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Hello again, fellows, the Quantum Team is back for another round!


SJMistery

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Redesigned for Gen 7 Battle Spot Singles, the only tier I enjoy these days:

 

Remember, the main gimmick of this team is that, as the name says, when you face it, you have to outplay my coin flip. Two near-identical looking teams, but with completely opposite counterplay:

 

First, we will take a look at the defensive variant, with my good old SubDDnite as it's ace:

 

Belgabad (Dragonite) (M) @ Flyinium Z  
Ability: Multiscale  
Shiny: Yes  
EVs: 156 HP / 144 Atk / 36 SpD / 172 Spe  
Adamant Nature  
IVs: 0 SpA  
- Fly
- Dragon Dance  
- Roost  
- Substitute  

 

For the new blood that doesn't remember (and rage at the first sight of) this set, the idea is to basically be an unkillable pain in the ass that will set up to +6 in your face, and you won't be able to do much about it. The speed investment offers enough speed to get the jump on Serperior at +1, and enough atk to annihilate Salamence with a +1 Z-Fly. The rest is meant to survive a Choice Band Outrage from Garchomp, or a boosted Double Edge from Mega Salamence, as well as a Choice Specs Draco Meteor from Latios and Naganadel, and lets me substitute stall Aegislash reliably.

 

Revenge! (Ditto) @ Choice Scarf  
Ability: Imposter  
EVs: 248 HP / 252 Def / 8 SpD  
Relaxed Nature  
IVs: 1 SpA / 0 Spe  
- Transform  

 

Self explanatory, really. HP Ice for little to no reason.

 

Clefail (Clefable) (F) @ Leftovers  
Ability: Unaware  
EVs: 248 HP / 252 Def / 8 SpD  
Bold Nature  
IVs: 0 Atk  
- Moonblast  
- Wish  
- Heal Bell  
- Protect  

 

To ensure Dragonite stays alive for longer

 

Tempestad (Empoleon) (M) @ Aguav Berry  
Ability: Torrent  
EVs: 228 HP / 84 Def / 196 SpD  
Calm Nature  
IVs: 0 Atk  
- Scald  
- Icy Wind  
- Whirlpool  
- Yawn  

 

Traps and sleeps dangerous pokemon, especially fairy types

 

 

Sniper (Dugtrio) (F) @ Focus Sash  
Ability: Arena Trap  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
IVs: 0 SpA  
- Earthquake  
- Sucker Punch  
- Reversal  
- Fissure

 

Helps Empoleon with the trapping role

 

 

Albitr (Aegislash) (F) @ Spell Tag  
Ability: Stance Change  
EVs: 192 HP / 60 Atk / 252 SpA / 4 SpD  
Quiet Nature
IVs: 0 Spe   
- Shadow Ball  
- Shadow Sneak  
- Sacred Sword
- King's Shield  

 

Breaks through defensive cores and lures and cleans up Tyranitar on a pinch.

 

 

And here is the heavy-offense variant, remade from the previous "stall" variant after reconsidering how little offense the original team had:
 

Belgabad (Dragonite) (M) @ Dragonium Z  
Ability: Multiscale  
Shiny: Yes  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Outrage  
- Fire Punch  
- Extreme Speed  
- Dragon Dance  

 

Redesigned to be able to come early and get some damage in before Clef or Aegi come to clean up

 

Revenge! (Ditto) @ Focus Sash  
Ability: Imposter  
EVs: 248 HP / 252 Def / 8 SpD  
Relaxed Nature  
IVs: 1 Atk / 1 SpA / 0 Spe  
- Transform  

 

Meant to be used as a lead more than a revenge killer, as well as improve sweep capabilities with some additional support

 

 

Clefail (Clefable) (F) @ Leftovers  
Ability: Magic Guard  
EVs: 248 HP / 248 Def / 12 SpA  
Bold Nature  
IVs: 0 Atk  
- Moonblast  
- Moonlight  
- Thunderbolt  
- Calm Mind  

 

The only thing that really worked on the "stall" variant, the EVs are intended to ensure Thunderbolt breaks Gengar's Substitutes

 

 

Tempestad (Empoleon) (M) @ Choice Specs  
Ability: Torrent  
EVs: 216 HP / 228 Def / 64 SpA  
Modest Nature  
IVs: 0 Atk  
- Hydro Pump  
- Grass Knot  
- Ice Beam  
- Sleep Talk  

 

Without a cleric, I need a solid answer to sleep spam teams.

 

 

Sniper (Dugtrio) (F) @ Groundium Z  
Ability: Arena Trap  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
IVs: 0 SpA  
- Earthquake  
- Stealth Rock  
- Memento  
- Stone Edge  

 

Suicide rocks user, still able to trap some things and capable of luring flying types that expect the sash variant wich is easy fodder for them.

 

 

Albitr (Aegislash) (F) @ Life Orb  
Ability: Stance Change  
EVs: 252 HP / 252 Atk / 4 SpD  
Brave Nature  
IVs: 0 Spe  
- Swords Dance  
- Shadow Claw  
- Shadow Sneak  
- Gyro Ball  

 

Designed as an all-out cleaner

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  • 1 month later...
On 4/24/2020 at 2:29 AM, Siv said:

A newbie question, trying to learn new stuff:

 

How come your first Dragonite has an IV of 0 SAtk? What's the point?

Sheer paranoia of some day a special clone of Foul Play being created, when I breed my mons in-game. In the simulator, I put it solely to be consistent with the actual team. Right now it's mostly an artifact because I no longer play in-game after my 3DS got broken. If there still existed a semi-competitive Reborn community, I'd considering to take the Reborn MMO and restart my breedings there.

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