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My VGC18 team that I came up with.


ShadeStrider

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This team doesn't know what it wants to be.

 

The Fear (Aegislash) @ Ghostium Z  
Ability: Stance Change  
Level: 50  
EVs: 252 HP / 252 SpA  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Shadow Ball  
- Flash Cannon  
- King's Shield  
- Wide Guard

 

This pokemon is meant to take advantage of Cresselia's Trick Room. 

 

The Joy (Cresselia) @ Iapapa Berry  
Ability: Levitate  
Level: 50  
EVs: 252 HP / 4 Def / 252 SpA  
Quiet Nature  
IVs: 0 Atk  
- Trick Room  
- Psychic  
- Ice Beam  
- Toxic

 

Trick Room Setter for the Entire Team

 

The Sorrow (Tyranitar) @ Smooth Rock  
Ability: Sand Stream  
Level: 50  
EVs: 252 HP / 252 Atk / 4 Def  
Brave Nature  
IVs: 0 Spe  
- Rock Slide  
- Ice Punch  
- Protect  
- Crunch

 

Can Take advantage of Trick Room. Can also provide Sand Stream for Excadrill, should I choose that Alternative for a match.

 

The Pain (Excadrill) @ Life Orb  
Ability: Sand Rush  
Level: 50  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Earthquake  
- Iron Head  
- Rock Slide  
- Protect

 

Sand Rush Attacker. Not to be used with Cresselia under any circumstances.

 

The Fury (Mawile-Mega) @ Mawilite  
Ability: Huge Power  
Level: 50  
EVs: 252 HP / 252 Atk / 4 SpD  
Brave Nature  
IVs: 0 Spe  
- Iron Head  
- Sucker Punch  
- Play Rough  
- Protect

 

If I go for Trick room, this Mon can take advantage of it to use it's extreme power. If I go with a Sand approach, then I use Sucker punch and Play Rough on Fighting types (After Tanking a hit.)

 

The End (Garchomp) @ Dragonium Z  
Ability: Sand Veil  
Level: 50  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Stealth Rock  
- Swords Dance  
- Earthquake  
- Outrage

 

Sand Veil ain't technically Illegal in this meta, but I still look like a douche for using it. I don't care. Use alongside Tyranitar and Excadrill.

 

 

This team sucks because it's a hybrid of Sand and trick room. It doesn't know what it wants to be. And On top of that, There are plenty of threats in this vgc that my team can't deal with. So how do I make it better?

 

 

 

 

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