OneOllyBoi Posted August 10, 2022 Share Posted August 10, 2022 Hi there! I'm trying to mod my version of Reborn via the game's files. I've got the PBS files and have figured out how to mod existing Pokemon (e.g. types, stats, level up moves, etc.) but I cannot figure out how to mod their alternate forms. Example, I'm trying to make Salamence a special attacker and basically switch around it's physical/special stats. Adjusting this in the pokemon.txt PST file and compiling all data allows this to work. I also change the properties for Mega Salamence in PokemonMultipleForms in Scripts, however when I change the form to Mega Salamence the changes don't apply (standard BST, ability). I don't seem to have a pokemonforms.txt as standard, but did download one and compile data but this didn't work. I don't have RPGMaker so haven't tried doing anything through there (yet). Any advice? Quote Link to comment Share on other sites More sharing options...
Fayt_Bouleouve Posted August 11, 2022 Share Posted August 11, 2022 There should be a file in the Scripts folder called MultipleForms. That has the megas, PULSEs and other forms. Look at the existing ones to have a clue how to edit and add your own. Just for clarification, it's MultipleForms you want, not PokemonMultipleForms. 1 Quote Link to comment Share on other sites More sharing options...
OneOllyBoi Posted August 11, 2022 Author Share Posted August 11, 2022 Thank you! That's worked - I can't believe it was that simple/easy to miss. Quote Link to comment Share on other sites More sharing options...
Rezwan DE REAPER Posted October 7, 2023 Share Posted October 7, 2023 On 8/11/2022 at 10:50 PM, Fayt_Bouleouve said: There should be a file in the Scripts folder called MultipleForms. That has the megas, PULSEs and other forms. Look at the existing ones to have a clue how to edit and add your own. Just for clarification, it's MultipleForms you want, not PokemonMultipleForms. how do u compile that? Quote Link to comment Share on other sites More sharing options...
Rezwan DE REAPER Posted October 7, 2023 Share Posted October 7, 2023 On 8/12/2022 at 2:31 AM, OneOllyBoi said: Thank you! That's worked - I can't believe it was that simple/easy to miss. wondering if u can change type and how did you compile the data Quote Link to comment Share on other sites More sharing options...
Fayt_Bouleouve Posted October 7, 2023 Share Posted October 7, 2023 8 hours ago, Rezwan DE REAPER said: how do u compile that? It doesn't need compiling iirc. Editing the scripts is editing the game code itself. Quote Link to comment Share on other sites More sharing options...
Yerochasc Posted Wednesday at 01:08 AM Share Posted Wednesday at 01:08 AM This is a bit outdated so here's what I've done for the current version of the game. The codes you need to change are for V19.5 there are actually 2 you need to remove. In the Scripts sub-folder of Reborn open both of these files in a text editor, notepad works fine. The first is Battle.rb and remove the line: "i.makeUnmega if i.isMega?" Then go into the Pokemon.rb file and remove the code: "def makeUnmega if !self.originalForm && $Trainer.party.include?(self) print "this mon's original form was not set, somehow. please report this: species:#{@species} form:#{$cache.pkmn[@species].forms[self.form]} thx <3" end self.form = self.originalForm ? self.originalForm : 0 self.ability = self.originalAbility if self.originalAbility self.originalAbility = nil self.originalForm = nil end" Easiest way to find these is by searching "unmega" they should be the only results. If you only remove one of them it won't work and will revert back to the base form at the end of a battle. Quote Link to comment Share on other sites More sharing options...
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