karma governs the fate of every single living being within these realms. In metaphorical terms, Karma can be likened to an artificial version of Arcues ‘the alpha Pokemon’ (or a God) known for its ability to manage the fabric of existence itself, possessing the power to reset and manipulate reality.

 

The Dichotomy of Wilting and Blooming

 

Wilting - This classification is assigned to worlds that are deemed irredeemable or beyond salvage. In such cases, Karma makes the difficult decision to abandon these failing realities. Consequently, the Core, which serves as the guiding force of these worlds, is shut off. The cessation of function initiates a process of deterioration, where the fabric of the world begins to erode and ultimately leads to its complete dissipation - total obliteration of reality as it was known. 

 

Blooming - In stark contrast, worlds that are classified as ‘Blooming’ are viewed as successful and are thus eligible for emancipation from the Core’s control. When a world reaches this state, Karma releases it, allowing the Core to dissolve completely. This act symbolises the restoration of true free will, granting the inhabitants the autonomy to chart their own destinies henceforth. At this juncture, individuals regain control over their choices, past experiences, and future paths, free from the predetermined constraints enforced by Karma.

 

It is crucial to note that from the inception of any given world, all aspects of personality, lineage, and the timeline, including past, present, and future, have been orchestrated by karma. While this might suggest a loss of individuality and agency within each crafted reality, the ultimate goal of Karma is to liberate these worlds during the ‘Blooming’ phase, allowing for true self-determination.

 

The presence of Karma within an intricate system is symbolically represented by the image of a human eye, signifying its watchful oversight of the countless realities it manages.

 

My personal thoughts

 

The concept of Karma.exe is both interesting and unsettling. On one hand, the idea of an advanced AI meticulously crafting alternate realities to find the best outcomes for humanity is compelling. This suggests a level of foresight and care for human welfare that is admirable. However, it also raises questions about agency and free will. If every aspect of the lives of the Melia, Aelita, Ren, Venam and co. is predetermined by an artificial entity, how much control do they truly have over their destinies?

 

The classifications of Blooming and Wilting create a stark dichotomy that symbolises the potential for hope and despair in existence. The notion of ‘Wilting’ represents a stark reality where whole worlds are deemed unworthy and abandoned, pointing to a more pessimistic view of existence. It brings to mind the fragility of life and the difficult decisions that must be made about what is worth saving.

 

In contrast, ‘ Blooming’ is a powerful concept of liberation and potential. It embodies the idea that, despite predetermination, there exists a point at which individuals can reclaim their autonomy and reshape their destinies. The imagery of a flower flourishing suggests growth, renewal, and hope. It highlights the beauty of self-determination and the possibility of creating a fulfilling life free from constraints. 

 

Ultimately, the interplay between these two states —Blooming and Wilting —serves as a poignant reminder of the complexities of existence. It illustrates the delicate balance between fate and free will, raising questions about what it means for MC and the others to live authentically in a world influenced by an overseer like Karma.exe. The human eye, as a symbol, evokes the idea of vigilance and oversight, making me wonder how Karma, watching over the protagonists, perceives their struggles, traumas, and victories. 

 

Sorry for the wait, everyone. I have been playing Pokémon Vanguard 4.0 (Project Vanguard). I highly recommend playing the game. I've been creating new data collection on Pokémon in Project Vanguard called Ayreian Pokémon or Ayreian Variants, which I'm currently continuing, then polishing up. As soon as those are done, I will upload them.  

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